Laira Darkhold
Well-Known Member
HRA'NADETR JAIR'GALAAR-CLASS STRIKE CRUISER
Image Source: Herehttp://www.conceptart.org/forums/showthread.php/204094-2010-2011-year-works-(upd-06-09-2011-page-4)
Intent: Make a strike cruiser
PRODUCTION INFORMATION
Development Thread:
Who Can Use This: Select Buyers
Manufacturer: ArmaTech Industries
Model: Mk1
Affiliation: Closed market
Modularity: Yes
Production: Minor
Material: Bronzium, Titanium, Alusteel, Starship Components
TECHNICAL SPECIFICATIONS
Classification: Planetary Assault Cruiser
Length: 500
Width: 200
Height: 250
Armament:
Optimum Crew: 1,120
Passenger Capacity: 750
Cargo Capacity: 1,000 Metric Tons
Consumables: 2 Years
Maneuverability Rating: 12
Speed Rating: 8
Hyperdrive Class: 0.75
Backup Hyperdrive Class: 8.0
NON-COMBAT SYSTEMS
Propulsion
Basically the ship is designed to bolt into a system at a moment's notice, appear just outside atmosphere from reversion, and unload its hefty payload of troops to the planet's surface in no time flat. If you are after a ship or space station, it has Assault Warhead Launchers than can fire Boarding Torpedoes. Designed from lessons learned from similar designs produced by MandalMotors, the Hra'n is an up-sized version of the Hokaanir-class Frigate designed to specialize in planetary assault.
The hull of the Hra'n is a thick hide of bronzium and magnetically compressed titanium Horizontal and Vertical Armor. These overlapping, alternating layers of armor and a wide alusteel belt armor protect the ship and make it extremely durable, able to suffer a great deal of punishment even after its shields are destroyed. Secondly, the ship is built in sections, each able to operate fine without the support of another section. Only the engines are necessary for movement, every other section is independently powered. This means that serious hull damage may not cripple the ship as a whole, but only damage one quarter of the vessel. The vessel features heavy shields over top this hull allowing it to survive the initial punches it is sure to suffer.
For weaponry it features an array of Deck Cannons, the dual Ion Cannon, Mass Driver weapons made popular by the CIS during the clone wars. These weapons are used in concert to increase the likelihood of the Mass Driver round slipping through shields, though its hardly a guarantee. These are split, forming a pair of twelve weapon broadsides on either side of the weapon, with half able to fire port, half able to fir starboard. Likewise they are half able to fire ventral, half able to fire dorsal. The ship also has an array of turbolasers or ion cannons spread evenly across the hull, with half able to fire port, starboard, and fore, half able to fire port, starboard, and aft. The prow is laden with several Assault Flex-Tube Warhead Launchers to lash out at enemy capital ships at close range with a devastating barrage of powerful warheads. These are arrayed with eight facing directly forward, four facing port at a forty five degree angle, and four facing starboard at a forty five degree angle. Finally it has a fair number of defensive weapons lining the hull evenly on all sides.
For its complement the ship focuses on Drop pod launchers, able to accelerate and launch drop pods at a planets surface twenty four at a time, and carrying a total of seventy two drop pods within its hull. A small ventral hangar carries two starfighters normally used as scout ships to send in before the ship makes its rapid assault.
Finally, the main power behind the ship is its advanced navigation computer, able to accurately make precision hyperspace jumps, microjumps, and avoid a great number of hyperspace distortions allowing its short jump in to be plotted around enemy formations and obstacles. It also features an HIMS so that it is able to bolt into a system and into the gravity well of a planet. This is an extremely dangerous feat, as a minor miscalculation can result in the death of the ship, and a spectacular explosion on the planet. Nonetheless, when combined with proper reconnaissance, the advanced navigation computer, it allows the Hra'n to appear just outside of a planet's atmosphere, firing drop pods and boarding torpedoes at its unsuspecting victims.
