Star Wars Roleplay: Chaos

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Character James Justice--A Man Looking for himself

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"Why Do Ye care where I have been? Ye should be more concerned about what I am willing do to ye"

James Justice
ALIASES:
The Runner; Maverick 3
FACTION: Me ship, me family, meself. That's all I have anymore.
RANK: Father, Leader, Captain, former grand admiral, former crime lord, business owner.
SPECIES: Half Zeltron. Mother: Zeltron Father: near-human
AGE: 36
SEX: male
Orientation: Heterosexual
HEIGHT: 6’ 2”
WEIGHT: 160 lbs
Eyes: brown
HAIR: black
SKIN: white
FORCE SENSITIVE: Yes
Force Alignment: True neutral
Languages known: Polygot, (see strengths)
Emotional Quest: To overcome the guilt from his past, find a new meaning in life, to find healing from his trauma.
Physical quest: To take care of his family and friends--burn anyone who gets in the way.
Social Quest: To atone for his past atrocities.
Soundtrack: AC/DC, KISS, Disturbed.

"Think about the Darkest thing ye could ever do. Think about how evil it be. Got it? That is nothin' compared to what I'm bout to do to ye."

Adoptive Sisters:
NPC Treasury NPC Treasury
Stardust Solus Skirae Stardust Solus Skirae


Adoptive Brothers:
Gray Raxis
Ryn'Dhal Ryn'Dhal

Significant Other: Seo Linn Seo Linn Lee Justice (Deceased)


Children:
@Brooklyn Justice (Estranged)
Jessica Justice Jessica Justice (Estranged)
@calvin Justice (Estranged)

Rashae Rashae (Estranged)
Nyree Justice Nyree Justice (Estranged)


Parents: Mother (Missing, name unknown) Father Eric Justice (Missing, presumed dead)

Biological Siblings: Unknown

Extended Family: Unknown

Friends/business Contacts:
Celiana Celiana
Dominik Borra Dominik Borra
Thraxis Thraxis (Frienemy)
@Triam Avokin (Former partner, business contract)
@Denn Ralton
Miss Blonde Miss Blonde
Seanna Vel Seanna Vel



"I used to think I was the hero, now I know I were always just a villain."


Strengths:
++ Polygot: because of his upbringing, if James doesn't speak it, he can learn it very quickly. He was raised exposed to a variety of languages. There are few langauges he doesn't speak at this point, and given the history he has learning languages, he can probably learn em all fast.
++A Charisma with few equals; In his own winsome way, James Justice has a set of manners that seems to get people on his good side.
++Amazing negotiator and businessman. James has an instinct in getting a good deal and cutting a profit from things that are seemingly impossible to profit from.
++Every man A pistol man: James is a pretty crack shot with a pistol, and decent with a rifle. Through a long history of learning through action, he has gone from the spray and pray to a dead eye.

++Pretty flying: James has more than a few combat fights under his belt. He can fly a light freighter with greater nimbleness and agility than most fighter pilots can bring their interceptors . He has run so many blockades--some sober--that it is incredibly easy for him and second nature. A decent portion of his Force abilities center around surviving in the cockpit.
++Two livers: James is half Zeltron, and has double the stamina against alcohol, toxins, and poisons that an average being has. Combine that with decades of day drinking on a literal daily basis, he can drink most anyone under the table.
++Enhanced metabolism: Even though he typically tests its limits, James quickly metabolizes alcohol, food, and spice. His history of drug use and eating has given him a high tolerance for most everything under the suns.
Strength/Weaknesses:
+/- Pragmatic; If it works, it works. Right and wrong are relative terms. There's only what a man can live with and what he can't. On one hand, its a strong survival tool. On the other, its a horrible thing when dealing with people with stronger morals.
+/- Generous to a fault: literally will give the shirt off his back to his allies without a thought. It makes for good friends, however, it can backfire quickly.
+/- A family man; James will stop at nothing to protect those who are important to him, his daughters, his son, those he considers family, and those who are valuable to him are all that matters.

