Star Wars Roleplay: Chaos

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Huxy's Workshop

Huxy

[ Message Received ]
[ Huxy's Workshop ]

Galactic Empire Templates

Vehicles
[SIZE=18pt][ OUT OF CHARACTER INFORMATION ][/SIZE]

  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')[/SIZE]

  • [SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)[/SIZE]

  • [SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt](Please link the canon link if applicable canon item.)[/SIZE]

  • [SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt](Please link and cite the sources which you are modifying for your use in your submission.)[/SIZE]
[SIZE=18pt][ PRODUCTION INFORMATION ][/SIZE]

  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] ([/SIZE][SIZE=9pt]Individual Character Name[/SIZE][SIZE=9pt] (an individual PC/NPC who is permitted to use this item), [/SIZE][SIZE=9pt]Company Name(s)[/SIZE][SIZE=9pt] (Companies authorised to use this submission),[/SIZE][SIZE=9pt] Faction Name(s)[/SIZE][SIZE=9pt] (Factions authorised to use this submission, [/SIZE][SIZE=9pt]Closed-Market [/SIZE][SIZE=9pt](Any character can use this if they have explicit permission through, for example, a marketplace purchase), [/SIZE][SIZE=9pt]Open-Market[/SIZE][SIZE=9pt] (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)[/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: The scale is [/SIZE][SIZE=9pt]Unique [/SIZE][SIZE=9pt](Only One Character),[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Semi-Unique[/SIZE][SIZE=9pt] (A single small unit, squad, or squadron), [/SIZE][SIZE=9pt]Limited [/SIZE][SIZE=9pt](Only one small group of characters. IE: Small task force, [/SIZE][SIZE=9pt]not[/SIZE][SIZE=9pt] entire factions.), [/SIZE][SIZE=9pt]Minor [/SIZE][SIZE=9pt](Large groups of characters. (IE: Multiple factions, companies, or groups.), [/SIZE][SIZE=9pt]Mass-Produced. [/SIZE][SIZE=9pt](Anyone.) [/SIZE][SIZE=9pt]Characters refer to NPCs & PCs.[/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt](What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')[/SIZE]
[SIZE=18pt][ TECHNICAL SPECIFICATIONS ][/SIZE]

  • [SIZE=9pt]Classification:[/SIZE][SIZE=9pt]: (What is the classification of vehicle? e.g. Airspeeder, Landspeeder, Swoop Bike, Speederbike, Personal Walker, Heavy Walker, Tank, Submersible)[/SIZE]

  • [SIZE=9pt]Role[/SIZE][SIZE=9pt]: (What role does this vehicle fulfill? e.g. Assault Tank, Reconnaissance, Troop Transport, Personal Transpor, Anti-aircraft, Artillery, Cargo Transport, Minesweeper, Armoured Personel Carrier, Infantry Fighting Vehicle, Gunship)[/SIZE]

  • [SIZE=9pt]Size: [/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt](Please choose a size between [/SIZE][SIZE=9pt]Very Small, [/SIZE][SIZE=9pt]Small[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Large[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Large[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]

  • [SIZE=9pt]Weight: [/SIZE][SIZE=9pt](Please choose a weight between [/SIZE][SIZE=9pt]Very Light,[/SIZE][SIZE=9pt] Light[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Heavy[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Heavy[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]

  • [SIZE=9pt]Minimum Crew: [/SIZE][SIZE=9pt](Lowest amount of people required to operate the vehicle)[/SIZE]

  • [SIZE=9pt]Optimal Crew:[/SIZE][SIZE=9pt] (The ideal amount of people to operate the vehicle)[/SIZE]

  • [SIZE=9pt]Propulsion[/SIZE][SIZE=9pt]: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)[/SIZE]

  • [SIZE=9pt]Speed[/SIZE][SIZE=9pt]: (Give the top speed of the vehicle relative to its size category. ([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]Very Slow[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Slow[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Fast[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Fast[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]and[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]))[/SIZE]

  • [SIZE=9pt]Maneuverability[/SIZE][SIZE=9pt]: (How agile is your vehicle? Can it take tight turns? This is relative to the size of the vehicle. For your type of vehicle how maneuverable is it? ([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]and[/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].[/SIZE]

  • [SIZE=9pt]Armaments:[/SIZE][SIZE=9pt] (What weapons are mounted on the vehicle? List them in full and provide a rating relative to the scale of vehicle from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]. [[/SIZE][SIZE=9pt]Links[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Vehicle Weaponry[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Vehicle Launchers[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]])[/SIZE]

  • [SIZE=9pt]Defenses:[/SIZE][SIZE=9pt] (What kind of defensive systems does the vehicle have? Give a rating for how well it protects the crew from. (([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]). [[/SIZE][SIZE=9pt]Links[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt] Vehicle Armor, [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]])[/SIZE]

  • [SIZE=9pt]Passenger Capacity: [/SIZE][SIZE=9pt](How many non-crew individuals can the vehicle hold, if any?)[/SIZE]

  • [SIZE=9pt]Cargo Capacity[/SIZE][SIZE=9pt]: (Please choose a size between [/SIZE][SIZE=9pt]Very Small, [/SIZE][SIZE=9pt]Small[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Large[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Large[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]
[SIZE=18pt][ SPECIAL FEATURES ][/SIZE]

  • [SIZE=9pt](Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [[/SIZE][SIZE=9pt]Links:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Vehicle Sensors[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]] [/SIZE][SIZE=9pt] If these are notable enough to be strengths, please add them to strengths. [/SIZE][SIZE=9pt])[/SIZE]
[SIZE=13.5pt][ Strengths ][/SIZE]

  • [SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE][SIZE=9pt] strength of this submission.)[/SIZE]
[SIZE=13.5pt][ Weaknesses ][/SIZE]

  • [SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE][SIZE=9pt] weaknesses of this submission.)[/SIZE]
[SIZE=18pt][ DESCRIPTION ][/SIZE]

  • [SIZE=9pt](Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)[/SIZE]


