Star Wars Roleplay: Chaos

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Approved Tech Kelmont's Beskar'Gam

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  • Intent: The personal Beskar'gam of Kelmont Spar
  • Image Source: X
  • Canon Link: N/A
  • Primary Source: N/A
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  • Manufacturer: Velka Spar
  • Affiliation: Kelmont Spar
  • Model: N/A
  • Modularity: Yes, Vambraces are modifiable, internal systems can be added and removed, Shoulder Cannon can be removed.

  • Production: Unique
  • Material: Beskar, Armorweave, Insulating Materials, Various Circuitry
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  • Classification: Anti-Blaster
  • Weight: Heavy
  • Resistances
- Blasters (And other plasma type weapons): Very High
- Blunt Kinetic: Very Low
- Lightsabers: Very High
- Ion/EMP: Very High
- Slash Kinetic: Very Low
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  • Mandalorian Vambraces
    Deployable Vibroblade
  • Electronet Launcher
  • Dart/Wrist-Rocket launcher
  • Repulsor Emitter
  • Datapad mount
  • Scatter-blaster

[*]Heads Up Display
[*]Visor w/ Rangefinder, Dark Vision, and up to x6 Magnification
[*]Oxygen Tank w/ 1 hour of air
[*]Integrated Jump Jets
[*]Sensor and Targeting package
[*]Communications Array
[*]Shoulder-Mounted Missile Pod (Removable)
[*]Short Range Coms Jammer
[*]Utility Belt
[*]Ammo Harness
[*]Armorweave Cloak/Fauld
[*]Armorweave under-armor
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  • Beskar Construction: The Beskar, while heavy, offers some of the finest defense for single-material armors
  • Packed to the Gills: The armor is host to a wide array of tech, with room to add more
  • Vacuum Seal: The suit allows Kelmont to survive in a vacuum
  • Targeting system/Bio-sensors: The suit assists Kelmont's accuracy, and allows him to monitor designated targets in a firefight.
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  • You Jelly: Blunt force passes right through the armor.
  • Dead Weight: The armor becomes little more than a protective shell if the EMP shielding fails.
  • Heavy: Though Kelmont has trained with it his whole life, the Beskar armor is still on the heavy side.
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The armor was forged by Kelmont's mother, Velka, as a gift when he came of age. Over the last decade, Kelmont has modified the armor to fit his taste. He made no modifications to the defensive properties of the armor, content with the existing defense offered by the Beskar. The helmet was not originally designed as part of the suit, instead belonging to his father. Kelmont took the helmet for his own when his father died, painting it to match the rest of his armor. The armor has served him faithfully over the ten years he's had it, and it is now the lone reminder of home he has.

The Integrated Jump Jets are located on the backs of his calves, and twin emitters on his shoulders. These jump jets are intended to boost mobility, moreso than allow the user to fly.
 
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