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Approved Tech INSF-A Imperial Special Force Armour

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OUT OF CHARACTER INFORMATION

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• Intent: To provide specialist armour for the Galactic Empire’s Inferno Squad
• Image Source: Battlefront II [here for actual image (wookieepedia)]
• Canon Link: Flight Suit, Stormtrooper Armor
• Restricted Missions: Nil
• Primary Source: Heavily Inspired by and thus linked Deathtrooper Armour by Lucian Irridius

PRODUCTION INFORMATION
• Manufacturer: The Imperial Department of Advanced Research
• Model: INSF-A (Imperial Naval Special Forces, Alpha)
• Affiliation: The Galactic Empire; Inferno Squad Only
• Modularity: The main design aspect of the INSF-A is that it had be added to and modified to each user as necessary. These modifications would include extra pouches, engineering tools and other such items. However for the most of it the armour is simple and will be the same basic shell.
• Production: Limited (4 suits) (Inferno Squad PCs* and NPCs only) *Pc's who join Inferno will require additional submission to reissue suits to Player Characters.
• Material:
Stygian-Triprismatic Polymer
Integrated ST-Firaxan-GSUIT (Imperial black)
Reflective Polymer
Magnetic Seal
Zersium
Reifflex Cellular Padding
A99 Aquata Internal Breather (2 hour supply)
Comm Unit Scrambler
External Audio Encryptor
Multi-frequency Targeting and Acquisition System
Electro Photo and Video capture and receptor (Local and Command streaming)
Diatium Power Cell
TeleSonic Audio Pickup
Absorption Visor
Blast Energy Sinks
Armorweave

TECHNICAL SPECIFICATIONS
• Classification: Multi-Purpose Flightsuit and Armour
• Weight: 16kg
• Quality: 6

SPECIAL FEATURES

Helmet
Reflect Polymer
Stygian-Trispismatic Polymer
Holographic Tactical HUD & Multi-Frequency Targeting Package (Real-time target tracking and allowing for enhanced reaction times)
Electro Photo Receptors (For vision into ultraviolet range and 2d holoimages of targets for easy targeting)
Voice & Blink Command Systems (For complete system control)
Automatically Sealed Vacuum Control (Seals the wearer from the effects of vacuum when the suit detects entrance into such conditions)
Armorweave underlay
Complete Magnetic Seal (Shields internal units from EMP, Electrical and Ion interference)
Absorption Visor (To protect against sonic attack)
Reifflex Cellular Padding
Close Circuit Comm Unit Scrambler
Frequency Rotation Program (Keeps rotating squad frequencies every four seconds)
External Audio Encryption (Vocalized speech is muffled and encrypted unless commanded)
Telesonic Audio Pickup (External Sounds may be transmitted to and from the wearer)
Internal Air Filtration Breather
Sonic Mapper (Pings on voice command and triangulates with entire unit mappers)
Advanced Sonar Sensors
Squad Status Tracker (Keeps active HUD display of entire squads vitals and activity information)
Internal Dygian Collant System and Vented System into Body Glove (Reduces and in many cases removes heat signature of external and internal components)

Flight Suit/Armour
Reflective Polymer
Stygian-Trispismatic Polymer
Emergency Solar Power Cell [Within Left Wrist] (2 Hour Emergency Operation time)
Vacuum Seal (Activates upon suit detection of vacuum or hazardous environment)
Thermoguard Body Glove (Regulates Body Heat and conceals Thermal Profiling)
Internal Dygian Coolant System (Operates in sync with helmet systems)
Heat Sinks within boot design (Heat is passively passed through the soles of the suits boots and released into the ground)
Magnetic Seal (Protecting Vital Electronic Systems)
Reinforced Elbow, Knee and Shin Braces (To allow comfort and slight strength increase)
Concealed Vibro-Blade (Extends from under right wist)
Communication and Projection Display (Right Wrist)
Magnetic Adhesion to glove and boot base
Left Wrist Mounted Saberdart Launcher (Single Round)
Back Mount Brace (For additional connections)
Chest blast energy sinks.

Utility Belt
Braces for holding
6 Grenades (Various design and optional)
Detonation Pack
Security Spike
Computer Spike
Door Breach Laser
Field Rations (1 week)
Ammo Pouches
Optional Operation Pouch Mounts

Strengths:
Advanced HUD systems to allow for user control of their battlefield and operation. Assistance from remote Imperial Control possible to allow further awareness.

Armour panels are designed to be a highly protective system allowing a member of Inferno to withstand attacks that may down the usual Imperial Trooper in standardised armour when assaulted by normal blaster fire.

