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ISH Assault Chassis (for Star Destroyers)

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Intent: To save me from Copy/Pasting 20+ paragraphs into every Star Destroyer I build, and to enable Imperial State Hypernautics to utilize a "standardized" construction method in future designs that incorporate technology and design elements from the Victory III-class Star Destroyer.

Development Thread: NA
Manufacturer: Imperial State Hypernautics
Model: ISH Assault Chassis (for Star Destroyers)
Affiliation: Restricted Sales to Imperial Factions
Modularity: Can be adapted to ships of Cruiser or larger sizes
Production: Minor
Material:
Power Core Generator:
  • Primary Solar Ionization Reactor
  • Secondary Hypermatter Reactor Banks
  • Reserve Capacitors
Description:

Made famous by the power and quality of the often imitated Victory III-class Star Destroyer, Imperial State Hypernautics considers the design to be the standard to which all of their future designs should be held. To best facilitate those standards, Imperial State Hypernautics has designed a set of guidelines for their engineers to adhere to when creating Imperial Warships that are intended for fast, close range combat. The design incorporates thick armor plating, powerful shields, and a reinforced hull design that is devoid of the large, expansive hangers that would otherwise provide vast, structurally weak sections of hull. Paired with these features, and facilitating these assault-minded Star Destroyers to perform their role as a ship-to-ship brawler, each Star Destroyer created with this chassis incorporates a higher than average number of heavy weapons arranged into batteries that can be used to broadside targets to both port and starboard or dorsal and ventral with equal ease. Each of the four primary hull surfaces of the ship (Dorsal-Port, Dorsal-Starboard, Ventral-Port, and Ventral-Starboard) incorporates a equal portion of the ship's overall armament and are positioned in a way that enables each weapon to cover the widest possible area of space.

These weapons are typically arranged into batteries of four turrets. Each turret in every battery is tended to by a team of up to eight crewmen who control the weapon. "Basic instructions are transmitted to the fire control technicians along with sensor data from the bridge. This sensor data is routed to each battery where a dedicated tracking computer provides targeting solutions for the entire battery. The programming for the tracking computers is updated by the ship's Battle Analysis Computer as needed, allowing for each tracking computer to be programmed to rapidly detect, identify, and track the 20 most important objects in that battery's field of effect from a list of 120 target profiles chosen by the computer." - Victory III Submission

"Built into the thick port and starboard axial edge of the Star Destroyers design are a matching set of five assault grade variable warhead launch tubes. Missiles launched from these tubes are guided via etheric rudder fins, maneuvering thrusters, and guidance packages of varying degrees of sophistication. These missiles launch out perpendicularly from the hull and correct their course as they plot a path towards whatever target has been programmed into them by fire-control technicians on the bridge of the ship. Some missile variants are capable of locking onto individual targets mid-flight. Missiles are capable of engaging targets above, below, forward, behind, and to either side of the ship in which they are installed thanks to the maneuvering systems of the missiles. Though the Star Destroyer (typically) sports an impressive assortment of weapons, the design does not allow all of these weapons to be directed forward. With the occasional exception of missiles launched from the ship, the Star Destroyer is physically incapable of bringing more than half of its total armament to bare on a single target. In combat, this often results in commanders splitting the fire of their weaponry on two separate targets on either the port and starboard side of the ship or on the dorsal and ventral side of the ship. The ship can (typically) only bring one-fourth (to one-half) of its non-ordnance arsenal to bare on a target directly to its fore.

Supporting the ship's weaponry are a number of secondary systems, (typically) including (at least) ten tractor beam projectors. Four of the tractor beam projectors are located along the four corners of the Star Destroyer's primary hanger entrance and are operable in 360-degree angles along the ventral angles of the ship and below the ship. Another four tractor beam projectors are placed along the aft-most edges of the ship's hull armor and are capable of engaging targets that manage to slip behind the Star Destroyer. These aft tractor beam projectors are capable of dragging a captured small craft into the plume of the ship's massive Ion Engines or down to an area below the ship where the ventral tractor beam projectors can then secure the craft for delivery to the main hanger. The remaining two tractor beam projectors are located along the dorsal side of the ship, directly in front of the bridge. These two, along with the two aft tractor beam projectors, are capable of defending the bridge from a number of threats, including suicidal crashes from starfighters. In addition to this, the dorsal pair of tractor beam projectors can be used against targets above the dorsal structure of the ship that a commander would rather capture alive." - Victory III Submission


Just like the previous generations of ISH ships, this Star Destroyer incorporates the same advanced structural design. "Gravity field generators and an advanced alusteel frame and hull stabilize the internal structure of the ship and enhance the maneuverability of the ship by shifting its center of gravity during tight and strenuous maneuvers. Two layers of armor encase the craft from thermal, energy, kinetic, and explosive weaponry. The outer layer of armor is a Matrix lattice of interwoven metals, plastics, and glass that is highly absorptive of heat based weapons like turbolasers and plasma projectiles. Against kinetic weapons, the outer armor of the ship is flexible, yet also firm, which allows it a great deal of resilience to the brute force tactics of projectile weaponry such as mass drivers. The inner armor is comprised of a Dallorian-Agrinium alloy that is highly absorptive of thermal energy and highly resistant to all forms of radiation, including electromagnetic. The alloy is less sturdy than Alusteel and is worked into a manner of plating that can diffuse thermal energy over a wide area and can bend under the impact of kinetic weapons. These two properties allow the inner layer of armor to further diffuse the thermal and kinetic value of any weapon strong enough to pierce the outer layer of armor and tend to greatly reduce any further damage to deeper layers of hull." - Victory III Submission


