Star Wars Roleplay: Chaos

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Approved Starship ISECMP Arsenal Hawk Escort Carrier

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ISECMP Arsenal Hawk Escort Carrier
ESC48.jpg




OUT OF CHARACTER INFORMATION
  • Intent: To create a generic escort carrier/interdictor/personal flagship for Imperial players/factions/people who steal from them.
  • Image Source: here you go.
  • Canon Link: Modifying this.
  • Permissions: N/A.
  • Primary Source: Modifying this.
PRODUCTION INFORMATION
  • Manufacturer: Bastion Holdings.
  • Affiliation: Alasdair Voland Alasdair Voland , Company Name(s) Bastion Holdings. Faction Name(s) Any Imperial faction/character who steels for them.
  • Market Status: Open-Market (most not in Imperial hands or outside the company stolen or resold without authorization)
  • Model: ISECMP-Imperial Standard Escort Carrier, Mass Production.
  • Production: Mass-Produced.
  • Material: Durasteel, Duraplast, Quadranium
TECHNICAL SPECIFICATIONS
  • Classification: Escort Carrier.
  • Length: 500 meters.
  • Width: 150
  • Height: 150
  • Armament: Low
  • Defenses: Average
  • Hangar Space: Extreme: 6 ]
  • Hangar Allocations:
    • Starfighters: Variable, depends on mission, not more than 6 total combined with support craft.
    • Support Craft: Variable, depends on mission, not more than 6 total combined with Starfighters.
  • Single Craft Hangar: Yes.
  • Maneuverability Rating: Very Low
  • Speed Rating: Average.
  • Hyperdrive: Class 2, Class IV backup.
STANDARD FEATURES
  • All standard features.
ADVANCED SYSTEMS
  • Gravity Well Generator: The Arsenal Hawk includes an omni-directional gravity well generator in order to prevent ships of the line from simply micro-jumping directly to it and opening fire, though it cannot be focused into a particular direction.
  • Optimized Flight Decks: The Arsenal Hawk's purpose flight decks are well optimized for the launching, refueling, rearming, and repair of its fighter or support craft complement, enabling them to get back into battle faster than a regular, generalist ship might.
  • Infantry Quarters: It has quarters for approximately 7 companies or 700 men, enough to fill up one's typical dropships if the entire complement of the ship was outfitted to dropships.
STRENGTHS
  • Escort Carrier: The Arsenal Hawk is an excellent Escort Carrier for its price, enabling one to bring up to a full standard Star Destroyer's level of strikecraft and support craft in at just one third of its length. It is capable of safely delivering them across long distances and providing support to them in combat. It has decent defenses and speed including an omni-directional Gravity Well Generator to prevent ships from executing micro hyperspace jumps directly onto them, and, properly escorted or placed, should be safe with its combination of light armaments able to ward off the occasional starfighter or fast light ship that might breach its escort for a few moments.
WEAKNESSES
  • Poor Manueverability: As with anything approved for mass production, corners had to be cut somewhere, and for the Arsenal Hawk, this was maneuvering thrusters. Although capable of moving at a decent speed in a straight line, executing sudden turns is a major problem for it, so the wise commander would not put it in positions where it needs to turn without significant time to do so.

Description:

The Arsenal Hawk is Bastion Holding's solution to the problem of having enough capital ships but not enough strikecraft to defend them, something that the company's original founder Aculia Voland Aculia Voland was able to exploit at the Battle of Tython to devastating effect against Mawite forces. To prevent something like that happening to her clients, the Arsenal Hawk was designed based off the Elysium Empire's 14th Battlegroup carriers, enabling larger Imperial vessels without dedicated hanger space or who expect to find themselves outmatched reach strikecraft parity or at least be able to contest enemy starfighters significantly if they close in on the larger, vulnerable capital ships. It can also be used as a personal flagship for fairly wealthy individuals and petty warlords who would like to capitalize on this ability to project power. It finds itself with optimized flight decks and an omni-directional gravity well generator which prevents other ships and commanders from simply microjumping to it and destroying it easily, letting it operate indepedently as well as with escorts. Overall, it is a competent vessel at what it was designed to do, and for its relatively cheap, mass produced cost, is definitely worth the purchase.
 