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Starships
[ OUT OF CHARACTER INFORMATION ]
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
[ PRODUCTION INFORMATION ]
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Company used as a manufacturer to their submission or canon article. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays. For Affilation limitations on who can field what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
[ TECHNICAL SPECIFICATIONS ]
  • Classification: (Destroyer, Assault, Escort, Exploration, Medical, Patrol, Transport, Dedicated Carrier, Command Ship, Escort, Heavy Carrier, Planetary Assault Carrier)
  • Length: (Via Metric System. Max: 2000 meters. Examples: Venator-class Star Destroyer: 1137 meters, Imperial-class Star Destroyer: 1600 meters, Allegiance-class Battlecruiser: 2200 meters)
  • Width: (Via Metric System. Max: 2000 meters. Examples: Venator-class Star Destroyer: 548 meters meters, Imperial-class Star Destroyer: 900 meters, Allegiance-class Battlecruiser: 1100 meters)
  • Height: (Via Metric System. Max: 2000 meters. Examples: Venator-class Star Destroyer: 268 meters, Imperial-class Star Destroyer: 400 meters, Allegiance-class Battlecruiser: 450 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. For example an average 900m ship will outgun an average 600m ship. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Fighter Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
    1000 Meters: [None: 0 | Very Low: 1 | Low: 2 | Average: 3 | Moderate: 4 | High: 5 | Very High: 9 | Extreme: 10]
  • 1500 Meters: [None: 0 | Very Low: 2 | Low: 3 | Average: 5 | Moderate: 6 | High: 8 | Very High: 12 | Extreme: 14]
  • 2000 Meters: [None: 0 | Very Low: 3 | Low: 4 | Average: 7 | Moderate: 8 | High: 11 | Very High: 15 | Extreme: 18]

[*]Support Craft Hangar: This is the amount of support craft (dropships, shuttles, gunships, etc)this submission can hold in its hangar by count of squadron based on the ship's size. This number is not modifiable.
  • 1000 Meters: 2 Squadrons
  • 1500 Meters: 2.5 Squadrons
  • 2000 Meters: 3 Squadrons

[*]Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
[*]Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
[*]Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. [Very Slow: 10 | Average: 2 | Very Fast: 0.3] Going below 1 typically requires balancing out with other weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
[ STANDARD FEATURES ]
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

[ ADVANCED SYSTEMS ]
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)

[ Strengths ]
  • (Provide, in list format, a minimum of 1 strength of this submission.)
[ Weaknesses ]
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
[ Description ]
  • (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)


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Weapons
[ OUT OF CHARACTER INFORMATION ]
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
[ PRODUCTION INFORMATION ]
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
[ TECHNICAL SPECIFICATIONS ]
  • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
  • Size: (Please choose a size between Very Small, Small, Average, Large, Very Large and Extreme.)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful the weapon, the lower the magazine capacity is likely to be.)

  • Reload Speed: (How quickly the weapon can be reloaded. Choose from None, Very Slow, Slow, Average, Fast, Very Fast and Extreme.)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Stopping Power: (How powerful the weapon is, in relation to its class. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more stopping power it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from None, Very Low, Low, Average, High, Very High, and Extreme.)
[ SPECIAL FEATURES ]
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
[ Strengths ]
  • (Provide, in list format, a minimum of 1 strength of this submission.)
[ Weaknesses ]
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)


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Armor
[ OUT OF CHARACTER INFORMATION ]
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
[ PRODUCTION INFORMATION ]
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For armor utilizing restricted materials please review their production limits here.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
[ TECHNICAL SPECIFICATIONS ]
  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
- Blasters (And other plasma type weapons): How much protection does the armor provide against this type of damage?
- Kinetic: How much protection does the armor provide against this type of damage?
- Lightsabers: How much protection does the armor provide against this type of damage?
- Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)

[ SPECIAL FEATURES ]
  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
[ Strengths ]
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
[ Weaknesses ]
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)


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Technology
[ OUT OF CHARACTER INFORMATION ]
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
[ PRODUCTION INFORMATION ]
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
[ SPECIAL FEATURES ]
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths. )
[ Strengths ]
  • (Provide, in list format, a minimum of 1 strength of this submission.)
[ Weaknesses ]
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)



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GWS Templates

Vehicles
[SIZE=18pt][ OUT OF CHARACTER INFORMATION ][/SIZE]

  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')[/SIZE]

  • [SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)[/SIZE]

  • [SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt](Please link the canon link if applicable canon item.)[/SIZE]

  • [SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt](Please link and cite the sources which you are modifying for your use in your submission.)[/SIZE]
[SIZE=18pt][ PRODUCTION INFORMATION ][/SIZE]

  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] ([/SIZE][SIZE=9pt]Individual Character Name[/SIZE][SIZE=9pt] (an individual PC/NPC who is permitted to use this item), [/SIZE][SIZE=9pt]Company Name(s)[/SIZE][SIZE=9pt] (Companies authorised to use this submission),[/SIZE][SIZE=9pt] Faction Name(s)[/SIZE][SIZE=9pt] (Factions authorised to use this submission, [/SIZE][SIZE=9pt]Closed-Market [/SIZE][SIZE=9pt](Any character can use this if they have explicit permission through, for example, a marketplace purchase), [/SIZE][SIZE=9pt]Open-Market[/SIZE][SIZE=9pt] (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)[/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: The scale is [/SIZE][SIZE=9pt]Unique [/SIZE][SIZE=9pt](Only One Character),[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Semi-Unique[/SIZE][SIZE=9pt] (A single small unit, squad, or squadron), [/SIZE][SIZE=9pt]Limited [/SIZE][SIZE=9pt](Only one small group of characters. IE: Small task force, [/SIZE][SIZE=9pt]not[/SIZE][SIZE=9pt] entire factions.), [/SIZE][SIZE=9pt]Minor [/SIZE][SIZE=9pt](Large groups of characters. (IE: Multiple factions, companies, or groups.), [/SIZE][SIZE=9pt]Mass-Produced. [/SIZE][SIZE=9pt](Anyone.) [/SIZE][SIZE=9pt]Characters refer to NPCs & PCs.[/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt](What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')[/SIZE]
[SIZE=18pt][ TECHNICAL SPECIFICATIONS ][/SIZE]

  • [SIZE=9pt]Classification:[/SIZE][SIZE=9pt]: (What is the classification of vehicle? e.g. Airspeeder, Landspeeder, Swoop Bike, Speederbike, Personal Walker, Heavy Walker, Tank, Submersible)[/SIZE]

  • [SIZE=9pt]Role[/SIZE][SIZE=9pt]: (What role does this vehicle fulfill? e.g. Assault Tank, Reconnaissance, Troop Transport, Personal Transpor, Anti-aircraft, Artillery, Cargo Transport, Minesweeper, Armoured Personel Carrier, Infantry Fighting Vehicle, Gunship)[/SIZE]

