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Approved Starship JXS-31 Star Explorer-class Cruisers

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OUT OF CHARACTER INFORMATION
Intent: To submit a class of explorer / scientific vessels for future submissions and role-playing.
Image Source: [X]
Canon Link: N/A
Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: Visanj T’shkali / Locke and Key Mechanics / Vrotoa Industries / Segroth Materials Corporation / Sasori Research
Affiliation: Closed-Market / Confederacy of Independent Systems Ministry of Science
Model: JXS-31 Star Explorer-class Cruisers
Production: Semi-Unique (Only 27 Built)
Materials: Ossis Ship Frame, Biolux-series Organoform Circuitry, Sasori Agena, Chimera Composite, Segroth Shocksteel, Laminanium, NeuroCoat Everlast, Laroon Wood, Solarium Glasteel, Vonium-Pyronium Circuitry, Saotome Polymer, Segroth Bantam, Steristeel, Iridonian Damascus, Malreaux Reactive Lacquer, Greel Wood, Segroth Biofiber Latticeweave.

TECHNICAL SPECIFICATIONS

Classification: Exploration Cruiser
Length: 3000m
Width: 1450m
Height: 1350m
Armament: Low
Defenses: Very High
Hangar Space: Very Low II 9 Squadrons
Hangar Allocations:
  • Starfighters: 5 squadrons
  • Support Craft: 4 squadrons
Maneuverability Rating: High
Speed Rating: Moderate
Hyperdrive Class: Average

STANDARD FEATURES
  • Cap Drains
  • Inertial Compensators
  • Socketguards
  • Anti-Ion Emission Tracers
  • Capable of Atmospheric Flight and VTOL
  • Emergency Distress Beacon
  • Gelieg 20m-cp Strobe / C-Beam Lamps (16 Forward, 16 port, 16 starboard, and 16 aft)
  • Combat De-Ionizers
  • Landing Repulsors
  • Ship-wide LED Motion-sensitive Lighting / Blackout Lighting
  • Ship-wide Holo-Projection System
  • Environmental Seals, Allows Submersion
  • Shipwide intercoms / External Loudspeaker System
  • Escape Pods [E3-standard Escape Pods]
  • Long-range Communications Rectenna Array
  • Self-Constructing Droid Factory (Small-Scale [1-2 projects at once; not larger than a starfighter or vehicle] and equipped with 3-D Printers)
  • Self-Regulating Droidmaker (Small-Scale [1-4 projects at once] and equipped with 3-D Printers)
  • Molecular Furnace (Small-Scale)
  • Garment-Fabricator
  • Prototyper
  • Duplicator
ADVANCED SYSTEMS
STRENGTHS
  • Though not armed or equipped for heavy or prolonged combat and unsuitable for military service, these vessels carry sufficient firepower to handle the dangers of deep-space exploration and battlespace relief efforts, aided by extensive shielding which enables them to survive many types of threats.
  • A wide array of scientific, medical, and exploratory systems and facilities are located onboard, together with provisions and features meant to allow for extended long-term voyages and all manner of mission types.
  • Built using modular technologies and able to refit or reconfigured to serve a variety of mission profiles and operational needs, these ships are exceptionally adaptable and able to be customized to serve a broad and dynamic operational agenda.
  • Able to operate independently for incredibly long-periods of time, due to onboard manufacturing and self-contained food production systems, provided raw materials availability.
  • Technologies used aboard ship greatly enhance shipboard storage capabilities which dramatically allow these ships to move more cargo than other ships their size. Taken together with onboard food production and other manufacturing technologies, these ships are able to operate independently for very long periods without assistance or re-supply.
  • Technologies used aboard these ships such as the Talaria system enable this ship to safely (in most circumstances) navigate through dangerous areas of space or to evade interdiction by gravity wells, etc. while traveling in hyperspace.
  • Onboard space usually dedicated to computers and data storage is greatly reduced by various technologies, including linked computers to function akin to that of cephalopods wherein a central 'brain' controls smaller 'brains' - each having specific roles and tasks. This makes repair procedures notably faster, as they are able to pinpoint exactly where malfunctions are occurring without requiring shipwide sweeps, thus diagnosing and fixing problems much faster. In addition, decentralized processing and crystal memory storage systems allow for vast amounts of data storage without the need for large central servers.
  • Able to deploy a variety of probes, sensor arrays, and communications-scanning technologies to allow for precise, long-range survey and assessment of various astronomical objects, planetary surfaces, and phenomena.
  • ​Onboard research and development facilities, scientific laboratories, medical facilities, etc. enable crews to perform a variety of research, and when coupled with the massive databases, manufacturing abilities, and other resources, new technologies and components can be developed onboard and underway without assistance, serving to enhance the self-sustainability of the vessels during long-range missions.
  • Finally, using hardlight and other technologies, spaces can be used to create effective training centers, fitness and recreation facilities, even meditation chambers, ensuring the crew can remain in good health and fitness, and continue to maintain and develop proficiency in any number of disciplines.
[SIZE=10pt]WEAKNESSES[/SIZE]
  • Not Designed for combat service, these ships are generally underpowered against even similar-size military vessels, lacking either the armament or fighter compliment for sustained combat.
  • With only moderate speed and average hyperdrive capabilities, long-range exploration missions may still take considerable time to perform.
  • Each vessel can accommodate up to 2,000 evacuees / refugees for up to six (6) weeks' time. Anything beyond this period will begin to place significant strain on the ship and its crew, which - if left unanswered - will produce significant problems aboard, e.g. systems failures, shortages, etc.
  • Reconfiguration and/or refitting these vessels takes 2-3 weeks longer than usual for ships of their size, due to the sheer volume of advanced systems aboard.
  • Extensive automation, while improving efficiency of operation, means less crew on-hand to respond to significant damage, emergencies, or situations.
  • Again, due to the volume of advanced systems aboard, the ships require strict and vigilant regular maintenance and supervision, as neglect or dereliction of regular upkeep might cause serious difficulties, failures, or diminished operational performance growing worse over time.
  • Due to the heavy power requirements of the various systems and equipment used aboard, any significant damage or disability to the ship's extensive power system can cause cascading systems failures or deactivations to begin to occur rapidly and shipwide and in turn leaving the ship vulnerable to attack or some other equally undesired outcome(s).
[SIZE=10pt]DESCRIPTION[/SIZE]
  • Minimal Crew: 150
  • Optimal Crew: 550
  • Security Personnel: 300 (Including pilots) at maximum barracks capacity.
  • Passenger Capacity: 25 Long-Term (Staterooms) ; 2,000 short-term (Evacuees, colonists, etc.)
  • Consumables: Indefinite, provided access to raw materials for onboard manufacturing.
  • Cargo Capacity: 40,000 Mg (Standard cargo holds - Saotome Moranis and Violet enable greater capacity)
Designed through a consortium of some of the galaxy’s most prolific corporations, the JXS-31 Star Explorer-class represented one of the most advanced series of ships in use anywhere. Not intended to serve as military vessels, these craft were to be cutting edge spacefaring research platforms, testing grounds for new equipment, and scientific and exploration vessels. In their secondary role, they were meant to aid in actions of humanitarian kind, ferrying supplies and aid to emergency zones, bringing relief to those wounded and helping to combat epidemics, and offering evacuation and resettlement to those displaced by disasters and war. They were the pride of the Confederacy of Independent Systems’ Ministry of Science.