"The primary shields of the Star Destroyer are an advanced form of deflector shielding known as Thermal Shields. The shielding can deflect thermal and kinetic weaponry in a superior manner to standard deflector shields, but is also highly resilient to explosive weaponry such as torpedoes and missiles. A full volley of assault grade torpedoes can be stopped by this shielding and only reduce the strength of the shields by one-half. The down side to these shields is that once they had been forced offline, they can not be brought back online again until the entire system is fully recharged. Additionally, the Thermal Shielding system prevents the host ship from being able to fire its own torpedo weapons unless a (roughly) 200 meter wide area of shielding over either of the ship's axial edges are brought offline, which leaves the torpedo tubes themselves vulnerable to enemy attack. Supporting the primary thermal shielding is a secondary, redundant shield system that incorporates an advanced form of ray shielding known as Molecular Shields. The molecular shield system has little to no effect against kinetic or explosive weaponry, but is highly resilient to thermal weapons and routes a large portion of the absorbed energy into the ship's reserve capacitor, which is then used to flood power back into the ship's primary thermal shielding in an attempt to restore them to operation as quickly as possible." - Victory III Submission


"(The ship includes an advanced warfare protection system that) protects the ship from Ion Weaponry, EMP's, Conner Nets, and Gravity Well Projection. A HIMS system allows the Star Destroyer to ignore artificial gravity well projections while traveling through Hyperspace. Ion Shielding and Combat De-Ionizers serve as a buffer against Ion Weaponry and shunt the energy charge of these weapons directly into the reserve capacitors. Electromagnetic Pulses are, in part, absorbed and diffused by the ship's inner layer of armor. What electromagnetic or ionic energy manages to bypass the outer armor is channeled through the ship's Cap Drain. Similarly, when the reserve capacitors are operating at their maximum levels and can no longer be used to absorb additional ionic energy, the damage control system will attempt to re-route any excess energy through the ship's Cap Drain." - Victory III Submission


While the sensor package of every class of Star Destroyer is specifically engineered to enable optimal performance in said ship's intended role, each ship contains the same basic assortment of sensors in addition to whichever special features are included in the design. Included in the standard "package are the standard Electro-Photo Receptor, Aural Sensor, and Hyperwave Signal Interceptor common among warships. Also included in the sensor array is a Dedicated Energy Receptor capable of detecting the magnetic signature of nearby cloaked ships or, more importantly, analyzing the electromagnetic signature of a hostile warship and identifying key systems and possible structural weaknesses for targeting by on-board weapon systems." - Victory III Submission


"IFF Transponders broadcast the ship's identification and can be disabled when the commander wishes for his ship to run silently. The ship includes an advanced type of subspace transceiver/monitor known as a Ranger Transceiver that is capable of monitoring over three hundred different subspace frequencies at a time, out to a range of one hundred light-years. The transceiver is capable of switching scanned frequencies every tenth of a second and is capable of scanning the entire subspace spectrum in just under three hours. Holo-Transmitters are included in the ship's communications array to enable full holoprojector communication capabilities between ships.Ion-scrambers installed on the Star Destroyer ensured that broadcasting a transmission will not give away the ship's location." - Victory III Submission


"Supporting the sensors and communication systems of the Star Destroyer is an assortment of computer systems, including a powerful Encryption Module that is capable of ensuring that only those with current Imperial Encryption codes would be able to understand the ship's broadcasts. And since current Imperial Encryption Codes are often changed on a bimonthly schedule, it could be reasonably assured that transmissions are at a minimal security risk of being intercepted by an individual that had acquired current codes or encryption software within two weeks.


A Life Form Indicating Computer is installed on the (ship) and is capable of identifying a wide range of species, including most sentient species. Those it is not able to identify, it can often classify by size and general physical needs and capabilities. This Life Form Indicator is networked into the ships internal monitoring sensors and internal life form sensors, helping security personnel detect, identify, and track any individual not listed in the ship's digital crew roster. The Life Form Indicator is also networked into the ship's primary sensor systems, allowing for the identification of a number of space-capable organisms. When used in conjunction with IFF transponders, this further allows officers aboard the (ship) to differentiate between friendly, and non-friendly humanoids, though it does not allow officers to differentiate between enemy combatants and civilians.

The final pair of computer systems included in the (ship) design are the ever-useful Com-Scan Computer and a Battle Analysis Computer. The Com-Scan Computer is connected to both the Encryption Module and Ranger Transciever, allowing the computer's decryption function to decode most intercepted messages in a mater of minutes.But the Com-Scan Computer was far more critical than simply being a means of reading the E-mails of others. Connected to the full sensor and communications suite of the (ship), all information flowed through the Com-Scan Computer. Able to analyze sensor patterns and communication signals, the Com-Scan was equipped to rapidly compare incoming data to millions of databank files and alert crew and officer alike when conditions matched previous incidents where a stealth ship was detected. Likewise it, when working in conjunction with the Battle Analysis Computer, could be used to compare the electromagnetic signature of a hostile ship to similar designs on file to more quickly provide firing solutions to officers and fire control technicians. Detected IFF codes and identified species could be combined with current movements and trajectories of naval and ground targets and compared to previous data, allowing the Com-Scan and Battle Analysis Computer to provide predictive alerts to possible threats." - Victory III Submission



"The G-32 Evasive Hull Design incorporated into the Star Destroyer anchors the hull and frame of the ship against the G-Forces created by the forward momentum caused by the ship's massive Ion Drives. As these g-forces and their influence on the hull of the ship shift in response to the maneuvering of the ship, the frame and hull of the ship shifted in response. Also worked into the hull of the ship (are) a number of gravity field generators that work in tandem with the hull of the ship to shift the Star Destroyer's center of gravity during difficult maneuvers. This system of minor hull movements and distorting gravity fields lowers the stresses experienced by the hull during high-g maneuvers and enables the (ship) to perform maneuvers that would otherwise sheer her hull in half.