  • [SIZE=9pt]Size: [/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt](Please choose a size between [/SIZE][SIZE=9pt]Very Small, [/SIZE][SIZE=9pt]Small[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Large[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Large[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]

  • [SIZE=9pt]Weight: [/SIZE][SIZE=9pt](Please choose a weight between [/SIZE][SIZE=9pt]Very Light,[/SIZE][SIZE=9pt] Light[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Heavy[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Heavy[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]

  • [SIZE=9pt]Minimum Crew: [/SIZE][SIZE=9pt](Lowest amount of people required to operate the vehicle)[/SIZE]

  • [SIZE=9pt]Optimal Crew:[/SIZE][SIZE=9pt] (The ideal amount of people to operate the vehicle)[/SIZE]

  • [SIZE=9pt]Propulsion[/SIZE][SIZE=9pt]: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)[/SIZE]

  • [SIZE=9pt]Speed[/SIZE][SIZE=9pt]: (Give the top speed of the vehicle relative to its size category. ([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]Very Slow[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Slow[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Fast[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Fast[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]and[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]))[/SIZE]

  • [SIZE=9pt]Maneuverability[/SIZE][SIZE=9pt]: (How agile is your vehicle? Can it take tight turns? This is relative to the size of the vehicle. For your type of vehicle how maneuverable is it? ([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]and[/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].[/SIZE]

  • [SIZE=9pt]Armaments:[/SIZE][SIZE=9pt] (What weapons are mounted on the vehicle? List them in full and provide a rating relative to the scale of vehicle from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]. [[/SIZE][SIZE=9pt]Links[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Vehicle Weaponry[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Vehicle Launchers[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]])[/SIZE]

  • [SIZE=9pt]Defenses:[/SIZE][SIZE=9pt] (What kind of defensive systems does the vehicle have? Give a rating for how well it protects the crew from. (([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]). [[/SIZE][SIZE=9pt]Links[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt] Vehicle Armor, [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]])[/SIZE]

  • [SIZE=9pt]Passenger Capacity: [/SIZE][SIZE=9pt](How many non-crew individuals can the vehicle hold, if any?)[/SIZE]

  • [SIZE=9pt]Cargo Capacity[/SIZE][SIZE=9pt]: (Please choose a size between [/SIZE][SIZE=9pt]Very Small, [/SIZE][SIZE=9pt]Small[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Large[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Large[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]
[SIZE=18pt][ SPECIAL FEATURES ][/SIZE]

  • [SIZE=9pt](Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [[/SIZE][SIZE=9pt]Links:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Vehicle Sensors[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]] [/SIZE][SIZE=9pt] If these are notable enough to be strengths, please add them to strengths. [/SIZE][SIZE=9pt])[/SIZE]
[SIZE=13.5pt][ Strengths ][/SIZE]

  • [SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE][SIZE=9pt] strength of this submission.)[/SIZE]
[SIZE=13.5pt][ Weaknesses ][/SIZE]

  • [SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE][SIZE=9pt] weaknesses of this submission.)[/SIZE]
[SIZE=18pt][ DESCRIPTION ][/SIZE]

  • [SIZE=9pt](Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)[/SIZE]


__________________________

Weapons
[ OUT OF CHARACTER INFORMATION ]
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
[ PRODUCTION INFORMATION ]
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
[ TECHNICAL SPECIFICATIONS ]
  • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
  • Size: (Please choose a size between Very Small, Small, Average, Large, Very Large and Extreme.)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful the weapon, the lower the magazine capacity is likely to be.)

  • Reload Speed: (How quickly the weapon can be reloaded. Choose from None, Very Slow, Slow, Average, Fast, Very Fast and Extreme.)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Stopping Power: (How powerful the weapon is, in relation to its class. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more stopping power it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from None, Very Low, Low, Average, High, Very High, and Extreme.)
[ SPECIAL FEATURES ]
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
[ Strengths ]
  • (Provide, in list format, a minimum of 1 strength of this submission.)
[ Weaknesses ]
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)


__________________________

Armor
[ OUT OF CHARACTER INFORMATION ]
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
[ PRODUCTION INFORMATION ]
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For armor utilizing restricted materials please review their production limits here.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
[ TECHNICAL SPECIFICATIONS ]
  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Please choose a weight between Very Light, Light, Average, Heavy, Very Heavy and Extreme.)
  • Resistances (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
- Blasters (And other plasma type weapons): How much protection does the armor provide against this type of damage?
- Kinetic: How much protection does the armor provide against this type of damage?
- Lightsabers: How much protection does the armor provide against this type of damage?
- Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)

[ SPECIAL FEATURES ]
  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
[ Strengths ]
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
[ Weaknesses ]
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)


__________________________

Technology
[ OUT OF CHARACTER INFORMATION ]
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
[ PRODUCTION INFORMATION ]
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')
[ SPECIAL FEATURES ]
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths. )
[ Strengths ]
  • (Provide, in list format, a minimum of 1 strength of this submission.)
[ Weaknesses ]
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)

 

Huxy

[ Message Received ]
christian-piccolo-06.jpg

Imperial Armored-Containment and Mobile Detention Facility Craft

[SIZE=18pt][ OUT OF CHARACTER INFORMATION ][/SIZE]

  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create an armored prisoner transport that both acts as a mobile prison vessel and an interrogation ship[/SIZE]

  • [SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)[/SIZE]

  • [SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt](Please link the canon link if applicable canon item.)[/SIZE]

  • [SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt](Please link and cite the sources which you are modifying for your use in your submission.)[/SIZE]
[SIZE=18pt][ PRODUCTION INFORMATION ][/SIZE]

  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] ([/SIZE][SIZE=9pt]Individual Character Name[/SIZE][SIZE=9pt] (an individual PC/NPC who is permitted to use this item), [/SIZE][SIZE=9pt]Company Name(s)[/SIZE][SIZE=9pt] (Companies authorised to use this submission),[/SIZE][SIZE=9pt] Faction Name(s)[/SIZE][SIZE=9pt] (Factions authorised to use this submission, [/SIZE][SIZE=9pt]Closed-Market [/SIZE][SIZE=9pt](Any character can use this if they have explicit permission through, for example, a marketplace purchase), [/SIZE][SIZE=9pt]Open-Market[/SIZE][SIZE=9pt] (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)[/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)[/SIZE]

