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Approved Starship Indomitable-class Star Defender

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Image Credit:
Here
Intent: To flesh out the heavier ranks of the Protectorate fleet in the wake of several Invasions
Development Thread: N/A
Manufacturer: Corellian Engineering Corporation
Model: Indomitable-class Star Defender
Affiliation:
Omega Pyre with Galactic Alliance
Modularity: None
Production: Mass Produced
Material: Durasteel-Titanium (Hull Plating), Quadanium (Frame), Glasteel (Viewports)
Description: While the Protectorate Navy has been successively updated as conflicts broke out, as ships were broken and made, one general flaw has remained over the months. While the Protectorate possesses a varied fleet, the vast majority of its capital ships are 'light' capital ships, ships under the one thousand meter mark. In reviewing the latest conflict over Eriadu, it was found that while the Protectorate forces outnumbered the Fringe invasion force, the Fringe had a much higher percentage of 'heavy' capital ships, those over the one thousand meter mark. Had their coordination been more cohesive, fleet analysts believe that the fight would have been considerably different in favor of the Fringe.

As a result of this, efforts were made to design additional heavy capital ships. The Indomitable-class is one such ship born from the program. At a glance, the Indomitable shares many characteristics with the Antilles-class. They are of similar dimensions and their overall profile is equally similar. At a distance, it would be easy to mistaken one for the other. However, those who mistake the Indomitable for its cousin are in for a rude, fatal awakening.

While the Indomitable shares a similar appearance, its capabilities are far deadlier. Designed to be a heavy destroyer, the Indomitable's primary armament is designed with range in mind. Its five main guns are eight-barreled long-range turbolasers that'll chew through unwary foes in short order. Complimenting these main guns are twenty-five heavy dual ion cannon turrets and fifty heavy dual turbolaser cannons. These weapons can inflict considerable damage on enemy capital ships, but the ship has one final weapon that strikes fear into any who would threaten the Protectorate.

The most terrifying weapon of the ship though comes in the form of two barrels that run eighty percent the length of the ship. These two hypervelocity guns are each rated to accelerate a forty-one hundred metric ton slug to roughly one-point-one percent of light speed. Advanced targeting computers calculate optimal firing solutions and ensure that the round hits an enemy ship and not a friendly ship. Alongside these two guns, the ship also has ten energy projector torpedoes. While these are designed to compliment the hypervelocity guns, field tests have confirmed that firing them in tandem with the hypervelocity guns produces a spike in reactors. As such, it is recommended to give a brief rest period between firing.

Complimenting the primary weapons, the ship has sixty-five quad laser cannon turrets capable of rapidly tracking inbound enemy fighters and tearing them apart. The ship does not possess any flak cannons or point defense systems, instead relying on its reinforced hull and shields to weather any fighter assault. Along with these, the Indomitable has fifteen cluster missile pods. These pods, affectionately named 'Party Poppers' are designed for very close range combat. While not possessing the fire power necessary to punch through a capital ship's shields, they're volleyed between ion cannon volleys to make up for this short-coming.

All the weapons are placed around the outside hull frame and faced forward, with the ion cannons and quad laser cannons are placed on 360° rotating turrets capable of 70° elevation. The missile pods are placed on either side of the ship with three placed on the bow. This gives the ship terrifying forward firepower but leaves it considerably vulnerable to flanking maneuvers. Besides the noted limitations on the turrets, the ship has another drawback.

The spinal nature of the two hypervelocity guns requires that the ship adjust its entire length to target an enemy. This makes it ineffective against all but the largest of capital ships like itself or stationary targets. As well, the power drain is severe enough that, without the capacitors in place to regulate the power draw, one volley would put the ship completely offline for eight-three seconds. Although the capacitors prevent this, the slow recharge means that it takes two hundred seventy one seconds to achieve minimal power to fire, a full six hundred seconds for an optimal charge. As well, the firing of these two guns briefly brings down the forward shield for one-point-two-seven seconds. All these details serve to make the firing of these two cannons a decision worth careful consideration.

Another potential issue comes from concentrated ion attacks. While the weapon is well shielded from potential power fluctuations, a coordinated strike, or perhaps just a lucky one, runs the risk of overloading the capacitors. The damage from this could range from simply disabling or burning out the capacitors to causing an internal explosion that could simply damage the guns or threaten the entire ship.

For all its strengths and weaknesses, the Indomitable is set to becoming the premiere destroyer in the Protectorate navy and should see continued service for many years to come.

Classification: Assault Star Destroyer
Role: Heavy Battleship, Destroyer
Height: 775 meters
Width: 420 meters
Length: 1,700 meters
Power Core Generator/Reactor: Two Solar Ionization Reactors
Hyperdrive Rating: Class 1 (Backup; Class 10)
Minimum Crew: 4,315
Optimal Crew: 41,650
Armaments:

  • Five Octuple Long-Range Turbolaser Cannons
  • Twenty-Five Heavy Dual Ion Cannon Turrets
  • Fifty Heavy Dual Turbolaser Cannons
  • Two Heavy Javelin Hypervelocity Cannons
  • Ten Heavy Energy Torpedo Projectors
  • Fifteen Cluster Concussion Missile Pods
  • Sixty-Five Quad Laser Cannon Turrets
Hangar:
Non-Combative Attachments:
  • Advanced Targeting Systems
  • Encryption Network
  • Escape Pods
  • Heavy Deflector Shield Generator
  • Holonet Transceiver
  • Long-Range Communications Array
  • Redundant Shield Generators
  • Reinforced Hull Plating
  • Standard Detention Cells
  • Standard Life Support Systems
  • Standard Navigational Systems
  • Standard Sensor Array
  • Tractor Beam (x18)
Passenger Capacity: 11,000
Cargo Capacity: 40,000 tons
Consumables: 6 Years
Sublight Speed and Maneuverability: 9

Note: Heavy Energy Torpedo is a heavy warhead type, not a modifier
 

Popo

I'm Sexy and I Know It
[member="Ayden Cater"]
Mkay, things check out more or less. Same deal as always. Abuse/Powergaming/blahblahblah suffer the consequences blahblahblah sign here and here and here. We'll swing by for your kidneys on Monday.

Approved Pending Secondary.
 
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