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Approved Starship ISF-66 "Fire Bird"

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The Black Flame
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Intent: To create a starfighter for the Fel Imperium
Development Thread: No
Manufacturer: Koensayr Manufacturers
Model: ISF-66 “Fire Bird” Starfighter
Affiliation: Fel Imperium
Modularity: Yes – missile payload
Production: Mass-produced
Material: Alu-steel, Carbo-plas
Description:

The Fire Bird is the result of the first attempt at the Fel Empire’s operations to create a sturdy and powerful starfighter for the Naval Legion. The hull is made out of a sturdy Alu-Steel skin that protects a Carbo-Plas frame underneath. The pilot’s seat is found in the center of the craft, allowing the cockpit strong protection against outside fire. Perhaps one of the best innovations of the pilot’s seat is the fact that it is a separate capsule from the rest of the craft. This “pilot’s Capsule” is lowered into the frame of the craft during construction and is fitted with small booster jets with 30 minutes of fuel. If the pilot’s craft take too much damage, he can activate an ejection process that launches his capsule up and out of the frame. Upon ejection, the pilot has an hour of reserve life-support but no supplies of any kind and no outside weapons. Also, upon ejection, the system is purged to avoid the capture of any sensitive data that may survive in data chips or salvaged from computer systems.

In terms of armament, the fighter replaces a single warhead launcher in favor of the power for 2 extra laser/Ion weapons. The total armament comes out to a single warhead launcher mounted in the underbelly of the tip of the craft, 1 heavy laser cannon on either wing, and 1 light ion cannon on either wing. The hull can easily protect against multiple direct hits, even without shields activated, but the pilot’s capsule does slightly hinder other operations such as speed.

Classification: Starfighter
Role: Fighter v. Fighter Combat, Capital Ship Assault
Height: 4 meters
Width: 8 meters
Length: 12 meters
Power Core Generator/Reactor: Ionization Reactor
Hyperdrive Rating: 1
Minimum Crew: 1
Optimal Crew: 1
Armaments:
  • 2 Heavy Laser Cannons
  • 2 Ion Cannons
  • 1 Warhead Launcher (4 warheads)
Hangar: N/A
Non-Combative Attachments:
Shield Systems
Standard Combat Sensors
Ejection Capsule
System Purge (upon ejection)

Distress beacons

Passenger Capacity: 0
Cargo Capacity: 350 kg
Consumables: 2 standard weeks (1 standard hour if the capsule has been ejected)
Sublight Speed and Maneuverability: Class 2
 
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