  • [SIZE=9pt]Production[/SIZE][SIZE=9pt]: The scale is [/SIZE][SIZE=9pt]Unique [/SIZE][SIZE=9pt](Only One Character),[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Semi-Unique[/SIZE][SIZE=9pt] (A single small unit, squad, or squadron), [/SIZE][SIZE=9pt]Limited [/SIZE][SIZE=9pt](Only one small group of characters. IE: Small task force, [/SIZE][SIZE=9pt]not[/SIZE][SIZE=9pt] entire factions.), [/SIZE][SIZE=9pt]Minor [/SIZE][SIZE=9pt](Large groups of characters. (IE: Multiple factions, companies, or groups.), [/SIZE][SIZE=9pt]Mass-Produced. [/SIZE][SIZE=9pt](Anyone.) [/SIZE][SIZE=9pt]Characters refer to NPCs & PCs.[/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt](What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')[/SIZE]
[SIZE=18pt][ TECHNICAL SPECIFICATIONS ][/SIZE]

  • [SIZE=9pt]Classification:[/SIZE][SIZE=9pt]: (What is the classification of vehicle? e.g. Airspeeder, Landspeeder, Swoop Bike, Speederbike, Personal Walker, Heavy Walker, Tank, Submersible)[/SIZE]

  • [SIZE=9pt]Role[/SIZE][SIZE=9pt]: (What role does this vehicle fulfill? e.g. Assault Tank, Reconnaissance, Troop Transport, Personal Transpor, Anti-aircraft, Artillery, Cargo Transport, Minesweeper, Armoured Personel Carrier, Infantry Fighting Vehicle, Gunship)[/SIZE]

  • [SIZE=9pt]Size: [/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt](Please choose a size between [/SIZE][SIZE=9pt]Very Small, [/SIZE][SIZE=9pt]Small[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Large[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Large[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]

  • [SIZE=9pt]Weight: [/SIZE][SIZE=9pt](Please choose a weight between [/SIZE][SIZE=9pt]Very Light,[/SIZE][SIZE=9pt] Light[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Heavy[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Heavy[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]

  • [SIZE=9pt]Minimum Crew: [/SIZE][SIZE=9pt](Lowest amount of people required to operate the vehicle)[/SIZE]

  • [SIZE=9pt]Optimal Crew:[/SIZE][SIZE=9pt] (The ideal amount of people to operate the vehicle)[/SIZE]

  • [SIZE=9pt]Propulsion[/SIZE][SIZE=9pt]: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)[/SIZE]

  • [SIZE=9pt]Speed[/SIZE][SIZE=9pt]: (Give the top speed of the vehicle relative to its size category. ([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]Very Slow[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Slow[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Fast[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Fast[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]and[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]))[/SIZE]

  • [SIZE=9pt]Maneuverability[/SIZE][SIZE=9pt]: (How agile is your vehicle? Can it take tight turns? This is relative to the size of the vehicle. For your type of vehicle how maneuverable is it? ([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]and[/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].[/SIZE]

  • [SIZE=9pt]Armaments:[/SIZE][SIZE=9pt] (What weapons are mounted on the vehicle? List them in full and provide a rating relative to the scale of vehicle from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]. [[/SIZE][SIZE=9pt]Links[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Vehicle Weaponry[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Vehicle Launchers[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]])[/SIZE]

  • [SIZE=9pt]Defenses:[/SIZE][SIZE=9pt] (What kind of defensive systems does the vehicle have? Give a rating for how well it protects the crew from. (([/SIZE][SIZE=9pt]Choose from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt]). [[/SIZE][SIZE=9pt]Links[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt] Vehicle Armor, [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]])[/SIZE]

  • [SIZE=9pt]Passenger Capacity: [/SIZE][SIZE=9pt](How many non-crew individuals can the vehicle hold, if any?)[/SIZE]

  • [SIZE=9pt]Cargo Capacity[/SIZE][SIZE=9pt]: (Please choose a size between [/SIZE][SIZE=9pt]Very Small, [/SIZE][SIZE=9pt]Small[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Large[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Large[/SIZE][SIZE=9pt] and [/SIZE][SIZE=9pt]Extreme[/SIZE][SIZE=9pt].)[/SIZE]
[SIZE=18pt][ SPECIAL FEATURES ][/SIZE]

  • [SIZE=9pt](Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [[/SIZE][SIZE=9pt]Links:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Vehicle Sensors[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Approved Technology[/SIZE][SIZE=9pt]] [/SIZE][SIZE=9pt] If these are notable enough to be strengths, please add them to strengths. [/SIZE][SIZE=9pt])[/SIZE]
[SIZE=13.5pt][ Strengths ][/SIZE]

  • [SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE][SIZE=9pt] strength of this submission.)[/SIZE]
[SIZE=13.5pt][ Weaknesses ][/SIZE]

  • [SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE][SIZE=9pt] weaknesses of this submission.)[/SIZE]
[SIZE=18pt][ DESCRIPTION ][/SIZE]

  • [SIZE=9pt](Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)[/SIZE]
 

Huxy

[ Message Received ]
kxvgP5O.png



[ OUT OF CHARACTER INFORMATION ]
  • Intent: To create a starship-based cloaking device for use by the Core Imperial Confederation in regards to their cruisers and battleships, to give them a technological edge over their opponents in the heat of combat along with for covert operations.
  • Image Source:
    [X]

[*]Canon Link: N/A
[*]Primary Source:


  • Production Price: 75,000,000 Galactic Standard Credits
  • Black Market Price: 68,000,000 Galactic Standard Credits
[ PRODUCTION INFORMATION ]
  • Manufacturer: Core Imperial Confederacy Corps of Engineers | CICCE
  • Affiliation: The Core Imperial Confederation
  • Model: EST/02 SD/ST Gladus Cloaking Technology
  • Modularity: No

  • Production: Semi-unique Production | Twelve Currently Created

    (OOC: Twelve will only exist at one time; if one is destroyed, they will be replaced but only up to the maximum number of twelve. IE; Twelve total, six are lost, six are replaced, twelve total, three are lost, etc.)

