Star Wars Roleplay: Chaos

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"Flatten them"
-Anonymous Hoplomachus-Class Captain
OUT OF CHARACTER INFORMATION
  • Intent: Create a heavily armed albeit lightly protected Frigate that can provide material, intelligence and fire support to First Order Special Operations Forces when they are deployed.
  • Image Source: Source
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Restricted Missions: N/A
  • Primary Source: Brawl-Class Torpedo Frigate
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Frigate
  • Role: Atmospheric Fire Support, Destroyer, Fleet Escort & Support, Troop Transport.
  • Length: 480 Meters
  • Width: 230 Meters
  • Height: 168.0 Meters
  • Installed Powerplant: Hypermatter Annihilation Reactor
  • Emergency Powerplant: Nuclear Fusion Reactor
  • Minimum Crew: 25
  • Optimal Crew: 300
  • Passenger Capacity: 264
  • Consumables: ~One Year
  • Propulsion: 5x Engine Units
ARMAMENT (Extreme)
DEFENCES (Low)
HANGER (None)
Maneuverability Rating: Moderate
Speed Rating: Moderate
Hyperdrive Rating: 3.7 (Slow)

STANDARD FEATURES
ADVANCED SYSTEMS
Strengths:
  • Agile: Each of the class boasts higher than average agility both within the void of space and atmosphere permitting it to easily flank heavier more sluggish vessels or flat out-run them if being pursued.
  • Atmospheric Entry: Thanks to its small size, powerful engines and use of Repulsor technology the Frigate is capable of descending into low-orbit and hovering above a battlefield where it can permit First Order Forces to simply dominate their ground-side opposition in the absence of powerful Anti-Aircraft Batteries or significant aerial resistance.
  • Bastion: While it's otherwise highly vulnerable the Hoplomachus-Class is equipped with the Bastion System to increase the effectiveness of interdicting small craft and guided munitions such as missiles. Both of which are considered great threats to the vessel.
  • Extreme Firepower: What the vessel lacks in defences it makes up in sheer firepower and is capable of inflicting massive amounts of damage to the careless frigate, small cruiser or terrestrial target unfortunate enough to earn its' attention. Within the context of a fleet action It's designed to hunt-down and execute Shield-less Frigates and Cruisers with its awesome armament. Nothing smaller than a star destroyer should dismiss the Hoplomachus just because it lacks Deflector shielding.
  • Hyperwave Inertia Momentum Sustainer: Equipped with a HIMS system the Hoplomachus can successfully penetrate interdiction fields while in Hyperspace, however it cannot escape interdiction fields when in subspace which can be problematic for the vessel and crew.
  • Nuclear Missiles: Each Hoplomachus class Frigate is equipped with three Ewok Missiles featuring a 150 Kiloton Warheads which it can use to destroy hardened military targets in-atmosphere or large warships in space; the missiles are designed to destroy vessels much larger than the Hoplomachus such as mid-sized Star Destroyers.
  • Reflec: The Hoplomachus-Class Destroyers are covered in a sensor spoofing coat of matte black Reflec polymer which reduces their sensor and radar signature considerably, this is intended to increase the effectiveness of its' sensor jamming technology and deployment of terrestrial forces.
  • Supercomputer Core: The extensive use of droid brain technology managed by a Supercomputer increases the ships' efficiency especially in regard to the processing of data such as firing solutions, targeting data, sensor operation etc. The Hoplomachus' weapons are generally more accurate than their contemporaries and the sensors provide more thorough scans and data. Anything involving calculation on the part of the vessel's computer is exponentially faster and more accurate.