+/- Monster inside: James is a monster, he tries to keep it locked away inside. Sometimes he can--other times, he losses the battle.
+/-The more I take the more I give.. James is a primal fighter, with Force Rage coming naturally to him. He feeds off his own suffering, amplifying his own strength, speed, and alacrity. The more damage is done to him, the harder he fights and the more he deals--he also becomes more reckless.
Weakneses:
--Ruthless: James has passed his days of taking care of others, generosity to the masses. If you owe him nothing, he owes you nothing. No small amount of it is bitterness at a grand amount of betrayal he has experienced. He thinks nothing of shooting the defenseless--or worse.
--Ghosts. James is haunted by the ghosts of his past. The death he created, the people he hurt, have played in his mind during some of the darkest times.
--Acute Substance abuse: Pretty much anything that you can get addicted to, James will get or is addicted to.
--Non-committal: James is self-destructive, and filled with self-loathing. He will try to do everything to destroy his own happiness since he believes he deserves to be miserable. When he gets a good thing going in a relationship, he is almost certain to sabotage it.
--Conflicted: James is once again conflicted, this time between who he wants to be and who he is. This struggle makes him angry at himself, and angry at the world at large.
--Lacking in education: While James knows a great deal about planets, cultures, languages, how to get a good business going--he has never been to a formalized school or had an education. As a result, he lacks a great deal in educational respects. He is largely illiterate, despite being able to speak most any language there is.



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"I used to think that one man could change the galaxy. Now I know that the galaxy just wants to burn, ye can't stop it."

Gear:

Loadout 1

Jacket
-Sonic blaster
-434 DeathHammer Blaster Pistol

-Q4 Holdout Blaster
-WC-2
M.E.A.D. "Vader Swipe" Glove
Phantom fingers


Loadout 2

Astraea Armor
x2 434 DeathHammer Blaster Pistol
M.E.A.D. "Vader Swipe" Glove
Phantom fingers


SHIPS
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"A true Ace recognizes that his ship is an extension of his body. There is no 'ship and pilot' there just the pilot"
The Angel Fleet
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Nestis Cora
The only ship in this fleet without the name Angel in it. This gunship is one of the most advanced in the galaxy with stealth, molecular sheilding, matrix armor, heavy weaponry, and a vast array. It is the ultimate vessel for James Justice and is a mobile command platform if there ever was one.


The Angel's Glory
A stealthy 120 meter ship, this is the longest in the Angel's fleet, and therefore the strongest. This ship serves as a mobile, multi-purpose ship. It carries one personal fighter (usually from the Angel fleet), a shuttle, 2 speeders, and 120 soldiers, usually James' personal army that serves as his body guards. It is highly versitle and designed to fill a variety of roles for James Justice.

The Lost Angel

>>Abattoir-class
Angelic Dancer
>>
Abattoir-class starship
>>Extra cargo space, basic weapon suite, Nightshadow-lined smuggling compartments, basic living space, hold-out armory, and basic weapons suite
Angel's Memory
>>Abattoir-class
>>upgraded hyperdrive, upgraded navigation computer, upgraded sensor suite, basic cargo space, small armory, basic living space, temperature controlled cargo hold, and basic weapon suite
Angel's Wings
Abattoir-class
>>>Basic living space, cargo space converted into work space/meditation chamber, basic weapon suite, training droids, and a small hidden compartment coated in nullification resin.
The Dark Angel
>>K-type Star Yacht
Bought when he was in a bad streak....... used for diplomatic missions or when his Abattoir is too dangerous. Re outfitted to carry the rest of the "Angel Fleet."


ABATTOIRS [SIZE=9pt] CAME FROM THIS AUCTION[/SIZE]
[SIZE=9pt][/Spoiler][/SIZE]

[SIZE=10.5pt]The Kings Fleet[/SIZE]
[SIZE=9pt]
[/SIZE]
[SIZE=9pt]The Forgotten King[/SIZE]
[SIZE=10.5pt]>>AT-360 Light Freighter[/SIZE]
[SIZE=9pt]The Dethroned King[/SIZE]
[SIZE=10.5pt]>> AT-120 Freighter[/SIZE]
[SIZE=10.5pt]The Lost King[/SIZE]
[SIZE=10.5pt]>> Czerka-class Medium Transport[/SIZE]
[SIZE=10.5pt]The Crownless King[/SIZE]
[SIZE=10.5pt]x1 Washburn-class Medium Transport [/SIZE]
[SIZE=9pt]
[/SIZE]
[SIZE=10.5pt]JUSTICE SHIPPING FLEET[/SIZE]
[SIZE=10.5pt]
[/SIZE]
[SIZE=9pt]200- Switchblade fighters[/SIZE]
[SIZE=9pt]200- Meridian Frigates[/SIZE]
[SIZE=9pt]4- [/SIZE][SIZE=9pt]Sadow-class Cruisers[/SIZE]
[SIZE=9pt]x20 AT-360 Light Freighter[/SIZE]
[SIZE=9pt]x20 AT-120 Freighter[/SIZE]
[SIZE=9pt]x20 Czerka-class Medium Transport[/SIZE]
[SIZE=9pt]x20 Washburn-class Medium Transport [/SIZE]
[SIZE=9pt]Darkstorm Interceptors[/SIZE]
Ecstasy class Luxury Yacht
Hammerhead Bombers
Slicer-5 Interceptors
MS-400 Multipurpose Corvettes
[SIZE=9pt]
[/SIZE]