[*]Material:
  • Stygium Crystal Focusing Lens | Stygium Crystal Focusing and Amplification Core Module
    Stygium Crystal

[*]Copper Ion-resistant Mesh
[*]Durasteel Generator Frame
[*]Reinforced Duraplast Generator Plating

[ SPECIAL FEATURES ]
  • Auto-denial Forced Access System (AFAS)
  • Military-grade, Encrypted Ignition System (EIS) | High Security for Cloaking Device
    Synchronized Manual Key Ignition System | Key's are a combination of complex electrical components and metal-working
    Auto-fallacy Scanning Software
    The Auto-fallacy Scanning Software scans any metal-electronic key slotted into the ignition system of the device, looking for any fallacies and inconsistencies among the device. This scan also helps to serve to scan for the fingerprints of the operating and licensed technician that is required to start the ignition process of the device. If any of these scans fail twice in a consecutive and consistent fashion, then an alarm will go on throughout the entirety of the vessel.


[*]Encrypted Keycard
[*]Bio-Retina Scanner

[*]Anti-slicer Technology Integration System
[*]Protective Copper Ion-mesh System for Electrical Systems
[*]Stygium Crystal Stealth Field Generator
[*]Gravitic Amplitude Modulator | Link
[*]Energy Re-direction to Weapons System (ERWS)
  • Energy weapons that meet below the threshold of power that the cloaking device is utilizing can fire with this feature in mind, though there is a highly likely chance that the firing of such weapons will trigger the cloaking device to go offline, rendering the ship visible to the naked eye and to scanners alike.

[ Strengths ]
  • | Cloaking Device | The ability for ultimate and unyielding firepower is nothing when compared to a swift and precise strike from the shadows. This device helps to fully cloak specific vessels of the CIC from which it is placed on. The cloaking, instead of refracting light like most forms of corporeal and material objects do, instead, allows light to pass through it entirely to give off the appearance of nothing being there whatsoever.
  • | Nigh Untraceable | All forms of scanners are dangerous, even the most expensive ones. Especially, the most expensive ones. The engineers who designed and created and produced the Falchion cloaking device knew of this, of course, and they sought to carry through with them what they had learned from previous projects into such cloaking technology. Utilizing a Gravitic Amplitude Modulator whose influence is casted over the entirety of the vessel in question that it is placed inside of, it allows for the vessel to remain nigh untraceable even by the strongest and most advanced sensors systems, including the infamous Crystal Gravfield Traps that have been a nuisance to all ships in the past.
[ Weaknesses ]
  • | Almost all Weapons are Disabled | When the cloaking device is activated, the majority of power from the vessel's generators will be redirected from weapons and any miscellaneous systems and features to the cloaking device in question, allowing for the ship to become fully cloaked. This comes at the cost of the lacking of most forms of weaponry being able to fire, rendering the ship without much offensive armament save those that are allowed by the ERWS system.
  • | Boot-up Process & Manually Activated | The cloaking device is and will only be activated through manual activation, at least, in most cases that is. The device can be activated electronically of course in the direst of circumstances or when the technician crew to activate the cloaking device are killed or disabled through injury. The decision to switch from a digital and electronic activation was a difficult one that the engineers had to make, though, given all possible issues that can arise with electronic and digital activation, they felt justified. The manual activation process by the technicians takes an estimated total of fifteen seconds and then ten seconds for the cloaking system to cover the entirety of the vessel along with rerouting the power to the cloaking device.
  • | Shieldless Vessel | When the cloaking device the activated, all power from the shields is drained away to both power the device and to allow light to 'cut through' the vessel to make it appear invisible. When this happens, the vessel is, of course, without any shields whatsoever and it's defensive 'rating' drops dramatically, being able to only rely upon its own armor and the skill of its crew and captain to allow it to survive.
  • | Power Drain | When the cloaking device is activated, the majority of power from the vessel's generators will be redirected from weapons and any miscellaneous systems and features to the cloaking device in question. This will drain the ship of most of its power, roughly seventy-five percent of the total power of the vessel's power generators. This will make some systems slower and less effective, such as weapon systems and engines. Comn systems, however, will still be operating at full efficiency encase of emergency.
  • | Diminished Sublight Speed | With the redirection of power towards the cloaking device, comes the degradation of the sublight engines while the cloak is active. This will make the ship move slower than it typically would, sluggishly even at times, however, that is only when the cloak is activated of course, along with ten seconds after the cloak had been deactivated.
[ DESCRIPTION ]
  • The Gladus Cloaking Technology is more or less a 'successor' to the previously created Falchion. At least, it is a successor in terms of it being a cloaking device that can be produced in higher production-line amounts and quality.
  • The device utilizes stygium crystals which have been found to be a core component of cloaking ships specifically. These stygium crystals, when properly focused and activated to 'wash' their presence across the entirety of the starship that they are on, allow for the vessel in question to appear as though it was never there whatsoever to the naked eye, and the cybernetic eye likewise. The crystals specifically create a 'tight fitting' field around the vessel that they are loaded onto in question, creating a 'barrier' around the ship. This barrier doesn't refract light but helps to allow most forms of light to go through the starship to make it appear as though it was never there, to begin with whatsoever, at all. This passing through of light does away with such issues as the refraction of light with solid materials, acting as a 'shield' which absorbs light to mimic the passing through of light as though it was natural, as though there was nothing there whatsoever in the first place.
  • The stygium focusing array module requires a large amount of power to fully function. This requirement of power automatically redirects powers from exterior systems to the cloaking device, keeping only the most necessary and needed starship systems online to allow the ship to fully function at one-hundred percent efficiency. All power from the shields is taken away along with most of the power from the majority of weapon systems, making the vessel relatively defenseless save for its exterior layer of thick armor plating which would naturally come with a cloaking capable battle-cruiser.
  • Despite most power being taken away from the weapons, there is enough excess power to make use of a few select energy weapons for use while cloaked. These energy weapons utilize just enough power to remain below the threshold of power being used by the starship for it's cloaking feature. Such energy weapons also can possibly deter the cloaking mechanism and make the vessel's position known, rendering the cloak useless. However, the idea to strike and ambush an enemy vessel where it's exposed below it is a very tempting thought of course...
 

