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Approved Lore House Prime | Inheritors of Ha'rangir

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"How Many Times Can A Culture Be Divided?"

OUT OF CHARACTER INFORMATION
  • Intent: To create a Ancient House of Ha'rangir dedicated to the will of the gods~
  • Image Source: Dragon Age Inquisition [X] | Einarr's Journey [X] Pinterest [X] 40K [X] Arcane [X]
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A


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OVERVIEW INFORMATION

"This Fire Thirst For Sweet Songs of Steel & Carnage~"
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  • Organization Name: The Inheritors | House Prime
  • Classification: Lost Mandalorian House
  • Affiliation: Domina Prime [X] | Mandalorian Empire [X]
  • Organization Symbol: Sun With Eye & Sword
  • Members: Domina Prime

Description: Clan Prime is a primal hymn to the blood-soaked roots of Mandalorian culture, a clan born of the smoldering forge fires that once burned in the Age of the Warrior Poets. Where others have diluted their heritage with gadgets, jetpacks, and the empty proclamations of "honor" spoken through static-laden comm channels, House Prime stands unyielding. They do not adorn themselves with frivolous trinkets or rely on the cowardice of technological crutches. Instead, they turn their gaze inward, to the ancient bond of blade and soul, forging their identity from the crucible of war itself. To wield a sword in Clan Prime is not merely to carry a weapon, it is to bear a piece of their gods' legacy, a shard of destiny carved into the stars.

For the Inheritors of Ha'rangir, the sword is more than steel; it is sacred. Every blade is given a name, as alive and storied as its wielder, for to the Inheritors, a sword holds the fate of both life and death in its edge. The act of battle is a prayer, and every stroke of their weapon is a line of holy scripture written in blood.

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They are the last echoes of a time when warriors measured their lives not in credits or victories, but in the purity of their deaths. To inherit the Mandalorian way is to accept the curse and blessing of the blade, a destiny of sacrifice, fury, and transcendent glory. To die in battle, unyielding and unafraid, is not merely fate; it is the holiest of callings.

These zealots embrace war not as a means to an end but as an end unto itself. To them, life is only justified by the struggle it endures and the blood it spills. Where modern Mandalorians speak of honor with hollow voices, Those under the banner of Prime carves it into their flesh with the scars of battle. They do not kneel to reason, nor do they bargain for peace. They live for the radiance of chaos and the sweet annihilation of worthy foes, casting morality aside as a weakness for the untested and untrue. Their place in Mandalorian culture is one of brutal clarity, a mirror held up to the diluted hearts of their kin, reflecting what was lost in the twilight of their ancient age.

In the eyes of House Prime, the galaxy has forgotten its roots. It has traded steel for circuits, courage for cunning, and destiny for convenience. But the Inheritors remember. They remember the age-old bonds of the Warrior Poets, the songs of blades clashing under starless skies, and the glory of a life lived on the edge of destruction. They are the sacred keepers of Mandalore's original sin and ultimate purpose, reminding all who cross their path that the destiny of the blade is not one of safety or salvation, it is one of fire, blood, and the eternal dance with death.



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GEOGRAPHICAL INFORMATION
  • Headquarters: The Iron Citadel [X]
  • Domain: The Ark of Ha'rangir, the legendary cityship of HousePrime, is a marvel of ancient engineering and spiritual devotion. A moon-sized colossus drifting through the cosmic void, it stands as both a sanctuary and a citadel. Its exterior gleams with layers of blackened durasteel and Mandalorian iron, etched with runes of the old gods and adorned with reliefs depicting the saga of the Inheritors. Solar arrays unfurl like wings to drink in the light of distant stars, fueling the vast power grid that sustains its countless halls, hangars, and forges. Within its armored husk lie temples devoted to Ha'rangir, their altars lit by the fires of eternal conflict. From the lowliest apprentice to the mightiest Primarch, all who dwell upon The Ark live and breathe the divine mandate of war.

