Star Wars Roleplay: Chaos

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Junneryll Thatch

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NAME: Junneryll Thatch
FACTION:
RANK: Seyugi Dervish
SPECIES: Human
AGE: 26
SEX: Male
HEIGHT: 5'11"
WEIGHT: 154lbs
EYES: Brown
HAIR: Brown
SKIN: Pale

FORCE SENSITIVE: Yes
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STRENGTHS:
Strong in the Force
Cool under pressure
Flexible mind, able to improvise
Excellent cook
Oddly, good with children

WEAKNESSES:
Man out of time: naive as to current events, politics, styles, customs, etc.
Not good in crowds: Having grown up in a closely-guarded group and having been asleep for hundreds of years, Junn does not do well in large groups or overstimulation
Still finding his mind: spending centuries frozen in carbonite has taken a bit of a toll on Junn's mind. It's not that he's insane per se, just that his world view has become somewhat...distorted. He's not sure where he belongs, and is having some trouble determining what's real.
Fear of water: This is an unreasonable fear that he woke up with, likely due to a feeling of panic and suffocation when being put into stasis

FORCE POWERS KNOWN:
Force Speed
Force Leap
Force Pull
Force Push
Force Throw
Force Control Pain
Force Levitation
Force Dark Aura (generates cold, uneasiness & fear in area)
Force Shadow
Force Enhancement (used to temporarily boost strength, speed, etc)
Force Punch: Focus Force into a powerful blow capable of breaking stone

APPEARANCE:
As a Seyugi Dervish, Junneryll dresses in red trimmed with black, with a black and white mask hiding his features. In his civilian life, his unshaven face and messy hair frame a disarming, naive smile and interested, searching eyes.

BIOGRAPHY:
Junneryll Thatch was born and raised on the sulfuric planet of Recopia, having had the honor of being taken from his family at the age of six to begin training as a Dervish. Unlike the Jedi or the Sith, the Dervishes used the Force to hone their bodies into formidable killing machines, turning themselves into living weapons without the use of lightsabers. Junn progressed quickly, soon travelling off-world on missions of assassination.

Once the Jedi Order discovered them it became more difficult to find willing clients, and the Dervishes found themselves battling the self-righteous Jedi as often and rendering their normal services. Eventually their warlord Karg Munn, using his Force gift of prophetic visions, came to the realization that the Jedi would hunt them to extinction and their ways would perish. So it was that two groups of Dervishes were selected to be frozen in carbonite, so that their ways would continue.

One group went to the Recopian island of Scapio, but a second, secret group, known only to Munn, was sent to the nearby planet Sarapin, where they were entombed in an underground vault, to be thawed out when the Mallif deemed it appropriate.

However, decades turned to centuries, and the volcanic world of Sarapin's unstable tectonic structure caused a cave-in, burying the vault.

SHIP:

KILLS:

BOUNTIES COLLECTED:

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ROLE-PLAYS:
And the Ground Shall Reveal It's Secrets: Junneryll is awoken from his carbonite slumber after over 800 years.
 
[member="Kouber-lai"], I had no idea anyone else was playing one of these! Hopefully I'm not crushing any dreams you had of being the Highlander of Dervishes. Once I'm thawed out, I seriously hope our paths can cross.
 

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