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Approved Starship Kom'rk Corvette

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Valdus Bral

️ Clan Bral Alor ️| Warlord of Nellogant
d38648307c0d67dac7ddb3661fe4f3e2.jpg
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Anti-Starfighter Corvette, Escort
  • Length: 100 meters
  • Width: 20 meters
  • Height: 5 meters
  • Armament: Low
    Six Quad-linked Medium Laser Cannon turrets (2 port, 2 starboard, 2 aft [1 top, 1 bottom])
  • Four Advanced Concussions Missile Silos (2 forward facing, 2 rear facing) , 5 shots per silo.

[*]Defenses: Very High
[*]Hangar Space: Base: 0
[*]Hangar Allocations: N/A
[*]Maneuverability Rating: Average
[*]Speed Rating: Average
[*]Hyperdrive Class: Average: 1
[*]Crew: 8 (6 gunners, 1 pilot, 1 navigational/communication officer), with the ability to carry 30 more infantry or large infantry if acting as a dropship.
[*]Consumables: 4 months
STANDARD FEATURES

ADVANCED SYSTEMS
Strengths:
  • The Kom'rk bring a lot of anti-starfighter firepower to the battlefield.
  • Due to the reinforced shields and the Carbon-Durasteel armor plating, this ship is extremely durable.
  • The Kom'rk is loaded with counter measures for weapon systems such as missiles and sensor arrays.
Weaknesses:
  • This ship lacks the high powered weaponry to effectively combat starships and vehicles that are, for whatever reason, all but impervious to medium laser cannons. While the Kom'rk does have a high capacity for Concussion Missiles, they are not able to be restocked to the degree that dedicated laser weaponry (turbolasers, laser cannons, blasters, etc.) can be recharged during combat.
Description: The Kom'rk Corvette was designed as an answer to large capacity carriers - not in the way of combating the carrier directly, but to shred multiple fighters in seconds with it's six quad-linked medium laser canons mounted on omni-directional turrets. The starship's purpose is to escort larger ships that are either without dedicated point defenses or the ability to combat light and mobile starships. While the amount of laser cannon fire the Kom'rk can put out is a definite strong point of the design, the Kom'rk is full of counter measure technology that protects the starship from missiles, ion and EMP weaponry, as well as conventional laser and mass driver assaults.
 
Valdus Bral said:
Six Quad-linked Medium Laser Cannons (2 port, 2 starboard, 2 aft [1 top, 1 bottom]) Four Advanced Concussions Missile Silos (2 forward facing, 2 rear facing) , 5 shots per silo.
These weapons should be listed under the armament section.


Overall, this looks really overpowered in terms of ratings. In general, each time a rating goes above average (ex. average to moderate, moderate to high, etc), we recommending something else balancing that increase. another rating should take a commensurate decrease, production should decrease, or a significant weakness should be added.
 

Valdus Bral

️ Clan Bral Alor ️| Warlord of Nellogant
[member="Gir Quee"]


On the note of ratings: Is the "Hangar: 0" worth anything in the way of ratings or is it equivalent to average?

I guess the more concise way is: How much + or - am I from 0/balance rating?






Edit: I moved the armaments to the appropriate section. I lowered the maneuverability from Moderate to Average, Hyperdive from Average to Very Slow, and reduced Defenses from Extreme to Very High.
 
It's about five ratings above what's typically considered to be balanced. A lot of people use the excel spreadsheet tool for this, but I admit that I do this the old-fashioned way myself most of the time. Let me break it down on how I see the ratings though. I'm going to put a minus sigh (-) in front of things here that lower the overall ratings, and a positive sign (+) in front of things that overall raise it.



Valdus Bral said:
Production: Limited
(-2)
(mass to minor(-1), minor to limited (-1))



Valdus Bral said:
Armament: Very High
(+3)
(average to moderate (+1), moderate to high (+1), high to very high (+1))



Valdus Bral said:
Defenses: Very High
(+3)
(average to moderate (+1), moderate to high (+1), high to very high (+1))



Valdus Bral said:
Hangar Space: Base: 0
(0)
(Having zero ships in the hangar is the 'average' rating for a ship this size, so it's neither a positive or a negative in this case)



Valdus Bral said:
Maneuverability Rating: Average
(0)
This an average rating, so it neither raises or decreases anything



Valdus Bral said:
Speed Rating: Moderate
(+1)
This is only one rating above average, so it's only increased by one (average to moderate)



Valdus Bral said:
Hyperdrive Class: Very Slow: 3
(0)
This is one of those instances in where starfighters and big ships are judged differently. Unless a rating is going faster than x1, hyperdrives don't come into play for judging capital starships. You could bring this up to x1 or x2 (more typical speeds) and it won't affect balancing.

So essentially, the low production rating (-2) is the only thing currently balancing out these rating increases. If you're looking at this as mostly an anti-starfighter corvette, I'd recommend lowering the armament rating a lot, to "low" or "average". These ratings would more accurately reflect its current armament listing (which is pretty small for a corvette) and it won't adversely effect it's main purpose in fighting enemy starfighters, as the two aren't directly comparable in terms of ratings.

I'd then next at slightly lowering the speed or the defense. If the idea is for these to run and find enemy fighters, it'd make sense to lower the defense a rating or two.If the idea is to have these escort larger and slower ships(like cruisers and star destroyers), I'd lower the speed instead, as it'll still be able to easily keep pace with most larger ships, but the extra defense will help it survive attacks from larger ships in traditional star wars battle lines.
 

Valdus Bral

️ Clan Bral Alor ️| Warlord of Nellogant
[member="Gir Quee"]


Armaments: Very High -> Low (to reflect your point that the armament is below the norm for a corvette, I assume my thoughts were comparing it to a starfighter when originally creating the submission)
Speed: Moderate -> Average
Hyperdrive: Very Slow (3) -> Average (1)


I believe that brings this submission to a 0 net rating now?
 
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