Huxy

[ Message Received ]
km97kR0.png


[ OUT OF CHARACTER INFORMATION ]
  • Intent: To create a series of advanced, cloaked Star Destroyer's for use by the Core Imperial Confederation and it's Fleet Admirals & Captains
  • Image Source:
    [X]

[*]Canon Link: N/A
[*]Primary Source:

[ PRODUCTION INFORMATION ]
  • Manufacturer: Core Imperial Confederacy Corps of Engineers | CICCE
  • Affiliation: The Core Imperial Confederation
  • Model: ECSD-01 V.Standard Wraith I-Class Star Destroyer; the "Simulacra Viro's"

  • Production: Semi-unique Production

    (OOC: Six will only exist at one time; if one is destroyed, they will be replaced but only up to the maximum number of six. IE; Six total, six are lost, six are replaced, six total, three are lost, etc.)

[*]Material:
  • Exterior Reflec Polymer Coating
  • Alusteel-Quadanium Alloy Hull Plating
  • Duraplast-Quadanium Alloy Plating
  • Quadanium-Carbon Graphene Hexagonal Plating
  • Quadanium Star Destroyer Frame
  • Glasteel Viewing Ports
  • Reinforced Glasteel Bridge Vieweing Ports
  • Advanced Electronic Systems
  • Advanced Anti-senor Systems

[ TECHNICAL SPECIFICATIONS ]
  • Classification: Cloak-capable Star Destroyer
  • Role: Frontal Assault Battle Cruiser
  • Length: 1,500 Meters
  • Width: 700 Meters
  • Height: 350 Meters
  • Power Core/Generator Type: ISD 1st-Generation Solar Ionization Reactor
  • Armament: Moderate
    10x - Heavy Tractor Beam Projectors
    6x - Fore
  • 2x - Port
  • 2x - Starboard

[*]100x - Point-defense Emplacements
  • 45x - Point-defense Laser Emplacements
  • 45x - Point-defense Maser Emplacements
  • 10x - Point-defense Flak Emplacements

[*]75x - Double-barreled Ion Cannon Batteries
  • 25x - Fore
  • 25x - Port
  • 25x - Starboard

[*]80x - Heavy, Dual-barreled Turboblaser Batteries
  • 30x - Fore
  • 25x - Port
  • 25x - Starboard

[*]30x - Heavy, Tri-barreled Maser Batteries
  • 10x - Fore
  • 10x - Port
  • 10x - Starboard

[*]8x - Heavy, Quad-barreled Turboblaser Emplacements
  • 8x - Fore

[*]6x - Heavy, Long-ranged Maser Batteries
  • 6x - Fore

[*]18x - Variable Warhead Launchers |PT|ACM|FM|DBM|CM|NB
  • 9x - Fore
  • 9x - Starboard


[*]Defenses: High
  • Triple-layered [Military-grade] Shield System
    Innermost Layer; Molecular Shield
  • Second most; Ray Shield
  • Outermost Layer; Molecular Shield

[*]Five Meter Thick, Layered Metal Exterior Shell System
  • Three Metal Layers (Goes from outermost to innermost)
    Layer 1; Three Meters; Alusteel-Quadanium Alloy Plating
  • Layer 2; One Meter; Duraplast-Quadanium Alloy Plating
  • Layer 3; Quadanium-Carbon Graphene Hexagonal Plating


[*]Anti Force User Detection System
  • Strategically-placed Ysalamri Pods & Nutrient Frame Connecting Systems


[*]Fighter Hangar: Low (3) | Decided by Captain
[*]Support Craft Hangar: Two Squadrons
[*]Maneuverability Rating: Average
[*]Speed Rating: Low
[*]Hyperdrive Class: Average
[*]Minimum Crew:
  • 125 Gunners
  • 4,500 Officers
    4625 Minimum Crew
    6,725 Minimum Crew + Minimum Military Personnel



[*]Optimal Crew:
  • 275 Gunners
  • 6,800 Officers
    7,075 Optimal Crew
    10,575 Optimal Crew + Optimal Military Personnel



[*]Minimum Military Personnel: ~2,100 Stormtroopers
[*]Optimal Military Personnel: ~3,500 Stormtroopers
[*]Consumables: Three and a Half Galactic Standard Years
[ STANDARD FEATURES ]
  • Star Destroyer Escape Pods
  • Star Destroyer Boarding Pods
  • Long-range Communications Systems
    Encrypted [Military-grade] Algothrim-based Communications Device and Broadcaster

[*]Anti-communications Device
  • Decryption [Military-grade] Algothrim-based Software
  • Advanced Communication System Jammer
  • Communication System Frequency Database Analyzer

[*]Droid Brain Operated Weapon Emplacements | Droid Brain & Gunner Droid Brain | Manually Operated
  • Dual Operation System | Droid Brain & Manually Operated System Functionality

[*]

[ ADVANCED SYSTEMS ]

[*]

