Star Wars Roleplay: Chaos

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Approved Tech Immemorium, the Eneagon of Infinity

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Artifact left thousands of years ago by the Elzeri deities, Valmar the Astrals.
  • Affiliation: Church of the Word.
  • Model: N/A
  • Modularity: No.
  • Production: Unique.
  • Material: Eretrium Made.
TECHNICAL SPECIFICATIONS
  • Classification: Artifact.
  • Size: Very Large.
  • Weight: Extremely Heavy.
  • Resistances:
    • Energy: Very High.
    • Kinetic: Average.
    • Lightsabers: Average.
    • Plasmatic: Average.
    • Melee Weaponry: Average.
    • Corrosive: Low.
    • Electric: Extreme.
    • High Heat Tolerance: Average.
    • High Freeze Tolerance: Average.
SPECIAL FEATURES
  • This strange machine is a artifact left by the Astrals, considered the very center of their religion and an important piece of their government. Machine serves to broadcast messages from their deities through the most vivid holographic images ever seen by anyone in the galaxy. Machine can transmit their will through beams of light carrying their voice as messages when requested. Machine serves to express the mandates of the New Gods, and so, the very mandates of the elzeri religion. One of the machine's most famous actions is that of the election, which takes place after each new 'cycle', this being where the machine selects among of the nine deities of the elzeri pantheon causing it to be on top, therefore starting a new age with new 'mandates' from this deity, and at the same time selecting which of the nine most prestigious families rules their throne as monarchs.
STRENGTHS
  • The Eneagon: Three functions are recorded as being done by the Immemorium. The first and most important would be the transmissions of both image and sound of the elzeri deities through beams of light directed from its core, those being the messages and mandates passed by this deities to their followers. And although it's said the Eneagon listens to every pray and records it to play for their deities, it is impossible for the elzeri to force communication with them, but they are always waiting for them to announce their will, usually to the Hierarch of the Church of the Word. Secondly, the Eneagon keeps the memories of life, deeds and death of every elzeri of the past, those that died and passed to the Beyond, that 'skill' is believed to be as sacred by the Believers of the Word, the memories can be called before the Eneagon and showed as images of the deceased. And thirdly, the Eneagon can express the will of their deities by glowing itself and broadcasting their voice and will. Its most important duty would be to record every single mandate, law, crime and rule in elzeri society, also all the deeds of their past history and also the omens predicted by wise man in the past recorded for the future, allowing those to be requested at will.
  • Seer: It is theorized that the Eneagon will 'store and learn' through the images of those that touche its surface. By using those memories the Eneagon can manifest itself as the image of hooded figure called Seer, this Seer can sometimes be a female or a male, he can be called upon any elzeri three times in their lives when in front of the Eneagon, they can ask him any question they like and the Seer will answer them, usually through riddles and enigmas. Some believe that the Seer is part of the Eneagon, the figure does not intervene with any matter outside counseling and advising those that seek its words.
  • Selection: The Eneagon of Infinity receives its name for carrying wisdom of the past within its interior. Each of the Holy Houses of the Elzeri represents and tries to 'embody' a single god of their people, so that divinity is considered by society as both their 'patron' and 'protector'. Whenever a line ascends to the Suncryst Throne, its patron god also is considered the current leader of this 'age' of elzeri life, causing their measuring of time to be defined by monarchs lives. But, the Eneagon in its greatest 'duty' can intercede whenever a monarch dies, by expressing the will of their gods and declaring if their line will continue on the throne or if another House shall ascend, therefore ending the current age. The Eneagon will transmit the image of its deities to the elzeri whenever they chose to appear, without any evidences as to how or when.
  • Energy Absorption: The Eneagon is famous for its only skill. Once every ten years, it is said a storm rushes above the temple where it stands, causing it to be hit by living lightnings from this storm. But instead of being harmed by it, the Eneagon showed a lot of resistance against electric energy, absorbing most of its bolts and energizing its basic functions, such as 'glowing' and its formerly said 'duties'. This does not stop the Immemorium to be damaged by powers such as bolt of hatred or force storm.
WEAKNESSES
  • Fragile Against All Sorts of Weaponry: The Eneagon is fragile to all sorts of damage for a construction his size. The blows from kinectic damage will break him apart, lightsaber can cut through his material easily, plasma will melt him away, the same goes for flamethrowers.
  • Has no Defenses: The Eneagon has no defense around him, he has no barriers, no energy shielding, no shenanigans.
  • Seer: His predictions on regards to the future are made through possibilities based on someone's past and deeds, most of the times he is believed to be incorrect, others they say his words are said to affect those that listen and cause them to seek his words and follow his path.
  • Has no Weaponry: The Eneagon lacks any offensive trick, it is just a artifact to be accessed, much like a holocron.
  • Deceiving: The images showed by him can be altered, tempered, added and even erased.
DESCRIPTION
Long ago, when the Elzeri were still on their homeplanet the Immemorium was found and studied by them. It is said, as according to the legends that a meteor fell from the sky, but this meteor was not a common rock, but a construction, a strange ship of sorts carrying in its center the most strange piece of work they ever laid their eyes upon, like no other they ever saw in their life they found the Immemorium. For years, scientists and archeologists tried to access its power, but they failed, until someday, it started to glow. Images, huge as those of giants arose, those of nine strange creatures speaking directly to them.

“Greetings, children, we are the Valma, the Astrals, the Ones. What you know as gods, we call it kin, eternal and watchful, our perfection and light bring heed paid in heavy woe. For we came here to save thy and all from great threat approaching from the void, hungry for skirmishing are the Astorotium, bringers of destruction for your world and many others. For many years relentlessly we fought to keep them at bay, but much like our fellow fallen brothers, we need your devotion. By showing you our word, we give you nine angels, for guidance and knowledge.”

When the elzeri returned home, they found the Immemorium exactly where they left him. The ancient artifact glowed once again and their gods spoke to the Star Children, congratulating them for their woes and adventures. It was by the deed of the gods that they learned how to access the Immemorium and its former skills, much they learned and even more they were taught. For much wisdom and laid hidden inside that strange machine, passed down from generations ever since its arrival of things long forgotten and people dead for many years, the memories of the Elzeri were showed by the Immemorium and they were not forgotten.

Nowadays, the machine is mostly accessed by the Hierarch of the Church. Requests can be made, but they are usually denied, the memories of the past are not some trifle thing to meddle with.
 
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PRODUCTION INFORMATION
  • Manufacturer: Artifact left thousands of years ago by the Elzeri deities, Valmar the Astrals.
  • Affiliation: Church of the Word.
  • Model: N/A
  • Modularity: No.
  • Production: Unique. +4
  • Material: Eretrium Made.
TECHNICAL SPECIFICATIONS
  • Classification: Artifact.
  • Size: Extremely Large. -3
  • Weight: Extremely Heavy. +3
  • Resistances:
    • Energy: Extreme. -3
    • Kinetic: Average. +0
    • Lightsabers: Average. +0
    • Plasmatic: Average.+0
    • Melee Weaponry: Average. +0
    • Corrosive: Average. +0
    • Electric: Extreme. -3
    • High Heat Tolerance: Average. +0
    • High Freeze Tolerance: Average. +0
TOTAL: -2 (2 points over)
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