Star Wars Roleplay: Chaos

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Ingrid-Class War Healer

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OUT OF CHARACTER INFORMATION
  • Intent: To create a premier warship for the market.
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Battle Healer
  • Length: 3000 meters
  • Width: 2900 meters
  • Height: 800 meters
  • Armament: Extreme
Cannons
X17 Turbolaser Cannons (200, Aft Port, Aft Starboard)
Octuple Barbette Turbolasers (400, 200 Port, 200 Starboard)
Heavy Turbolaser Turrets (200, 100 port, 100 Starboard)
Long Range Turbolasers (600, Fore, Turreted)

Missiles

Advanced Concussion Missiles (100, Fore)

Nano Missile Launchers (1500)

Exotic

Shield Leech Weapon
ECM Slice Weapon

  • Defenses: Extreme
Electronic:
Anti-Ordinance EM Probe
Silencer Comm Jammer
Stage Three Torpedo Launchers
Ion Encumbrance System
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys

Hull:

Molecularly Bonded Impervium Hull
Battle Cruiser Grade Molecular Shielding (Primary Defensive Layer, Over Hull)
Battle Cruiser Grade Ion Shield (Secondary Defensive Layer, above Hull)
Battle Cruiser Grade Force Dome (Kinetic Defensive Layer, Over Hull)
Battle Cruiser Grade Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Battle Cruiser Grade Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Battle Cruiser Grade Anti Energy Field (System Located beneath Hull)
Battle Cruiser Grade Anti Concussion Field Generator (System Located beneath Hull)

Interior:

Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.
Heavy Charric Turrets
All Medical Sections guarded by Magnaguards







  • Hangar Space: Low
  • Hangar Allocations:
    • Starfighters: 0 squadrons
    • Support Craft: 12 squadrons
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive Class: 1.0
STANDARD FEATURES

Security Force:

IG-100 Magnaguards (Colored Red)

  • Reinforced Communications Array
  • Standard Deflector Shield Generator
  • Reinforced Hyperdrive
  • Reinforced Battle Cruiser Engines (2, armored, reinforced against Ion Attacks and Missiles
  • Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
  • Custom Navigational Systems
  • Battle Cruiser Repulsorlift Engines (Armored)
  • Standard Sensor Array (Armored)
  • Standard Targeting Systems
  • HAPU (Power Plant)
  • Back Up Solar Ionization Reactor
  • Force Cylinders (25)
  • Scion Series Healing Pods (2500)
  • Medical Data-Tape Storage
ADVANCED SYSTEMS
STRENGTHS
  • War Hospital: A fully equipped modern hospital with all manner of Medical treament tech, bacta production and surgical theaters, all reinforced to withstand heavy assault from borders, patrolled by Magnaguards, with powerful non lethal and lethal internal defenses. Contains an upscaled shipwide healing field generator capable of healing severe cuts, burns, and minor organ damage in a span of 48 hours of continuous use, and Advanced Radiation Scrubbers can purge the ship and its occupants of even the most severe radioactive contamination in a period of 35 minutes or less/ Fully Stocked Medical Data Tape Library with med Droids of users choice
  • Deadly: Powerful Turbolasers and missiles ensure it packs a nasty punch if a fight is sought with it. It also has a long range Shield Leeching system capable of restoring it's primary deflector and ion shields quickly even from Larger vessels if the target is unable to resist (potentially draining the power of the other ship to the degree it cannot fight) and a very Powerful ECM Slicing Weapon, capable of wirelessly attacking and defending against even the most modern Slicing Measures through constantly shifting signals and quantum adapting algorithms
  • Self Reliant: Runs primarily on a HAPU powerplant, providing nearly limitless energy, with a back up Solar Ionization Reactor. Contains Bacta Production Facilities, and Molecular Furnace facilities based on EVS Droids, enabling production of weapons, armor, droids (Such as more Magnaguards), and repair parts, with back up food synthecators and garment fabricators
  • Speedy: 1.0 hyperdrive
  • Speak No Evil: Fully Encrypted Intraship Communications, to prevent slicing attempts from listening in on conversations
  • See No Evil: Powerful Sensor Decoys and IFF Confuser
  • Do No Evil: 1000 capacity detainee section
  • Why Won't You Die: A truly insane level of shielding, enabling it to withstand brutal assaults from small fleets, able to withstand massive energy, kinetic assault, even gravitational based and ion weapons, with secondary protective shielding layered beneath and over the hull to diffuse as much direct impacts as possible, the hull faceted to optimize deflecting direct hits. Nearly all vital parts on the inside have been reinforced against explosives and energy attacks, be they standard or Ion. It's Ion Encumbrance system allows it's to potentially hit fighters with special "Tags" that can be tracked by its Nano Missiles in a short range defense around the ship.
  • Stylish: An extremely beautiful vessel, useful as a diplomatic ship
WEAKNESSES
  • Fire Rates: The Long Range Turbolasers need one minute to recharge between every firing
  • Missile Limits: Very Limited Missile Salvos From ts Concussion Missile Launchers (Up to four from every launcher), and all frontal faced
  • Secondary Shield Recharge Time. After it's Deflector and Ion Shield, all its other shield systems take twice as long to recharge
  • Slice Limits: The Slicing Weapon can only focus on up to four small vessels or one larger one
  • Healing FIeld Limits: The field can only repair mild brain Trauma (Minor Concussions, and minor swelling) and after it's duration is up, it needs 2 days to recharge
  • Seismic: Seismic Weapons can do significant damage to it's shielding
  • Run, You Fool!: Not a frontline warship, for all it's armament and defense, only meant to defend itself against the occasional unexpected assault or to punch through a blockade to extract it's patients from a combat zone, meant to withstand brutal punishment while taking patients aboard
  • Leech Limits: Only one ship can be focused on at a time, and only ships of a similar or slightly smaller size can be drained, and it needs14 minutes between every use
  • No Starfighters: Absolutely no starfighters, only heavily armed hospital shuttles
DESCRIPTION

The first of a new kind of Hospital ship called a War Healer, This is one of the most heavily armed Hospital Vessels in the Galaxy, made to extract personnel from the Battle Field while expecting attack. Still not a warship to take into heavy combat, its purpose is to make defensive retreat after extracting as many as possible, its weapons and defenses more to ward off unexpected assault while conducting its duties--its designer considers a Hospital Ship with Battle Cruiser Defenses and Armaments to be practically a necessity, as she considers the idea a Hospital Vessel should not be as heavily armed as possible to be a ludicrous, old fashioned idea, and incredibly naive. The First of these vessels, Tears of Terraris, was given to the Eternal Empire Navy as a proof of concept, created on a to order basis.
 
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