(Typically), three primary ion drives and four secondary ion drives propel the star destroyer through space at high speed. Port, Center, and Starboard Primary Ion Drives, and Secondary Ion Drive A, B, C, and D are the official designations for each drive unit. The primary ion drives are set on reinforced mountings and optimized for maximum thrust. The secondary ion drives are set on flexible mountings that can adjust each individual ion drive along a 30-degree cone for added maneuverability. Thousands of maneuvering thrusters of various sizes are worked into various reinforced sections of the (ship)'s hull. While maneuvering thrusters can help stabilize or move the Star Destroyer while it is in atmosphere, it is the responsibility of a system of powerful repulsors worked into the lower hull to keep the ship aloft while operating within a gravity well." - Victory III Submission


"At three points in the design of the Star Destroyer a double-layered reinforced wall bisects the design. The first point separates the prow of the ship directly before the maintenance and vehicle storage areas of the ship's main hanger. The next point is on the other side of the hanger and separates the fore half of the ship from the aft, directly before the crew and stormtrooper living areas and just after the hanger's aft-most maintenance and vehicle storage areas. The third bisecting wall is placed just aft of the crew and vehicle storage areas and just before the reactor and engineering sections of the ship. Each of these walls are structurally reinforced by the design of the ship's frame and is capable of completely sealing aft sections from damaged fore sections. This ensures that structural damage sustained by the forward sections of the ship do not compromise the aft sections of the (ship) and create the possibility of survival for those in the aft and fore-most sections of the ship should she take a devastating hit to her primary hanger, which is the weakest section of the ship's internal structure. The frame and load-baring walls that surround the hanger, as well as the walls and columns of the maintenance and storage areas above and below the hanger are reinforced in a manner that is intended to compensate for the effects of a wide-open area built into a long, flat hull design. This compensation is effective at improving the structural integrity as a whole, but the hanger remains the most vulnerable part of the Star Destroyer's hull design.

These walls themselves are a means of segmenting the structural load of each section of the (ship) and compartmentalizing different sections of the ship. Each retaining wall is highly resistant to thermal and kinetic damage as well as intense radiation, but not as soundly as the outer armor plating of the design. When these retaining walls seal off one section from another, they create an air-tight and structurally sound seal for both the fore and aft sections. Where hallways and corridors pass through these retaining walls, a double set of solid blast doors seal off the hallways along the line of the retaining wall. Power conduits, pipes, and cabling that pass through the retention walls are connected from either side to a series of adapters and valve systems that are can seal one side from the other and be reconnected once structural and environmental integrity has been restored.

Just within the outer layer of hull plating, a series of pipes runs along the hull of the ship.In these pipes flows a pressurized liquid that rapidly solidifies when removed from this pressurized environment and turns into a duraplast-like solid structure. When weaponry, be it kinetic or thermal, penetrates the outer armor of the (ship) and penetrates the outer layers of hull, it also ruptures the pipes in these areas. The liquid ejects itself violently into the new void and rapidly transforms itself into a solid state within 30 seconds, sealing up the hole in the hull and plugging the exposed piping that created it. This new, duraplast-like plug is structurally sound to the point that it prevents the further structural deterioration of the surrounding areas or deeper hull due to the natural G-forces exerted by the (ship) upon itself, but it will not stand up against additional weapon impacts to that area and will likely fail to form a replacement 'plug' unless any new weapon strikes on that area also happen to cause additional damage to the pipelines that contain the pressurized liquid." - Victory III Submission


"The internal hallways of the Star Destroyer are all double-layered hexagon structures that are worked into the reinforced frame of the ship in a manner that reinforces the integrity of the design. Spread throughout each hallways and placed in 2 meter intervals from each other are several Containment Shield Projectors capable of being automatically activated in the event of depressurization. At the ends of each hallway and at every major junction, these containment shields are replaced by automatic blast doors that can be overridden with manual codes that are typically changed monthly. These blast doors, when closed, are locked in place by durasteel rods that are automatically slid through the hinge mechanism responsible for opening and closing the doors. Once these durasteel rods are in place, the entire hinging and locking mechanism is magnalocked in place and cannot be released without the proper combination of digital codes and physical interfacing with a manual release valve. Tampering with the system will cause the magnalock mechanism to deactivate without reversing its effects, permanently sealing the door until a maintenance team can be called upon to replace the entire door. Identical doors are placed at the entrance to every major room and bay.Along the outer edges and between the two sandwiched layers of plating are a number of power conduits, fluid and gas moving pipes, and electronic cabling that utilize these reinforced structures to move people and resources through the ship like arteries and nervous systems in an organic body.

These hexagonal structures are designed to be sturdy when lateral pressure is applied to their surface area, but flexible along their length.This allows rooms and bays to press against the hexagonal hallways or structural support from external pressures. The hallway will transfer this pressure around itself and to whatever structure is opposite of it, and sag ever so slightly along its length as it spreads the structural load over a wider surface area. This is useful as the G-32 Evasive Frame and Hull of the Star Destroyer is designed to shift the ship's center of gravity during high-G maneuvers. During this shifting process, the weight and load-baring capacity of the ship's internal spaces are also forced to shift ever-so-slightly. It is the reinforced, hexagonal hallways that allow for such flexibility.

The life support system of the (ship) is capable of sustaining a Type 1 Atmosphere for 20 years before requiring servicing. Each room and hallway has its own life support system that is compartmentalized from the rest of the ship. With the use of containment shields, various sections of ship can have their life support system manually set for Type 2, Type 3, and Type 4 Atmospheres depending on the needs of the crew. Should an entire crew require a Type 3 Atmosphere, each life support system can by manually set to consider that specific atmosphere setting as 'standard' and containment fields will not be needed to activate those settings. Each life support system can be remotely activated and controlled from the bridge, but local controls can be used to override the commands of the bridge.Neither the life support system nor the ship itself is capable of sustaining an aquatic environment.

