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Approved Tech Iaso E-Skin

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  • Manufacturer: Locke and Key Mechanics
  • Affiliation: Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase)
  • Model: Iaso E-Skin
  • Modularity: No

  • Production: Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
  • Material: Sensors, Polymers, Perovskite
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  • Self-powering
  • Self-healing
  • Able to mimic both the mechanical and sensory properties of natural skin
  • Polymer mix can be modified to simulate the warmth and feeling of skin
  • Imbued with sensors that allow the skin to act as a medical tracker. (sensors can be altered depending on use)
  • Hypoallergenic

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  • All the Power: The E-skin contains a photovoltaic layer which is capable of producing an excess of power for the skin, that can be stored in superconductors built into the skin to allow the skin to continue to function even when out of the light. Because of this layer the E-skin is able to power itself allowing it to be used as a patch for medical reasons, covering burns or cuts until they can heal or providing medical professionals with sensors attached directly to their patient.
  • Cut, no problem: The polymer mix used in the creation of the Iaso have a unique property that if cut or damaged they will automatically start healing. The electrical connectivity the skin is reliant on can be re-established within 15 secons of a cut being formed, and the polymers will heal over the course of the next 10 minutes.
  • Bend like you mean it: The polymer based E-Skin can bend and flex in any direction without tearing or loosing the electrical connectivity. This allows it a myriad of uses, from use in prosthetics to soft robotics to the medical field.
  • Anything you can do: When designing an artificial skin there is one thing that is perhaps more important than anything else, the ability to sense. The Iaso is actualy built of several layers, each embeded with sensors which allows it to perfectly mimic the senses of natural skin, touch, temperature etc.
  • Just a little touch: While mechanical and sensory elements are important to simulate properly there is also the sense of realism. It is because of that that there are two versions of the skin. One that has an artificial almost rubberlike texture while the other more closely resembles natural flesh down to the feel and warmth.
  • Specialised: Small swatches of the Iaso E-skin can be use as a medial patch, using the sensors built into the skin to monitor a patient's vitals. An additional medical use of the skin is to cover burns and deep cuts/scars allowing them to heal while protecting them from the elements.
  • Welcome to the show: The skin can be treated with a layer that will display a digital image, a video or a tattoo.
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  • Armour, forget about it: The skin is just that, a skin. It has no armour capabilities, no defensive capabilities beyond those of normal skin. It wouldn't stop a knife, but it'll stop the rain.
  • Power: Without power the skin's functionality is nothign more than a nice looking covering, it needs light to be able to charge.
  • Serious damage: While the skin is able to self repair from most cuts and abrasions, serious damage isn't something that can be healed from easily and requires the skin to be replaced entirely.
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In the world of cybernetics the holy grail is the replacement of body parts with mechanical replacements that can replicate and even enhance the functionality of the organs replaced. And the largest organ in the human body? The skin.

Creating an artificial skin wa the first step towards this, a skin that could be used on prosthetics, soft robotics or just by itself for a variety of purposes.
 
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