Cerys Aynia gan Ymlerith Ithlinne
Writer note: It should be noted that despite the described qualities, behavior and materials that go into this submission damage or harm done within a narrative is as always determined by the authors who could make the submission as strong or feeble as their creative freedom and narrative dictates and comply with website rules.
OUT OF CHARACTER INFORMATION
The Emrys Impulse Drive is an ancient Gwerin Doeth technology designed and manufactured by the ancient Unified Gwerin Ecumene as their first successful and later most prolific interplanetary subspace propulsion technology, it enables craft to accelerate to several fractions of the speed of light allowing for great distances to be covered in a short amount of time. These Impulse Drives were ubiquitous in Gwerin Doeth ship designs during their earliest colonization efforts in their native galaxy and have since found continued use for their versatility. Impulse Drives function on principles of classical physics which contrasts them with some of that species' more sophisticated and advanced technology, Impulse Drive are generally powered by highly advanced and miniaturized Deuterium-Hydrogen or Deuterium-Tritium Nuclear Fusion reactors as the drives produce a visible stream of neutrons and protons that emit large amounts of radioactive Alpha and Beta particles which can be detected on most garden-variety electromagnetic spectrum scopes and sensors. The drives make for very fast subspace craft but is far from subtle or stealthy even in the technology's modern iterations, additionally it has the novel impact of such spacecraft being able to feature control surfaces to manipulate the flow of charged particles and therefore thrust direction.
Impulse Drives enable effective reasonable travel on an interplanetary scale within a system, they fill a gap between traditional subspace propulsion and faster-than-light propulsion such as Hyperspace propulsion systems. They are capable of accelerating a craft to several fractions of Light Speed, when combined with appropriate protective technology such as relativistic shields to ward off effects of relativistic time dilation it the Impulse Drive becomes a viable means of relativistic-speed space travel. An added bonus of the Impulse Drive's reactor is that it is based on tried and true nuclear fusion technology in contrast to more exotic and sophisticated methods of propulsion and doesn't necessarily require a large amount of space to be implemented allowing Impulse Drive engines to fitted on anything from a starfighter-sized spacecraft all the way up-to behemoth Battlecruisers. One of the significant challenges to travelling at relativistic speeds with Impulse Drives is the danger and appropriately complicated navigational courses they often have to take to avoid physical objects in realspace, thus they are not ideal for true grand scale interstellar travel especially in uncharted systems where orbital arrangements and ordering of stars is not fully known or understood.
When accelerating from relatively low MegaLight velocities to relativistic speed there is often a significant capacitor charging time required before the drives can accelerate up-to fractions of the speed of light. This capacitor charging time is directly proportional to the vessel's size with smaller vessels taking a short amount of time and larger vessels requiring a more extended charge period for example. Once accelerated to relativistic speeds it is relatively easy for the drive to maintain acceleration in the vacuum of space, however this can be disrupted by coming into close proximity with powerful gravity wells such as those present within the atmosphere of planets which can force the craft to decelerate back to MegaLight velocities and force it to navigate away from the gravity hazard before performing another "Jump". A jump can be performed in the gravity well of a planet however doing so would be considered highly dangerous and a last-resort style maneuver to avoid impending destruction, as any sane individual would usually consider the risks to significantly outweigh the rewards. Some of the risks involved with such a maneuver can include excessive friction generating against the craft's hull and shields leading to damage, reactor shut-down or drive damage, if the reactor shuts-down and does not have redundant power systems this can leave the affected craft potentially without critical systems such as life support.
OUT OF CHARACTER INFORMATION
- Intent: Create a sub-space propulsion drive mechanism derived from and inspired by theoretical and fictional interstellar propulsion systems utilized by the Gwerin Doeth species and their related governments both modern and historic. This drive technology will form the basis of most subliminal propulsion technology for the species that I intend to submit in the future. Additionally, it is an attempt to re-purpose and re-write some of the concepts, behavior and functionality that went into this unsuccessful submission into something more factory acceptable and cohesive with Star Wars. It isn't a Faster-than-light technology.
