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Approved Starship Imperial X-class Star Destroyer

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Tanomas Graf

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Image Source: Here.
Affiliation: The First Order
Manufacturer: The First Order, First Order Corp of Imperial Engineers
Model: Imperial II-class Star Destroyer
Modularity: No
Production: Mass-Produced
Material:
  • Quadranium-lined Durasteel Hull
  • Titanium-reinforced Alusteel Frame
  • Transparisteel Viewports
  • Turadium Blast Doors/Shutters
Classification: Assault Star Destroyer
Length: 1600m
Height: 290m
Width: 570m
Armament:
Rating 16
  • x150 Turbolasers
    ​50 fore
  • 50 port
  • 50 starboard

[*]x12 Capital-Grade Heavy Quad Ion Cannons
  • ​3 port
  • 3 starboard
  • 3 dorsal
  • 3 ventral

[*]x24 Heavy Long Range Turbolasers Batteries
  • ​12 port
  • 12 starboard

[*]x60 Point Defense Cannons
  • ​20 port
  • 20 starboard
  • 20 aft

[*]x20 Quad Laser Cannons
  • ​10 fore
  • 10 aft

Defenses:16
  • Reinforced Hull
  • Advanced Warship Deflector Shields
  • EWAR
Hangar:
Ground Forces:
Special Features:
  • ​Standard Warship Ion Drives
  • Advanced Warship Hazard and Damage Control Systems
  • Standard Warship Life Support Systems
  • Standard Warship Navigational Systems
  • Advanced Warship Sensors and Targeting Systems
  • Standard Warship Communications Systems
  • Standard Warship Environmental Control Systems
  • Standard Warship Tractor Beams
  • Standard Warship Escape Pods
  • Standard Holonet Transceiver and Encryption/Decryption Networks
Maneuverability Rating: 18
Speed Rating: 17
Hyperdrive Class: 1.0
Minimum Crew: 5,000
Optimum Crew: 36,755 (+330 Gunners)
Cargo Capacity: 36,000mt
Consumables: 6 years
Strengths:
  • Ship of the Line: After dozens of successful field tests and missions with the IDX, it has now gone through the process of becoming the mainline ship for the First Imperial Navy, with thousands across all of their sectors.
  • Heavy Shielding: The IDX carries massive generators that envelop the warship in near-impenetrable shielding, protecting it from any turbolaser or projectile the enemy may throw at it.
  • Invasion Force: Within the belly of this beast is a complex and storage bay, with a two squadrons of fighters, dozens of walkers, and even a prefabricated garrison for the invasion and occupation of planetary bodies.
Weaknesses:
  • Low Maneuverability: Even though the star destroyer has a good speed for its class, it's slower to turn than an army being forced into a bottleneck.
  • Lack of Aft Weaponry: With the terrifying amount of weaponry, the IDX only has an abysmal amount of weaponry on its aft, sporting only a few light laser cannons and point defense guns.
  • Vulnerable Bridge: While maintaining the design of the Imperial-class, the IDX still has the same flaw. A magnificient command tower that continues to be the target of rampant concentrated firepower and kamikaze attacks.
Description: For the First Order, Naval superiority has always been about having the largest, most terrifying ships with the largest, most destructive turbolasers as evident by their lack of frigates and other sub-capital vessels. The same could be said about their ancestor the Galactic Empire with their notorious Imperial-class line of ships and others such as the Tector-class and the Praetor-class.

So when they had the chance to salvage the ancient designs and technology of the former Empire, it was an offer too great to refuse. Afterwards, the ingenious technicians, engineers, contractors, and even naval commanders came together to create a technological wonder, a new Imperial Star Destroyer that would combine the orderly design of the Old Empire with the devastating technology of the New Order.

The Imperial X-class Star Destroyer has merged destruction, subjugation, and defense all into one entity. On the exterior are numerous individual guns that can reign havoc on enemy vessels, along with decent armor plating and fantastic shielding. On the interior is two full squadrons of starfighters ready to intercept and destroy enemy craft, but the most notable thing is the fully equipped invasion force ready to conquer a planet for the Order in record time.

All in all, the Imperial X is a ship to be feared by its enemies and respected by its allies. Though even the most greatest of battleships have their flaws; due to the amazing amount of technology and the sheer size of the destroyer, its ability to turn is sluggish at best, which unfortunately compliments its lack of aft weaponry, giving the enemy an advantage if they so happen to maneuver behind it. But its last and most fatal flaw is its towering command bridge which, as proven by the super star destroyer Executor, is vulnerable to suicidal fighter pilots and angry enemy fleets.

