Star Wars Roleplay: Chaos

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Ichinomiya-class Grand Temple (APPROVED)

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Image Source: Deviantart

Affiliation: Inari Shogunate
Manufacturer: Izanami Ironworks
Model: N/A
Modularity: N/A
Production: Limited
Material:
Classification: Station

Length: 3990 meters
Width: 1230 meters
Height: 612 meters
Weight: 18,000,000 T
Cargo Capacity: 1,200,000 T

Crew
  • 120 Officers
  • 12,000 Maintenance and Repair Crew
  • 10,800 Samurai
  • 360 Gunners and Gunnery Crew
Passengers
  • 240,000 Residents
  • 240,000 Additional Passengers
Consumables
  • Self-Sufficient for 120,000 (Luxurious), 240,000 (Standard), 480,000 (Bare Minimum)
  • Consumables for 240,000 (Standard) for 720 days

Armament:

[*]Port Side

[*]Starboard Side

[*]Aft
  • 60 Point-Defense Ion Cannon Batteries


Hangar:
  • 6 Starboard Quarter Docking Tubes (Maintenance and Cargo)
  • 6 Port Quarter Docking Tubes (Maintenance and Cargo)
  • 6 Stern Hangar Bays
    Primary Hangar Bay (Private Hangar Bay of the Daimyo)
    1 Light Freighter/Shuttle
  • 1 Squadron

[*]Secondary Hangar Bay (Hangar Bay of the Royal Vanguard)
  • 1 Squadron

[*]Tertiary Hangar Bay (Royal Guard Hangar Bay)
  • 3 Squadrons

[*]Quaternary Hangar Bay (Royal Guard Hangar Bay)
  • 1 Squadron

[*]Quinary Hangar Bay (Commercial Hangar Bay)
  • 18 Repair Ships

[*]Senary Hangar Bay (Commercial Hangar Bay)
  • 18 Repair Ships



Special Features:
  • 1 System-wide Hyperwave Jammer, jams hyperwave signals within an entire system, preventing communications of starships to other starships outside the system as well as communications via hyperwaves.
  • 1 Thermal Shield Generator
  • 1 Advanced Navicomputer, storing an extremely extensive map of most, if not all, hyperlanes and features of the galaxy.
  • Hyperspace Engine
  • 1 TriLuna 400MGS Stardrive and Hyperdrive System
  • 1 Advanced Life Support Systems, featuring a near-perfect atmospheric air filtering and recycling system
  • 1 Tensor Field Generator and Inertial Compensators, assisting in maintaining the structure of the station despite heavy structural damage and strong planetary gravitational pull.
  • 3 Hypermatter Annihilation Reactor (Power Output: > 3.24E24 W)
  • 6 Nubian Creveld-4 Radial Ion Drives
  • 6 Extensive Sensor and Communication Arrays

Internal Structures:
  • 1 Temple, the literal apex of the entire station, here lies the command bridge of the station. It is also the religious center of the station, in which only the top echelons of society are allowed to enter.
  • 1 Provincial Center, at the very center of the districts, this is the location at which trade between all districts occurs but mostly comprises of only the richest and most successful merchants of the three Commercial Districts. In addition, the centralized government system of all the Districts, called the Provincial Government.
  • 3 Commercial Districts, in the center of four adjacent Districts, the Commercial District is an independent area of commercial trading between the four Districts.
  • 12 Districts, the title for one section of the station, possessed by one Clan and having an independent government, and its own Dojo and Town. Each district represents a holy animal that they revere.
    There are four Major Clans: Seiryuu (Azure Dragon), Suzaku (Vermilion Phoenix), Byakko (White Tiger), and Genbu (Black Tiger). Then, there are four Minor Clans: Kitsune (Fox), Hebi (Snake), Tsuchigumo (Spider) and Inugami (Dog). Finally, there are six subservient Vassal Clans: Mujina (Badger), Neko (Cat), Nezumi (Rat), Saru (Monkey), Tanuki (Raccoon-Dog) and Usagi (Hare).