    It serves not just as a refuge but as the beating heart of House Prime & The Inheritors culture and conquest. Here, young warriors undergo rites of passage within sprawling arenas where the clash of steel resounds like hymns. The ship's vast chambers are filled with foundries that birth weapons destined to carve legends, and its archives hold the preserved chants of warrior poets long past. For Mandalorians across the galaxy, even those who have strayed from the old ways, The Ark is a symbol of unity and unyielding strength. Yet, it is no haven for the weak. The Iron Monastery accepts only those who prove themselves worthy in the eyes of the Inheritors, those who embrace the ancient bond of blade and blood. As it drifts silently through the void, its presence alone incites both awe and terror, a wandering leviathan from a bygone age.
  • Notable Assets: The Ark | The Gjallerhorn


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S O C I A L
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D O G M A



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H I E R A R C H Y

The Inheritors of House Prime adhere to a simple hierarchy designed to reflect their creed of strength, cunning, and devotion to the Destroyer God. Each rank serves a vital role in their divine mission, ensuring that every soul within the guild embodies their primal destiny, whether through mastery of the sword, the forge, or the arcane.

The Primarchs
Triumvirate of the Divine Aspects

At the summit of House Prime stand the Primarchs, paragons who embody the sacred trinity of Vision, Might, and Guile. They are living avatars of Kad Ha'rangir's philosophy, blending strategic genius, raw physical prowess, and cunning magecraft into unstoppable forces of nature. Each Primarch wields power and authority beyond reproach, commanding their fleets and armies with primal precision.

Vision: The seer who foresees the ebb and flow of battle, crafting strategies that ensure victory. Their plans are labyrinthine, their foresight unrivaled.

Might: The unyielding titan who crushes all before them with strength alone. The battlefield quakes beneath their presence, and their enemies know despair.


Guile: The shadowed tactician who bends the will of others to serve the clan's ends. Masters of deception, they orchestrate chaos and turn weakness into advantage.

Together, the Primarchs represent the ideal balance of Mandalorian strength, guiding the clan as both warriors and spiritual leaders.


The Wild Hunt
Horsemen of the Apocalypse

Legends among the Mandalorians and terrors to the galaxy at large, The Wild Hunt are the elite champions of House Prime, handpicked by the Primarchs themselves. These warriors are not just masters of their craft; they are the living embodiment of Ha'rangir's dream.

Each member of the Wild Hunt is chosen for their unparalleled prowess, their unbreakable will, and their fanatical devotion. To the Inheritors, they are sacred warriors. To their enemies, they are heralds of doom, riding into battle as avatars of death and chaos.


The Four Horsemen: Each champion represents an apocalyptic force. War, Famine, Pestilence, and Death. Their deeds and wargear reflecting these primal archetypes.


Terror Across the Stars: Riding upon starships adorned with the spoils of countless victories, they lead assaults on entire planets, leaving ruin and despair in their wake.

Among the Inheritors, the Wild Hunt is both a rank and an ideal. To be chosen is the highest honor, and to fail in their presence is to be unworthy of Ha'rangir's grace.


The Lords of Iron & Emberborn
Steel & Soulflame

Beneath the Primarchs are the two great pillars of Clan Prime's martial might: the Lords of Iron and the Emberborn, each revered for their mastery of their chosen paths.

Lords of Iron: These are warriors who, despite lacking the gift of the Force, embody Mandalorian martial prowess. Their discipline, skill, and unwavering devotion to the art of war make them legendary. Clad in enchanted armor and wielding bespoke weapons imbued with the Force by their Emberborn brethren, the Lords of Iron are unrelenting engines of destruction.

Emberborn: Mystics of the arcane, the Emberborn are Clan Prime's answer to the Jedi and Sith. Whether born with the Force or molded by the clan's trials, they command powers of fire, shadow, and raw energy. Their role is dual: to unleash devastating sorcery in battle and to imbue the clan's wargear with divine essence, forging the tools of Ha'rangir's will.

Together, the Lords of Iron and Emberborn form the vanguard and spiritual backbone of the Inheritors, leading the charge with divine ferocity.


Beastmasters
Tamers of Chaos

Below the martial elite are the Beastmasters, warriors who have tamed the feral creatures of the galaxy and turned them into instruments of war. Riding colossal beasts or commanding swarms of vicious creatures, they bring chaos to the battlefield. Beastmasters are both warriors and shamans, understanding the primal language of nature and bending it to their will. Their mounts are symbols of the Destroyer God's raw, untamed power.


