Star Wars Roleplay: Chaos

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Approved Starship Inu Superheavy Fighter

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Sala'dine

Admiral of the Ghost Fleet
OJKHtWO.png
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

[*]Defenses: Moderate

[*]Saotome Solar Shielding:
[*]Saotome Hydro Shielding:

[*]Squadron Count: None: 1
[*]Maneuverability Rating:
  • Low (normal)
  • Very Low (with booster)

[*]Speed Rating: Saotome Whammy Drive
  • Low (normal)
  • Moderate (with booster)

[*]Hyperdrive Class: Saotome Hyperdrive
  • Average: 1

STANDARD FEATURES
ADVANCED SYSTEMS
STEALTH SYSTEMS:

Strengths:
  • Overly Engineered: Designed by the Second Fleet as a beast compared to some of their other fighters. The massive size is used to house weapons specificaly a lot of weapons and its own ability to use the stealth systems. The Inu is meant to be a guard dog type fighter, setting up in a specific area and using a chokepoint as opposed to dogfighting. Using connor nets in a pod section with two chiss shock nets the largest designed version of the nets. THe special k strut of the ship houses an advanced boron missile for going after fighter formations.
  • Heavy Weapons: Designed to be a beast and its weapons reflect that. The wings being lined with forward mounted lasers and launchers to saturate the area in front of it.
  • ON Board Systems: Designed with a handful of Sasori and Saotome systems to improve the performance of the ship and make it a more advanced fighter.
    Astromech Socket: Designed for a personal or military issue astromech to have it in the ship to handle small repairs and systems. Regulate the power or detect problems.
  • "Screamer" Active Jammer: Designed to disguise the ship and disrupt homing actions taken against the fighter. Countered by military grade scanners and sensor packages.
  • Vanish 2 military sensor masking system: Cheaper then an actual cloaking device and best used to conceal and mask the ship from sensors.
  • Executive Suite: Providing small scale repair systems for the astromech to work with and a containment shield within the fighter in case of breaches.
  • Saotome Advanced Tracking System: An advanced droid brain developed for tracking targets along a vector and allowing the ship to shadow after them.
  • Saotome Ember Scanner and Slicer Unit: Designed to hack into a ships systems when in range. The slicer unit searches for slave circuits to lock onto and cause sabotage like instances before the fighter attacks.
  • Saotome Nutaki System: An advanced navigational computer for shortening travel time and increasing the speed by which the pilots can reach an area being able to work with the tracker droid brain.

Weaknesses:
  • Overly Engineered: Designed to be a beast of a ship that jumps into position and sets up with a clear view of ship hangers. To better handle and clear a path or set up at chokepoints in asteroid fields. THe heavy weapons and armor slow the ship down compared to the others but it is also one that gets escorts and has the defenses to protect itself in a slug fest with other ships.
  • Stealthy In space: THe nightshadow hull works great in space but hovering outside of a planetside base exposes the ship. It larger profile also makes it visible to many more visual sensors and its weapons are easier to track back to their source.
  • Manpower Intensive: COmpared to other ships, a full crew is needed to fully utalize the Inu class, from someone to operate the net lunchers to entrap fighters and larger ships with the shock nets. To a pilot to move them, a copilot and gunners to control the different weapons including one to aim and set the k struts boron missiles. Cost wise it takes more manpower to fly and when destroyed it is difficult to replace.
  • Low Squadron: Designed with less is more, a single Inu fighter is usually brought for a squadron of them with one or two being given to a ship. Its size and armament just takes up what a group of snub fighters could
Description: Designed by Second Fleet as a massive and impressive dangerous fighter... freighter more like. It is big compared to the others, heavily armed and armored with shields and back ups... then given a stealth system to let it hide from most sensors as it sets up in positions of importance. The connor and shock net launchers make it slightly more versatile as the chiss style nets were large and meant to handle larger ships. Boron missiles and torpedo/missile launchers are set up for area of effect shots to take out multiple targets and cannons or bombs to handle single targets. The Inu is a guard dog of the fleet being able to lay in wait and have ships lured to it instead of going after them.
 
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