[*]12 Dojos, structures equipped with the necessary facilities to fully train and house 9,000 Samurai. Includes an armory, a barracks, a training area for melee and ranged weaponry, various starship and vehicle simulators, and finally, a unique relic that symbolizes the Dojo's main area of expertise and is considered a representation of the District's holy animal. The Districts of Vassal Clans possess the same facilities, but do not possess title of Dojo as they lack social rank.
[*]20 Towns, housing 9,000 civilians each and coupled with each Dojo, this is the standard living area for most of the population of each District. The number of Towns varies per District and depends on the population

Maneuverability: 18
Speed Rating: 18
Hyperdrive Class: 18

Strengths:
+ Durable and resilient hull, coupled with superb military grade shields
+ Large Passenger and Cargo Capacity, and is self-sustainable
+ Mobile (albeit very slow)
Weaknesses:
- Limited amount of defensive aft weaponry
- Limited military-capable hangar bays
- Extremely slow and difficult to maneuver
- Takes an extremely long time to position after moving

Description:
In the current Era of Chaos, the sanctity and safety of planetary worlds have ceased to exist. At any moment, any planet is susceptible to conquest or invasion, regardless of pre-existing security and defensive measures put in place. Thus, Kitsune sought out the leading designers of the Izanami Ironworks to create a mobile colony station capable of meeting these demands. The result was the Ichinomiya-class Grand Temple.

The Ichinomiya-class Grand Temple is a behemothic structure, spanning several thousand feet in length and weighing over eighteen million tons. Holding and capable of sustaining a population of 360,000 residents within 12 partitioned levels of the station. Primarily serving as the main place of residency of the Inari Shogunate's population, the Ichinomiya-class Grand Temple serves a similar role to the Worldships of the Yuuzhan Vong, although to a much smaller degree.

Each Grand Temple is individually designed by Kitsune and a cohort of extremely skilled and cutting edge starship designers of the Izanami Ironworks, and each step of the process of creating each of these structures was directly managed and supervised by Kitsune to ensure utmost perfection. Although all the Grand Temples share the same technical specifications, each Grand Temple is embellished differently and representative of the dominant clan on board the station. Under Kitsune's watchful vigilance and leadership, an initial eight Grand Temples were created, each representative of a specific Major or Minor Clan, and the Izanami Ironworks continues the tedious and extremely long process of creating dozens of duplicate batches at the moment.
Each section of the station is denoted as a District and holds several towns, depending on the population of the Clan which inhabits it. Currently, there are eight clans within the Inari Shogunate. There are four Major Clans: Seiryuu (Azure Dragon), Suzaku (Vermilion Phoenix), Byakko (White Tiger), and Genbu (Black Tiger). Then, there are four Minor Clans: Kitsune (Fox), Hebi (Snake), Tsuchigumo (Spider) and Inugami (Dog). Finally, there is the subservient and socially lower class called the Hata Clan. On each Grand Temple, the presence of each clan varies, with some being completely unrepresented while others completely dominated and each district also varies in the number of towns depending on its population.

Each District possesses a small government system, a Dojo, one to, a maximum of, forty Towns, and finally, an agricultural and/or industrial complex, providing sustenance for its population. Of course, Districts often import exotic and more palatable ingredients, but they can subsist on the staple crops that they produce. The ratio of agriculture and industry varies between Districts, with some solely possessing agricultural capabilities while others, relying more heavily on other industries. Each Clan is known for a 'specialization' in one or more industries, with the Major Clans often providing luxury goods and services, while the Minor Clans providing produced, crafted or manufactured goods. Most, if not all, of the Vassal Clans' Districts rely completely on agriculture and produce surplus amounts to trade with other Districts. The trading of these goods often take place in the Commercial Districts, which are placed among four Districts. Trading can also be done in the Provincial Center, the most center part of the station which holds the administrative buildings of ruling clan of the station. However, trading in this location is reserved for richest, most successful and most prestigious merchants of the Commercial Districts and most are unable to visit the Provincial Center unless possessive of decent social standing within the Inari Shogunate.

Finally, the most important and most crucial part of the station is located at the literal apex of the station: the Temple. The Temple is the religious complex on board each Grand Temple and serves as the center of religion. Here, monks stay in constant prayer to the Goddess of the Inari Shogunate: Kitsune. In addition, the command center of the station also exists here, and is only accessible by the highest echelons of society. Being able to enter the Temple is an honor for any in the Inari Shogunate, as it equates to the closest connection to the Goddess.


