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Approved Tech J-10 Semi-Autonomous Long-Barrel Multipurpose Proton Cannon

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BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Techno Union
  • Affiliation: Crossroads Republic Armed Forces
  • Model: J-10 Semi-Autonomous Long-Barrel Multipurpose Proton Cannon
  • Modularity: Yes
  • Production: Mass-Produced
  • Material: Durasteel, Cannon Components
TECHNICAL SPECIFICATIONS
  • Classification: Proton Cannon
  • Size: Average
  • Weight: Average (~18 Metric Tons)
  • Ammunition Type: Proton Shells (Single-Feed Magnetically-Loaded) (130mmx920mm Five-Shot Shells)
  • Ammunition Capacity: Very Small
  • Effective Range: Battlefield
  • Rate of Fire: Average (With an average or newly-trained crew)
  • Stopping Power: High
  • Recoil: High
SPECIAL FEATURES
  • It has a magnetically powered autoloader which has a feed tray of four spare rounds fed manually by its crew from the side of the weapon. This means the weapon can fire 25 rounds a minute with a good crew.
  • Droid brain provides targeting data and assistance, with the crew of five being tasked with target management and loading the weapon and selecting firing settings.
  • It has deployable magnetic suspension keeping it stable and magnetic recoil dampeners for returning the weapon to true.
  • This weapon is designed to be able to ward off large military transports from landing on worlds this weapon protects, and its droid brain is capable of accurate fire into low orbit against large vessels, to varying effect depending on the quality of the target's shields and armor.
  • The droid brain can be linked in with other weapons' droid brains and be controlled by a battery fire control director and coordinate its fire with more powerful sensor networks to use preset barrage settings to counter almost any situation.
STRENGTHS
  • For a ground-based weapon it is incredibly powerful, capable of punching clean through most heavy armored vehicles and lighter shields on vessels up to corvettes due to its proton charges.
  • Very quick traverse, elevation, and depression mechanisms.
  • Excellent droid brain provides on-the-spot corrections to its gunners, and can be controlled from higher up the chain of command to coordinate fire from dozens of guns in preset barrage modes for varying target types.
  • Staged ammo loading racks
  • Much lighter ammunition compared to its ancient predecessor.
  • Can punch through the hulls of small warships (Sub-corvettes) and medium-sized freighters.
  • Projectiles have a flak setting where they explode at a pre-set altitude and can bring down any fighter or bomber that they hit.
  • Cheap and easy to produce.
  • Can be man-handled into position by its crew with its repulsorlifts activated.
WEAKNESSES
  • Cannot fire while it is on the move.
  • Requires a prime mover vehicle, it is not self-propelled.
  • Only entirely permanent stationary mounts and tank-mounted guns have armored turrets.
  • Cannot be operated proficiently with less than three crewmen.
  • If the droid brain is damaged the weapon is much less capable at long ranges.
  • It will not bring down corvette-sized vessels except with massed fire from multiple weapons.
  • Without their shells' protective storage casings they are highly vulnerable to catastrophic explosions from blaster fire or sufficiently large shrapnel. These shells can also go off if exposed to large amounts of heat for a long period.
DESCRIPTION
Designed as a weapon that could fulfill the role of anti-aircraft and anti-armor this weapon possesses a barrel 130mm wide, and with its twenty-eight foot barrel it is capable of hurling proton charges at incredible velocities as far low orbit. This combination of powerful shell, velocity, range, and droid brain doing the math makes this a weapon perfectly suited to allowing fortifications or forces without access to heavy tanks to do significantly more damage to much heavier armored forces than other militaries would. This weapon's simplicity also makes it an excellent choice for an integrated anti-air defense network, with a massed number of these guns with the proper controller and sensor input capable of warding off almost any sort of attack from low orbit to ground level. A battery of these weapons emplaced in fortified positions can dominate a battlespace, making it incredibly dangerous for infantry and armor to come anywhere close to them without some form of air cover or heavy shielding. These weapons are as mobile as their prime mover vehicles when placed onto their field carriages, with each one having four booms with repulsorlifts on them. However the barrel must be lowered and locked into its travel position in order to move, meaning the best time to engage such a weapon is when it is moving.
 
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