Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech ISH Golgatha-class Megamaser

Status
Not open for further replies.
Image: NA
Image Source: NA
Intent: To create custom weapons using Chiss Technology for use on a future Chiss-based Starship Submission

Development Thread: NA
Manufacturer: Imperial State Hypernautics
Model: Golgatha-class Megamaser
Affiliation: Restricted Sales to Imperial Factions
Modularity: Can accommodate any standard weapon modifier
Production: Mass
Material: Alusteel, Mirkanite, and other common energy weapon construction materials

Description:
Cut off and isolated from their home world of Csilla for hundreds of years, the Chiss native to Golgatha Alpha in the Sirat Wen system have long struggled to maintain their cultural and technological heritage. An inherent part of that heritage are the charric and maser weapons that their people have long been infamous for using. Strait from the brilliant minds of these Sirat Wen native Chiss, the Golgatha-class Megamaser is but the latest generation of such weapon designs.

The weapon fires a large bolt of super-heated plasma peppered with crystal shards at a target. Utilizing Agrocite enhanced Tibanna Gas as a fuel source and mixing in shards of ground up Adegan Crystals, the Megamaser propels this volatile mix of super-heated plasma and crystal shards at great speeds towards a target. Though the weapon uses significantly more fuel than a typical turbolaser, adding agrocite to the fuel mixture allows the weapon a considerable greater damage to fuel ratio, as the weapon pumps a considerable amount of energy into a single, very powerful shot that is nearly fifty times as damaging as a single turbolaser blast.

More so, the intense speed and heat of the energy, combined with the crystal shards mixed into the plasma, causes the energy bolt to cause just as much kinetic damage to the target as it does thermal damage. The amount of damage the weapon is capable of causing in but a single bolt enables the weapon to have far superior armor penetration than a comparable number of turbolaser impacts. Likewise, because the weapon causes simultaneous kinetic and thermal damage to a target, it is disproportionately damaging to Deflector Shields as opposed to a ship with dual Ray and Particle Shielding.

However, the weapon is not without its flaws. The weapon has an exceptionally slow rate of fire. Each weapon only firing one powerful blast roughly every five minutes. It also has a lower range due to the high-yield plasma and crystalline shards losing beam coherence over long distances. The weapon also has a lower overall damage output compared to other, similar turbolasers over a protracted engagement, though this is considered an acceptable trade-off for the vastly superior capability to penetrate thick armor and do significant damage to deflector shields.


Classification: Megamaser (Laser/Kinetic) Weapon
Size: Capital Ship Weapon
Length: 1.8x Turbolaser Length
Weight: 2.5x Turbolaser Weight
Ammunition: Agrocite Enhanced Tibanna Gas + ground up Adegan Crystals
Ammunition Capacity: Standard Capital Ship Capacity
Rate of Fire: Very Slow
Effective Range: Medium Range (~2/3rds Standard Turbolaser Canon Ranges)
Special Features:
  • Does both Kinetic and Thermal Damage
  • High Armor Penetration Capabilities
  • Highly Effective against Deflector Shields
  • Consumes twice as much fuel as a standard Turbolaser
  • Counts as 12x Turbolaser for purposes of gun consolidation
Primary Source: Megamaser, Maser, Charric,
 
<p>RESEARCH REVIEW<br />-----<br />Star Wars Canon:<br />Pending initial review<br />------<br />Starwars Chaos:<br />Pending initial review<br />------<br />WITHOUT DEV THREADS<br />Pending initial review<br />------<br />WITH DEV THREADS<br />Pending Initial review<br />------<br />SUGGESTIONS<br />Pending Inital review</p>
 
[member="T'yr Dellos"], I haven't forgotten about this submission. I'll largely be following Raziel's lead from the other submission in terms of development requirement and power. Let me know where you want to go with this.
 
[member="Gir Quee"]


Brought it in-line with the other submission. Same trade-offs and weaknesses. Does about 50-turbolasers' worth of damage in a single massive beam that lasts for nearly a minute... but after the cooldown, it's only putting out one shot every five minutes.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom