Star Wars Roleplay: Chaos

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Work In Progress Ironside's Dagger

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OUT-OF-CHARACTER INFORMATION
  • Intent: A custom sidearm for the elite unit known as Ironside's Irregulars.
  • Image Source: Tyson Roberts (https://www.artstation.com/tyson)
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Ironside's Irregulars
PRODUCTION INFORMATION
  • Manufacturer: Thirdas Heavenshield; Ironside's Irregulars
  • Affiliation: Thirdas Heavenshield; Ironside's Irregulars
  • Market Status: Closed-Market
  • Model: Ironside's Dagger
  • Modularity: Yes, easily modified to the user's specifications.
  • Production: Semi-Unique
  • Material: Phrik (casing), durasteel (attachments), blaster components.
TECHNICAL SPECIFICATIONS
  • Classification: Slugthrower
  • Size: Average
  • Weight: Average
  • Ammunition Type: Slugs (standard, hollow-point, armour-piercing, explosive, and shredder rounds)
  • Ammunition Capacity: Average
  • Effective Range: Average
  • Rate of Fire: High
  • Damage Output: Very High
  • Recoil: Average
SPECIAL FEATURES
  • Capable of firing a wide array of slugs.
    • Hollow-point slugs expand on impact, causing more lethal hits without the need for deeper penetration.
    • Armour-piercing slugs have greater penetration with the ability to pierce commonplace ballistic armour.
    • Explosive slugs carry a small payload which detonates on impact, causing collateral damage.
    • Shredder slugs split apart on impact, tearing through unarmoured targets.
  • Built for high-intensity use and longevity with a thin layer of phrik outer casing.
  • Detachable red-dot sights, silencer, and flashlight.
STRENGTHS
  • Packs a serious punch for its size.
  • May be loaded with different types of .50 calibre slugs.
  • Silencer allows for limited stealth capabilities.
  • Red-dot sight allows for easy aiming.
WEAKNESSES
  • 12-round clips means reloading often.
  • Slugs cannot penetrate energy shields.
DESCRIPTION
When the Ironsides broke ties with their Antarian Ranger roots, it was decided that they would be putting together their own armaments in the future rather than rely on some other company or faction for equipment. Designing each weapon themselves, thought was put into under which circumstances said weapon would be used, a high level of modularity, and achieving maximum firepower. Considering there were only twelve of them, that last part became especially crucial, hence all weapons used by the Ironsides pack a serious punch.

The Dagger is a large-calibre slugthrower designed for desperate situations. With only twelve rounds per clip, every shot counts if caught by an enemy patrol or your main weapon is too slow to draw or unavailable. It is designed for maximum damage per shot, meaning it's got quite a kick for an average-sized sidearm, despite adding an outer phrik casing intended to shore up its sturdiness and longevity in a prolonged battle. The variety of ammunition available, as well as the ability to add a silencer, a flashlight, and/or red-dot sights, makes it a good secondary weapon for many situations, while its nature of being a slugthrower rather than a blaster may serve to take the enemy by surprise.

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