Strengths:
REFERENCES

Intent: Make a strike cruiser
PRODUCTION INFORMATION
Development Thread:
Who Can Use This: Select Buyers
Manufacturer: ArmaTech Industries
Model: Mk1
Affiliation: Closed market
Modularity: Yes
Production: Minor
Material: Bronzium, Titanium, Alusteel, Starship Components
TECHNICAL SPECIFICATIONS
Classification: Planetary Assault Cruiser
Length: 500
Width: 200
Height: 250
Armament:
- Deck Cannons (24)
- Turbolasers (24)
- Heavy Flex-Tube Warhead Launchers (16)
- ACS-801 Witch Fire CIWShttp://starwarsrp.net/topic/56006-acs-801-witch-fire-ciws/ (16)
- Quad Laser Cannon Turrets (16)
- Starfighters (2)
- Drop Pod Launchers (24)
Optimum Crew: 1,120
Passenger Capacity: 750
Cargo Capacity: 1,000 Metric Tons
Consumables: 2 Years
Maneuverability Rating: 12
Speed Rating: 8
Hyperdrive Class: 0.75
Backup Hyperdrive Class: 8.0
NON-COMBAT SYSTEMS
Propulsion
- Firestorm Isotope-5 Reactor
- Ion Drives
- Maneuvering Jets
- Hyperwave Inertial Momentum Sustainer
- Standard Full Spectrum Sensor Computers
- Standard Targeting Computers
- G-003 Tri-Tracker
- Encrypted Segregated Communication Network
- HoloNet Transceiver
- IFF Transponder
- Advanced Ray/Particle Shields
- Hydrostatic Fieldshttp://starwars.wikia.com/wiki/Hydrostatic_field
- Ion Shieldinghttp://starwars.wikia.com/wiki/Ion_shield
- Cap Drainshttp://starwars.wikia.com/wiki/Cap_drain
- Life Support Systems
- Precision Navigation Computer
- Escape Pods
- Repulsorlift Stabilizers
- Atmospheric Flight Stabilizers
- Tractor Beam Projectors (4)
- Pressor Beam Projectors (2)
Basically the ship is designed to bolt into a system at a moment's notice, appear just outside atmosphere from reversion, and unload its hefty payload of troops to the planet's surface in no time flat. If you are after a ship or space station, it has Assault Warhead Launchers than can fire Boarding Torpedoes. Designed from lessons learned from similar designs produced by MandalMotors, the Hra'n is an up-sized version of the Hokaanir-class Frigate designed to specialize in planetary assault.
The hull of the Hra'n is a thick hide of bronzium and magnetically compressed titanium Horizontal and Vertical Armor. These overlapping, alternating layers of armor and a wide alusteel belt armor protect the ship and make it extremely durable, able to suffer a great deal of punishment even after its shields are destroyed. Secondly, the ship is built in sections, each able to operate fine without the support of another section. Only the engines are necessary for movement, every other section is independently powered. This means that serious hull damage may not cripple the ship as a whole, but only damage one quarter of the vessel. The vessel features heavy shields over top this hull allowing it to survive the initial punches it is sure to suffer.
For weaponry it features an array of Deck Cannons, the dual Ion Cannon, Mass Driver weapons made popular by the CIS during the clone wars. These weapons are used in concert to increase the likelihood of the Mass Driver round slipping through shields, though its hardly a guarantee. These are split, forming a pair of twelve weapon broadsides on either side of the weapon, with half able to fire port, half able to fir starboard. Likewise they are half able to fire ventral, half able to fire dorsal. The ship also has an array of turbolasers or ion cannons spread evenly across the hull, with half able to fire port, starboard, and fore, half able to fire port, starboard, and aft. The prow is laden with several Assault Flex-Tube Warhead Launchers to lash out at enemy capital ships at close range with a devastating barrage of powerful warheads. These are arrayed with eight facing directly forward, four facing port at a forty five degree angle, and four facing starboard at a forty five degree angle. Finally it has a fair number of defensive weapons lining the hull evenly on all sides.
For its complement the ship focuses on Drop pod launchers, able to accelerate and launch drop pods at a planets surface twenty four at a time, and carrying a total of seventy two drop pods within its hull. A small ventral hangar carries two starfighters normally used as scout ships to send in before the ship makes its rapid assault.
Finally, the main power behind the ship is its advanced navigation computer, able to accurately make precision hyperspace jumps, microjumps, and avoid a great number of hyperspace distortions allowing its short jump in to be plotted around enemy formations and obstacles. It also features an HIMS so that it is able to bolt into a system and into the gravity well of a planet. This is an extremely dangerous feat, as a minor miscalculation can result in the death of the ship, and a spectacular explosion on the planet. Nonetheless, when combined with proper reconnaissance, the advanced navigation computer, it allows the Hra'n to appear just outside of a planet's atmosphere, firing drop pods and boarding torpedoes at its unsuspecting victims.
Strengths:
- Heavy Defense: It features a thick hull and heavy shielding making it a durable and difficult to disable ship.
- Rapid Response: The Point of the ship is to hit a system, dump its payload of troops to the ground in no time flat.
- Aft: The amount of capital ship weapons this ship can point to the rear is abysmal, most corvettes can out gun it to the rear.
- Cumbersome: Its faster than most, but doesn't turn well. There won't be any crazy maneuvers with this.
- Light Hangar: It carries only two starfighters outside of its drop pod capabilities.
REFERENCES
Affiliation changed to "Closed Market" as the Mandalorian Clans faction no longer exists.