Internal cameras and sensors monitor the hallways, corridors, bays, hanger, and room of the Star Destroyer. At least one lifeform scanner is built into the ceiling of every room within the (ship), including the crew quarters and bathrooms. In large areas, such as the cargo hold and hanger, at least one lifeform scanner is installed in every 20 meters of ceiling. Corridors had lifeform scanners installed at every junction and no one space of hallway has less than one lifeform scanner for every 30 meters of ceiling. Security personnel on the bridge are capable of monitoring scanners and cameras throughout the ship. Since crew wear IFF transponders while on duty and as every crew-member is included in a digital database, any individual detected without an IFF transponder is tracked by the security computers. Those without active IFF transponders are run against a database of crew. Those that are identified as crew-members are tracked by the computer without the need for security personnel to monitor the activities of the crew. Those that are not identified as crew are run through the Lifeform Indicator for species identification and security personnel is alerted to their presence and location.In the event that the intruding party is identified in a hallway devoid of other crew, that section of hallway can be sealed via blast doors and/or containment fields.Once secured within a section of hallway, life support systems for that area can be adjusted to a type 2 or type 3 environment as needed to subdue the intruder." - Victory III Submission


"The Star Destroyer is a fast ship with advanced weapons and shields. Even with modern and advanced technology the ship still requires a massive supply of power. Supporting these needs is a complex system of primary, secondary, and tertiary power sources. The main power supplier for the (ship) is a massive Solar Ionization Reactor that is so large its housing protrudes from beneath the hull of the Star Destroyer. The reactor uses Rhydonium Fuel Cells, forcing the owner of said Star Destroyer to keep the ship supplied with the rare and volatile chemical and stored as safely as possible. Despite the rarity and relative volatility of the reactor's fuel source, the reactor itself is highly fuel efficient. The Solar Ionization Reactor pour superheated plasma, supercharged particles, and hyper-dense materials into the center-point of its primary reaction chamber. At the center of that chamber, the constant supply of materials fuel a small star into creation that is held in place by powerful electromagnetic and gravitational fields. The miniature star is so powerful that it can continue to burn for four hours after the cessation of external matter being injected into the reaction chamber, making it extremely dangerous to run the reactor at greater than 100% capacity. Likewise, a weakening of the electromagnetic and gravitational fields that hold the miniature star will risk catastrophic and explosive containment failure. For this reason, the energy harnessed from the reactor is first routed to the self-contained solar containment system before being routed into the primary conduits of the ship. This ensures that containment system is maintained even if it means risking power loss to other areas of the ship and will continue providing energy to the containment systems for the four hours it will take the miniature star to burn out should it become severed from its fuel source.

Energy from this miniature star is harnessed by a series of heat, particle, and radiation absorbing panels worked into the inner layer of a cylindrical, double layered Plas-Bonded Ostrine and Agrinium Alloy shield. Sandwiched between the two layers of metal shielding, liquid CryoBan is circulated through the reactor housing to further cool and insulate the reactor shielding. This shield is capable of retaining most of the effects produced by the miniature star created within the Solar Ionization Reactor, but also suffers from risk of containment failure under the extreme temperatures produced by the reactor when run above 100%.In such instances where containment failure is a serious risk, an 'emergency flush' of the overwhelmed CryoBan could be performed. During an 'Emergency Flush' all active CryoBan is vented into space and a fresh, secondary supply of CryoBan is pumped into the reactor in an attempt to cool the chamber. The (ship) is equipped to perform two such Emergency Flush procedures. Outside of the primary reaction point and shielding is a large, open, hemispherical space referred to as the primary reaction chamber. The interior walls of the primary reaction chamber are also made of the same Plas-Bonded Ostrine and Agrinium Alloy as the primary reactor shield, to help contain the heat and radiation of the reactor in the event of a catastrophic failure.

In the event of said catastrophic failure, should all available containment procedures fail, the entire reactor (a massive sphere encased in armor) can be ejected from the ventral side of the Star Destroyer. Electromagnetic and gravitational containment systems would, in theory, continue to contain the destructive energy of the star for so long as the surrounding physical structures remained intact. During the extreme and critical overheating events that would be required for a commander to choose to jettison his primary reactor, meltdown of the surrounding reactor structure is most likely a real and serious concern and a primary justification for the reactor's removal. In which case, it is likely only a mater of moments to minutes before the overwhelmed cooling systems of the self-contained reactor sphere fail, the surrounding structures are reduced to a plasma state, containment systems are compromised, and a miniature supernova event occurs. During such an event, the miniature sun becomes a rapidly expanding superheated ball of plasma that consumes all nearby matter to further fuel itself. During such an event, the amount, density, and type of surrounding matter effect the overall maximum size this expanding ball of plasma will reach before dissipating. If still connected to the Star Destroyer, the resulting supernova event will reduce the aft two-thirds of the ship to molten plasma in a matter of seconds.If containment failure occurs a suitable distance away from the Star Destroyer, the resulting event will only expand to roughly twice the diameter of the reactor housing.

The secondary reactors of the (Star Destroyer's) design are significantly smaller than the primary reactor and are organized into two pair of reactor banks that are placed a safe distance to the port and starboard of the primary reactor. Housed in each of the secondary reactor banks are two side-by-side rows of six miniaturized Hypermatter Reactors that create enormous amounts of power by annihilating hypermatter and harnessing the released energy. Each of these small and expensive reactors would be sufficient to power a small Corvette. The combined effect of multiple small reactors working in tandem produces an enormous amount of energy and is more than enough to adequately power the Star Destroyer in the event that the primary reactor was forced offline or jettisoned.And while the small, individual hypermatter reactors are significantly more stable than the massive ionization reactor, they are known to rapidly deplete fuel supplies and are significantly more expensive to operate for long periods of time than an Ionization Reactor. It was for this reason that their use is strictly limited to combat operations and emergencies.The banks of hypermatter reactors are also used to power the ship's precisely tuned hyperdrive, which can launch the ship into hyperspace with unrivaled precision and is capable of allowing the ship to perform Precision Hyperspace Jumps. Should one or more of the twenty four individual hypermatter reactors malfunction and risk detonation or meltdown, individual reactors could be ejected from the ventral side of the ship in a manner identical to that of the primary solar ionization reactor.