- Image Source: N/A
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Impulse Drive (Wiki)
- Manufactured: 397,713 BBY-Current
- Manufacturer: Unified Gwerin Ecumene
- Designed: 397,720 BBY-397,713 BBY
- Designer: Unified Gwerin Ecumene
- Affiliation: Closed-Market (Controlled technology)
- Governments & Organisations:
- Individuals:
- Model: Ysgogiad Gyriant (Tuathi: "Impulse Drive")
- Series: Impulse Drive Series
- Emrys Impulse Drive
- Gerwyn Impulse Drive
- Type: Magnetoplasmadynamic Drive
- Typical Speed:
- Relativistic: 29,979 kilometers/second-269,812 kilometers/second (18,628 miles/second-167,653 miles/second)
- Sub-relativistic: 60-100 kilometers/second (37-61 miles/second)
- Other Name(s):
- Darkstar Drive (Informal)
- Pulse Drive (Informal)
- Modularity: Yes (Application, drive size, drive speed, etc.)
- Production: Mass-Produced
- Material: Deuterium, Hydrogen, Tritium
- Relativistic acceleration
- Relativistic speeds
- Interdiction Fields: As the drives do not accelerate the equipped craft beyond faster-than-light travel into hyperspace they are somewhat resistant although not entirely immune to artificial interdiction fields created by gravity wells. While most navigational computers will cause drive throttling and deceleration to prevent a catastrophic collision as a safety mechanism, the drive itself is still strictly speaking capable of 'suiciding' through gravity wells on pilot input allowing most craft at-least the possibility of escaping an artificial gravity well provided the craft can maneuver away from the field's focal point and Inertial Dampeners are functioning, if the former isn't true than the drive generally can't tolerate the stresses placed on it and if the latter isn't true there is high risk of craft occupant injury. Craft travelling at fractions of relativistic speed that move through a particularly strong gravity well with their Inertial Dampeners offline or disabled risk severe occupant injury and even death.
- Near Superluminal Acceleration: Originally designed to enable inter-planetary travel it is possible for interstellar spacecraft equipped with Impulse Drives to accelerate to several fractions of relativistic speed or "light-speed" at the cost of virtually all maneuverability granting spaceships equipped with Impulse drives very high commercial and tactical mobility. This is useful for engaging hostile fleets and then quickly escaping enabling small craft to launch independent raider actions far from a carrier group. However, to accelerate at such velocities without incident requires the presence of functional inertial dampeners.
- Inertial dampeners required: Spacecraft equipped with Impulse drive technology are required to be equipped with Inertial dampeners to reduce the risk of soft tissue and internal injuries when quickly accelerating or decelerating, this is especially true when the craft and its' occupants are subjected to a strong gravitational field either natural or artificial. When an inertial dampener is damaged or disabled it dramatically increases the chance of severe acceleration-induced occupant injury such as musculo-skeletal injuries like fractures, internal bleeding and even unconsciousness.
- Maneuverability: The drive's potential for extremely high acceleration results in extremely low maneuverability as such it is simply not practical for the drive's maximum acceleration to be used by many spacecraft during tactical operations especially larger capital-class warships as they often already have poor maneuverability in subspace compared to fighter craft.
- Relativistic time dilation: Travelling and accelerating to and from Relativistic velocities in real-space carry the potential consequences of severe time dilation for the craft occupant compared to the rest of the Galaxy. To remain protected against these effects a craft must be equipped with a Relativistic Shield or some related technology, if this technology were to go offline it would severely hamper a craft's ability to accelerate and decelerate at relativistic velocities.
- Real-space objects: Unlike hyperspace the Impulse Drive propels its' equipped craft through real-space this creates significant navigational issues where the smallest object struck at relativistic velocities can spell utter destruction for most starfighter-sized craft. As a result the tactical advantage of small craft equipped with Impulse Drives can be eliminated in environments with significant degrees of debris or other physical objects which would make the maintenance of relativistic speeds impossible on a complex or treacherous navigational course.
- Sensor Signature: Impulse drives are powered by a nuclear fusion reactor and achieve thrust by converting a small amount of fuel or matter into a stream of neutrons and protons creating thrust in all mediums. However, this stream of radioactive particles creates quite a distinct sensor silhouette and the direction in which these particles disperse isn't likely to be natural. Thus, it invites investigation and suspicion.