ION/EMP defensive systems are in place to allow a level of protection against such attacks and the risks of electronic feedback through the suit.
Stealth Design allows near invisibility to Thermal, Sonar and other sense based scanners.

Encryption systems allow the unit to communicate without fear of interception.

Weaknesses:
Inferno’s armour is heavily based around the technology within it, if the system was to shut down the wearer would essentially be wearing a clumsy, over heavy version of the standard TIE armour with no ability to see beyond their own eyesight. Catastrophic suit failure would see its inability to take charge from the backup solar panels and would require abandonment of many systems/components.

Dangerous systems onboard like the coolant tubes can be raptured if damaged in some way. This can cause dangerous gasses to flow from and in the worst case through the units breathing units forcing removal of the piece and effectively full system shut down. This also is a risk if the magnetic defences fail in any way as an ION attack could cause malfunction and hazardous feedback.

The Head, Wrists and Torso are the only actual armoured pieces upon the armour, which naturally adds a simple weakness. If one was to target the areas not covered in in the hardened Duraplast armour panels they would find the target considerably easier to down and unprotected against most weaponry. In terms of stoppage ability the majority of the armour is more of a clothing item then an actual protective layer. Blaster Fire and Slugthrowers will piece anything not covered by armour panels and the same could be said for explosive rounds or shrapnel. Emphasis for the armour is on ability to aid with mission perimeters rather then protection in a firefight.

The Use of the STG's ST-Firaxan was an inspired choice however did pass across one the suits many flaws. The interior heat dispersion systems were vulnerable to sudden releases of energy and if hit by blaster energy at particular points of the model would cause the entire system to lock and seize up as it tried to disperse more energy then it had the means to, add to this the inability to stop any form of blaster shot and the realisation that it was purely for everything but protection becomes very clear.

DESCRIPTION

Inferno Squad are to be the Empire’s go to special force deployment and with their status came the need for increased demand upon their assignments. The ability for the Imperial Navy to call upon the best minds and gear possible for the team saw the creation of several pieces of equipment that would bare remarkable resemblance to the standardised Imperial war machine yet holding abilities that would benefit a small team among thousands.

The creation of the Inferno armour-set was the start of the line that would see an attentive mind focus on what made the Empire special and the people within it.

Detailed Special Features.

Helmet
Upon first inspection the Inferno Helmet system appears to be as similar if not identical to the the equipment worn by the TIE-Fighters of the Imperial Navy. A purposeful design which was to allow Inferno to all but operate out of the standard deployment of the Imperial Warmachine without full identification or noticeability of other special units such as Death Troopers. Utilising the four layer system of Imperial design the basics would remain the same but offer a higher level of performance and protection then the standard TIE-Pilot.

The most exterior layer of the helmet is made from an alloy of Stygian and Trispismatic Polymer which was chosen for its harder durability over traditional duraplast. Finally it was coated with thin layers of Reflec Polymer; designed specially to allow covert operators the ability to be harder to detect with the more simpler sensor systems.

The Armorweave mesh that makes up the second layer is designed much like that of the Stormtrooper and Clone Trooper armour that makes up the majority of the Imperial Forces. Folded over itself multiple times during production it is then welded into place on the inside of the cosmetic exterior layer adding an improved cushioning between the protective layers of the armour.

A Magnetically Sealed metal plate layer is then inserted beneath this armour weave creating a protective shield against EMP, Ion and electrical attacks while also providing another layer of physical protection of the head.

An intricate system of micro tubing is installed throughout the inside of helmet. This tubing carries a coolant known as Dygian which when pressured circulates the tube system on an infinite look. These tubes disperse any heat from electrical components and the helmet systems before diverting it to specially designed heatsinks on the rim of the helmet. The armour which was designed in tandem then collects the heat from these sinks before dispersing it throughout the suit to maintain a steady and constant temperature. Any remain residual heat is processed and expelled stealthily into the ground through the heat dispersers within the boots of the wearer.
Finally a layer of Reifflex Cellular Padding creates a protective comfort for the wearer making it easy to keep the helmet on for extended periods of time.

Going forward into the systems that operate the helmet one can see the intricate needs that are demanded by Inferno’s special operations. Visor’s that absorb, redirect and disperse sonic energy as well as the nano-system design to operate the large number of targeting systems available to them.
A multi-Frequency Targeting and Acquisition System is fed by these backups and is nearly identical to that deployed as standard to all Imperial Army personnel, when it is paired up with Inferno’s holographic tactical HUD however, the wearer can gain access to target tracking, 360 vision, predictive reaction models and real-time squad updates. Swapping between several light ranges is as easy as a voice command or button press away and can project a 2d silhouette of tracked enemy presence.

