Star Wars Roleplay: Chaos

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Approved Tech JSA-BREAK4

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Jak Sandrow

"Nobody cares for the woods anymore."
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OUT OF CHARACTER INFORMATION

  • Intent: A personal weapon for [member="Karren Trask"]
  • Image Source: I created the 3D model; more images can be found here.
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: JSA
  • Model: JSA-BREAK4
  • Affiliation: Karren Trask
  • Modularity: The handle grips can be switched out for different materials and shapes; the chambers can be fitted to have different calibres.
  • Production: Unique - Only two exist.
  • Material: Durasteel, synthwood, electronics
TECHNICAL SPECIFICATIONS
  • Classification: Slugthrower - revolver
  • Size: Handheld
  • Length: 0.28 m
  • Weight: 0.79 kg
  • Ammunition Type: Slugs, gunpowder
  • Ammunition Capacity: 4
  • Effective Range: 50 m
  • Rate of Fire: Double action - 1 shot per 2 seconds for accurate firing
SPECIAL FEATURES
  • Laser pointer - powered by a battery, thermally charged.
Strengths:
  • Efficiency - High-power in a small package makes it very useful in a pinch.
  • Armor-piercing - Graded for usage against up to and including Level 5 armor, the armor-piercing rounds can still knock most people back, even if they're level 6 armor or better.
Weaknesses:
  • Low Ammo - Only 4 chambers makes this revolver rather low capacity.
  • Standard-grade - It's ONLY graded for Level 5 armor and below, meaning that anyone with better armor has little to no issue with this weapon.
DESCRIPTION
The JSA-BREAK4 is a break-open 4-shot revolver, with a built-in laser point. It is simply built, and therein lies its efficiency. Using JSA .445 armor-piercing rounds, the revolver can also be custom-modified to fire Galactic Standard .357 and .44 rounds, though it is not provided with such modifications.

The laser point is activated by depressing it once, and deactivated by depressing it again. The battery is thermally charged by the heat from firing the barrel. It has a battery life of 2 hours, and reaches full charge from empty after 16 shots.

The handles are made of synthwood, and can be removed and replaced with custom handgrips, should the owner decide to change them.
 

Rusty

Purveyor of Fine Weaponry
Jak Sandrow said:
Production: Unique - Only two exist.
That would make it semi-unique.



Jak Sandrow said:
Armor-piercing - Graded for usage against up to and including Level 5 armor, the armor-piercing rounds will still knock most people back, even if they're level 6 armor or better.
Change that will to can and you should be good here.

Also, given the relatively low weight in comparison to the power of the round, I should think recoil would be an issue. Please add that as a weakness. We're not talking a wrist-breaker, but enough so that landing consecutive rapid shots on target will take some practice.

[member="Jak Sandrow"]
 

Jak Sandrow

"Nobody cares for the woods anymore."
Technically, 'Production' levels are rated per character, not per number:
  • Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters), Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
So 2 Unique revolvers should be entirely feasible, yes?


Changed
  • Armor-piercing - Graded for usage against up to and including Level 5 armor, the armor-piercing rounds will still knock most people back, even if they're level 6 armor or better.
to
  • Armor-piercing - Graded for usage against up to and including Level 5 armor, the armor-piercing rounds can still knock most people back, even if they're level 6 armor or better.

Added
  • Rate of Fire: Double action - 1 shot per 2 seconds for accurate firing

[member="Rusty"]
 
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