Weaknesses:
  • Bridge: The Streamlined bridge is highly vulnerable to damage as seen in previous Imperial design and this issue is exasperated by the lack of Deflector Shielding, while it boasts a CIC deep within the hull in the event of bridge destruction it doesn't change the fact the most senior staff aboard the vessel could be quickly incapacitated with a precision attack.
  • Boarding Action: Hoplomachus-Class Frigates are small complements of both crew and combat passengers given its' role as a troop transport and atmospheric fire support vessel that lacks Deflector Shields if its' Troop Complement is fully deployed the vessel is in a very poor position to successfully resist boarding actions and could be overwhelmed by a concentrated and determined boarding effort.
  • Deflector Shields: Outside of an atmospheric friction shield, the vessel isn't equipped with any large-scale application of defensive shield technology such as Deflectors making its' hull highly vulnerable to damage from weapons fire and space debris. Prolonged contact with ships such as heavy cruisers is an extremely risky engagement making severe or crippling damage to the Frigate a distinct possibility.
  • Engines: The vessel's propulsion units are vulnerable over the aft quarter as a result of not being protected by Deflector shields and could be effectively engaged and disabled by the likes of heavily armed fighter craft equipped with proton torpedoes for example.
  • Lightly Armoured: The Hoplomachus-Class Frigate has less than half the armour featured on the Brawl-Class Torpedo Frigate while this makes it resistant to weapons carried by sub-capital craft such as fighter craft, buzz droids and freighters but leaves it highly susceptible to damage from capital warship weaponry. Heavily armed Star Destroyers could split the Frigate from bow to stern without much difficulty due to this weakness for example and large cruisers can easily damage vital and volatile systems such as the ship's reactors.
  • Limited Production: By no means are these expensive frigates a common sight, they're not mass produced and seen almost exclusively in small numbers, each Fleet within the First Order is typically provided with no more than four of these ships. Making them an excessively rate sight within the First Order Navy as a whole.
  • Missile Magazines: The Hoplomachus-class Destroyer is equipped with a staggering amount of missile which are stored in large 'pods' covered by a thin armoured door which opens prior to being fired; this 'door' can be easily penetrated by most warship-grade weapons and can detonate all the missiles in the pod with the potential to cause crippling or catastrophic damage to the ship.
  • No Fighter Craft: This Frigate doesn't have a single fighter-craft to its name and relies on escorting vessels or deep-space fighters for small-craft support making the vessel vulnerable to damage from swarms of fighter and bomber craft especially when its' missile pods/magazines are exhausted.
  • Slow Hyperdrive: Each vessel of this class is equipped with a hyperdrive with a sub-par rating of 3.7 allowing opposition warships to escape the vessel into the safety of hyperspace effectively outrunning the Frigate fuel stores not-withstanding.
  • Ventral Firing Arc: The majority of the vessel's turbolaser batteries and missile pods are located on the Dorsal surface with considerably reduced firepower consolidation on the ventral surface; leaving it with increased vulnerability from attacks that originate directly beneath the Frigate especially at close range.
  • Ventral Hanger: The ships' ventral hanger is a structural weakness located roughly amidships a sufficiently powerful concentration of firepower here could potentially shear the vessel in half.

