Star Wars Roleplay: Chaos

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Jenmae Ophiro

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BASIC INFORMATION

Name: Jenmae Ophiro
Ranks/Titles: None
Affiliation: Unaligned
Homeworld: Dathomir
Species: Dathomiri
Age: Appears to be in her early 20's
Height: 5'3"
Weight: 110lbs
Hair: Pin-straight and shines like freshly fallen snow
Skin: Milky white
Eyes: Deep chocolate brown, though when she channels the Force they become fully engulfed in black
Force Sensitive: Yes.


Appearance: Every rose has its thorns...
Jenmae is slight, her form both short and thin, and she has the look of someone who wouldn't stand much of a chance against a strong breeze. Her features are plain though pretty, the most striking thing about her are how dark her eyes are in relation to every other feature she has. Her hair is like an ashen veil that falls in flat cascades to her midback and often flows freely, resulting in it obscuring her face. Her heritage has afforded her a complexion that would make a ghost jealous, and as such, she tends to avoid being in direct sunlight whenever possible. Overall Jenmae has an ethereal quality to her that makes her unapproachable and has caused her difficulties in the past.


STRENGTHS

( + ) Magic Wielder - Jenmae is a competent wielder of the Force when it comes to spellcrafting. She has been using these powers since she was a child, and it comes easily to her now.
( + ) Fear & Interrogation - Because of the ways that the Force has manifested itself in her magic, Jenmae is well suited for work in procuring information. Her ability to force herself into other people's minds and to inflict pain mentally have given her a very particular set of skills.

WEAKNESSES

( - ) Apathy - Jenmae cares very little for the plight of others, mostly because she lacks empathy.
( - ) Frail & Weak - With so much of her life spent honing her skills to the Force, Jenmae's body is not up to the task of taking a beating. Small and fail, she is just as weak physically as she appears.
( - ) Not All There - Years of using the Force to harm others has left its mark on Jenmae's mind. She can be immeasurably cruel and sadistic at times, though more often she is distant and somewhat flighty.
 
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DAUGHTER OF DATHOMIR

Jenmae was like any other child born to a coven of Dathomir. She was reared to commune with the Spirits, and so from a time beyond her remembering she was taught to speak to, and work with, those beyond the realms of the living. It was simple enough for her to pick it up, and by the time she was old enough to be playing games of make-believe and braiding hair with the other children, instead she found herself thrown into her studies, and questioning why it was that they needed to work in tandem with the Spirits.

Always she pushed the boundaries of what was culturally acceptable of her tribe; pushing the Spirits beyond what they would consent to provide her, perverting their purpose and using what was freely given to do magicks that were forbidden for children, and eventually escalating to magicks that were forbidden to anyone. It came to a head when the White Witch, not even 14 years of age, used some magick she'd been taught that was meant to allow her to impress upon another's mind to help ease their anxieties and fears - instead forcing her way into the mind of the matriarch of their coven while she slept and visiting upon her nightmares that drove the woman mad.

The Sisters were furious, and though her mother pleaded on her behalf, the young witch was cast out, and forced to leave her family behind. Though still a child in truth, the horror of being alone didn't seem to phase the girl - instead necessitating the escalation to even further depravity.



TRAVELING FAR
The girl traveled from Dathomir south, into the core systems, using the tricks she'd taught herself to separate weaker minds from their wealth and belongings. Though as time went on, she was able to force her way into the minds of those much more guarded than women asleep in their beds, or deep in their cups. Instead she found it simple enough to slip up behind a set of men on guard duty at one of the quiet cantinas she frequented, and upon snaking her way into one of their heads, turning one man against the other until one or both had fallen.​
What she had once been used for survival had become a tool used for amusement - or at times a simple, albeit bloody, way to pass the time.​
It was this behavior; the wanton death of innocents, and the touches of madness she left behind in the minds of those unlucky enough to be left alive, that garnered her the attention of a young Sith lord. Not yet a massive power herself, the woman recognized the talent in the child and took it upon herself to nurture what she hoped would become a pry-bar that she might use to enter the minds of her enemies.​
The Sith tutored the young witch, taught her all she knew about how to slip into the minds of her victims unnoticed (or at times, like a wrecking ball). Taught her how to steal what she wanted without being noticed (or to rip it out, like a deeply rooted plant, taking much of the soil with it). Taught her how to carefully pull at the strings of the mind until it unwound and fell open like a book to be read (or spilled upon the floor like a satchel with it's seams cut). To repay the woman, the Witch used all the tricks she'd been taught upon her teacher, and left the woman a broken thing.​




FINDING HER FUTURE

Travelling further still, Jenmae found the planet of Cularin, a tropical paradise on the edge of Confederacy space. Setting herself up with a simple residence there, the Witch began to collect the tools she would need to further her mastery of magicks outside of the mind. For years the girl grew in knowledge and strength, travelling where she would inside of the CIS's territory as she collected tomes and ingredients to practice her art.

It was on one such trip, some 6 years after making her home on Cularin, that she met a young boy by the name of [member="Seren"]. Taking pity on the wounded boy she returned with him to Cularin, intending to use the little wolf, proclaimed younger brother to the Nightmother of the CIS's contingent of magick users.

However, in the weeks that followed, the boy was lost to her - replaced instead with a version of the Wolf that had returned to her from a distant future. This man knew of a great darkness that they had visited first upon Cularin, and then upon the galaxy, the culmination of which had killed the White Witch, and had sent Seren back to her here, to this time, to try to avoid what was to come.

Thinking beyond what the Witch she would one day become had planned, Jenmae used the knowledge that her new paramour returned with, and instead brought together the means for a ritual that would see them both brought to their previous power without the delay of few dozen years. Casting herself from her body, the Witch ventured into the Netherworld, and left an empty vessel behind, one she made ready for the version of herself that had been lost to the Wolf in his time.



TODAY
The Witch and her Wolf have stepped back through the annals of time, and they have a plan to visit upon this present day the horrors that previously took them a lifetime to create. Though now, with the gift of time, and the grace of precognition, the pair intend to make quick work of collecting The Nine, and bringing about the end of peace in the galaxy.​
 

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