Alva Calvarona
Character
[member="Alpha"]
The Republic Commandos had light shields too, I don't know if we'll have those maybe? You can't do a wrist blaster AND a wrist blade though, they'd use the same slot. I like the idea of making it so there's room for more or less armor depending. it would also make repair work in the field more effective. However, all helmets will have built in comms so troopers can stay in touch, so that's a moot point to include as a tech slot. The holo projector we could have be wrist mounted too, like in the movies, so you'd pick between the wrist blade, blaster, or holo unit which could also be used for 3-D tactical displays.
As for tech slots what I think would be better are like equipment slots for lugging around an E-Web on your person, or signal/encryption breaker to get through jamming of communications. What I think you'll really sacrifice practically is speed and versatility in gear for heavy armor/protection with the modular armor.
Which is why we are working on a dev thread. I just don't think it will be as extensive as you believe.
: D
The Republic Commandos had light shields too, I don't know if we'll have those maybe? You can't do a wrist blaster AND a wrist blade though, they'd use the same slot. I like the idea of making it so there's room for more or less armor depending. it would also make repair work in the field more effective. However, all helmets will have built in comms so troopers can stay in touch, so that's a moot point to include as a tech slot. The holo projector we could have be wrist mounted too, like in the movies, so you'd pick between the wrist blade, blaster, or holo unit which could also be used for 3-D tactical displays.
As for tech slots what I think would be better are like equipment slots for lugging around an E-Web on your person, or signal/encryption breaker to get through jamming of communications. What I think you'll really sacrifice practically is speed and versatility in gear for heavy armor/protection with the modular armor.
Which is why we are working on a dev thread. I just don't think it will be as extensive as you believe.
: D