Star Wars Roleplay: Chaos

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Approved Tech Interstation Command Network

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Fiolette Fortan

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INTERSTATION COMMAND NETWORK
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OUT OF CHARACTER INFORMATION

  • Intent: To create a network that will help with keeping command networks afloat if any one of the command stations go down. The network will keep command going and plug in the hole until the station is brought online.

  • Image Source: N/A

  • Canon Link: N/A

  • Restricted Missions: N/A

  • Primary Source: N/A
PRODUCTION INFORMATION

  • Manufacturer: First Order Corps of Imperial Engineers, First Order Naval Engineering

  • Model: FIHN ISCIV “Interstation Command Network”

  • Affiliation: First Order

  • Modularity: No

  • Production: Mass Produced

  • Material:

    Hyperwave Frequencies

  • Subspace Frequencies

  • Subspace Communication Beacons

  • Central Command Subspace Area Network

  • Central Command Virtual Private Network

  • Auto-Activation Alert Signals

  • Encryption Modules

  • Command Hex-Encryption Modules

SPECIAL FEATURES

  • Encrypted network that enables all of the First Order’s “command” stations to speak to one another and relay crucial information.

  • The network creates a virtual copy of all “command” station data, and can mimic a “command” station once enabled via auto-activation.

  • Communicates through both subspace and hyperwave frequencies on dual-encoded channels.
Strengths:

  • Virtual Station: Acts as a virtual station when necessary, and enables the virtual communication between all “command” stations along encrypted channels. It does so by mimicking a “command” station once alerts have been sent to do so.
Weaknesses:

  • Terminal: While it can act and mimic a “command” station, it can not perform any actions on its own. Meaning it works only as a terminal, an endpoint in which to host and read through the data but cannot write data on its own.

  • Subspace Vulnerabilities: Communication for the network works two-fold for both hyperspace and subspace, hyperspace for high priority messages and subspace for low priority. Subspace harbors more network vulnerabilities than the First Order would care to admit, and makes for a tempting way in for any hacker.

    Degradation: Subspace communication degrades over distance, causing lags and server issues for those further away from the main hub in Avalonia - causing datapackets to be lost.

DESCRIPTION
When the FIS Kuragin faced its untimely demise, its construction left a gaping hole in the command network. This hole was temporarily plugged by the FIV Warspite, but the Warspite was not the Kuragin and served as a dutiful reminder to have something in place. Should another station be lost, and thus the ISCN was created. The ISCN is a simple network that works to not only enable the First Order’s higher-end command stations to communicate with one another. But, it also gives them the ability to mimic or create a virtual station.

But this works only to read data that was already put in, and not write it. It is only a terminal and serves with limited functions. The purpose is to keep the network up and running, enabling all of the other command stations to continue their work without the gaping hole. In essence, all the command stations would be able to continue their work with no interruption. Which was the key, and for this there is a dual-encoded encrypted channel to help keep information secure. Secondly, the network works on two frequencies, hyperwave and subspace with subspace being the more vulnerable of the two.

The network creates a subspace area network for all the command stations to input and share data with one another. This network operates in a virtual private network created by Central Command so that it can monitor all the data going in and out of the network. The CCSAN works with all of the First Order's stations this enables them to easily share data without the hassle of going back and forth between stations. The ISCN operates within its own private CCSAN that is dual-encoded specifically for "command" stations.
 
[member="Fiolette Yvarro"]

What do you mean it acts as a virtual copy? Are you suggesting that this is like a cloud based method of saving all command station protocols? Is it always actively updating or is it only coming online if a command station goes down?

Where are the servers located?
 

Fiolette Fortan

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[member="Cira"]

Servers are primarily housed in a secure underground facility in Avalonia. The network is a cloud based method of saving information. It is not always actively updating, it must be brought down for maintenance and is updated manually during this time. It 'automatically' activates when a station goes down, thus acting as a virtual copy covering for any gaps in the network. Secondary servers are housed in the command station themselves thus feeding the main network in Avalonia with updates, and thus it must be brought down to be updated.
 
[member="Fiolette Yvarro"]

Here is the thing, communication via subspace networks will degrade -- take this for example, because as decay occurs, enormous amounts of information are lost, since it has to travel quite a bit.

In essence, while your main hub may be in Avalonia, the further away it is from there, even with more becons and boosters, you still get a wealth of notable data loss in the time between then and there.

The same could be found in Star wars and Star Trek:

Hundreds of subspace networks were scattered across the galaxy, so a message could theoretically be sent across the galaxy by bouncing it across multiple networks. While this process was much more affordable than the HoloNet, messages could be delayed for hours or days as they were routed through different networks. Because each network had different communication protocols, messages could be corrupted or lost, and so it was often cheaper and safer to send long-distance messages by courier ships.

Please edit these weaknesses in accordingly.

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