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Hoplomachus-Class Destroyer Ventral View
Description: The Hoplomachus-Class Destroyer is a single-hull warship based on a heavily modified Brawl-Class Torpedo Frigate hull that has been redesigned to be larger and is far more heavily armed at the expense of less armour and possess greater capacity to support First Order Terrestrial forces while in low-atmosphere without significantly sacrificing speed or mobility. Each Fleet within the First Order is authorised to possess four of these Destroyers which are classed as 'Frigates' under the Anaxes war college while in truth the class has sufficient tonnage to be considered a true cruiser hence why internally it's classed as a 'Destroyer' by the First Imperial Navy due to its heavy armament and high manoeuvrability. Hoplomachus-Class Destroyers are an incredibly vulnerable warship with no large-scale application of defensive Deflector shield technology beyond the atmospheric friction shield which leaves its' thin armour envelope which is less than half of the Brawl-Class on which it is based highly susceptible to damage from warships and heavy bombers. Each Hoplomachus-Class Frigate features incredibly powerful engines with two tertiary fusion engines and a primary hypermatter annihilation reactor which provides it with impressive maximum low-atmosphere speed of approximately 900 km/h at the cost of significant manoeuvrability within exoatmospheric conditions it is a match for most average mass-produced light cruisers and heavy frigates in this regard. Personnel requirements aboard the vessel are significantly lowered aboard the Hoplomachus-Class Destroyers due to their wide-scale implementation of droid brains to manage non-critical and tertiary functions representing significant saving costs for the Navy which somewhat offsets each vessel's steep price in the long term. Hoplomachus-Class Destroyers are intended to transport Troops and material to the surface of celestial bodies and can transport approximately two-hundred Stormtroopers in the form of two companies and sixty-four Special Operations Troops usually organised into two platoons, the latter of which are intended to be used to clear anti-aircraft defences and secure footholds for the deployment of Stormtroopers. Facilities to support the mysterious Death Troopers are also included with a large Stasis Chamber bay located near the drop pod bays and armoury, their purpose is to ensure that Death Troopers can have optimal amounts of counter-mutagen stims circulating in their bodies prior to deployment prior to operations as opposed to have to consume supplies while enroute in subspace or Hyperspace. The use of stasis chambers also allows critically injured Death Troopers to remain alive and restrained until they can receive appropriate medical treatment in the event they suffer ghastly wounds or become Psychologically unstable.

To facilitate the deployment of Special Operations Forces the ship's ventral hanger has a series of electromagnetic rail 'chutes' built into the ceiling that lead to magazine-fed Drop-pod deployment bays where Special Forces troops can board these same Drop Pods and be launched towards their intended target either from deep-space or the upper layers of a planet's atmosphere. Normal cargo transport is handled by the vessel's complement of Assault Landers, Banshee Dropships and Theta-Class barges which can handle anything from munitions and foodstuffs to large walker-type vehicles. Standard vehicle complement aboard the vessel lacks any walker systems due to the restrictive height of the Hoplomachus which makes storing large numbers of such military vehicles difficult in the case of AT-STs and nigh impossible for AT-AT type walkers. Crew and Passenger comfort aboard the vessel is consistently rated as high thanks to the reduction in berths required for the ships' complement of Sailors and embarked troops which is another overt benefit with the widespread adoption of automation and droid brain technology, all of the Hoplomachus' automated functions are managed by a central supercomputer which has possesses protocols for Human interaction which permits each Destroyer's officer commanding to issue orders to the core which it will then process; aiding significantly in the vessel's operation in theory it is possible for a single Officer to operate the Destroyer if they disable the supercomputer's input safeguards. In terms of weaponry the Hoplomachus-Class are nearly without peer and capable of effectively engaging any Frigate-class vessel on even terms in terms of armament, even Cruisers and Star Destroyers are not safe from the Hoplomachus as it carries a large quantity of missiles in different magazine-fed 'pods' and three nuclear missiles which it can use to disable or destroy Star Destroyer-type vessels.

The Hoplomachus does fail in one key area with its lackluster armour with half the armour thickness of the Brawl-Class Torpedo Frigate it's extremely vulnerable to damage which is an issue exasperated by its' lack of fighter escorts and deflector shields in these situations Hoplomachus-class Destroyers use their superior speed and firepower for endurance in fleeting actions. It would be dishonest to suggest the ship has no defences, each Hoplomachus features a wide-variety of sensor jamming technologies which helps reduce the effectiveness of long-range attacks especially with guided munitions such as missiles this is one of the few countermeasures the Hoplomachus can reliably rely upon for reduction of hostile attacks. Further reducing the effectiveness of guided munitions and hostile fighters to an extent is the implementation of the advanced bastion system which uses the Destroyer's own missiles and laser cannons to intercept incoming projectiles and fighters, and since the calculations for interdiction vectors are provided by its' awesome Supercomputer Bastion's effectiveness here is impressive although it obviously doesn't protect the Hoplomachus from energy weapons such as turbolasers, particle beams or ion cannons.