Crewed by the Corps of Discovery, the Ministry’s own paramilitary, tasked with such duties and funded by the Ministry’s successful series of investments and profits garnered from thousands of patents, these ships boasted technologies from such heavyweights as Sasori Research and Development, Locke and Key Mechanics, Vrotoa Industries, Segroth Materials Corporation, and contributions from Lucerne Laboratories, coalescing together into cutting-edge vessels equipped for a variety of missions. In all, twenty-seven were built, with one each assigned to the Minister of Science, John Locke, and to the Deputy Minister, Visanj T’shkali, and twenty-five more divided into five groups.

The first group, located at the Malvern Point Naval Base and Shipyards, served as testing platforms. The very latest technologies were field tested on these ships, and scores of cadets from the Confederacy’s Academy would serve rotations aboard, making them touchstones for science and education. Everything from engine types to sensors, food preparation systems to cargo storage innovations were tested here. For the companies who had contributed to the project, the ability to test their latest and greatest products was free of charge. For others, fees were charged, which helped to fund further research and development.

The second group and third group were exploratory ships. Second Group tasked with exploring unknown space and sent to discover new worlds, cultures, and whatever else lies out there in the void of space. Third Group was tasked with exploring within known space, surveying and mapping recently discovered corners, investigating lost, forgotten, or newly found worlds for anything from new resources to ancient ruins.

The fourth group was dedicated to humanitarian work, sent wherever there was a need for them. Some hauled colonists and evacuees, others brought much-needed relief supplies, and still others acted as orbital hospitals and laboratories, working to cure diseases or combat ecological disasters.