Role: To harness and weaponize the wild, unleashing destruction alongside their trained beasts.

Creatures: From rancors and mythosaurs to swarms of voracious insectoid horrors, Beastmasters are never alone on the battlefield.


Forgeborn
Architects of War

The Forgeborn are the artisans and engineers of House Prime, the architects of its war machine. While they may lack the martial prowess of their brethren, their role is no less critical. They forge the enchanted blades, impenetrable armor, and starships that fuel the clan's campaigns. Guided by the Emberborn's mystic teachings, their craftsmanship transcends the mundane, creating weapons and tools that are legends in their own right.

Role: To create, repair, and innovate, ensuring the clan's warriors are armed with the finest gear in the galaxy.


Creations: Beskar-forged armor, mythic weapons, and warships adorned with runes of power.

Warpriest
Keepers of the Eternal Pyre

Sitting above the Children of Cinders but below the Forgeborn, the warpriest wardens are the educators, priests, and mentors of House Prime. These seasoned warriors and mystics are veterans who have served Ha'rangir faithfully, earning a place as stewards of the next generation. Though their role is not as celebrated as the Iron Lords or Emberborn, their contributions are vital, for they ensure that the flame of the Inheritors burns ever brighter in the hearts of the clan's youth.

The Warpriest are tasked with guiding the Children of Cinders through the trials of battle and faith. They oversee rigorous training regimens, teach sacred warfare tactics, and instill the principles of Ha'rangir into the impressionable minds of new recruits. Acting as both spiritual guides and tactical instructors, they bridge the gap between the raw potential of foundlings and the honed excellence required to rise in the ranks of House Prime.

Educators of War: Warpriest teach everything from the ancient art of the blade to starship combat, siege tactics, and the philosophy of war.

Finders of Potential: They work closely with the Emberborn and Iron Lords to identify promising recruits, selecting squires and apprentices for the higher echelons of the clan.

Mentors of Faith: Acting as priests of Kad Ha'rangir, they lead rituals of devotion and teach the sacred lore of the Destroyer God, ensuring every foundling understands their divine purpose.


Iron Aspiarants
Children of Cinders

At the base of the hierarchy are the Children of Cinders, the foundlings and initiates of House Prime. These young warriors-in-training are given no mercy and no guarantees. Through trials of fire, blood, and steel, they must prove their worth and discover their place within the clans. Each is a spark waiting to ignite, their future dictated by the paths they carve for themselves.

Role: To undergo relentless trials and forge their destiny, whether as warriors, mystics, craftsmen, or beastmasters.

Path: Only through bloodshed and perseverance can a Child of Cinders rise to prominence within the clan.

The hierarchy of Clan Prime reflects their belief in a primal, meritocratic order. Each tier of warriors, mystics, and artisans serves a purpose, united by their shared devotion to Kad Ha'rangir's dream. From the Primarchs' divine vision to the Children of Cinders' raw potential, every member of Clan Prime embodies the unyielding spirit of the Mandalorian way.



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M E M B E R S H I P

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The Trials of the Inheritors

Membership in Clan Prime is not granted lightly; it is earned through fire, fury, and the unyielding desire to carve one's destiny in the stars. This enigmatic house does not accept the weak, the timid, or the indecisive. Only those who embody the untamed potential for violence and the hunger for purpose are chosen to join their crusade of endless war. The methods by which they recruit are as varied and brutal as the clan itself, reflecting their belief that greatness arises only through conflict.

The Seers of the Flame

The Seers of the Flame are mystical oracles, diviners of potential, and keepers of Ha'rangir's will. They scour the galaxy's most broken places, war-torn battlefields, crumbling slums, slave camps, and primitive tribes. Seeking out individuals who possess what they call "the ember within." These embers may take many forms: an unbroken spirit in a world of despair, a child wielding a blade with feral tenacity, or a condemned criminal whose heart burns with defiance even in chains. To these chosen few, the Seers offer a chance at power, purpose, and immortality through the blade. They promise not peace or salvation but the glory of inscribing one's name upon the galaxy through destruction and bloodshed.