The Supercomputer within the Hoplomachus is highly advanced and can analyse data collected from the sensor array with an efficiency matched only by other supercomputers aiding in a variety of tasks. The Supercomputer grants the Hoplomachus and its' crew a great level of resolution and situational awareness capable of identifying sensor contacts accurately across the system where it is deployed, interestingly enough the Supercomputer can detect material cross-section anomalies created by vessels with Reflec coating on their hulls like itself though even the mighty Supercomputer typically fails to detect any sign "true" Stealth Ships equipped with an active cloaking device without sensor data from some description of detectable engine wake or weapon discharge to indicate an anomaly.
 
Overall, we're one rating too high for its current production level.



Kyli DT-6767 said:
Affiliation: First Order Navy, First Order Special Forces Production: Limited
From the starship template:

Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.),
The affiliation field will have to be somewhat more limited in scope because of that. Alternatively, you could change the production to minor, but that will cause some other balancing issues.



Kyli DT-6767 said:
Extreme Firepower: What the vessel lacks in defences it makes up in sheer firepower and is capable of inflicting massive amounts of damage to the careless frigate, small cruiser or terrestrial target unfortunate enough to earn its' attention. Within the context of a fleet action It's designed to hunt-down and execute Shield-less Frigates and Cruisers with its awesome armament. Nothing smaller than a star destroyer should dismiss the Hoplomachus just because it lacks Deflector shielding.
Keep in mind that ratings are all relative to the ship class. It has an extreme rating compared to other frigates, not to larger ships. This doesn't mean that those ships should dismiss this vessel's abilities, but its firepower isn't going to be as effective against them either.



Kyli DT-6767 said:
Nuclear Missiles: Each Hoplomachus class Frigate is equipped with three Guided Missiles featuring a 750 Kiloton Warheads which it can use to destroy hardened military targets in-atmosphere or large warships in space; the missiles are designed to destroy vessels much larger than the Hoplomachus such as mid-sized Star Destroyers.
These missiles will need their own sub if they are going to be this powerful, especially against a space target.



Kyli DT-6767 said:
Supercomputer Core: The extensive use of droid brain technology managed by a Supercomputer increases the ships' efficiency especially in regard to the processing of data such as firing solutions, targeting data, sensor operation etc. The Hoplomachus' weapons are generally more accurate than their contemporaries and the sensors provide more thorough scans and data. Anything involving calculation on the part of the vessel's computer is exponentially faster and more accurate.
Does this give the Hoplomachus any special anti-stealth abilities because it can process data faster? Bear in mind, there are contemporary vessels that have similarly advanced computers (or networks of computers) that may be this supercomputer's equal.



Kyli DT-6767 said:
Deflector Shields: Outside of an atmospheric friction shield, the vessel isn't equipped with any large-scale application of defensive shield technology such as Deflectors making its' hull highly vulnerable to damage from weapons fire and space debris. Prolonged contact with ships such as heavy cruisers is an extremely risky engagement making severe or crippling damage to the Frigate a distinct possibility.
Not having deflector shields is a pretty extensive weakness to the point where I'd almost consider this to effectively balance out the one extra rating if not for the plethora of advanced systems on it. Bear in mind that this actually makes the Hoplomachus very vulnerable to even small corvettes for even brief periods of engagements. I'd change that last sentence to read "Prolonged contact with other capital ships is an extremely risky engagement making severe or crippling damage or destruction of the Frigate a distinct possibility".