Further supporting the power needs of the Star Destroyer are a series of large capacitors spread throughout the fore, aft, and mid sections of the ship. These capacitors are kept charged when not in combat and can be drained as a quick and readily available source of energy during emergencies. The Molecular Shields, Combat De-Ionizers, and Cap Drains of the (ship) all empty their absorbed energy into the banks of capacitors spread throughout the ship. This cheap reserve of energy can be utilized to quickly boost, augment, or supplement the flow of power from the primary and secondary reactors. Common uses of energy stored in reserve capacitors are to boost overall system power while activating the secondary hypermatter reactors, to supplement the flow of power to a system while primary power is rerouted around a damaged conduit, or to power a section of ship that had been separated from the main hull due to severe structural damage." - Victory III Submission



Special Features
  • Above average Sublight Speed and Maneuverability (such as 12/12 for an 800-1,000 meter long ship)
  • +2 to Sublight Speed when not firing weapons
  • +2 to Maneuverability while in combat
  • Small Hangar capacity (such as 2-4 squadrons for an 800-1,000 meter long ship)
  • Above average number of capital ship weapons
  • Defensive Rating of 20 (16 for Shields, 19 for Armor, and 18 for Structural Integrity)
Strengths
  • Thick, durable armor plating
    1. Thick, dual layered armor plating offers maximum resistance from kinetic and thermal weaponry, especially against high penetration weapons
    2. Inner layer of armor provides exceptional resistance to all forms of radiation, including electromagnetic
  • Powerful, double layered system of advanced shields
    1. Primary shields can deflect thermal and kinetic weaponry in a superior manner to standard deflector shields, but is also highly resilient to explosive weaponry such as torpedoes and missiles
    2. Secondary shields are highly resilient to thermal weapons and route a large portion of the absorbed energy into the ship's reserve capacitor
  • Capable of extreme bursts of energy output or prolonged periods of high energy output
    1. Ship contains a very powerful suite of reactors with multiple redundant safety measures, including the ability to jettison reactors from the ship entirely. The primary reactor can be run well above 100% capacity for a limited time, and can have overwhelmed cooling systems vented into space and replaced by fresh coolant twice.
  • Capable of withstanding interdiction effects when arriving from hyperspace
  • Capable of precision hyperspace jumps and short range hyperspace jumps
  • Redundantly reinforced structural integrity
  • High maximum speed and maneuverability ratings when dedicating all power to thrusters
  • Advanced Computer Systems, connected to sensors and other systems, enable ship to rapidly react to most battlefield conditions
    1. Sensors capable of detecting the magnetic and electromagnetic signature of nearby cloaked ships as well as analyzing the electromagnetic signature of hostile warships to identify key systems and possible structural weaknesses
    2. Com-Scan Computer able to analyze sensor patterns and communication signals, enabling it to rapidly compare incoming data to millions of databank files and alert crew and officers when conditions match previous incidents where a stealth ship was detected
  • Missiles able to engage threats in any direction
  • Resistant to Ionization and EMP effects as well as Conner Nets and other similar disabling weapons
    1. Ion Shielding and Combat De-Ionizers serve as a bufer against Ion Weaponry and electrical charges as they shunt the energy charge of these weapons directly int the reserve capacitors
    2. Electromagnetic Pulses are, in part, absorbed and diffused by the ship's inner layer of armor with the remaining electromagnetic and ionic energy being channeled into the ship's Cap Drain
    3. Should the ship's reserve capacitors be overcharged, this excess energy will be shunted through the ship's Cap Drain by damage control systems
Weaknesses
  • No Long Range weapons
  • Only capable of bringing half its armament to bare on any single target
  • Primary shields, once brought offline, can only be brought online again once they have been fully recharged to 100% capacity
  • Primary shields prevent ship from being able to fire its own torpedo and missile weapons unless a (roughly) 200 meter wide area of shielding over either of the ship's axial edges are brought offline
  • Secondary shields have no effect against kinetic and explosive weaponry
  • Reactors use rare, expensive fuel sources
  • Secondary Reactor banks highly fuel consumptive
Utility
  • Capable of splitting fire into broadsides on either the Port and Starboard sides or Ventral and Dorsal sides
  • Each battery is able to rapidly detect, identify, and track threats
  • Battle Analysis Computer able to rapidly update tracking computers with relevant data
  • Battle Analysis Computer and Com-Scan Computer able to quickly compare electromagnetic signature of a hostile ship to similar designs on file to more quickly provide firing solutions to officers and fire control technicians
  • Capable of extended operations in deep space with limited supplies
  • Capable of shifting the ship's center of gravity during strenuous maneuvers, lowering the strain on the hull of the ship and enabling her to perform maneuvers that would otherwise sheer her hull in half
  • Double-layered, reinforced walls bisect the ship at three points in the design. These walls are structurally reinforced by the design of the ship's frame and are capable of completely sealing aft sections from damaged fore sections.
  • Ship capable of self-sealing hull breaches with a rapidly solidifying substance similar to duraplast within 30 seconds of withstanding damage
  • Containment Shields are placed every 2 meters in hallways
  • Blast Doors are placed at the end of every hallway and at every major junction, as well as at the entrance to every room in the ship
  • If tampered with, these blast doors automatically deactivate the magnalock system that permanently seals the door until a maintenance team can be called upon to replace the entire door
  • Multiple Tractor Beam Projectors spread over the hull of the ship are able to capture small craft and drag them into the hangar or into the plume of the ship's Ion Engines
  • Ship's IFF Transponder can be disabled when the commander wishes to run silent
  • Subspace Transceiver capable of monitoring over 300 different subspace frequencies at a time, out to a range of 100 light-years
  • Subspace Transceiver capable of scanning the entire subspace spectrum in just under three hours
  • Ion-Scramblers installed on the Star Destroyer ensure that broadcasting a transmission will not give away the ship's location
  • Encryption Module prevents intercepted transmissions from being decoded by anyone lacking the appropriate encryption codes, which are updated every two weeks
  • Capable of decrypting most intercepted messages in a mater of minutes
  • Each room and hallways able to be manually configured for type 1, 2, 3, and 4 Atmosphere as needed by the crew, though the ship is unable to sustain an aquatic environment. These settings can be configured from the bridge or from local controls
  • Capable of tracking hostiles and stowaways within ship
  • ​Life Form Indicating Computer capable of identifying a wide range of species, including most sentient species. This computer helps to identify space-capable organisms as well as to help detect, identify, and track non-crew organisms within the ship
  • Internal cameras and sensor monitors (like lifeform scanners) are installed within every 20 meters of ceiling, a figure not listed in the crew manifest or not broadcasting proper IFF codes will be tracked by the automated systems of the ship and security personnel will be automatically alerted to their presence and location within the ship.
  • High fuel consumption rate when operating at full combat capacity
  • Complex design is expensive and time consuming to construct
NON-COMBAT ATTACHMENTS
Standard Communications Array
Advanced Sensor Array
Sensor and Comm Computer Systems
Ionization, Webbing, and Interdiction Protection
Propulsion and Maneuvering Systems
Primary Source: Victory III-class Star Destroyer
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
@T'yr Dellos