Acts of Fury and Accords of Vengeance

Clan Prime is not above creating its own recruits through calculated acts of terror. Whole villages, cities, and even planetary sectors have felt the wrath of the Inheritors, their inhabitants left orphaned and hollowed by the flames of war. To the survivors, the clan extends a grim invitation: join us, and we shall teach you to wield the blade that avenges your loss. Among these are the young orphans, who grow up in the shadow of their captors, training ceaselessly with a singular desire—to one day challenge and kill the very Primarch who destroyed their family. This cycle of vengeance is no weakness to Clan Prime; it is a holy fulfillment of destiny. For to die by the blade of a worthy successor is the greatest honor an Inheritor can hope for.

Redeeming the Disillusioned

Clan Prime's call is not limited to the oppressed and the broken. They lure the disillusioned from all walks of life: wandering Jedi who have grown weary of the Order's platitudes, Sith who see only weakness in their current path, and even farmers and artisans who dream of something greater. To these souls, Clan Prime offers liberation from their doubts and failures. "You were not made to serve in silence," they whisper, "but to claim the stars themselves with your fury." These converts are tested mercilessly—forced to prove that their desire for transcendence outweighs their fear of destruction.

The Trials of War

Beyond recruitment, every potential member must endure The Trials of War, a harrowing initiation that forces the aspirant to abandon their old identity and embrace the eternal cycle of destruction.
  • The Trial of Fire: Survive a deadly crucible against overwhelming odds, often pitted against other aspirants in a fight to the death.
  • The Trial of the Blade: Forge one's first weapon in the fires of the Starforts, giving it a name that symbolizes the wielder's destiny.
  • The Trial of Devotion: Prove loyalty by executing a final act of severance from the past, be it renouncing one's faith, slaying a former ally, or sacrificing something irreplaceable.

A Destiny Embraced

Membership in Clan Prime is not just a rite of passage; it is a covenant with Ha'rangir and the ancient bonds of the Manda. Each Inheritor understands that to live by the sword is to die by it, and they embrace this destiny with fervor. For the blade does not discriminate, it merely fulfills its purpose. And for those who take up the sword of House Prime, that purpose is divine. To fall in battle is to ascend; to rise again is to burn brighter. The path of the Inheritor is not one of peace or survival but one of eternal glory through the fires of destruction.



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C L I M A T E

To be a member of House Prime and The Inheritors is to live every moment as if it were etched into the stars by fate itself, burning with the unquenchable fire of divine purpose. Among the Inheritors, life is not measured by years or possessions but by the weight of one's deeds and the blood spilled to carve their name into the endless expanse of the galaxy. The air aboard their warships hums with the chants of warrior poets and the ceaseless clamor of forges, crafting weapons as holy as any relic. Every member of House Prime carries the mantle of their ancestors, bearing the ancient bond of sword and soul that ties them to the Destroyer God, Ha'rangir. Their devotion is absolute, their camaraderie forged in shared purpose and bloodshed. They are not a family bound by affection but a brotherhood of the blade, united by the singular goal of glorifying war and death in their purest forms.

Wandering the galaxy as an Inheritor of Prime is to walk a path of perpetual conflict in a universe that has forgotten its primal truths. While the Sith terrorize and the Jedi lord over their fragile domains, the warriors of Prime see both as hollow pretenders to power, their philosophies steeped in fear and stagnation. The Inheritors scoff at the diluted practices of other Mandalorians, who have abandoned the blade for gadgets and explosive firepower, trading honor for convenience. For Prime, every battle is sacred, every death a step closer to the eternal halls of the Allfathers Oversoul. They move through the galaxy like a storm, scornful of diplomacy and mercy, reveling in the terror their name inspires. To be Prime is to embrace a brutal existence where pain, glory, and death are indistinguishable, a cycle as eternal as the stars themselves.


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R E P U T A T I O N

The name "Prime" was once a whisper among the Mandalorian sagas, a ghostly echo of an age so distant it seemed more myth than memory. Children of Mandalore were lulled to sleep with tales of the Inheritors of Ha'rangir, warrior-poets who wielded blades like extensions of their souls and embraced a destiny of blood and fire. But as the galaxy shifted into eras of technology, politics, and pragmatism, the name was smothered beneath centuries of ash, relegated to the forgotten pages of fairytales. Yet, like all things forged in the fires of the Manda, Prime could not truly die. With the rise of Domina Prime, the clan has burst back into the galaxy's consciousness, a terrible star flaring anew in the night sky.

