The High Republic
Inaugural
Naboo N1 Racing League
Race 1 - Mon Gazza | The Vertical Crucible
Welcome to the Naboo N1 Racing League
Welcome to the most intense racing series of the year! The 2026 Season kicks off in February and spans five adrenaline-packed races, one per month through June. Each event is designed to test your skills as both a racer and a strategic operator. These threads will be Populates for THR with a racing objective and an observer objective. Though we encourage the whole board to participate in either.
Sabotage is fair game; aggressive tactics, creative maneuvering, and tactical disruptions are highly encouraged. The action will be fast-paced, and the rewards substantial.
Course details will be officially released in the respective race threads, so keep an eye out for the first event in February. Racers have 72 hours between sections to post.
Please pay all fees to
Thread goes live February 1st, 2026
Race Overview
The N-1 Naboo Racing League launches its first official season amid the industrial thunder of Mon Gazza.
Once a lawless sprawl of mining guilds and spice syndicates, Mon Gazza has been reforged into a towering engine of profit and efficiency. Its skies are choked with refinery plumes, its cityscapes stacked vertically along massive pylons, and its upper atmosphere crowded with shipping lanes and traffic control beacons. For racers, it is a proving ground where precision matters as much as nerve.
The inaugural course begins deep within Mon Gazza's industrial canyons, climbs through the refinery spires and traffic corridors, and finishes in open space above the planet. Tight turns, turbulence, heat bleed, and sabotage are all part of the spectacle. Speed alone will not win this race. Control will.
Welcome to the Vertical Crucible.
RACE RULES
- Entry Fee: 35,000 credits per racer
- Sponsorship Bonus:
- If sponsored by a faction, corporation, or organization, pay an additional 10,000 credits (goes to the league)
- Sponsored racers gain one re-roll per 10,000 credit sponsorship (can buy multiple)
- Starfighter: N-1 Naboo Starfighter only
- Modifications:
- Each racer may select up to two modifications
- Must be declared before the race begins
- Modifications should be reasonable and thematic (engine tuning, reinforced shielding, sensor packages, just extra RP flavor.)
- Race Structure:
- The race is divided into 5 sections
- 1 post = 1 section
- Each section requires one 1D20 roll
- Dice Outcomes:
- Roll a 1: Immediate crash. You are out of the race.
- Roll a 20: You cannot crash on your next post, regardless of roll.
- Roll a 7 or 11: You may sabotage one racer of your choice.
- Target receives -1 to their next roll
- Scoring:
- All rolls are totaled at the end of the race
- Highest total score wins
- In the event of a tie, tied racers make one additional roll to determine placement
Prize Pools
Each race purse is generated from entry fees.
80% of all racer entry fees go to the Race Prize Pool
20% of all racer entry fees go to League Operations Profit
LEAGUE CHAMPIONSHIP POOL (END OF 5 RACES)
To reward long-term performance, the League also funds a season-ending Championship Pool:
After each race, 50% of League Operations Profit is added to the Championship Pool
The remaining 50% is retained by the League
Each race purse is generated from entry fees.
80% of all racer entry fees go to the Race Prize Pool
20% of all racer entry fees go to League Operations Profit
LEAGUE CHAMPIONSHIP POOL (END OF 5 RACES)
To reward long-term performance, the League also funds a season-ending Championship Pool:
After each race, 50% of League Operations Profit is added to the Championship Pool
The remaining 50% is retained by the League
LEAGUE POINTS (For Season Totals)
Position | Points | Per Race Payout (of Race Pool) | Per Season Payout (of Season Pool) |
| 1st | 15 | 35% | 45% |
| 2nd | 12 | 20% | 25% |
| 3rd | 10 | 14% | 15% |
| 4th | 8 | 10% | 10% |
| 5th | 6 | 8% | 5% |
| 6th | 4 | 7% | 0% |
| 7th | 2 | 6% | 0% |
(Placements beyond 7th receive no league points.)