Finally, the fifth group was assigned to survey space itself, investigating anomalies, discovering new hyperspace lanes, charting astronomical bodies and studying various phenomena. Some of the most important breakthroughs of the fledgling fleet had been made here, including a particularly exciting new study on gravity wells and hyperspace interdiction that promised possible ways to avoid spacefaring dangers using early-warning detectors.

Coordinated from the Ministry of Science on Geonosis, the five groups worked on an annual rotation, with ships being built using modular technologies and able to be reconfigured and refit to meet most any mission profile and needs. In the event of serious emergencies, ships from one group could be re-tasked to temporary assignment with any other, ensuing sufficient resources could be deployed almost anywhere throughout the Confederacy and anywhere in the galaxy. While lightly armed, the ships were clearly designated “CSS” rather “CNS”, depicting them as “Confederate Science Ships” rather military ships, and their potent scientific, exploratory, and relief facilities and capabilities – and the urgency with which they were sent on such missions, as well as the many accomplishments since first fielded – had earned them both respect and safe passage throughout most factions and corners of the galaxy.

Onboard manufacturing and expansive cargo capacities, together with numerous medical, scientific, humanitarian, research, and exploration systems and technologies made these ships an ideal asset in the Ministry of Science roster: A bright and shining symbol of the virtues of cooperation, compassion, and curiosity which promised peace and advancement, comfort and aid to the peoples of every world. Wherever there was a need, the Corps, and the JXS-31s would be there!

List of Known Ships**:

JXS-31A, "CSS Neptune" - Minister Locke's Personal Vessel
JXS-31B, "CSS Grey Ghost" - Deputy Ministry T'shkali's Personal Vessel


**May be updated further later.


OOC:
Permission from Gir Quee regarding Lucerne's Contributions to this project:
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[OOC - 9/16/2019 - Segroth PGA Coating, Saotome Moranis and Violet removed from submission per Factory Suggestion]
[OOC - 9/17/2019 - Starburst Sensor Array removed from submission per Factory Suggestion]
 
Under Review

Stats look good, the big thing is the permissions.

To make this simple and quick, if you can provide an Itemized list with the permissions/market place purchases for every Submission in this sub.
 
[member="Laira Darkhold"] - Thanks for reviewing this sub!

Sasori Research & Design, Locke and Key Mechanics, Vrotoa Industries, Segroth Materials Corporation, and I are all co-manufacturers on this ship. The OOC at the bottom of the sub contains Gir Quee's okay to use Lucerne's inventories also. Everything else is "Open-Market"
 
[member="Visanj T'shkali"]

Can I see these permissions?

I see Gir's, but not from the other people involved. If you could provide Screenshots of a similar nature in the submission, that would be appreciated.
 
[member="Visanj T'shkali"]

I appreciate seeing the PM between you and the other writers, and the posts of Permission from the associated writers in this thread. For the Future, please provide Screenshots from these writers. Just Screenshots, even from Discord if the person is okay with that and easily identified. Having permissions included in the submission (such as links to threads where it was discussed or Market Place purchases) or Screenshots of conversations, will make it so that a Judge doesn't have to ask for these things as we cannot see them unless they are posted on the board openly. Even then, you should provide the links to those approvals within the submission itself when posting it. We've even allowed @Mentioning the character who Confirms with a Like,
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Like this.

Onto the submission itself
ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields.
There are some pretty powerful things in the Advanced Systems list with some powerful effects in there. Just having gone through a few, there is a Submission that bypasses interdiction, one that creates pocket dimensions for storage. Quite a few sensor packages are listed there as well, which could use their own bullet points in the strengths and weaknesses lists.
 
[member="Laira Darkhold"]

That's fair. I had thought since everyone was listed as co-manufacturers that specific permissions for contributions would not be required. I will make note of this for future submissions, thank you.

As for addressing some of the Advanced Systems, I have made a number of additions to the 'Strengths' per your suggestions.

Also, to let you know, I have changed the ratings slightly after further consideration of them. The Armament rating was changed to "Low" from "Average", due to the obviously low number of weapons aboard compared with equal-sized ships now in use and the non-military nature of the class. The Hangar Space then, was raised from "Base II 4 Squadrons" to "Very Low II 9 Squadrons" and the specific fighters and support craft and their counts were removed, as these could be changed depending on mission needs. Allotments were adjusted to: 5 Squadrons (Fighters) and 4 Squadrons (Support Craft). This assortment is due to the fact that scout ships are often classed as starfighters, so that captains and crews could conduct more scouting/surveying type missions as well as increase the number of support ships for various actions. No other changes were made to ratings. To assist with these new ratings, I ensured that the submission remain balanced, which you can see here:

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Thanks again!
 
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