So this is cool but there are a few issues.



T'yr Dellos said:
Above average Sublight Speed and Maneuverability (such as 12/12 for an 800-1,000 meter long ship)
ships 1000 meters and over with speeds under 13 now require development.



T'yr Dellos said:
Defensive Rating of 16 for Shields, 20 for Armor, and 20 for Structural Integrity Strengths
the Armamnet and Defense ratings over 16 now require development.



T'yr Dellos said:
Protected from Ionization and EMP effects as well as Conner Nets and other similar disabling weapons
while this is true to a degree the wording makes it sound like it is invulnerable to these attacks. Please reword this to reflect it is highly resistant to but not invulnerable to these attacks.

While you can use this as a slide in for submissions each ship will still be judged on its own merits and individual of other submissions and may require different degrees of Development dependent on the submission.

Special systems now affect the design also. Things like Thermal and Molecular shielding, HIMS, and SLAM will effect the weapons loadout allowed.

Everything is ok otherwise. We just need to make it understood by people who may use this technology that they will still be required to do the development needed for the submission.

The new system will take some time to adjust to and I am sure we will have some debate on it.

Let me know what you're thinking as to my comments and we can see what we can work out. :)
 
[member="Reshmar"]




Reshmar said:
ships 1000 meters and over with speeds under 13 now require development.
This isn't intended to substitute development put into a ship. It's just a convenient way to organize things.


Reshmar said:
the Armamnet and Defense ratings over 16 now require development.
I figured as much. I was planning on needing dev for each ship that included this chassis anyway.


Reshmar said:
Everything is ok otherwise. We just need to make it understood by people who may use this technology that they will still be required to do the development needed for the submission.

I wasn't planning on letting anyone else use it, but yeah... I had figured that one.

​


Reshmar said:
Special systems now affect the design also. Things like Thermal and Molecular shielding, HIMS, and SLAM will effect the weapons loadout allowed.

I'm not entirely sure what you mean by that, but it's probably something that would need to be addressed during the ship submission itself.

You may want to include some details on that in the information and template page. So far, I can't find any mention of as much. All I'm seeing is a list of standard examples, with no mention of total number of weapons or specific loadouts being restricted in any way.






Also... made the requested edit.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
@T'yr Dellos

T'yr Dellos said:
Reshmar, on 14 Mar 2016 - 01:12 AM, said: Special systems now affect the design also. Things like Thermal and Molecular shielding, HIMS, and SLAM will effect the weapons loadout allowed. I'm not entirely sure what you mean by that, but it's probably something that would need to be addressed during the ship submission itself. You may want to include some details on that in the information and template page. So far, I can't find any mention of as much. All I'm seeing is a list of standard examples, with no mention of total number of weapons or specific loadouts being restricted in any way.
Sorry I kinda went too specific there I guess. This is what I am meaning

" 7, Outline that strengths from special features must ALL be listed under strengths and balanced by weaknesses or dev"

I just used those systems as those would fall into this rule. They have to be listed and balanced out. Doesn't have to be gun count just balanced out somehow.

I am just using gun count to balance out my mon cal shielding. That is why I said it like that. sorry about that.
 
Reshmar said:
" 7, Outline that strengths from special features must ALL be listed under strengths and balanced by weaknesses or dev"
What about instances that are clearly explained in detail in the description?

Because... I would really rather not have to go through and list 20+ Strengths/weaknesses to "cover in triplicate" the specifics of what the ship is capable of.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="T'yr Dellos"]

Any and all special feature has to be listed now. SO anything that gives your ship a bonus has to be listed. Things like special and redundant shielding, special and heavy armor, stealth systems, advanced systems, anything giving your ship better speed or maneuvering. Things that are standard do not have to be listed in special features. And the items themselves can be listed in the description and copy pasted for each sub. Just have to list any special effects or capabilities in the Special Features section now.