Kyli DT-6767 said:
Lightly Armoured: The Hoplomachus-Class Frigate has less than half the armour featured on the Brawl-Class Torpedo Frigate while this makes it resistant to weapons carried by smaller vessels, fighter craft and buzz droids it leaves it highly suseptible to damage from heavy warship weaponry. Heavily armed Star Destroyers could split the Frigate from bow to stern without much difficulty due to this weakness for example and large cruisers can easily damage vital and volatile systems such as the ship's reactors.
Again, defenses are relative to ship class (Frigates in this case). This means that it has noticeably "low" defenses even to that 210 meter escort frigate. Because of that, I'd change "smaller vessels" to "subcapital vessels" (things like freighters, shuttles, etc). Something else to keep in mind is someone may make a corvette that's similar to design concept to this frigate, which would also likely be very dangerous to a lightly protected frigate like it.
 
[member="Gir Quee"],

The new 'Limited' production is something that has stumped me a little bit so I'm hoping you can help me figure out what would be most appropriate? The vessel is intended to be crewed by the Navy exclusively but it's going to be carrying characters from the Army, Stormtrooper Corps and Special Forces. Do I include all of them into the affiliation since the Hoplomachus is 'affiliated' with each of these organisations or is it supposed to reflect the sub's operators. I recently got an Anti-Tank weapon approved with several affiliations and a limited production if that means anything and it was after the recent edits to the standard.

I doubt the Supercomputer provides any additional special anti-stealth capabilities, it sifts through data extremely quickly and might be able to detect magnetic anomalies within close-proximity to the vessel as we see in the Clone Wars TV series but other than that? A cloaked ship is a cloaked ship, unless it came within relatively close-range to the Hoplomachus I'd imagine it's safe.
 
Kyli DT-6767 said:
The new 'Limited' production is something that has stumped me a little bit so I'm hoping you can help me figure out what would be most appropriate? The vessel is intended to be crewed by the Navy exclusively but it's going to be carrying characters from the Army, Stormtrooper Corps and Special Forces. Do I include all of them into the affiliation since the Hoplomachus is 'affiliated' with each of these organisations or is it supposed to reflect the sub's operators. I recently got an Anti-Tank weapon approved with several affiliations and a limited production if that means anything and it was after the recent edits to the standard.
The general branches that operate these ships don't all need to be listed there. The limited production is more or less designed to make them fairly rare ships within a major faction as a whole without making them semi-unique ships.

I think that the easiest way would be to reference a specific First Order unit (the "small task force" mentioned in the template) that these ships work in. If you don't have one available, the Codex has an area to make small fleets or other combat groups that this could be attached to (it could potentially even be a ground unit).



Kyli DT-6767 said:
I doubt the Supercomputer provides any additional special anti-stealth capabilities, it sifts through data extremely quickly and might be able to detect magnetic anomalies within close-proximity to the vessel as we see in the Clone Wars TV series but other than that? A cloaked ship is a cloaked ship, unless it came within relatively close-range to the Hoplomachus I'd imagine it's safe.

Sounds pretty reasonable. Does that extend to other stealth starships as well that don't use cloaking devices?
 
Gir Quee said:
The general branches that operate these ships don't all need to be listed there. The limited production is more or less designed to make them fairly rare ships within a major faction as a whole without making them semi-unique ships.

I think that the easiest way would be to reference a specific First Order unit (the "small task force" mentioned in the template) that these ships work in. If you don't have one available, the Codex has an area to make small fleets or other combat groups that this could be attached to (it could potentially even be a ground unit).





Sounds pretty reasonable. Does that extend to other stealth starships as well that don't use cloaking devices?
Well I did mention within the description that each fleet within the FO does only have access to four and when I crunched the numbers under our own internal fleet organisation there would be 24 vessels in total across the entire Navy so the Hoplomachus is a very rare design within the force's structure. I've edited the uh Affiliation to be exclusively Navy as they're the sole operators of the vessel. I was moreso confused if all the Passengers were going to need to be listed in the Affiliation such as the Stormtrooper Corps, Special Forces etc.