[ Strengths ]
  • | From the Shadows | The Star Destroyer makes use of the newly created Gladus Cloaking Device. This very device helps to shroud the vessel in the air of mystery. Specifically, the cloaking device allows for the 'penetration' of light through the vessel's hull through a rudimentary yet cost-effective space warping technology. The light can go through the Star Destroyer to give off the appearance that nothing is there whatsoever and that nothing was there whatsoever. The light that penetrates through this also includes such things as UV light, which makes certain alien traits such as being able to see into the UV light spectrum ineffective as the light appears to 'pass through' the Star Destroyer.
  • | Advanced Stealth Technology & Force User Anti-detection | A cloaking capable ship needs more than a cloaking device to make itself a stealth vessel, it also needs such things as stealth systems to deter any sensors from detecting it's presence and any abnormalities, most abnormalities that is. The ship harbors on it a unique creature that can create a force-neutral bubble, the Ysalamri. These creatures are scattered strategically throughout the ship to cover all points among it. The combined 'bubble' that these creatures make helps to create an artificially created 'shield' of sorts around the Star Destroyer, cutting off Force User's from being able to detect it, at least, in most cases.
  • | Ambush | Through the combination of cloaking technology, stealth technology, and an anti-force user detection system, the Star Destroyer can excel greatly as a capital-ship killer...specifically by ambushing it. The SD merely needs to activate its cloak and all of its stealth systems and creep up on the enemy vessel and then decloak and fires all of its weapons when, say, for example, behind or below or even above an offensive capital ship. Let the weapons fire...and the ambush should greatly damage, if not, possibly kill an enemy capital ship.
[ Weaknesses ]
  • | Cloaked and Defenseless | When cloaked, the Star Destroyer's shield and weapon systems are almost completely turned off and utterly powerless until the cloak is deactivated. This makes the ship defenseless in regards to shield's along with defenseless in regards to most of its weapons, making it, in essence, a metal coffin that can only drift slowly through space...towards its target.
  • | Diminished Sublight Engine Speed when Cloaked | The Gladus Cloaking Device takes up a large portion of the Star Destroyer's power, pulling power away from most systems of the starship. This subsequently affects the sublight engines as well, diminishing their overall speed and overall efficiency, rendering them slower than they already were when uncloaked. Though non-immobile, the SD will move at a sluggish pace as it creeps towards its target. Further energy and power can be expulged to the engines of course for short bursts of speed though this comes at the cost of the cloaking device possibly deactivating and/or the ship possibly being detected due to unnatural power fluctuations.
  • | Space Warping | The cloaking device, although powerful, can come with its own sets of challenges that had not been accounted for by the engineering team. One such issue that presented itself after the first I-Wraith was developed and field tested, was the issue of space-warping. This issue had never presented itself previously on smaller sized vessels, though on a starship such the size of a Star Destroyer, the issue became present before it could be fixed. When the Sta Destroyer cloaks and is hidden, spacial warping occurs. This spacial warping, however useful it may be, gives off a subtle change in the battlefield and on sensors. If a sensor system were to try and detect it or come in 'close' contact with it...the sensor systems would go haywire and display numbers that seemed and looked impossible. This, of course, is a tell-tale sign of a cloaked vessel being nearby. Now if a starship were to have a specified sensor to specifically scan and detect spatial anomalies and spatial warping, they would be able to detect a blob of spatial warping and abnormalities around the I-Wraith. The blob wouldn't take the triangular shape of the Star Destroyer, but appear move as an oval-esque and circular, splotchy blob than anything else.
  • | Bizarre 'Force' Signature | The Ysalamri Anti Force User Detection System (YAFUDS) blankets the Star Destroyer in a 'tight fitting shield' of neutral force energy. This force energy, in theory, helped to deter force users from easily detecting the vessel. However, this feature also can help force users detect the vessel, ironically enough. The mass concentration of the Ysalanri creatures in one area makes the vessel have a strange and bizarre 'force' signature. It exists as an incorporeal blob of neutral force energy which, a powerful enough and wise enough and intelligent of enough force user can possibly detect the bizarre clout of neutral force energy drifting through space.
  • | Power Fluctuations | The Gladus Cloaking Device takes up a large amount of the Star Destroyer's overall power from it's Solar Reactor. This large usage of energy can...fluctuate at times, randomly and unpredictably. Which can allows the trained eye of a technician and/or officer to detect the strange and random power fluctuations in supposed 'empty space,' possibly leading to the discovery of a nearby cloaked Star Destroyer.
[ Description ]
  • The Wraith I-class Star Destroyer is the first in a line of an estimated four total (I-class, II-class, III-class, IV-class) stealth based and more specifically, cloaked-based Star Destroyer vessels that can and will be used in active combat engagements. The I-class is a capable frontline Star Destroyer, being able to easily hold it's own in the thick and heat of battle, capable to take on multiple other opponents just as it's centuries-old predecessor, the Imperial I-Class Star Destroyer was capable of doing. Unlike its predecessor, however, the Wraith I-class and it's subsequent version and variants can allow, and can undergo cloaking in battle. This cloaking system not only helps in covert operations in enemy territories but can also help to serve as a prized and valuable ambush vessel. The 'ambush' this Star Destroyer can set can be utterly devastating, capable of taking out a capital ship or two before the enemy even knows what has hit them. In most engagements, the Wraith will tend to cloak and then go either above or below enemy vessels before uncloaking and raining down fire from these locations where it is typically hard, if not sometimes impossible, for enemy starship fire to reach.
  • When cloaked, the vessel's shields become disabled. Which forced the requirement of heavy armor plating. Utilizing a five meter thick, triple layered and overlapping metal-worked armor system, the Wraith can suffer an inhospitable and abhorrent punishment from enemy vessels before even starting to show signs of damage. The outermost armor layer is a mixed alloy of Alusteel and Quadanium, typical metals used in the construction of capital ships and star destroyers, creating a very thick and very durable layer that is very difficult to break through without the use of sustainted and powerful weaponry at one centralized location. Lying below that three-meter thick layer, lies a layer of duraplast and quadaium metal alloy. The Quadanium makes up the brunt of the defense, while the Duraplast helps to absorb Ion fire and distribute it across its metal surface, minimizing overall electronic damage widespread across the vessel to a very low. The last layer and controversy, the 'strongest' is a specified Quadanium-carbon Graphene Hexagonal Pattern plate. The exact workings of this type of armor system are most unknown, though the hexagonal carbon and quadanium patterns absorb almost all forms of enemy fire whether they be heat, plasma, ion, or emp based. The hexagonal patterns also house small 'nodes' which help to absorb a small portion of enemy ion fire and convert it into active energy to be used immediately by the Star Destroyer.
  • The vessel, of course, makes use of an advanced cloaking system and device as per it's designed intentions. The Gladus is located in the bowels of the ship in a protective containment unit within the reactor core room which itself, is already heavily armored and makes use of turdanium blast doors and airlocks along with ray shielded airlocks and blast doors subsequently to deter any unsavory 'passengers.' The cloaking field itself when activated, allows for the passage of light, all forms of light specifically, including UV light as well, through its hull. This process itself involves a 'cost-effective' space warping technology cost-effective in the sense that it is relatively cheap to produce...at least when compared to how expensive the Star Destroyer and the cloaking device are...along with how dangerous space warping can be as well at times. This warping of space helps to allow the passage of light through the vessel. Though, this space warping can also be detrimental to the cloaking technology itself, helping it and hindering it at the same time in some cases. If a sensor system were to try and detect it or come in 'close' contact with it...the sensor systems would go haywire and display numbers that seemed and looked impossible. This, of course, is a tell-tale sign of a cloaked vessel being nearby. Now if a starship were to have a specified sensor to specifically scan and detect spatial anomalies and spatial warping, they would be able to detect a blob of spatial warping and abnormalities around the I-Wraith. The blob wouldn't take the triangular shape of the Star Destroyer, but appear move as an oval-esque and circular, splotchy blob than anything else.
 