As best I can tell your special features for this would be

Heavy Armor from the Ablative Armor hull plating, grav generators, and Matrix Armor plating
Heavy Shielding from the Thermal and Molecular Shielding
Added Maneuvering from the G-32 and combat thrusters
Added SPeed from the SLAM
Redundant Power Systems
Ignores Gravity wells
Resistance to EMP and Ion Weaponry
Micro Jump Capabilities
Heavy Weapons load out

I may have missed a couple. Basiclly these and anything I missed that fill the special features will have to be listed in each submission.
 
[member="Reshmar"]

A always felt that the Strengths and Weaknesses section was secondary to a decent description and was what you did when you didn't feel like writing a detailed description for your ship.

Either way... Went through and added as much from the description to the S/W section as I could.

Looks a little silly... but whatever.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="T'yr Dellos"]

Ok with the new ship system everything is about balance. This gives a ship every advantage possible without any real weaknesses to balance it.
You have above average speed with a SLAM boost, good maneuverability with a boost from your hull and combat thrusters, very high armaments, very high defense, heavy armor. heavy hull, heavy shielding, ignores interdiction, and has an average hanger capacity.

your weaknesses are not really balancing. Sure the fire arcs helps a bit but doesn't offset the advantages. you give nothing up for anything you get. The new system is made so if you have one advantage you have to give up something else to balance it all out.

As it sets using this would require a good bit of development and still need some balancing.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
@T'yr Dellos

ok a few ideas to make this balanced better. This does not limit the submissions using this to these and allows them to exceed these limits with development. But to balance out the basic systems think about the few modifications I am going to suggest.



T'yr Dellos said:
Above average Sublight Speed and Maneuverability (such as 12/12 for an 800-1,000 meter long ship)

T'yr Dellos said:
+2 to Sublight Speed when not firing weapons +2 to Maneuverability while in combat
Make this 13 as that is the lowest allowed without development and still gives you the +2 bonuses from your submissions systems as the normal speed/maneuvering of a normal ship 800 to 1000 is 15.



T'yr Dellos said:
Defensive Rating of 16 for Shields, 20 for Armor, and 20 for Structural Integrity
give it one defensive rating. You are allowed to list certain things like Shielding, Armor, Structure, and special defensive systems and give each a rating but you will also have to list one rating that is an overall defensive rating for the submission.

While you have an average of 18 when rounded down make a couple edits bringing this down to an average of 16, as that is the maximum allowed without development. A submission can exceed this but will need development. Armor ratings of 20 are basically what ships with beskar armor get so lower this a bit. the same would go for structural integrity. By putting this at 20 you are equating it to beskar built ships. same goes for shielding and systems. 20 is for things that are very specialized. I admit I will be throwing some massive shielding and defensive numbers up on my Mon Cal ships, but tier shields are kinda like the Manods Beskar. It is what they do and are known for. But to balance my ships, I will be using light weapons, average armor, and poor maneuvering plus dev for this. It's all about balancing now.

Making each of the ratings = an average of 16 balances the ship submission. you can raise this in the submission itself, but for standardized systems, I feel it should be limited to the maximum allowed without development as each submission will be judged independently anyway. I like the idea though of listing these separate ratings in addition to the overall rating. You may also list differences in Arcs, such as fore, port, starboard, aft, in addition to the main defensive or offensive rating.
or
just list the defensive rating like you have the armament

T'yr Dellos said:
Above average number of capital ship weapons
You can make the defensive rating the same "Above average Defensive Rating" or something like that.

Please add these under Special Features as this is mandatory now.

Heavy Armor
Heavy Shielding
Above Average Maneuvering
Above Average Speed
Redundant Power Systems
Ignores Gravity wells
Resistance to EMP and Ion Weaponry
Micro Jump Capabilities
Heavy Weapons load out
 
[member="Reshmar"]


Reshmar said:
Please add these under Special Features as this is mandatory now.

Heavy Armor
Heavy Shielding
Above Average Maneuvering
Above Average Speed
Redundant Power Systems
Ignores Gravity wells
Resistance to EMP and Ion Weaponry
Micro Jump Capabilities
Heavy Weapons load out


What?

All of that is already listed in the strengths and weaknesses section.

Also, there is no special features section in the technology template (except for ranged weapons and melee weapons), so how could that be mandatory?


Reshmar said:
Make this 13 as that is the lowest allowed without development and still gives you the +2 bonuses from your submissions systems as the normal speed/maneuvering of a normal ship 800 to 1000 is 15.

The only difference between this... "ship's hull" and the Victory III that it is based on, is the declared defensive ratings. That, and you've asked me to spell out the benefits that were already inherent in the description into a redundant Strengths and Weaknesses section.

With the occasional exception of small and large starfighters, ship speed is not tied to the length of a ship, but to the class of the ship. For cruisers, the speed ranges from 11 to 15 based on the design. Speed 12 is well within reason. It's on the fast side of things, but speed 15 wouldn't be the average for a cruiser, it'd be the low end of the scale.


And as I've said, I fully plan to include development threads for any ship I build that includes this chassis. So I see no reason to reduce aspects of this submission below what would require development. It simply means that there is an already assigned minimum post standard for any ship wishing to use this in its creation.



Reshmar said:
give it one defensive rating. You are allowed to list certain things like Shielding, Armor, Structure, and special defensive systems and give each a rating but you will also have to list one rating that is an overall defensive rating for the submission.

While you have an average of 18 when rounded down make a couple edits bringing this down to an average of 16, as that is the maximum allowed without development. A submission can exceed this but will need development. Armor ratings of 20 are basically what ships with beskar armor get so lower this a bit. the same would go for structural integrity. By putting this at 20 you are equating it to beskar built ships. same goes for shielding and systems. 20 is for things that are very specialized. I admit I will be throwing some massive shielding and defensive numbers up on my Mon Cal ships, but tier shields are kinda like the Manods Beskar. It is what they do and are known for. But to balance my ships, I will be using light weapons, average armor, and poor maneuvering plus dev for this. It's all about balancing now.