I imagine every single ship within Star Wars has some description of magnetic or gravitational wake so yeah I'd expect so that if something big like a stealth frigate or corvette gets close enough to the Hoplomachus the Supercomputer is probably going to detect an anomaly and pass that onto the appropriate personnel. Would also depend on the propulsion being used by the Stealth ship in question, that could be one of the ways way the Hoplomachus or one of its' potential foes could give itself away; you might not get the radar cross-section but the ionic activity from the engines? Yeah that probably sticks out in a void like a sore thumb. I'll have to sub these Nuclear Weapons as a ranged weapon? So do you want to leave this here or put into the archives while I go about hammering away at that sub? :)
 
Kyli DT-6767 said:
Well I did mention within the description that each fleet within the FO does only have access to four and when I crunched the numbers under our own internal fleet organisation there would be 24 vessels in total across the entire Navy so the Hoplomachus is a very rare design within the force's structure. I've edited the uh Affiliation to be exclusively Navy as they're the sole operators of the vessel. I was moreso confused if all the Passengers were going to need to be listed in the Affiliation such as the Stormtrooper Corps, Special Forces etc.
I'd agree that 24 would be a good in terms of overall numbers. I believe it still needs an affiliation though that's more narrow than simply the navy. The issue is currently that someone could show up with all 24 frigates in their fleet (essentially a mass deployment) which would essentially nullify the balance of using "limited" to get statistic increases.



Kyli DT-6767 said:
I imagine every single ship within Star Wars has some description of magnetic or gravitational wake so yeah I'd expect so that if something big like a stealth frigate or corvette gets close enough to the Hoplomachus the Supercomputer is probably going to detect an anomaly and pass that onto the appropriate personnel. Would also depend on the propulsion being used by the Stealth ship in question, that could be one of the ways way the Hoplomachus or one of its' potential foes could give itself away; you might not get the radar cross-section but the ionic activity from the engines? Yeah that probably sticks out in a void like a sore thumb.
This is an area where we have to be extremely careful, as it is getting into the area of anti-stealth tech. The magnetic signature is an issue known with some (but not all) cloaking devices regardless of if the detecting ship has specialized sensors. The rest of this is getting into anti-stealth technology, which is also about as limited as cloaking devices are (significant anti-stealth technology is limited at semi-unique).

These anti-stealth features, abilities, and limits should be detailed in the submission itself. A number of the things that you mentioned (ion exhausts, gravity signatures, etc) do have known stealth counterparts that mask these signatures. So it's not a huge issue if a low-tech or only minor stealth starship doesn't have these features, and is detected because of their lack of those special components. This is because most standard sensor arrays (with or without the supercomputer) would still detect them.

But no stealth tech is entirely perfect, and most of these will still leave a very, very small signature or anomaly.

If these supercomputers can detect and differentiate those anomalies to detect what is otherwise an advanced stealth starship, this has passed into that anti-stealth technology line, and the production will need to be increased to semi-unique.



Kyli DT-6767 said:
I'll have to sub these Nuclear Weapons as a ranged weapon? So do you want to leave this here or put into the archives while I go about hammering away at that sub?
Depends on how long you think it'll take to the get that sub up and approved. If you think it's going to be more than two days, I'll temporarily archive this until that weapon is approved.
 
Gir Quee said:
I'd agree that 24 would be a good in terms of overall numbers. I believe it still needs an affiliation though that's more narrow than simply the navy. The issue is currently that someone could show up with all 24 frigates in their fleet (essentially a mass deployment) which would essentially nullify the balance of using "limited" to get statistic increases.




This is an area where we have to be extremely careful, as it is getting into the area of anti-stealth tech. The magnetic signature is an issue known with some (but not all) cloaking devices regardless of if the detecting ship has specialized sensors. The rest of this is getting into anti-stealth technology, which is also about as limited as cloaking devices are (significant anti-stealth technology is limited at semi-unique).