Development Thread:
Intent: To create an offworld habitation station, similar to the Yuuzhan Vong's homeworld ship or the Ithorian Herdship, for the Inari Shogunate. Note, this craft will never be utilized in an offensive capability and is primarily utilized as a place of permanent residency. Movement of these stations will be absolutely minimal and will be mainly be in planetary orbit of a planetoid body or completely stationary.
Primary Source:
 
Hengeyokai Clans:
Hengeyokai clans are divided as follows based on the clan into which the hengeyokai is born and the animal shape they can take:

  • Inu Batsu (Dog Clan):

    The closest thing to a warrior clan amongst the hengeyokai. Possessing a fondness for tales full of noble and heroic deeds, the inu are among the most loyal and steadfast of the hengeyokai. Seriousness, patience and honor are all characteristics one expects to find in an inu. That is not to say they are without humor, but, as a rule, even their jokes are meant to teach a moral lesson and they frown on cruelty for the sake of cruelty. This is not to say they are without faults. As a clan they are very possessive of anything belonging to themselves and can be easily angered if they think someone is trying to cheat them.

  • Furthermore, inu are known for well intentioned, but impulsive acts which often, it seems, create trouble for themselves and others.

[*]
Mujina Batsu (Badger Clan):

  • The mujina batsu are typically thoughtful, and among other henge, they have a reputation for seriousness, rivaled only by the Inu Batsu. Yet whereas the inu are given to impulsive actions, the mujina seldom do anything without a plan. The mujina batsu have a talent in the healing arts and a fondness for religious study and tend to produce many of the hengeyokai priests and clerics. A possible fault of the mujina batsu is their tendency to hoard, although a mujina would claim that this habit has little to do with greed and everything to do with being prepared for an emergency.

[*]
Neko Batsu (Cat Clan):

  • Neko Batsu have a bad reputation among humans. While Neko Batsu claim their poor reputation is all because of a misunderstanding, the neko's reputation for cruelty is not entirely baseless. More than any other hengeyokai, they are predisposed towards malicious humors and violence. While they can also be affectionate and kind, their capriciousness is such that even a hengeyokai will tread carefully around a neko, lest they find themself a target of a neko's jokes. While the neko are not exactly greedy, they have a poorly defined sense of property and when something catches their fancy, if it is not obviously and vigorously claimed, they will take it for themselves.

[*]
Nezumi Batsu (Rat Clan):

  • Scholarly wisdom is the hallmark of the Nezumi Batsu clan, though they are far from pretentious and seldom derive a living from academic pursuits. Yet, even a simple nezumi farmer is likely to be learned in at least one academic field and more often than not, will have monastic training. Similar to the mujina, the nezumi produce many priests. They also produce a large number of the hengeyokai monks. Despite these achievements, they rarely seek leadership positions and their clan is marked by a general lack of worldly ambition.

[*]
Saru Batsu (Monkey Clan):

  • The Saru Batsu is a collection of incorrigible tricksters and practical jokesters. A saru is frequently an annoying, mischief maker, yet, they nonetheless, as a whole, possess a certain whimsical charm.

  • Despite their cheerful exuberance, the saru are actually slow to make true friends or share their thoughts, even amongst themselves. Lazier than even the neko, the saru are full of grand schemes that seldom come to fruition. This is not to say they are without talent. The Saru Batsu has produced great sorcerers, artists and even adventurers. Their skills, however, frequently need careful management and subtle encouragements to blossom.

[*]
Tanuki-Batsu (Raccoon-Dog Clan):

  • Few of the hengeyokai interact with humanity as much as the Tanuki Batsu, much to the chagrin of men. The tanuki are surpassed only by the saru in their love of practical jokes, yet, whereas the capers of the saru are, as often as not, the whim of a moment, a tanuki plans his pranks out, almost as carefully as a mujina. No one is safe from the humor of a tanuki, including their closest friends; but they reserve their largest, grandest efforts for humans. Unlike the saru, for whom labor is often anathema, the tanuki are typically diligent in both play and chores.

  • There are no henge clans more productive than the Tanuki Batsu and many of the greatest hengeyokai craftsmen are tanuki. Add to this the fact that the Tanuki Batsu is as large as any two of the other hengeyokai clans combined, and one can understand, pranks aside, why the tanuki form the backbone of henge society.

[*]
Usagi Batsu (Hare Clan):

  • Quick footed, and quick witted, the Usagi Batsu are renowned travelers and explorers. Even those who have not traveled far are likely to have explored every square inch of their local environment. The usagi are fond of good natured jokes and pranks They are also, as a rule, extremely devoted to their immediate families: their parents, siblings and children. In matters of war, among the henge, the Usagi Batsu is second only to the Inu Batsu. Masters of the bow and spear, a unit of usagi warriors is a fearsome force and many of the henge villages are kept safe thanks to their constant vigilance.
 
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