HISTORY

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"I 'ear them. E'ery day. The ghosts of me past. I 'ear 'eir screams. I see 'eir faces. It's a prison that I made for meself. It's the hell I deserve."
Act I: The Birth of Capitalist.
James was born and raised on his father’s ship Drunken Marie. James' earliest memories are of his mother leaving. He was virtually completely raised by Eric Justice, all but never knowing his mother.The two made a very close bond and his dad instilled many deep-seated feelings of morality, justice, equality, and compassion in his son--as well as a deep-seated hate of the government. James learned on the go, quite literally, most of his education came from operating the Marie and working full-time as his dad’s first mate. At a young age he learned how to negotiate deals and quickly picked up many of his father’s habits and quirks. The son garnered a semi-formal education from the holonet, however his social life was rather lacking in terms of practical experience.The duo ran many blockades in their time together, earning thousands of credits giving much needed supplies to those who were in war-time need.

One eventful night, James and his father completed a run, giving medical supplies to a small town in Tatoowine where a plague had ravaged most of the population. Eric went out to collect the payment for their work, but never returned. As James waited, a warband of Tusken Raiders swept through the town, burning houses and slaughtering innocents. James had no choice but to flee, something that haunts him still. He holds on to the hope that his father is still alive somewhere, but deep down inside, he fears that Eric died brutally at the hands of the Tusken Raiders. ((Role play actually begins))

For several years James went on his own way, making a deeper name for himself as a freighter and establishing contacts across the galaxy. Seeing the world suffer everyday, he felt the need growing to continue his father's work and his father's before him. At last he officially established Justice Shipping Ltd and began to grow the network, fighting pirates, freeing slaves, stopping genocide, and giving aid to the hurting. James lived hand to mouth for quite a while, but through the network he established, he was soon finding himself with many allies--and the beginnings of who he would later become.

ACT II: The Hero

As Justice Shipping became a real business and a genuine structure began to take place, James realized that he had the ability to change the galaxy around him. Upon the destruction of his beloved Drunken Marie James purchased four Abattoirs and named each after the memory of his lost Dynamic-class freighter. His fleet expanded almost over night as he tried to match the pace of the orders that were flooding in. The now extravagantly wealthy businessman and playboy philanthropist realized he had more money than most nations earned in a year. James began to herald himself as the "People's Criminal" fighting all odds as a radical, boarder-line anarchist. Using his pheromones to his advantage and his skills of persuasion, the radical businessman began to take a real role in shaping the galaxy; pursuing contracts, buying off what he could and amassing an army. He started a number of social welfare programs, began opening and maintaining a string of orphanages, halfway homes, and educational foundations to make life better.

Picking up jobs from the private sector and the public alike, James signed deals to Niyla Ar'i as well as the Galactic Alliance, running weapons. He began what he deemed the "Redemption Project" where his company focused on hiring and training the lower income civilians of Outer Rim and Wild Space planets for pilots and guards. By redeeming these people, James hoped to change the course of these people's lives and begin setting the galaxy into a better place.

Along the way, he lost his way briefly when Rose Blade betrayed him and his fleet. These tremors would lay the ground works later as he hunted her down and brutally murdered the traitor that bombed half a dozen innocent cities. When he met Thraxis the first time, the deranged Zeltron tortured him, cracking his psych. Ryn'Dhal got captured and tortured the first time and he lost his way once more. He could feel his life begin to go off the rails once more as his old nemesis, the Prosecutor, captured and briefly blinded James. When Stardust fell to the darkside, James was shattered. He hunted her down to Degobah where he saw through a Force Nexus his wife's death. The resulting emotional turmoil made him begin a prolonged subconscious battle with suicide and a wish to die.

