Star Wars Roleplay: Chaos

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Ilmorg Ra'ak

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NAME: Ilmorg Ra'ak.
FACTION: N/A
RANK: Smuggler.
SPECIES: Nautolan.
AGE: 26.
SEX: Male.
HEIGHT: 6'3"
WEIGHT: 175 pounds.
EYES: Reddish black.
HAIR: N/A
SKIN: Green.
FORCE SENSITIVE: No.

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STRENGTHS:

Deadeye - Ilmorg is a sharpshooter, skilled with any kind of blaster, from pistols to sniper rifles.
Con man - Ilmorg uses his charisma to deceive, cheat, exploit and take advantage of people in everything he does.
Flying ace - Ilmorg is a exalted pilot, being able to control and master any kind of starship.

WEAKNESSES:

Disabled - Ilmorg doesn't have his right leg, which was cut off by a lightsaber in his early 20s. Instead, he uses a metal prosthesis connected to his nervous system that allows him to walk, run, jump and do whatever a normal leg would do, but it isn't 100% perfect, since it is one of the first prosthetic legs ever manufactured, that doesn't even simulate skin.
Addicted - Ilmorg is addicted to gambling. He gambles whenever he has a chance, from small silly things such as who will win a bar fight to huge casino bets.

APPEARANCE:

Ilmorg Ra'ak is a ripped, 6 feet 3 inches tall nautolan who weighs 175 pounds. His skin is green, like the majority of his specie's, and he has reddish black eyes. His right leg is made of metal - a prosthesis. He is always wearing a short sleeved navy blue wetsuit with red stripes and the Old Republic symbol on his arms, leather boots and leather bracelets around both wrists.

BIOGRAPHY:

Ilmorg was born in Glee Anselm, but didn't stay there for long. His father, Orin Varn, was a nautolan pirate that took Ilmorg with him when he was only three standard years old to loot and pillage through space. He grew inside a ship, doing what pirates do best: killing and stealing. There, he learned martial arts, how to shoot a blaster with a Mandalorian, how to deceive with a Toydarian, how to negotiate with a Neimoidian, how to pickpocket, how to pilot a starship with a Duro, and many other things with the crew members. One day, his father had an argument with the captain of the ship and was thrown away and left to die in space. Ilmorg was seventeen at the time. The captain, predicting revenge, left him at the closest planet: Corellia. He would lived there for the next four standard years, using the skills he had learned aboard the ship to survive in the hostile environment. He did small jobs, such as delivering dangerous loads from one part of the planet to another, in exchange for money that he used to gamble in casinos all over the planet. In one of those casinos was where he got his little arsenal of three weapons and his ship, the Mandalorian Wrath. When he was twenty one standard years old, he got in a bar fight with a Sith acolyte who decepated his right leg with his lightsaber. He then started using a rustic metal prosthesis, shaped like a leg but fully made of metal, and that doesn't simulate skin like newer versions, connected to his nervous system. Right after this episode, Ilmorg decided it was time to leave Corellia. He packed his three guns, got into his ship and started his smuggler life.

SHIP:

YT-2400 light freighter:

Favored by smugglers, the starship features the YT-series trademark saucer-shaped hull and starboard-mounted command pod. Like most Corellian designs, the YT-2400 is fast, tough, and endlessly modifiable. Stock YT-2400s are 18.65 meters in length, required two pilots, and are armed with two 1D servo turret laser cannons mounted dorsally and ventrally. The ship comes with a total of 13 weapon emplacement points, with only 6 used in the stock configuration, allowing for easy modifications to the stock frame. Thus, the design is favored by mercenaries and smugglers, or any other being in need of a well-armed transport. With double-armored hull plating and bulky engines, the YT-2400 can easily handle the strain of deep-space combat. The vessel had power to spare and an oversized hull begging for hot-rodded engines and powerful weapons. The YT-2400 is configured with a pair of starboard bracing arms that connect to the cockpit compartment, essentially a long tube. The aft section of the cockpit tube contains the primary escape pod, which seats six. The bracing arm's interior space generally is used for crew quarters and living space. The rounded hull area is devoted to cargo holds and ship's systems. In practice, much of the interior hull space is taken up by modified engines, power generators, weapons systems, and all the other illegal goodies any self-respecting smuggling ship needs. A second escape pod, as well as the airlock, is located on the far side of the cargo compartment, directly opposite the bracing arms.

ITEMS:

- DL-44 heavy blaster pistol.
- A280C blaster rifle.
- A295 sniper rifle.

KILLS: N/A

BOUNTIES COLLECTED: N/A

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ROLE-PLAYS: N/A
 

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