Star Wars Roleplay: Chaos

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Character Kel Qyr Savuk

Kel Qyr Savuk

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"I open my eyes to see a forest burning, then I wake up. Quite the dream, isn't it?" - Kel Qyr Savuk

NAME: Kel Qyr Savuk

FACTION: N/A

RANK: N/A

SPECIES: Kaleesh

PLANET OF BIRTH: Kalee

AGE: 26

SEX: Male

HEIGHT: 6'1

WEIGHT: 192 lbs

EYES: Reddish Orange

HAIR: Black

SKIN: Light Red

FORCE SENSITIVE: Highly force-sensitive; Unaware of it.




PERSONALITY
Kel has a very calm demeanor and is relatively polite. While it can first be assumed that he is unintelligent or dull in some way, that isn't true. Kel is quite smart, not a genius by any means but not stupid. He has a passion for languages, and one of his hobbies learning about them. Ironically, despite this love of speech he rarely talks himself. The best way to describe Kel would be 'quietly chipper'. He has trouble handling social interactions, not awkward in any way, just a lack of understanding. If something seems troubling or difficult to comprehend, Kel might just up and walk away from it. Lastly, he enjoys sharpshooting, reading, and meditating.

FEATS AND LIMITATIONS
Being a Kaleesh, Kel has both excellent low-light vision and sense of smell. These natural abilities are only enhanced by his skill in tracking and hunting. He possesses almost precognitive reflexes, which pairs very well with his marksmen experience, being so good at ranged combat, it's almost supernatural. Despite his reflexes, he lacks severely in close-quarters, it being a death sentence for sure. Lastly, he is subject to vivid hallucinations. These can come at any time, hindering him quite a bit. An advantage of these hallucinations is that they behave like foresight, letting him see things that are yet to come.

APPEARANCE
Dressed in an outer layer of Kaleesh tribal clothing, purplish in color, underneath he dons a ballistic vest along with other protective gear. Something noticeable that always strikes out is his mask, accompanying it is his darker shade of eyes. Underneath his hooded and masked appearance, he sported medium-length black hair. With him, he always carries some sort of rifle, slug or otherwise, and a walking stick. Very typical as most Kaleesh go.

BIOGRAPHY
Kel Qyr Savuk is a Kaleesh born on Kalee. He was born to a quasi-primitive tribe, which was once a breakaway faction of the Kolkpravis. While some of the Kaleesh people remained on Oben even after it was bombarded, this particular tribe made its way back to their homeworld, resettling the southern parts of the planet. Since then, the tribe had made its way in the galaxy by trading with merchants and a few smaller commerce guilds. They weren't as backwater as their predecessors, having access to modern weapons, armor, goods, and even ships. They rarely left the planet, however, believing that they needed to reclaim the former glory that old Kaleesh used to have. They were open to new technology, however, using such to improve life on the planet. Their village even became prosperous, with it being a frequent stop for privateers, smugglers, bounty hunters, and other trades.

Kel himself was the child of a hunter, Jickela Anti Savuk. His mother died in his youth and wasn't mentioned much. But his father raised him to the best of his ability, teaching him a significant amount about hunting, and marksmanship, among other necessary wilderness survival skills. The planet was harsh, and you needed to know what you were doing if you were to survive, even with how well off their tribe was. By his late teens, Kel was regarded as the best marksman in the village, being a natural. Being the only child that Jickela had, the pride he had for his son was unimaginable. Soon after Kel reached the age of eighteen, he joined the Iz'dovra, the elite warriors of the clan, made to mirror the elite warriors of another Kaleesh from their history.

Soon after his acceptance as a warrior of the tribe, Kel began having terribly vivid dreams. The dreams varied from subject and tone drastically. Some were of planets sorched in fire, others were of distant places and wars. Some were personal, and startling. Once he dreamed his father would be wounded during a hunting trip, the following week, the exact thing happened. Eventually the dreams spilled into the waking world, having viscous hallucinations and visions. Seemingly losing his mind, he was made to leave the Iz'dovra. Consulting some of the elder members of the tribe, they suggested meditation, which was hobby he soon took to. It calmed the visions, making them far more bearable. Eventually there came a time when he felt that he needed to leave, the visions were worsing and he had no clue where to began. He hoped to find it, one way or another.


PERSONAL ITEMS
Ingmal

PROPERTIES
WIP
 
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