These anti-stealth features, abilities, and limits should be detailed in the submission itself. A number of the things that you mentioned (ion exhausts, gravity signatures, etc) do have known stealth counterparts that mask these signatures. So it's not a huge issue if a low-tech or only minor stealth starship doesn't have these features, and is detected because of their lack of those special components. This is because most standard sensor arrays (with or without the supercomputer) would still detect them.

But no stealth tech is entirely perfect, and most of these will still leave a very, very small signature or anomaly.

If these supercomputers can detect and differentiate those anomalies to detect what is otherwise an advanced stealth starship, this has passed into that anti-stealth technology line, and the production will need to be increased to semi-unique.




Depends on how long you think it'll take to the get that sub up and approved. If you think it's going to be more than two days, I'll temporarily archive this until that weapon is approved.
Yeah I'm working on the submission for it at the moment, go ahead and put this in the archives and I'll let the nominated staff know when it's ready to be pulled.
 
Moved to Factory Archives - If you want to remove from the archives, please feel free to tag [member="Jamie Pyne"], [member="Therran Graush"] or [member="Nadja Keto"].
 
Kyli DT-6767 said:
Affiliation: First Imperial Navy Production: Limited
As we've discussed before, this will need something a bit more narrow in focus because of its production.



Kyli DT-6767 said:
Nuclear Missiles: Each Hoplomachus class Frigate is equipped with three Guided Missiles featuring a 750 Kiloton Warheads which it can use to destroy hardened military targets in-atmosphere or large warships in space; the missiles are designed to destroy vessels much larger than the Hoplomachus such as mid-sized Star Destroyers.
Please edit this section to match the missile sub.



Kyli DT-6767 said:
In terms of weaponry the Hoplomachus-Class are unparalleled and capable of effectively engaging any Frigate-class vessel on even terms in terms of armament,
If you'll tone this down please, particularly the "unparalled" part. While it's armament is quite high and there aren't many frigates out there that have close to this ship's firepower, they are actually a few that are very close or maybe even more powerful (this are mostly old event reward ships). This also doesn't take into account that someone themselves might make a new ship that is equally as powerful as this one.



Kyli DT-6767 said:
The Supercomputer within the Hoplomachus is highly advanced and can analyse data collected from the sensor array with an efficiency unparalleled by other computer types which aids in a variety of tasks. The Supercomputer grants the Hoplomachus and its' crew a great level of resolution and situational awareness capable of identifying sensor contacts accurately across the system where it is deployed, interestingly enough the Supercomputer can detect material cross-section anomalies created by vessels with Reflec coating on their hulls like itself though even the mighty Supercomputer usually fails to detect "true" Stealth Ships equipped with a cloaking device without sensor data from an engine wake to indicate an anomaly.
Please remove "unparalleled" here. There are a number of high-end computers and/or computer networks here in Chaos which are probably equal to this system in ability.

Does this ship's anti-stealth ability only cover Reflec? Or does it cover other things as well?
 
Gir Quee said:
As we've discussed before, this will need something a bit more narrow in focus because of its production.




Please edit this section to match the missile sub.




If you'll tone this down please, particularly the "unparalled" part. While it's armament is quite high and there aren't many frigates out there that have close to this ship's firepower, they are actually a few that are very close or maybe even more powerful (this are mostly old event reward ships). This also doesn't take into account that someone themselves might make a new ship that is equally as powerful as this one.




Please remove "unparalleled" here. There are a number of high-end computers and/or computer networks here in Chaos which are probably equal to this system in ability.

Does this ship's anti-stealth ability only cover Reflec? Or does it cover other things as well?
The vessel's anti-stealth capability is explained in the last paragraph; it's effectiveness is limited usually to other vessels utilising reflec-covered hulls, true cloaking devices are concealed from its' detection ability. Wording has been edited as indicated, I'm still kind of stumped on the affiliation the Navy is one organisation would you prefer I list off characters that can use the vessel or what?

I'm not trying to be rude, but it's specified in the submission that the Warship is of limited production and as it stands based off current Navy organisation there should be around 24 vessels in total could you maybe ask an RPJ if you haven't already and seek clarification on what would be most appropriate?
 
