Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Manufacturer: Alge Imperial Shipyards Engineering
Market Status: Closed Market
Production: Minor
Length: High
Width: Average
Height: Average
Size: Large

simon-coles-thrawn-4k-002-00000.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Battleship/Command Ship
  • Length: 1600m
  • Width: 693m (at widest)
  • Height: 368m (at tallest)
  • Armament: Very High
    • 12x double heavy turbolaser batteries
      • 2x top right superstructure, 2x top left superstructure
      • 2x bottom right superstructure, 2x bottom left superstructure
      • 2x top center, 2x bottom center
    • 10x heavy ion cannons
      • 5x top center, 5x bottom center
    • 10x HAZ-26 "Axtar" beam projectors
      • 5x top of bow, 5x bottom of bow
    • 8x quad turbolaser batteries
      • 4x top middle bow, 4x bottom middle bow
    • 2x concussion missile silos (10 missile tubes per silo, 5 missiles per tube)
      • 1 top port, 1 top starboard
  • Defenses: High
  • Hangar Space: Low (6 squadrons)
  • Hangar Allocations:
    • Starfighters: 4 squadrons
    • Support Craft: 2 squadrons
  • Maneuverability Rating: Low
  • Speed Rating: High
  • Hyperdrive:
    • Primary Hyperdrive: Class 1.0
    • Backup Hyperdrive: Class 10.0
STANDARD FEATURES
  • LOWER DECK (Floors 1-20)
    • Storage Bays (4)
      • Capacity for 2 years of provisions
    • Medical Bays (6)
    • Crew Quarters
    • Ammunition Storage
    • Grav-ball courts (4)
    • Primary (Starfighter) Hangar
    • Secondary (Support Craft) Hangar
    • Crew Mess Halls (6)
      • 4x Emperor's Burgers
      • 2x Pizza Hutts
    • Armory
    • Gyms (4)
    • Barber Shops (4)
    • Post Office, Lower Deck
    • Primary Fusion Reactor
    • Engine Room
  • MIDDLE DECK (Floors 20-35)
    • Crew + NCO Quarters
    • Viewscreen theater
    • Recreation Centers (4)
    • Medical Bays (4)
    • Middle Storage Bay
    • Post Office, Middle Deck
    • Crew Mess Halls (4)
      • 2x Emperor's Burgers
      • 2x TurboGreens
  • UPPER DECK (Floors 35-40)
    • Command Deck
    • Fleet Operations Room
    • Upper Storage Bay
    • Upper Medical Bay
    • Post Office, Upper Deck
    • Captain's Quarters
    • Officer Quarters
    • Officer Mess Halls
ADVANCED SYSTEMS
STRENGTHS
  • Brawler: The Irredentist-class Star Destroyer excels at slugging it out with other large capital ships, especially at close to medium range where its heavy turbolasers and ion cannons can chew through hulls and shields respectively like a knife through butter.
  • Thick Skin: Heavily shielded and well-armored, the Irredentist-class Star Destroyer takes a serious effort to bring down.
  • Command Ship: All Irredentists are equipped with long-range comms arrays capable of handling multiple frequencies at once, allowing them to serve as effective flagships for fleets of smaller warships.
  • Forward Firepower: Nearly the entire armament of the Irredentist Star Destroyer can be brought to bear on targets directly ahead of it.
WEAKNESSES
  • The Little Guys: Irredentists have a small hangar and modest point-defense armament for a ship of its size, making the hulking warships vulnerable to attacks from carriers or swarms of light, agile warships.
  • Turns Like a Bantha: Irredentists are cumbersome vessels that are incapable of making quick maneuvers.
  • Classic Imperial Wedge: The Irredentist Star Destroyer's wedge-shaped hull combined with its large superstructure favors forward firing arcs. Only a fraction of the Irredentist's firepower can be brought to bear on warships approaching from its flanks or directly behind it.
DESCRIPTION
​
Almost nine centuries after the Imperial-I class Star Destroyer first instilled fear of the Empire across the breadth of the galaxy, Alge Imperial Shipyards Engineering has created its most capable successor yet: the Irredentist. Fast, well-armored, and armed to the teeth, the Irredentist-class Star Destroyer is well-suited to reclaim galactic territories long lost to the Empire.

Key to the Irredentist's capabilities its central nuclear fusion reactor, which generates nearly twice as much electricity as the conventional reactor of an Imperial-I and can function at full capacity for centuries without refueling.

The increased power output created by the fusion reactor allows each Irredentist to equip itself with weapons, shields, and engines equal to those of an Allegiance-class battlecruiser despite being 600m shorter. Extra power is also used to support long-range encrypted comm systems, enabling Irredentists to be effective flagships for Imperial admirals who have not yet earned the prestige to command a battlecruiser or Super Star Destroyer and a reliable backup for those who have.

A return to more traditional Imperial wedge-shaped designs after a shift towards Unknown Regions inspired warships, the Irredentist is heavily marketed towards newly rising Imperial powers such as Mahporeem and the Empire of the Core. To satisfy anticipated demand, Alge Imperial Shipyards Engineering has expanded its fleet of large orbital shipyards. As a result, the Irredentist can be produced at a larger scale than any AISI vessel of its size before it, to the point where dozens or even hundreds of the formidable Star Destroyers can be produced annually.

It is anticipated that the Irredentist, like the Imperial-class and its successors before it, will serve not only as a formidable battleship but a reminder of the ironclad will and terrifying power of the Imperial state.
 


Out Of Character Info


Intent: To create the first of a new generation of Star Destroyers for Imperial dominance.
Canon Link: N/A
Permissions: N/A

Technical Information


Affiliation: The Galactic Empire, select customers
Model: Irredentist-class Star Destroyer
Starship Class: Star Destroyer (1000m-2000m)
Starship Role: Other
Modular: Yes
Material: See Material section
Armaments: See Armaments section
Defense Rating: High
Speed Rating: High
Maneuverability Rating:: Low
Energy Resist: Very High
Kinetic Resist: Very High
Radiation Resist: Low
Other Resistance(s):

EMP/Ion: High
Thermal: High
Sonic: Average

Minimum Crew: 2142
Optimal Crew: 3020
Passenger Capacity: 8500
Cargo Capacity: Large

Users who are viewing this thread

Top Bottom