Star Wars Roleplay: Chaos

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Approved Starship Jinzler Class Core Ship

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Saotome Solar Shielding:
[*]Saotome Hydro Shielding:

[*]Fighter Hangar:
  • 5000 Meters: None: 0

[*]Support Craft Hangar:
  • 5000 Meters: 6 Squadrons

[*]Maneuverability Rating: None
[*]Speed Rating: None
[*]Hyperdrive Class: Very Slow
STANDARD FEATURES
ADVANCED SYSTEMS
Crucible Systems:
Recreated Temple Locations:
Droids:
Strengths:
  • Overly Engineered: Built by the second fleet to be a recreation of outbound flight with vast improvements. Some of the information about the project and what it encountered being used to form a new model. Size, supplies, manufacturing has been designed to augment and build upon it. The dreadnoughts are designed and built into the super structure to function while the core itself is designed like a jedi temple with recreated sections to properly train instead of just a converted room. Linking and building the systems to link the six ships to th central command chamber also improves the connectivity issues of linking ships together... this also means since they are part of the superstructure of the entire ship they cannot be detached.
Weaknesses:
  • Overly Engineered: Designed like outbound flights main core ship, there are no engines to it specifically instead it has built into the massive superstructure six dreadnaughts that serve is its engines, hyperdrive and primary defensive/offensive means. This means that by itself the core ship is very vulnerable to attack.
  • Reliant: THe core of the project is built without essential systems, the lack of weapons, engines, a hyperdrive means it is entirely reliant on its dreadnought engines.
  • Superstructure: Built with the dreadnought attached to it, the ships compared to outbound flight are not able to detach for colonies. THis means the full baring of the weapons cannot be brought against an enemy ship. Only as much as it facing them.
Description: Designed for Project Rebound a preservation project. The Service corps with its starfighter, educational, agricultural, explorers, medical and tech division being sent to attempt the colonization efforts that were tried once before. Junko worked to give them a place as the assembly dismantled and replaced the groups. Giving the padawans who wished to serve the order but had failed a place in the crew unless they wanted to leave they set out to combine it with the paths the seeder and saratai ships. The years of building their exploration capabilities being used for the far flung companion galaxies.

Not to worry about it though it was easier to replace the service corp with new groups and say they were original. So Junko didn't really give the project fanfare, using the economic watch circle that was tasked with managing the orders finances and investments to get everything needed for the project. Creating a massive generation ship that can take jedi and some who would become their families to places far fiung and unknown. Communication between Junko and the project was also something so they could keep track of it. Instead of waiting for them to return and share everything. Beacons and relays for them to update the new silver sciences division.

The core of the ship though was designed as a jedi temple itself, to house the different meditation chambers, with there being a vault in case they discover artifacts and a small fleet of support craft that can move them around the large ship in lieu of turbolifts which are there and the empty space between the tubes was filled insteads so it would sit against the hulls of the dreadnought. To expand it out and make the massive core look more like a cylinder. The central command area is a chamber looking out from the center of the core. THe other big factor was staffing the ship, with jedi droids who can function while the crew sleeps periodically.
 
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