ACT III: The Villain

Amid all of it, James found love--twice in a row. In a failed negotiation of work, James stumbled upon Anara, a redheaded Sith Lord literally struggling with her own inner demons. The spacer's presence seemed to help calm her nerves, as a result, they soon were never too far from each other for a few months.

However, at the secret pushings of his crew, James soon went on a date with Nyx. The sweetheart in leather soon fell for James, and he for her during a crime-filled date spree on Nar Shaddaa that was truly the stuff of legends. Arson, grand theft auto, breaking and entering, several accounts of murder, assault, burglary, and possession of controlled substances, to name a few of their misdeeds.



In the end, James and Anara became a close, deep bonded couple, while Nyx vanished from his life seemingly over night.

As the Space went deeper in his quest to save the world his methods became more drastic. To aid the Black Ties, he brutally tortured other criminals. He butchered the clones during the days of the Republic's civil war, stacking their bodies proudly and making what he had promised--monuments to his bloodshed. He murdered criminals with his bare hands and will in the goriest ways he could find, and paid others to do the same. Lost in the sea of the blood he had James finally realized what he had become--not the hero but the monster.

ACT IV: Lost At sea
James began to wander through life, an exile in his own choosing and a man looking to atone for his past. He waffled back between the dark and the light, trying to find his way. He sporadically wavered between depression, rage, guilt, and remorse. He spent several months searching for and finding data on the lost planet that would be known as Graveyard. Here he found his dead wife's ghost. He met her again and and intended to release her--but that was not to happen. His world was rocked and changed.

Then the unthinkable happened. After three long years, he rediscovered Nyx Verd on Tatoowine quite on accident, which promised to give him the incentive he needed to begin the path to redemption. For a few short moments, everything was right in the world, then he drove Nyx away with his own demons.

Alone again, James fell into an eight-month bender that pushed even his body to the limits. He stole the Nestis Cora from Theta, which started a war even he couldn't contain. Soceras fell as a result, and James placed himself in an exile away from everything he built and everyone he cared about. There was no point in him putting anyone else in harm's way ever again.
 
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PERSONALITY:

Jung personality type: ISFP
Introvert: 16%
Sensing: 31%
Feeling: 3%
Perceiving: 28%
Feeling, unbridled by the external forces of society and substance, is the dominant function. ISFPs spontaneously develop their own codes and credos, about which they are quite sober and intense. ISFPs are questors, driven to find the pure and ideal, as personally and individually defined. Feeling may temporarily turn outward, but cannot be long sustained beyond its cloistered home.

If the individual has values greater than herself, feeling may express itself in valiant acts of selflessness. Turned in upon self, however, it becomes an unscrupulous, capricious enigma, capable even of heinous acts of deception and treachery.

Extraverted Sensing

ISFPs keep a finger on the pulse of here and now. They are more adept at doing than considering, at acting than reflecting, at tasting than wondering. As do most SPs, ISFPs keenly sense color, sound, texture, and movement. It is not unusual for ISFPs to excel in sensory, motor, or kinesthetic abilities.

ISFPs cherish their impulses. Some of the most beautiful, graceful, and artistic performances are the result of this drive for physical, sensate expression.

Introverted iNtuition

Tertiary intuition works best in the background of the ISFP's inner world. Perhaps this is the source of the "gut feeling" SPs consult in matters of chance. However "lucky" the ISFP may be, intuition as a means of communication is a poor servant, evidenced in spoonerisms, and non sequiturs and mixed metaphors.

Extraverted Thinking

The ISFP may employ Extraverted Thinking in external situations requiring closure. As is the case with inferior functions, such Thinking behaves in an all or nothing manner. Thus, as with other FP types, the ISFP's Extraverted Thinking is at risk for a lack of context and proportion. In most cases, persons of this type enjoy greater facility operating in the open-ended style of sensing, implying the opinions of feeling values in the indirect fashion characteristic of introverted functions.
Values:
-Family > Self > Gain > Society at large
-Protection > Mercy > Justice > Charity

Big 5 personality ratings:
Conscientiousness: 25
Nuroticism: 62
Openness: 63
Agreeableness: 75
Extroversion: 37

Self-efficacy level: WIP
 

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