Huxy

[ Message Received ]
[ OUT OF CHARACTER INFORMATION ]
  • Intent: To create a modernized, and advanced communications system for the Core Imperial Confederation to allow for nigh untraceable and nigh undecipherable communications in regards for usage in the military and possibly within civilian lifestyles and structures
  • Image Source:
    [X] (Rogue One)

[*]Canon Link:

[*]Primary Source:

[ PRODUCTION INFORMATION ]
  • Manufacturer: Core Imperial Confederation Corps of Engineers | CICCE
  • Affiliation: The Core Imperial Confederation
  • Model: ACSCM X/01 'Hermes' Communications Suite
  • Modularity: No

  • Production: Mass-produced
  • Material:
    Durasteel
  • Electronical Systems
  • Focusing Crystals
  • Exterior Communications Dish Emplacements

[ STANDARD FEATURES ]


[ SPECIAL FEATURES ]
  • [Military-grade] Keyed Encryption Software
    Rolling-code Inversion Encryption & Hopping Inversion Encryption Combined, Data-code and Letter-code System

[*][Military-grade] Multiple Firewall Safeguard System
  • Integrated Self-defensive Virus Infiltration System (ISDVIS); If someone tries to encrypt a coded message from a Hermes communication device, any attempt to try and break the encryption that results in failure will result in the offending decryption software being contaminated by a digital, holo-net virus capable of disabling most forms of encryption and decryption software...leaving the offending vessel and/or device open so that it's once encrypted messages can be seen and read and heard without any encryption in the way.
  • Triple Digital Firewall Protection (Every hour, the firewalls will change passcode protection making infiltration ultimately difficult and unsavory for any would be slicers, whether they be independently employed or employed by some ulterior, offending organization or nation.)

[*]Medium-range Comm Laser Communications System
  • Allows for the usage of Comm Lasers in the instance of communications being jammed by either artificial means or natural means.

[*]Advanced Hologram System
  • Fully Colored Holographic Image Displays
  • Strikingly Lifelike Image Displays

[*]Hiridiu Crystal Communications System Range Boost
[*]Biocomn-Crystallic Advanced Communications System (BCACS)
  • The Yuuzhan-vong creature simply called the Villip works in conjunction with a Mytag Crystal communications device to link the communication systems of multiple vessels in the case of mass jamming of starship communications and the possibility of mass electronic interference. The system utilizes basic electrical systems protected by a molecular, copper ionic mesh to safeguard the system from most, if not all, forms of electronic malfunctions. Despite this, such systems are not needed though they do aid in increasing overall connectivity of the communication systems.

[ Strengths ]
  • Unorthodox Biocomn System
  • Encrypted
  • Comm Laser Communication System
[ Weaknesses ]
  • Can only be installed on CIC vessels
  • Can be jammed
  • Exterior Communication Systems is damaged, grealty diminish overall communications system performance for all types (Conventional, biocomn, etc)
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

Huxy

[ Message Received ]
[ OUT OF CHARACTER INFORMATION ]
  • Intent: To create a modernized, advanced defense and security system for use by the Core Imperial Confederation in their structures and buildings, starships, along with any numerous of other projects and military-centric pursuits and creations.
  • Image Source: N/A
  • Canon Link: N/A
  • Primary Source: N/A
[ PRODUCTION INFORMATION ]
  • Manufacturer: Core Imperial Confederation Corps of Engineers | CICCE
  • Affiliation: The Core Imperial Confederation
  • Model: MP-SDS 0/02 | The 'Aegis' Security Network
  • Modularity:
    Different Models exist for Different Structures
    'Aegis' Starship Security Bulwark System (SSBS)
    ​Applies to Starships
  • Applies to Spacestations

[*]'Aegis' Infrastructure Security System (ISS)
  • ​Applies to Military Structures
  • Applies to Civilian Structures
  • Applies to some Miscellaneous Structures



[*]
Production: Mass-produced

[*]Material:
  • Advanced droid brain systems
  • Ion-mesh protected (Ionic Resistant) Electrical Systems

[ STANDARD FEATURES ]
  • 'Aegis' Starship Security Bulwark System (SSBS)
    Standard [Military-grade] Life-support System
    Clean Air Filtration System
  • Clean Air Recycling System

[*]Standard [Military-grade] Noxious Gas Filtration System
  • Noxious Gas Disposal System
  • Noxious Gas Filtration System
  • Noxious Gas Recycling System (Rare)

[*]Standard [Military-grade] Ionic-mesh Electric System
  • Applies to entirety of applied space-faring object (Ionic Resistance)

[*][Military-grade] Identification System
  • Keycard Security System
    Fingerprint Identification System


[*]


  • 'Aegis' Infrastructure Security System (ISS)


[ SPECIAL FEATURES ]
  • 'Aegis' Starship Security Bulwark System (SSBS)
    Anti-missile Defense Network


  • 'Aegis' Infrastructure Security System (ISS)


[ Strengths ]
[ Weaknesses ]
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

Huxy

[ Message Received ]
__________________________________________
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CIC|WE "Magnus" Solar Ionization Battery

[ OUT OF CHARACTER INFORMATION ]
  • Intent: To create a Solar Ionization Battery for use by the Core Imperial Confederation in regards to Starships and defensive emplacements.
  • Image Source:
    [X]

[*]Canon Link: N/A
[*]Primary Source:

[ PRODUCTION INFORMATION ]
  • Manufacturer: Core Imperial Confederation Corps of Engineers | CICCE
  • Affiliation: The Core Imperial Confederation
  • Model: Core Imperial Confederation|Weapon Emplacement 001/19 "Magnus" Solar Ionization Battery
  • Modularity:
    Can be fixated & modified for use on defensive emplacements and starships

[*]
Production: Minor

[*]Material:
  • Ionic Mesh, Copper, Electrical System Protective Cover
  • Hexagonal Pattern, Durasteel and Quadanium Steel Alloy Hull
  • Durasteel Foundation

[ TECHNICAL SPECIFICATIONS ]
  • Classification: Solar Ionization Battery
  • Size: Average
  • Weight: Average
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful the weapon, the lower the magazine capacity is likely to be.)

  • Reload Speed: (How quickly the weapon can be reloaded. Choose from None, Very Slow, Slow, Average, Fast, Very Fast and Extreme.)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Stopping Power: (How powerful the weapon is, in relation to its class. Choose from Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more stopping power it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from None, Very Low, Low, Average, High, Very High, and Extreme.)
[ SPECIAL FEATURES ]
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
[ Strengths ]
  • (Provide, in list format, a minimum of 1 strength of this submission.)
[ Weaknesses ]
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
[ DESCRIPTION ]
  • (Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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