Prime carries with it the weight of ancient terror. To the galaxy at large, they are anachronistic savages, a clan that eschews the conveniences of modern warfare to revel in the raw, primal ecstasy of close combat. Yet for all their supposed primitiveness, there is no denying the devastating precision of their assaults or the unshakable fanaticism of their warriors. Sith Lords who once sneered at the mention of Mandalorians have found themselves locked in mortal combat against Inheritors wielding radiant blades, their savage oaths echoing across war-torn worlds. Jedi, burdened by their creed of peace, look upon House Prime with a mixture of horror and morbid fascination, for in the Inheritors they see an unyielding conviction that mirrors their own, stripped of all restraint.

Among the Mandalorian diaspora, the return of House Prime has ignited fierce debate. To some, they are the embodiment of everything Mandalorians were meant to be: warriors bound by honor, tradition, and the call of the blade. They are seen as a holy reminder of the age-old bonds that tie Mandalorians to the stars, a throwback to an era of true strength before jetpacks and gadgets diluted the purity of battle. To others, however, Prime represents a dangerous fanaticism, a clan so consumed by their zeal for destruction that they threaten to undo everything the Mandalorians have built since the days of the Crusades. These Mandalorians see the Inheritors as relics of a darker time, unfit for the modern age, their uncompromising ways as much a curse as a legacy.

To the galaxy's rulers, House Prime is a nightmare dressed in archaic armor, a living testament to the untamed fury that lurks in the hearts of all sentients. Yet even their enemies cannot deny the savage majesty of the clan. There is a grim poetry in their methods, a beauty to their devotion that inspires both awe and dread. Sith and Jedi alike study their resurgence with wary curiosity, seeing in the Inheritors a reflection of their own struggles with destiny and power. Prime is a paradox: primitive yet unstoppable, savage yet elegant, cursed yet gloriously free. And as their name reverberates through the galaxy once more, it becomes clear that they are not simply warriors, they are a storm. A storm that heralds not the end, but the return of an ancient cycle of death and rebirth.



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C U R I O S

To the warriors of House Prime, the forge is not merely a place of craft, it is a sanctum of rebirth. Every member of the House is expected to forge their own weapons and armor by hand, shaping raw metal into living extensions of their will. These arms are known collectively as Divine Armaments, sacred relics that bear both name and personality, said to whisper their intent in the midst of battle. No two Mandalorians of Prime share the same visage or silhouette, for each suit of armor is a reflection of the soul encased within.

Their plates are adorned with runic engravings, sigils of devotion, and fragments of scripture dedicated to Ha'rangir, the Destroyer God. Some etch their triumphs and sins across their cuirasses; others hang totems, bones, or shards of the worlds they've conquered. Masks and helmets vary in form and design, some terrifyingly expressionless, others carved with the snarling visages of beasts. The result is a host of living myths: warriors who resemble saints, demons, and ghosts of old Mandalore's bloodstained dawn.

A warrior's armor is fed through ritual maintenance, cleansed in oil, flame, and blood before every campaign. When a warrior falls, their gear is not buried with them but reforged and reborn, the metal retaining a fragment of its previous bearer's spirit. Thus, the lineage of iron and flesh continues, each generation inheriting more than steel, they inherit memory.

To outsiders, the appearance of House Prime's legions upon the field of war is a vision of divine chaos, a thousand different shapes and colors, united by purpose but divided by expression. Where most Mandalorian hosts march in uniform precision, the warriors of Prime move like a storm of relics, radiant, dreadful, and eternal. Each piece of gear sings its own hymn of destruction, yet together they form a choir that only the gods themselves could hear.



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R U L E S


Forged in the fires of conflict and consecrated by the Destroyer God Ha'rangir, these ten pillars guide the Inheritors of House Prime in their fanatical quest to perpetuate war and chaos. These are the immutable laws of their ancient creed, carved into their hearts and blades alike.