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Issue.

  • Gravity Well Generator: The Arsenal Hawk includes an omni-directional gravity well generator in order to prevent ships of the line from simply micro-jumping directly to it and opening fire, though it cannot be focused into a particular direction.
Can I have this elaborated? Usually when a Gravity Well Generator is on, it stops the starship and makes it revert from hyperspace right near it.

Let me know when this is explained.
Alasdair Voland Alasdair Voland
 
Listib Hibin Listib Hibin it's a bit of a logical inference from the various SW lore and games and notably used in the X-wing series and Thrawn series books. For example in Empire at War, if you turn on an interdictor they can't call in reinforcements anywhere within a reasonable distance near it, if the interdictor is not on, you can jump almost directly on top of the enemy fleet with no problem (smaller natural "gravity well" around the ships to prevent ships from ramming right on top of each other). Same goes with how the Thrawn Pincer (originally, not the New Republic variant that the wookieepedia article shows) works in the books, you aren't pulled in directly on top of the interdictor cruiser, you are pulled out at the edge of the hyperspace bubble it generates, otherwise serving on an interdictor vessel is suicide if it is a larger enemy fleet you trap inadvertently for example or it can be used against you (as the NR variant does). It also makes sense for how the whole system works, you usually get pulled out of hyperspace a fair distance away from the source of the gravity well at its edge to give you time to slow down, otherwise you risk slamming into the planet at high speeds aka Han in TFA where he almost crashed the Falcon.

Interdictors can be set to either target something in a specific line like the above, or just a general area around the interdictor. Although usually to do pic related with Thrawn's you need a more specialized variant of it that allows for it to be projected in a line. The Thrawn Pincer wouldn't work at all if it just jumped on top of the interdictor cruiser for example, it would just have pulled his two SDs into his formation already instead of into the enemy forces. It's not as well explained in the Wookieepedia article as that tackles only the NR variant but it is in several of the X-Wing novels and other extended media. The NR variant worked largely because I think they had it focused at the enemy fleet rather than omni-directional, eg it projected the gravity well in a line from the ship, and they jumped in from the start of the line at the back end of the ship, if it had been omnidirectional they would have been forced to jump in at the edge of the omnidirectional field.

Now granted the whole lore nature of exactly where the edge of the hyperspace bubble is has been a bit wobbly mostly for the purpose of SW writers but it is clear that you are pulled out at the edge, not directly on top of, the interdictor. So if the interdictor makes it a larger bubble around it, you are pulled in at the edge of the bubble. If it makes it directly in a straight line and you jump correctly, you can hit anywhere on that line.

Was also approved here with that kind of logic, I think I explained it to Maniac similarly but I can't find the original post, this is being done from memory.

Pic is how it worked in the X-wing books illustrated.
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Listib Hibin Listib Hibin forgive my horrible MS paint skills but it kind of shows how it works. Now, the omnidirectional field isn't without weaknesses and it's not OP-you can be surrounded on all sides and destroyed if you're not careful with it which is why most of the time they are used directionally instead, to give their own ships maneuvering room/not be ambushed from 360 degrees. It works better with lone carriers/carriers without escorts because it gives them time to deploy their fighters before being wrecked by a microjump like in the NR TP jump, but it is vulnerable to being surrounded if the enemy has enough ships to surround them in sublight. Hence the ideal usage of this ship's omnidirectional GWG is to have a bit of a microjump safety bubble if used independently, keeping in mind that weakness above. And it would not have the ability to have a directional field since I think you need more advanced versions for that/a higher rating, so it couldn't trap enemy ships just stop them from microjumping on it without having to catch up in sublight.
 
Quick question on the permissions since you wanted me to be a little more precise, I want these to be like open-market but conditionally so? Like for Imperials and Imperial-themed characters or someone who has a good story about stealing them from them. Like I do have a marketplace thread but for the people above they don't necessarily need my explicit permission to use it under those circumstances since I already like intended for them to be able to use it. How would you suggest I word it? Would I put closed market with a dislcaimer? I kind of want to make some open source ships so each Imp faction doesn't have to rewrite their own variant of like a standard ship and can just use them.
 
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