Each helmet is designed for a particular member of Inferno and is intended to only ever be used by that member of Inferno. Hence each has been entwined to the individual wearer and fully locked to their biometrics, a full retinal scan as well as voice analysis is required for the helmet to activate and failure to meet these criteria result in a lethal electric bolt being released into the rear join of the spine and skull.

Through the helmet Imperial Command authorities can view feedback and project chosen material to the wearer through the standardised closed circuit loop that flows through the entire units communication systems. This closed circuit system changes frequencies every few moments meaning that standardised Imperial forces or enemy interceptors would only hear garbled static. Only those who have a decoder or are chosen to connect with the frequency loop would be able to understand full communication.

INFERNO BODY SUIT

The main covering of the Inferno armour is the body suit and the flight suit which while seemingly a standard flight suit of the Imperial Navy has been optimised for the purposes of its special forces use. From sound dampeners at the feet of the user to the cooling tubes that run through the entire suit it has been specially created for stealth and covert operations by making the user nearly invisible to thermal and sound scanning. Adding to this role was the Reflec polymer used for the hard capacity systems to create another layer of stealth defence.

Realising that Inferno would operate in unknown circumstances for possible extended periods a Solar power core was installed Upon the left wrist. While allowing the armour to be charged through the conventional means of solar panelling it removed the ability of remote electrical charging, forcing a reliance on eventual debrief and maintenance facility.

The duraplast used to make up the body armour of the Inferno’s suit was protected with additional blast sinks to assure that small arms fire would not down an operative while in the field. It would extend the survivability of a wearer from hits from weaponry ranging from sidearms to light laser blasters. As long as the armour held the sinks would allow the shock not to spread through the wearers body and render them inoperable.
 

Netherworld

Well-Known Member
<p>Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.</p>
 

Netherworld

Well-Known Member
[member="Kayrce"]

Kayrce said:
Reflective Polymer
  • The Reflective polymer link is broken.
Kayrce said:
Stygian-Trispismatic Polymer
  • It’s harder, not denser than duraplast, and it only "enhances stealth fields and sound damping". Furthermore, the source for this claim is this article, which states nothing of the sort.
  • Bad source or not, your armor isn't actually using any stealth fields, so the only conceivable advantage of this would be the sound damping... but you already have sound dampeners. Remove any references to capabilities this material doesn't possess, please.
Kayrce said:
Integrated ST-Firaxan-GSUIT (Imperial black)
  • Please add the Weaknesses of the Bodysuit submission to your submission, as they carry over and are especially relevant where there's no armor plating.
  • The suit also weighs 5 kg alone, and you have a lot of systems added on top of it – a comprehensive cooling system, heat sinks everywhere, etc. You'll have to increase the weight of the armor.
Kayrce said:
A99 Aquata Internal Breather (15 hour supply)
  • The Aquata breather only has a 2 hr supply, not 15. Reduce this to its canon value, please.
Kayrce said:
Holographic Tactical Display
  • This is a system used for starfighters, their technology, and their systems. It has no place in an infantry unit. Use a HUD.
Kayrce said:
Absorption Visor
Kayrce said:
Flash Guard
  • Those are both types of visor, and thus cannot be stacked. Pick one, remove the other.
Kayrce said:
The duraplast used to make up the body armour of the Inferno’s suit was protected with additional blast sinks to assure that small arms fire would not down an operative while in the field. It would extend the survivability of a wearer from hits from weaponry ranging from sidearms to light laser cannons.
  • Light laser canons will more than overload personnel-issue heat sinks. They can hold up against low-powered and normal blasters. Anything stronger will begin to cause issues.
Kayrce said:
Highly protective system allowing Inferno to withstand injuries that may down the usual Imperial Trooper.
  • This is too vague. From the armor template:

    Raziel said:
    SPECIAL FEATURES (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
  • Note its solid resistance to normal blaster weaponry.
  • The EMP/Ion resistance should be listed separately.
Kayrce said:
Inferno’s armour is heavily based around the technology within it, if the system was to shut down the wearer would essentially be wearing a clumsy, over heavy version of the standard TIE armour with no ability to see beyond their own eyesight.
Kayrce said:
While there is some defence againstIon attacks, it is entirely minimal and the truth is that any dedicated energy attack against the wearer would see the complex systems within to go dark and leave the wearer vulnerable while the armour’s digital components rebooted, not to mention the potential fatal feedback through the cooling system if it malfunctioned.
  • The entire suit is Ion/EMP resistant (Magnetic seals, Absorption visor) and has a 30-day power cell. The first weakness is irrelevant when the possibility of the system being shut down is extremely small.
  • The second weakness is misleading, as the technologies used state otherwise. Either use other technologies or rephrase this weakness.
  • The armor also isn't heavy at its current 9 kg. Given all the systems included in this, increase this to 12 kg.