1. By the Blade We Rise, By the Blade We Fall
The sword is the sacred symbol of fate. It carves our paths in the stars and marks the moment of our death. Live by it, and meet your end with honor, for the blade is both a weapon and a covenant with the gods.

2. Woe To The Worthy
Strength is the only law. If you can take it, it is yours; if you cannot hold it, you do not deserve it. Power belongs to those with the will to wield it and the strength to keep it.

3. Glory Is Found in Strife
War is the purest form of existence. Peace is the enemy of the soul, a lie whispered by cowards. Glory, honor, and eternity are won through blood and battle alone.

4. Honor the Old Gods with Fire and Fury
Ha'rangir demands destruction, not for greed or vengeance, but for the sake of chaos itself. Each war ignites the heavens in his name, and every slain foe is a sacrifice to his eternal dream.

5. Age Old Bond
Your destiny is written in the stars, forged in iron and fire before you were born. Embrace it, for no blade or prayer can alter the course the gods have set.

6. True Inheritors
To wear the armor of the Mandalorian is to accept the ancient bond of destruction. We are the heirs of the Old Ways, bound to carry the dreams of our forebears and the chaos they unleashed.

7. Honor Thy Kith & Kin
To turn ones heart and ones blade against a brother or a sister is, in the end, weakness...a sickness that pollutes the soul of many Mandalorians. Regardless of the path of power one may walk, kin make us stronger.

8. The Cycle Is Eternal
Creation and destruction are inseparable. Every world burned is another foundation for the future. Embrace the endless cycle and be the instrument of its turning.

9. Courage Above All
To fear death is to betray your purpose. Meet every battle with defiance and every foe with valor. A warrior who shrinks from their fate is no warrior at all.

10. The Flame Must Be Stoked
Chaos is not self-sustaining; it must be fed. Conquer, destroy, and rebuild, for stagnation is death. The fire of Kad Ha'rangir must never be allowed to dim, for in its light lies the destiny of all Mandalorians.


These tenets are not mere rules but sacred edicts, etched into the lives of every Inheritor of House Prime. To live by them is to embody the glorious chaos of Ha'rangir's dream, and to forsake them is to invite eternal scorn and damnation.




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G O A L S

House Prime exists as an unrelenting force of nature, driven not by morality, empathy, or sentimental ideals but by an ancient, primal mandate: to burn away the unworthy and glorify the chaos of war. Their purpose is not merely conquest but the perpetuation of conflict as an act of divine and existential worship. War, to them, is not a means to an end but the end itself, a sacred and joyous affirmation of their Ironbound destiny.

House Prime's warriors are driven by three interwoven promises:


1. Plunder: The spoils of war, wealth, resources, and captives are symbols of their divine favor. The more they seize, the more their status within the House and the galaxy grows.

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2. Pleasure: Battle itself is a transcendent experience, a divine ecstasy where pain, fear, and triumph intermingle. Their hedonism is a celebration of life's fleeting nature and a rejection of stagnation. When not at war however, the pleasures of the senses and flesh are never off the table.

3. Power: True power lies not in ruling but in the ability to destroy. House Prime's warriors take pride in the terror they inspire, wielding their strength as both a weapon and a message: There is only one rule in this galactic jungle. Devour, or be devoured~


The Inheritors of Clan Prime operate with singular zeal and primal focus, their goals a reflection of their ironclad creed and unyielding commitment to the chaos of the stars. Their plans of action serve to perpetuate the dream of Kad Ha'rangir and forge an eternal legacy of blood, steel, and fire.


I. Seize the Chains of the Underworld

The galaxy's criminal underbelly is a furnace of opportunity, and House Prime seeks to stoke its fires. By overthrowing the Hutt Cartels and other underworld syndicates, the Inheritors aim to dominate the slave and drug trades, not for greed but as a means to fuel their war machine. Slaves become conscripts; narcotics and contraband are tools to sow discord and weaken enemy resolve. To the Inheritors, the scum of the galaxy are but embers waiting to be fanned into flames of destruction.

Objective: Establish dominance over black markets, enslaving those who resist and drafting the rest into their growing warfleet.

