Star Wars Roleplay: Chaos

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Approved Tech Jake's Pilot Armor

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OUT OF CHARACTER INFORMATION

Intent: Have an Armor Jake Awaud
Image Source: [X]
Canon Link:
Restricted Missions: Beskar
Primary Source:
- Republic Armor
- Awaud Alor Armor

PRODUCTION INFORMATION

Manufacturer: Jake of Clan Awaud
Model: YP-A1
Affiliation: Jake Awaud
Modularity: Yes

  • Weapons can be replaced
Production: Unique
Material:

  • Beskar Armor

  • Neutroweave Armorweave

  • Copper

  • Electronics
TECHNICAL SPECIFICATIONS

Classification: Multi-Purpose
Weight: Heavy
Resistances:

  • Blaster-resistance (Very High)

  • Slug thrower-resistance (Average)

  • EMP/Ion Resistance (High)

  • Lightsabers (Very High)

  • Sonic (Low)

  • Elemental (Extreme)
SPECIAL FEATURES
Helmet:
- Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).
- Audio/Video Systems:

  • Audio/Video Recorder: A device which records both audio, and video. Can store up to fifteen (15) hours of content.

  • Audio/Video Player: A device which displays the recorded audio, and video files.

  • Annunciator: A sound amplification device.

  • Broadband Antenna: A device which allows the user to pick up noises and sounds, on different broadband frequencies from far distances.

  • Sonic Dampeners: A device which limits the amount of sound that can reach the user's inner-ear.
  • Communication Systems:

    Encrypted Comlink: A device that transfers voice signals from one location, to another.

  • Noise Levelers: A device that reduced the effect of amplified sound such as sonic devices.

- Breathing Systems:

  • Environmental Filter: A device that removes harmful gases, such as poisons, and fumes from the air.

  • Oxygen Filtration System: A device that removes solid particles, such as dust, pollen, mould, and bacteria from the air.

  • Oxygen Supply: A storage vessel that holds sixty (60) minutes of oxygen.

  • Re-breather: A breathing apparatus that adsorbs the carbon dioxide of the user's breath, to permit the re-breathing of unused oxygen.
- Scanner/Sensor Systems:

  • Multi-Scanner: A multi-role scanner, which combines the functions of the following:

    Combat Scanner: A sensor which employs targeting software, to increase the user's combat efficiency.

  • Life Form Scanner: A device that allows the user to detect living beings from a distance.

[*]
Multi-Frequency Targeting and Acquisition System: A sensor system which provides assistance in acquiring targets in conditions of poor visibility, and at long ranges.

[*]
Radar: An object detection system, that determines the range, angle, or velocity of objects.

[*]
Motion Scanner: A device that detects objects via movement, and displays them on the helmet's radar.

[*]
Sonar Mapper: A device that emits sonar pulses, to map an area through echolocation.

[*]
Transponder Systems:

[*]
IFF Transponder: A transponder sygnal which broadcasts the user's affiliation.

- Visor Systems:

  • Electrobinoculars (X20): The ability to zoom in on long distance objects.

  • Anti-flash Visor: A visor that protects the user's eyes from bright flashes, such as those emitted by flash bangs.

  • Heads-Up Display: A transparent display that presents data, without requiring the user to look away from their viewpoint.

  • Rangefinder: A device that zooms in on distant targets, and displays visual data of the target observed.

  • Vision Technologies: The visor may cycle through the following visions:

  • Standard Vision

  • Infrared Vision

  • Night Vision

  • Thermal Vision

  • Ultraviolet Vision
Body:

  • Miniature Jump Pack: A jump Jet that allows the User to jump farther and higher than without it.

  • Power-Pack: A small power-pack that supplies energy to the Armor's systems.

  • Redundant Power-Pack: A small, redundant, power-pack that supplies energy to critical systems if the primary power-pack is damaged, or disabled.