  1. The Armorweave should be listed under materials. It does not protect from concussive or penetrative force, as it is a cloth. Explosions and high-powered slugthrowers will punch through with ease.
  2. The Disruption gloves should've been linked, but on top of all the other capabilities this armor already has, just remove them.
  3. Move the “Detailed special features” under Description.
  4. Currently you have a Limited production armor with excellent stealth capabilities and very good protection in the most targeted ares. Elaborate on the effects of slugthrower weaponry, explosives, and melee weapons in the Weaknesses section.
  5. Reduce the Quality to 6, as the lack of overall coverage severely disadvantages the user here.
 
[member="Netherworld"]

Okay, thank you for going in-depth with this one. Was a little beyond my initial ideas for the suit so guidance is welcome :)

1. Added armorweave to the materials list
2. Removed Disruption Gloves from the submission completely.
3. Relocated the Detailed Special Features into the Description Header
4. Changed Limited production to Semi-Unique (Fact is there will probably only ever be 4 of these suits)
5. Reduced the Quality to the recommended Six
6. Altered the weight to reflect the heavier systems
7. Completely removed the secondary ION weaknesses and listed it within Strengths. Added a brief mention of potential fatal feedback of heating systems if Ion defence fails.
8. Added Weakness of the ST-Firaxan Submission
9. Completely removed references to the Diatium Core. Replaced with simplistic solar recharge (2 hours) allowing for weaknesses in suit operation.
10. Removed unnecessary stealth mentions with the Stygian-Trispismatic Polymer.
11. Edited light laser cannons to blasters to fall avoid confusion.
12. Edited rebreather
13. Removed Holographic Tactical Display and replaced with Holographic HUD in description.
14. Removed Flash Guard
 

Netherworld

Well-Known Member
[member="Kayrce"]

Much better already. :) Couple more kinks to iron out and we should be nearly done.



Kayrce said:
Production: Semi-Unique (Inferno Squad PCs and NPCs only)
  • Semi-unique is for PCs only.
From the ST-Firaxan-GSUIT sub:
While the intention was military contracts the ST-Firaxan came with one giant flaw, the main being that it was like paper for any blaster shot that would head it’s way.
  • The above should also be added to the Weaknesses list.
  • Furthermore, since the Firaxan suit is itself a bodyglove, I'd like to know how the Thermoguard bodyglove is incorporated into the design with that already present.


Kayrce said:
Armorweave underlay (To allow protection from concussive and penetrative attacks)


Netherworld said:
It does not protect from concussive or penetrative force, as it is a cloth.
  • Please make the requested edit and remove that reference.
  • The Reifflex Cellular padding already protects from mild kinetic trauma, as it is actually a padding. Armorweave is, again, a cloth suited to deflecting blaster bolts, not dispersing kinetic impact.


Netherworld said:
Elaborate on the effects of slugthrower weaponry, explosives, and melee weapons in the Weaknesses section.
  • Same goes for this.
 
[member="Netherworld"]

Coolio.

1.Changed production back to limited, but placed a max of four suits. Intention is for an NPC unit of three and my PC to operate as a unit through Imperial Faction threads. These NPCs will eventually be replaced by PCs as people join. Unless you have a suggestion on how to limit this field?

2.Removed the Thermoguard Bodyglove completely as essentially it was trying to put two seperate products that were the same into a small space.

3. Added additional weakness description over the ST-Firaxan as requested. Added in additional description for weapons firing against the amor and explained that it is not a protective suit for weapon fire but rather an assistance for mission aids.

4.Removed armorweave error. Instead listed as nothing more then cushioning between the other protective layers.
 

Netherworld

Well-Known Member
[member="Kayrce"]

That'll work, if you edit it to the following:



Affiliation: The Galactic Empire | Inferno Squad Only
Production: Limited (4 suits) (Inferno Squad PCs and NPCs only)


  • Also annotate that additional suits will require additional submissions from the PC's once these are maxed out.
Elsewise looks good. Just do the above and we'll be good to go. :)
 
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