Star Wars Roleplay: Chaos

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Approved Starship Jintutai Crafthulk

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OUT OF CHARACTER INFORMATION
  • Intent: To create a mobile factory-station for the Brotherhood
  • Image Source: here
  • Canon Link: NA
  • Permissions: NA
  • Primary Source: NA
PRODUCTION INFORMATION
  • Manufacturer: Atsidim the Iron-handed Atsidim the Iron-handed
  • Affiliation: Brotherhood of the Maw
  • Market Status: Closed-Market
  • Model: NA
  • Production: Unique
  • Material: Severed Spaceship segments and hulls, Durasteel, Transparresteel, Iron, Aluminium, Dirt,
TECHNICAL SPECIFICATIONS
  • Classification: Deep Space Manufacturing Facility
  • Length: 45,000 m
  • Width: 43,000 m
  • Height: 12,000 m
  • Armament: None
  • Defenses: Extreme
    • Reinforced wreck hulls
    • Debris orbiting around it, making navigation through difficult
    • Point-Defense Turrets and Turbolaser Turrets planted on both wrecks on the station and large debri
  • Hangar Space:
    • 6 Capital Ship Docks (1,000-3,000 m length)
    • 30 Docs (For Ships up to 1,000m long)
    • Resupply station (A plethora of transport and heavy lifter shuttles, also having 2 cargo ship docks)
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive: (NA, Path Engines)
STANDARD FEATURES
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  • Standard Life Support (Operates from several separated generators, which means killing one won't deprive the whole station of oxygen, while at the same time, a large proportion of the station is not even supported by the current life support systems, making several places unbreathable)
  • Standard Gravity Generators (Although several points of the Hulk have gravity generators which are the initial wreck's machinery repaired, there are several spots in the Hulk's external halls that have no gravity)
  • Standard Navigation System
ADVANCED SYSTEMS
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  • Starship Shipyards. The depths of the Hulk are built to serve as huge shipyards that can manufacture warships of up to 3,000m in length for the Brotherhood's fleets.
  • Repair Docks.
  • Starfighter Factory. The Hulk is fitted with several facilities dedicated to the mass production of starfighters.
  • Vehicle Factory.
  • Cybernetic Laboratory.
  • Multi-core Path Engines.
STRENGTHS
  • Shipwreck Goliath The huge station is built by several wrecks of warships and shuttles, making it very hard to penetrate, or navigate inside it after boarding.
WEAKNESSES
  • Labyrinthic Insides Being a monstrous amalgamation of shipwrecks, the station is so chaotic inside that it is near impossible to control access and security throughout its halls. Several parts of the station, that are less usable or not at all by the Mawite architects and crafters, are left to their fate, making dark spots on the hulk's blueprints...
  • Dangerous Momentum. The hulk is by far not designed to be a spaceship. Every time the engines are activated for the hulk to move, especially her Path Engines, it jeopardizes the overall stability of the whole station. Should the engines turn very unstable, entire chunks of the hulk may be torn apart and join the debris that float around the hulk.
DESCRIPTION
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After the events on Csila, the Brotherhood's navy was severely wounded. Numerous ships were destroyed, while many more were damaged beyond repair. A number of marauder fleets escaped in deep space, where they gathered their torn navy in hope of repairing. Atsidim the Iron-handed Atsidim the Iron-handed , renown architect and artificer of the Brotherhood, proposed a rather dangerous plan which, if successful, it would find use for the numerous warships that were either too damaged to repair, or already turned into wrecks.

The Marauder fleets were brought together, assembling all what they could salvage in a huge pile around an asteroid. There, the Mawite smiths and engineers started patching the ships and wrecks together, slowly forming a larger base out of them. After awhile, with the great withdraw of the Mawite hordes back to the West, more and more ships were brought to the graveyard to be given to the engineers. More. More. The more the marauder raids continued, ships from plunder, loot, or even more of their very own were brought to the site, with the pile growing ever larger. And so, the Jintutai Crafthulk was born.

The Mawite engineers soon found use in the Hulk, building within the numberless now wrecks and hulls conjoined huge laboratories and factory stations, capable to produce in mass anything the Maw would need to further fuel the Heathen Priests' war machine.
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The labyrinthic makeshift halls of the hulk soon were rebuilt and expanded, while the debris that were produced by the scraps, the occasional blasts of malfunctioning systems and the unsuitable crafts that were casted back to the void, was soon formed around the station that kept expanding daily. In time, several of the countless halls and wreck-paths of the station were found needless, or their use became little. This led the engineers to abandon segments of the station, which soon were left to the rogue slaves, the pirates and the spacefaring creatures that lurked in their lightless corridors, making it a most dangerous place for one to be. Although this was a hazard, the engineers decided to maintain the abandoned hulls, as they were an additional layer of protection around the station, serving as corpse-shields, to counter the non-existent Deflector or other normal types of shield generators... A deadly labyrinth that any who boarded the station would have to fight and survive through, before reaching the well-sealed hulls that separated the external wrecks, from the operational parts of the station deep into the Hulk.
 
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