Star Wars Roleplay: Chaos

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Approved Tech Kom'rk be Buurenaar (Gauntlet of Storms)

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5dc9904f64d61dbe9e74d3f85ef5de12.jpg
Image Source: Noctis Lucius Caelum - FFXV
Intent: To add some flavor to a simple glove that Zeph wears. ANd to create an item to signify his accomplishment to become a Knight in his Master's eyes.
Development Thread:
Manufacturer: Zephyr Carrick, Isley Verd
Model: Kom'rk be Buurenaar (Mando'a - Gauntlet of Storms)
Affiliation: Zephyr Carrick
Modularity: No
Production: Unique
Material:
  • Alchemized Zakkeg hide
  • Cloth
  • Aluminum
Classification: Multipurpose
Weight: 230 grams
Quality:
  • Lightsabers - 9
  • Blasters - 8
  • Kinetic blows - 3
  • Slugthrowers - 1
Special Features:
  • Increases telekinetic based powers by 5 times (Canon effect of GoC)
  • Increases grip/physical strength doubled. (Canon effect of GoC)
  • Reduces force strength needed to perform Stealth powers (Effect only works on Zephyr)
  • Lightning rod effect (Canon Sith Alchemy)
Strengths: (Provide, in list format, a minimum of 1 strength of this submission.)
  • Zakkeg hide used for the glove is very thick and resilient. Aided with Sith Alchemy, it further increases protection against lightsaber blades, and even blasters.
  • Increasing the potential strength of any and all telekinetic based abilities by five times is quite helpful when wearing it.
  • It's a glove. Keeps hand warm, and protects against general wear and tear.
  • Small plates of aluminum that are treated with alchemy are nigh indestructible, and adhere the lightning rod effect. Otherwise, makes it hurt a little more when punching.
Weaknesses: (Provide, in list format, a minimum of 1 weaknesses of this submission.)
  • As by Sith alchemy, it can be "sensed" through the force, or by a famous compass that some people may have.
  • While the hide can protect greatly against lightsaber and other energy based weaponry, it can't protect so much against kinetic based weaponry. Slugthrowers pierce through it, blades can damage it.
  • Increasing the force potential with the glove can be good, and bad. If zeph were to wear the glove all the time, then suddenly take it off, he would expect to be able to perform a very powerful force push, but get minimal results. Or vise versa. Never wearing the glove, then suddenly wearing it, he could just try to only move a rock, and instead send it flying. Same goes for physical strength.
  • Cannot be worn under armor. Armor pieces that are worn on the left arm replace this article of clothing.
Description:
A symbol of his strength in power, The Zakkeg Hide. A symbol of his studies, Sith Alchemy. And a symbol of his Knighthood, the creation of a glove for himself.

Zephyr was given the task to create something that would prove he has become something more than just the apprentice wanting to become better. He needed to prove that he could do something, create something of his own. Thus, he was given time, and the resources to do so. After finding the information about a particular gauntlet, Zeph set to work. Applying all he could to forging his first Alchemy imbued item.

As this was created specifically for him in mind. Considering that Zephyr has shown he wants to work more with stealth like abilities, as well as generally using telekinesis based abilities. It was built to aid him in this endeavor.

Worn on his left hand, its specifically fitted to Zephs arm to be very comfortable, and can be worn at all times. With the many capabilities of this glove, it gives a well rounded tool to be used at Zephs disposal.
Primary Source:
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
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