Krass Wyms
Jedi Tech Division
SPECIAL FEATURES
Designed to continue their hyperspatial warping technologies. One of the final pieces that they looked to develop would be a combat shotty... a heavy hitting weapon that is more portable since their hypertech does not operate grenade or missile launchers... the range of the rifles and accuracy is much better with it being more focused. The cannon being smaller as well and better able to be secured with armor and used against ships and fighters. Krass has worked and developed additional works for Sasori through their engineering teams and armorers. With aspects being able to be taken by the mandalorian knights that work with them for testing when combining their newest equipment with some of their weapon innovations.
- Titan Class HSA: Designed as a hypertech launcher firing smaller rings our in a scattershot that connects to the hyperspatial armory. Each ring having shots directed through it from a secondary location allowing smaller rings to deliver fleet equivalent output.
- Designed like a single shot blaster with several a larger hypertech ring allowing it to deliver devastating firepower over an area.
- Self Repairing: Designed with the materia for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
- Overly Engineered: Designed to function as an advanced model of their Hypertech Launcher that has been scaled for ship wide combat use. With the single barrel of the revolver being able to have dozens of turbolasers, mass drivers, missile launchers, cannons fired through. Giving it a near fleets firepower in a barrel.
- Energy Output: The required energy output is dangerous and steadied by the use of the Hypertech Materia that absorbs large amounts of energy bleeding it into a hyperspatial dimension.
- Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
- Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
Designed to continue their hyperspatial warping technologies. One of the final pieces that they looked to develop would be a combat shotty... a heavy hitting weapon that is more portable since their hypertech does not operate grenade or missile launchers... the range of the rifles and accuracy is much better with it being more focused. The cannon being smaller as well and better able to be secured with armor and used against ships and fighters. Krass has worked and developed additional works for Sasori through their engineering teams and armorers. With aspects being able to be taken by the mandalorian knights that work with them for testing when combining their newest equipment with some of their weapon innovations.
Out Of Character Info
Intent:
Continue to advance defensive Sasori technologies
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
Exotic Matter
Programmable Matter
Morphometric technologies
Technical Information
Affiliation:
Sasori
Model:
Experimental Shotgun
Modular:
Yes
Effective Range:
Extreme
Rate of Fire:
Automatic
Material:
Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Exotic Matter, Hypertech Generator
Ammunition Type:
Varies
Ammunition Capacity:
Tiny
Damage Output:
Extreme
Recoil:
None
Ranged Class:
Other