Star Wars Roleplay: Chaos

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Approved Starship K'insevah-class station

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levian_station_by_amras_arfeiniel.jpg


Image Source: Deviant art
Affiliation: Open Market
Manufacturer: ZTI
Model: K'insevah-class station
Modularity: It's weaponry can be replaced as well as what it's supposed function.
Production: Mass-Produced.
Material: Alusteel, Station components
Classification: Standardized station.

Length: 999m
Width: 250m
Height: 450m

Armament:
Baseline armament set up
20 point defense guns
10 Quad turbolaser batteries (Set as two together at each spot to make 5 such spots on the entire station)
Offensive set up
16 Point defense guns
12 Quad turbolaser batteries
Defensive set up
22 point defense guns
8 Ion dual-cannon batteries (Set around the station)


Hangar: holds 2 squadrons of Âhcena Interceptors

Special Features: Starship Weapons, Approved Technology, Shields, Engines)
Thermal shields
Maneuvering thrusters
Advanced air filtration and life support systems.
Small inner garden.

Maneuverability: 20
Speed Rating: 20
Hyperdrive Class: 10

Strengths: (Provide, in list format, a minimum of 3 strength of this submission.)
Great shields and toughness due to hull
Easily Modified to suit different needs
Capable of escaping into hyperspace in cases of emergency.

Weaknesses: (Provide, in list format, a minimum of 3 weaknesses of this submission.)
Capable of only taking on two jump through hyperspace before needing to recharge the hyperdrives which takes half a standard day (12 hours).
Underside is the blind spot of offensive weaponry
Slow to maneuver with it's maneuvering thrusters

Description:
With the galaxy as it is now the need for quick and easily modified stations has grown in need. For this purpose ZTI proudly presents the K'insevah-class station, a heavily modular station that can serve the function of anything from trade station to military listening post to an orbital manufacturing facility and anything in between. With ZTI's signature use of Alusteel for the hull of the station it can take a punch and to ad to the survivability of this station ZTI has even included thermal shields for when things really get hairy. The stations interior is modularized so that sections are easily converted to suit any purpose what so ever if only the owner invests the time to get the change into action.
The station also features a small Garden attached to it for when the crew desires the feel of being planetside or simply an are to relax. This inner garden can also be converted into a botanical garden or an attached facility if that is the wish of the owner.
Cargo Capacity 100.000 tons
Passengers 400-600
Consumables 4 years
Crew 300 engineers and 200 misc crew a must for the station with an allotted 800 other slots to be diversified according to the stations purpose.
Development Thread: Will add if needed.
Intent: To create a standardized space station to offer the galaxy
Primary Source: (Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions)
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Darth Erebos"]



Darth Erebos said:
Thermal shields
We generally ask for 10 posts of development for these, but with the weaknesses you have this is offset.



Darth Erebos said:
Modularity: It's weaponry can be replaced as well as what it's supposed function.
Please elaborate on this. I understand the multi-role and modularity but how are the weapons modified? Can you list some examples of different role set-ups?



Darth Erebos said:
20 point defense guns 10 Quad turbolaser batteries (Set as two together at each spot to make 5 such spots on the entire station)

Is this a base line for Max weapons?
 
[member="Reshmar"] Made some changes to show the set ups one could have, also I don't know were to put it but you can change the guns out for something else. Should I put gun hardpoints instead to show that?
 
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