Outcome: A resource pipeline of bodies, weapons, and wealth to empower their campaigns of chaos.


II. Duelists of Destiny

Clan Prime reveres strength above all, and few represent the apex of power more than Force users. The Sith and Jedi, for all their philosophies, embody the glorious potential of worthy adversaries. Unlike other Mandalorians who scorn the mystic arcane and view both Jedi and Sith with near equal disdain due to historical transgressions, House Prime actively seeks battle against these mighty foes, not out of hatred but as a sacrament to their Destroyer God. To cross blades with a Force-wielding enemy is to test one's destiny against the stars themselves.

Objective: Seek and engage Force users, particularly Jedi and Sith, in ritual combat to prove the strength of Mandalore's heirs.

Outcome: The greatest of foes are slain in battle, their weapons and relics claimed, their deaths offerings to Kad Ha'rangir.


III. Rekindle the Flames of Mandalorian Culture

Where other Mandalorian clans have fallen to stagnation and the trappings of modernity, The Inheritors seeks to restore the primal core of their heritage. They launch expeditions to recover lost knowledge, ancient relics, and forgotten traditions of the Mandalorian warrior poets. House Prime gather all who possess the spark of the old ways, be they slaves, prisoners, or the oppressed. And mold them into living instruments of Mandalorian revival.

Objective: Revitalize Mandalorian culture by preserving its lost elements, indoctrinating new recruits, and forging a stronger, unified future.

Outcome: A resurgence of Mandalorian identity that stands unshaken against the galaxy's tides of decay and compromise.


IV. Forge Artifacts of Eternal Chaos

Creation and destruction are twin flames in the hearts of House Prime. They revere craftsmanship as a holy act, forging armor, weapons, and wargear that embody the primal passion of their people. From armor etched with saga-runes to weapons imbued with arcane properties, these creations are as much art as they are instruments of death. By blending Mandalorian engineering with the mysticism of the Force, they create tools that transcend the mundane.

Objective: Master the art of war-smithing, producing mythic weapons and gear that elevate battle into ritual.


Outcome: Weapons that inspire terror and awe, becoming symbols of House Prime's divine purpose.

V. Assimilate and Conquer

The Inheritors understands that the strength of the sword lies not only in its sharpness but in the will behind it. They conquer dwindling or lost civilizations and adopt their technologies, cultures, and strengths into the clan's tapestry. In this way, they ensure that no worthy element of the galaxy's past is truly lost. Their conquests leave ruin in their wake, but they also carry the seeds of rebirth, as every conquered people becomes part of the Inheritors' eternal cycle.

Objective: Absorb the knowledge and resources of fallen civilizations, incorporating their strengths while destroying their weaknesses.


Outcome: A diverse and unstoppable war machine that honors the sword's destiny to both destroy and create.

These goals are not mere ambitions; they are the essence of The Inheritors existence. Each act, whether of war, creation, or conquest, serves their divine mandate to perpetuate chaos and embody the glorious cycle of destruction and renewal. For in the eternal flame of conflict, the Inheritors find their purpose, their power, and their destiny.







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PREACHING TO THE CHIOR

Chapter I. The Dawning Wars

Long before the Mandalorian crusades became songs sung across the Outer Rim, before the rise and fall of countless empires, there was House Prime, Argued to be one of the First Houses, the flame from which many claimed descent. Their origins are tangled in myth as much as memory. Some chronicles name them as the chosen disciples of Ha'rangir, born from the crucible of a dying star. Others claim they were forged from the exiled clans who sought war without end, an ancient sect of zealots who rejected Mand'alor's unification, believing peace to be the greatest heresy of all.

House Prime thrived in an era when Mandalorians were less a people and more a cataclysm. Their fleets burned across the stars, laying waste to worlds in rituals of devotion to their god of destruction. To them, war was sacred, an offering, not an act. Their earliest known fortress-monastery, The Forge of Kal'Haarn, orbited a dead world stripped bare by orbital bombardment. From there, the Primarchs ruled: war-priests clad in gilded beskar, their words carrying the weight of scripture and command.