- Sudden De/acceleration: It is actually impossible for an Impulse-Drive technology equipped craft to suddenly shift from typical subspace velocities to relativistic velocities, the necessary energy to achieve that acceleration is tremendous and for this reason capacitors must wait to be charged before executing such an acceleration. The capacitor charging time can range anywhere from ten to fifty seconds for small craft to several or dozens of minutes for a capital-sized warship.
- Tractor Beams: As a sublight propulsion system craft equipped with Impulse Drive technology are vulnerable to the effects of tractor beams. A successfully and fully locked Impulse Drive won't generally be able to generate sufficient acceleration to escape. However, it is still possible for an Impulse Drive equipped craft to escape a feeble or imprecise tractor beam in a similar fashion to how they behave in a gravity well or interdiction field.
The Emrys Impulse Drive is an ancient Gwerin Doeth technology designed and manufactured by the ancient Unified Gwerin Ecumene as their first successful and later most prolific interplanetary subspace propulsion technology, it enables craft to accelerate to several fractions of the speed of light allowing for great distances to be covered in a short amount of time. These Impulse Drives were ubiquitous in Gwerin Doeth ship designs during their earliest colonization efforts in their native galaxy and have since found continued use for their versatility. Impulse Drives function on principles of classical physics which contrasts them with some of that species' more sophisticated and advanced technology, Impulse Drive are generally powered by highly advanced and miniaturized Deuterium-Hydrogen or Deuterium-Tritium Nuclear Fusion reactors as the drives produce a visible stream of neutrons and protons that emit large amounts of radioactive Alpha and Beta particles which can be detected on most garden-variety electromagnetic spectrum scopes and sensors. The drives make for very fast subspace craft but is far from subtle or stealthy even in the technology's modern iterations, additionally it has the novel impact of such spacecraft being able to feature control surfaces to manipulate the flow of charged particles and therefore thrust direction.
Impulse Drives enable effective reasonable travel on an interplanetary scale within a system, they fill a gap between traditional subspace propulsion and faster-than-light propulsion such as Hyperspace propulsion systems. They are capable of accelerating a craft to several fractions of Light Speed, when combined with appropriate protective technology such as relativistic shields to ward off effects of relativistic time dilation it the Impulse Drive becomes a viable means of relativistic-speed space travel. An added bonus of the Impulse Drive's reactor is that it is based on tried and true nuclear fusion technology in contrast to more exotic and sophisticated methods of propulsion and doesn't necessarily require a large amount of space to be implemented allowing Impulse Drive engines to fitted on anything from a starfighter-sized spacecraft all the way up-to behemoth Battlecruisers. One of the significant challenges to travelling at relativistic speeds with Impulse Drives is the danger and appropriately complicated navigational courses they often have to take to avoid physical objects in realspace, thus they are not ideal for true grand scale interstellar travel especially in uncharted systems where orbital arrangements and ordering of stars is not fully known or understood.
When accelerating from relatively low MegaLight velocities to relativistic speed there is often a significant capacitor charging time required before the drives can accelerate up-to fractions of the speed of light. This capacitor charging time is directly proportional to the vessel's size with smaller vessels taking a short amount of time and larger vessels requiring a more extended charge period for example. Once accelerated to relativistic speeds it is relatively easy for the drive to maintain acceleration in the vacuum of space, however this can be disrupted by coming into close proximity with powerful gravity wells such as those present within the atmosphere of planets which can force the craft to decelerate back to MegaLight velocities and force it to navigate away from the gravity hazard before performing another "Jump". A jump can be performed in the gravity well of a planet however doing so would be considered highly dangerous and a last-resort style maneuver to avoid impending destruction, as any sane individual would usually consider the risks to significantly outweigh the rewards. Some of the risks involved with such a maneuver can include excessive friction generating against the craft's hull and shields leading to damage, reactor shut-down or drive damage, if the reactor shuts-down and does not have redundant power systems this can leave the affected craft potentially without critical systems such as life support.
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