Development:

Rise of the Imperials [First Order Dominion of Yalara and Effekt]
  1. http://starwarsrp.ne...-3#entry1362296
  2. http://starwarsrp.ne...-3#entry1363132
  3. http://starwarsrp.ne...-4#entry1363217
  4. http://starwarsrp.ne...-4#entry1364227
  5. http://starwarsrp.ne...-4#entry1365303
Progenies of Asymmetric Warfare [FO Dominion of Zarnathea Hex]
  1. http://starwarsrp.ne...-2#entry1376855
  2. http://starwarsrp.ne...-2#entry1376881
  3. http://starwarsrp.ne...-2#entry1376918
  4. http://starwarsrp.ne...-2#entry1376922
  5. http://starwarsrp.ne...-2#entry1376940
  6. http://starwarsrp.ne...-2#entry1376946
  7. http://starwarsrp.ne...-3#entry1376978
  8. http://starwarsrp.ne...-4#entry1379128
  9. http://starwarsrp.ne...-5#entry1379579
  10. http://starwarsrp.ne...-5#entry1379864
  11. http://starwarsrp.ne...-5#entry1380261
  12. http://starwarsrp.ne...-6#entry1380603
  13. http://starwarsrp.ne...-6#entry1381506
  14. http://starwarsrp.ne...-6#entry1381693
  15. http://starwarsrp.ne...-6#entry1381707
Intent: To create a mainline star destroyer, easy to produce in large numbers but powerful enough to not fool around with.
Who Can Use This: The First Order Navy
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
-----
Star Wars Canon:
Pending initial review
------
Starwars Chaos:
Pending initial review
------
WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
------
SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Tanomas Graf"]

ok a few things need work but first lets work ou the class.
This exceeds the standard armament of a balanced star destroyer which is a total of 790 turbolaser equivalent weapons and 5 squadrons
It exceeds the standard hanger capacity of a star destroyer which is a total of 1183 turbolaser equivalent weapons and 2 squadrons
you have 1191 turbolaser equivalent weapons and 7 squadrons

so you have decreased speed, and maneuvering and you also have 20 posts of development
This is close to balanced but needs just a bit of tweaking.



Tanomas Graf said:
x4 Squadrons of TIE/fo space superiority fighters (64 fighters, 16 fighters per squadron)
unless you have a submission stating the squadron count is more than 12 the squadron count will be 12. So this is a total of 5 squadrons and one flight.


Tanomas Graf said:
x3 Flights of TIE/fo-SK "Strike" bombers (12 fighters, 4 fighters per flight)
as these are 8 per squadron this would be 1 squadron and another half squadron


Tanomas Graf said:
x1 Flight of TIE/sf space superiority fighters (4 fighters)
with this flight that makes you at a total of 7 squadrons and change but lets call it 7 and not worry about the transports :)



Tanomas Graf said:
Expensive to Produce

Tanomas Graf said:
Production: Mass-Produced
make this limited production and limit it to the first order. it will make this weakness realistic and get you a bump in what you can get on the ship with the dev you have.

So with your weknesses, decrease ratings, and making production limited you still have a bit too much.

you basically have the weapons of a star destroyer and the hanger plus 2 squadrons of a balanced destroyer.
Make the armament 100 Enforcer-class Turbolasers and keep the 7 squadrons with the dev you have and the weaknesses.
also I am thinking you are wanting something more powerful as your ion cannons. I would make these heavy ion cannons. Those ion cannon ball turrets along the flank rim are actually a heavy quad ion cannon if you want to call them that. Here is a closer look at them

So make it limited production and limit it to the First order. Unless you just want others to be able to use it then make it minor production to make up for your cost weakness. Make the armament rating 17 to match the additional weapons, Make it 100 enforcers and the ions heavy quads or heavy batteries if you want to call them that. or do 20 more posts of development for the 200 additional turbolasers

this would give you 931 capital and 120 defense weapons with 7 squadrons and change.
 

Tanomas Graf

Guest
T
[member="Reshmar"]

First of all, I appreciate the fact that you didn't whip me for the ground forces and the fighter count, when I was proposing the ship on our faction forums, I was told to consider adding both as Star Destroyers were unique in the fact that they had a full-on invasion force ready to go, and that I would need more starfighters as TIEs were quote "Better in numbers/swarm tactics".

About the squadron count, our resident pilot was doing reforms to the starfighter corps and had made a neat little chart detailing it and it just stuck in my head while I was creating this;
Roderik von Brinkerhoff, on 24 Aug 2016 - 12:02 PM, said:


TIE Element (The basic fighting unit, a pilot and wingman) = 2 starfighters (Commanded by a Pilot Officer or Lieutenant)
TIE Flight (The standard combat unit) = 2 Elements, 4 starfighters (Commanded by a Lieutenant)
TIE squadron (Standard operational unit) = 4 Flights, 16 starfighters (Commanded by a Captain)
TIE Group (generally half of a Star Destroyer's fighter compliment) = 2-3 Squadrons, 32-48 starfighters (Commanded by a Major or Colonel)
TIE Wing (generally a full compliment of starfighters) = Approx. 6 Squadrons, 72 starfighters or maximum compliment field-able (Commanded by a Colonel)

Lastly, about the production, I was adamant myself about leaving it mass-produced when I submitted it earlier today as like you said, it would make my weakness worth nothing.

So thanks, edited! :)
 
[member="Tanomas Graf"]
Please remove the spoiler on the development thread/posts and then plainly state the name of the thread itself. (You don't have to go back and hyperlink to the actual thread, as you have each post linked to, but this makes it easier when searching through submissions for development threads on our end).
 
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