Making each of the ratings = an average of 16 balances the ship submission. you can raise this in the submission itself, but for standardized systems, I feel it should be limited to the maximum allowed without development as each submission will be judged independently anyway. I like the idea though of listing these separate ratings in addition to the overall rating. You may also list differences in Arcs, such as fore, port, starboard, aft, in addition to the main defensive or offensive rating.

Editing now.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
T'yr Dellos said:
Also, there is no special features section in the technology template (except for ranged weapons and melee weapons), so how could that be mandatory?
  • Make sure you list the relevant strengths of other features and submissions you're using in the strengths of the vessel too. This is now mandatory.
That line from this discussin


T'yr Dellos said:
Special Features Above average Sublight Speed and Maneuverability (such as 12/12 for an 800-1,000 meter long ship) +2 to Sublight Speed when not firing weapons +2 to Maneuverability while in combat Small Hangar capacity (such as 2-4 squadrons for an 800-1,000 meter long ship) Above average number of capital ship weapons Defensive Rating of 20 (16 for Shields, 19 for Armor, and 18 for Structural Integrity)
You have one in the submission. and This is more of a starship submission than a tech submission.


T'yr Dellos said:
Defensive Rating of 20 (16 for Shields, 19 for Armor, and 18 for Structural Integrity)
This would be 17.66 if averaged out. I think it best since this is a tech sub, setting a number to these ratings is a bad idea.


T'yr Dellos said:
Defensive Rating of 20 (16 for Shields, 19 for Armor, and 18 for Structural Integrity)
T'yr Dellos said:
Above average Sublight Speed and Maneuverability (such as 12/12 for an 800-1,000 meter long ship)
I think it would be best to do away with numerical limitations for a standardized tech template for a ship submission.
how about this.
* Remove the (such as 12/12 for an 800-1,000 meter long ship) part. this still gives you the option of making it 12/12 in the submission but does not lock it down to that.
* Change
T'yr Dellos said:
Defensive Rating of 20 (16 for Shields, 19 for Armor, and 18 for Structural Integrity)
to "Above Average Defensive rating" and this way you can list the rating in the submission not locking a ship submission to this rating.
* You do not have to list the special features here but will in the ship submission itself.
 
[member="Reshmar"]

Reshmar said:
  • Make sure you list the relevant strengths of other features and submissions you're using in the strengths of the vessel too. This is now mandatory.
That line from this discussin


You have one in the submission. and This is more of a starship submission than a tech submission.
This is a tech submission, not a starship submission. If it were a starship submission, I'd have placed it in the starship factory. Also, nobody uses special features. They use Strengths and Weaknesses and provide a list of non-combat subsystems included in the submission. The "special features" section of this submission is not intended to supplement that section of a starship submission that would use this submission as a component part. The "Special Features" section of this submission is intended to provide an outline for the general stats of a ship that utilizes this chassis.


Let me explain it as such... Lets say that the US Navy comes up with a standard list of guidelines and minimum standards, as well as required component parts to be used in all future Destroyers created for the US Navy. For all intents and purposes, this is a Ship Hull. Maybe 80-90% complete. The Reactors, Engines, Spine, Armor Plating, and most of the electronics are already completed for the design. All that remains is to decide which weapons get used and a list of additional, role specific electronics get added to the design to make a particular class of ship. Think of it like how the Imperial Navy (warhammer 40k) does their Cruisers and Battlecruisers. 90% of every Cruiser and Battlecruiser design are the same. The only difference is in which weapons get used on what class of ship, and possibly adding a few extra systems to go with the given ship.

The INTENT is to provide a standard list of stats for defensive ratings. Since no two ship classes made with this design will utilize different armor or shield systems, or internal structures, there would be absolutely no reason why one ship would have, say, a Defensive Rating of 16 Shields, 20 Armor, and 18 Hull Integrity and another would have 14, 18, and 16. Since they would be built to the same standards. If they're using the same type and relative thickness of armor plating, the same bulkheads, the same blast doors, and the same shields... there is no reason for two ships using this chassis to have different defensive ratings.

Likewise, there is no reason why one ship in this class would be fast, and another would be slow. Or why a 900 meter long ship would end up with speed 12, and another at, say, 800 meters would be speed 14.








It prevents inconsistent judging from screwing over the logical consistency between different submissions. If an entire run of ships are intended to have a similar design function, this submission would prevent Judge A from demanding that a ship be slowed to balance it out and Judge B from demanding that the defenses be reduced by setting in stone the strengths and weaknesses and general balance of the submissions before hand.


Also, I understand the desire to make every ship balance out against every other ship. In 2.0, that was how it worked. But that sort of balance hasn't existed since the old Factory Judges were kicked to the curb and the new judges were asked to run each of their decisions before an RPJ instead of trusting their own judgement. As it stands now, some ships are simply going to be better designed than other ships and some will have design attributes that adequately compensate for their weaknesses while others do not. That's no different from the wildly different strengths and utility between various canon ships, technology, and other objects.
 
[member="T'yr Dellos"]

You still need to be aware of the starship template because this is going to be used for ships. You essentially standardizing your ships with a kit. Even so this is something no one has done before so we are referring to the starship template because this will be used for it. Since you're not willing to make any edits that are being requested the item is being denied.

You may second chance the item.

Also going to correct you on this:

T'yr Dellos said:
since the old Factory Judges were kicked to the curb and the new judges were asked to run each of their decisions before an RPJ instead of trusting their own judgement

The Judges were never told to run their thoughts by an RPJ, the RPJs were promoted to help run the factory paying attention to mods and the like, to help spread responsibilities. The judges and their judgement are their own and they are never and will never be required to ask permission to run what they thing is right in a submission. I ask that during judgement of your items within the factory remain on subject and refrain from any backhanded comments. We are all here trying to have fun with the toys we have created there's no need for unnecessary comment or rude remarks. This is a reminder and a warning.
 
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