  • Light Exoskeleton: A limited Exo-Skeleton that allows the user to lift the heavy armor

  • Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).

  • Coolant System: An in-built system, designed to keep the user at a comfortable temperature, in high heat environments.

  • Pressurization System: The armor can be pressurized, so as to aid the user in surviving the vacuum of space.
Wrists:

  • Crushgaunts: Increase the strength of user

  • Light Shields (1 per Wrist): A miniature personal shield that is half a meter in diameter.

  • Concealed Modular Weapons Mounts (1 per wrist) [Rail Mounted Separately or Canon]: Railed appendages that allowed the user to us an array of arm mounted weapons.

  • Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).

  • Shoulders:
Utility Belt:

  • 2x Energy Sink: A component designed to adsorb blaster energy.

  • 2x Combat De-Ionizer: A device that counteracts the effects of ionic energy

  • Ammunition Pocket: A pocket for storing additional clips of ammunition.

  • Grenade Pocket: A pocket for storing additional grenades.

  • Medpac: A small first-aid kit that contains limited-utility diagnosis equipment and other essential medicines for the treatment of wounds.

  • Field Ration: A prepackaged meal, easily prepared and eaten.

  • Multitool: A device that contains a variety of useful tools.
Legs:

  • Copper Faraday Cage: A mesh of conductive materials, that protects the armor's systems from electromagnetic radiation (e.g. EMP).

  • Magno-grip Soles: A device that allows the user to magnetize themselves to surfaces which they were standing on.

  • Grav-Boots: Allow the User to increase his speed or manipulate the gravity around his feet

Strengths:

  • Multi-Resistance - Created to deal with many foreseeable problems the armor is made to counteract many problems that soldiers see in the battlefield.

  • Advanced Technology - It has the latest Communication systems as well as Vacuum Security to protect the soldiers in the Vacuum of space
Weaknesses:

  • Alloy: The Plates of the Armor are thick and heavy, and thus difficult to be maneuverable in.

  • Active Scanners: All Scanners in the Helmet are Active, which while providing a plethora of information and data, cause an active sensor big, and using them is not being Idle.

  • Beskar Minimal: The armor only covers the chest, shoulders, and helmet, it does not have the full coverage of a true Mandalorian Armor

Description:
Forged and shaped by Jake Awaud through the trials of being a Armor Smith, he created an armor that could allow him to complete his training. Though the Beskar forging was limited to smaller pieces, he completed his needed understanding of the metal. Overall, the armor itself was minuscule, he more relied on the Neutroweave that he purchased on the market to cover where the Baskar could not. As a pilot, he needed to have control of his surroundings, being able to fit and move in the cockpit of a fighter and thus the lower leggings and bracers were made thinner.

Overall the armor was designed for that of a pilot over one who was in the front line of combat. Jake made the decision as he was more of a marksman on the ground, and a ace in the skies. There was no need to carry all the unneeded weight, and as such he just needed to keep it light.
 
Jake Awaud said:
Neutroweave Armorweave
This is affiliated with Seren Outfitters, meaning without some sort of proof that you're allowed to use this it must be removed from the submission.


Jake Awaud said:
Resistances:
You need to lower at least one of these ratings below average. The nature of heavy armor being heavy is not an effective weakness to counter the strengths of having high/extreme resistances across the board, where average is the lowest rating. Nothing in your armor provides resistance to sonic blasters, for example, so your sonic resistance rating could be lowered. (Sonic as in star wars sonic blasters, not ear-effecting sound weapons).
 
Jake Awaud said:
[member="Lily Kuhn"]

I placed this in there to show its ability to resist sonic attacks, However, I do feel this is still overpowering so I changed it from Very High to Average.

Permission Request at purchase of Material
Sonic dampeners inhibit sounds from harming the inner ear.

Sonic blasters don't actually do that, they're like normal blasters except they fire rounds of contained sonic energy that explodes on contact with physical objects and sends damaging vibrational waves through the things it hits.
 
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