It was said that when House Prime went to war, suns dimmed. Their warships bore runes of prayer and fire, and their warriors descended upon planets like the heralds of the apocalypse. Yet their devotion, like all obsessions, led them into conflict even with their own kin. During the War of the Nine Masks, House Prime was exiled from Mandalorian space, condemned as heretics for worshipping Ha'rangir not as a god of renewal, but as a destroyer eternal.


Chapter II. The Silence Between Stars

Banished from the galactic stage, House Prime vanished into legend. Their fleets, those vast Starforts and castle-ships were said to drift into the black between systems, feeding upon dying suns. Millennia passed, and they became little more than a myth among Mandalorians: the ghost clans, the Iron Pilgrims, or the Nameless Forge.

Yet they did not die. In the abyssal voids of uncharted space, House Prime endured. Entire generations were born and died within the hollow bellies of their fleets. They built great nomadic city-ships like The Ark, their moon-sized flagship and spiritual heart, which wandered the dark like a celestial temple. Within its illuminated halls, they preserved the Old Creed, unbroken, unsoftened, unswayed by modernity.

They did not forget the galaxy that had turned its back on them. In their scripture, the galaxy was a forge that had gone cold, and they, the fire that would rekindle it through war. They became more than Mandalorians. They became a religion. Their leaders were no longer generals, but Primarchs, spiritual conquerors who saw every battle as divine liturgy.



Chapter III. The Reclamation of the Void

Their return began in whispers, ghost fleets sighted in the Unknown Regions, derelict systems stripped of life, and asteroids carved into temples bearing the sigil of the serpent and the sun. The galaxy dismissed it as legend until the Oblivion Wars, when fragments of their armadas appeared once more, striking from the dark without warning.

At first, the modern Mandalorians thought them pretenders. Then they saw the old banners, black iron, crimson suns, and the symbol of the ouroboros wreathed in flame, and they understood. The First House had returned.

Their reemergence was not a conquest but a pilgrimage of fire. Worlds that had forgotten war were made to remember. They seized shattered asteroid belts, reforged their fleets, and rebuilt their networks. Out of the tangled wreckage of forgotten empires, they reasserted their dominion over the Asteroid Fields of Obliterated Worlds, carving new fortresses from planetary remnants. The galaxy, so long lulled into complacency, once again whispered the name Prime.


Chapter IV. The Age of the Burning Crown

In the modern age, House Prime stands as both relic and revelation. Their return has shattered the delicate order of the Outer Rim, as they march not for territory, but for testament. Their doctrine declares that every generation must prove worthy of survival through conflict, through creation, through conquest.

The Primarchs command fleets that are equal parts temple and war machine. Each warrior of the House bears a Divine Armament, a hand-forged relic of faith and fury. Each fleet carries the memory of worlds undone and rebuilt in the name of divine struggle. Their voices echo through the holonet once more, reciting the same words that once heralded the Mandalorian Crusades:

"How many time can a culture be divided?"

Their reappearance in galactic consciousness has thrown Mandalorian society into turmoil. Some see them as saviors, returning to restore the ancient ways. Others curse them as fanatics, a resurrection of the worst impulses of Mandalore's past. But House Prime cares little for either. They are the flame that refuses to die, the war-song that cannot be silenced.

For in their creed, all things return to the fire. Flesh, faith, and stars alike.
 
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Mastema

The Dealer
Domina Prime Domina Prime A thorough write-up for a formidable House! One sure to stir the pot. Very nicely organized and coded as well~

There's one formality to add for the template: A list of members for the organization. It can be here (modified via codex mod requests), or linked from here to a blog post.
 
Domina Prime Domina Prime A thorough write-up for a formidable House! One sure to stir the pot. Very nicely organized and coded as well~

There's one formality to add for the template: A list of members for the organization. It can be here (modified via codex mod requests), or linked from here to a blog post.

Whoop, my baaad, i added it to the Overview information ^^. Still recruiting for it, so just me for now and NPCs lol
 

Mastema

The Dealer
Domina Prime Domina Prime Great, much appreciated. When new members are added in the future and a codex update is submitted, please include links to those members' profiles.

Other than that, I hope you don't set too many worlds on fire. I know it is the trendy thing to do, but... Aw, it'll happen anyway. Good luck!

APPROVED
 
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