Kyli DT-6767 said:
The vessel's anti-stealth capability is explained in the last paragraph; it's effectiveness is limited usually to other vessels utilising reflec-covered hulls, true cloaking devices are concealed from its' detection ability.
So it's only effective against ships with reflec hulls? What about other stealth devices or technologies that aren't cloaking devices? (sensor masks, nutorium hulls, etc).



Kyli DT-6767 said:
Wording has been edited as indicated, I'm still kind of stumped on the affiliation the Navy is one organisation would you prefer I list off characters that can use the vessel or what?

From the template:
Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.)
I underlined, bolded, and italicized the relevant portion. The "First Imperial Navy" does not sound like a "small task force". As stated before, you could reference a single, specific fleet. Alternatively, you could list a few characters that have access to this vessel.
 
Gir Quee said:
So it's only effective against ships with reflec hulls? What about other stealth devices or technologies that aren't cloaking devices? (sensor masks, nutorium hulls, etc).





From the template:

I underlined, bolded, and italicized the relevant portion. The "First Imperial Navy" does not sound like a "small task force". As stated before, you could reference a single, specific fleet. Alternatively, you could list a few characters that have access to this vessel.
I've written the submission's last paragraph to try and clarify that the effectiveness of the ship's sensor array is limited to Reflec paint if you believe it needs greater clarification let me know! As for the affiliation I've edited it to include specific characters and mentioned that Navy NPCs directly related to the characters can utilise the vessel as some of those characters are commandos and aren't going to be commanding the ship within a narrative but they will be 'using' it if that makes sense? I hope you find this permissible if you don't just give me a tag! :)

[member="Gir Quee"]
 
[member="Kyli DT-6767"], the current affiliation is too broad and open-ended.

It'd be one thing if each of the listed persons was a ship captain or in charge of only a vessel or two, but some of these listed characters have controlled extremely large fleets (like Cyrus) which are likely larger individually than a small task force.

Opening it up to NPCs related to those characters further expounds this problem, especially as there is no real limit as to how many NPCs people can create, while the affiliation section specifically states that it has to be a "small number of characters".

So, to get around this, pick 3-4 explicit characters and/or associate them with a specific theme/group within the First Order(like Deathtroopers). Frankly, if you could do both, this will be easier to approve.
 
Gir Quee said:
[member="Kyli DT-6767"], the current affiliation is too broad and open-ended.

It'd be one thing if each of the listed persons was a ship captain or in charge of only a vessel or two, but some of these listed characters have controlled extremely large fleets (like Cyrus) which are likely larger individually than a small task force.

Opening it up to NPCs related to those characters further expounds this problem, especially as there is no real limit as to how many NPCs people can create, while the affiliation section specifically states that it has to be a "small number of characters".

So, to get around this, pick 3-4 explicit characters and/or associate them with a specific theme/group within the First Order(like Deathtroopers). Frankly, if you could do both, this will be easier to approve.
As I understood 'small numbers of characters' includes Non-Player-Characters and Player-Characters so it shouldn't really matter if NPCs can use them or not as long as the scale remains small? Just because some of the characters in the list have commanded large fleets what's to stop them from being at the head of a small task-force or even using one of the Frigates as a Flagship though that scenario seems unlikely. Are you suggesting that I drop the Production down to Semi-Unique, because that's what it looks like 3-4 explicit characters isn't a Limited group and neither are the First Order's Death Troopers they're Semi-Unique not Limited Assets as it stands. The NPC caveat is there so that if Death Troopers are going to use the vessel that they don't also Captain it,that they can have an NPC Officer Captain the thing because Storm Commandos and Death Troopers are Commandos not Maritime Warfare Officers, that's the purpose of it and if that's unacceptable than I'm going to have to redesign the entire submission.

Edit: You can go ahead and archive this, I'm through with working on this submission.
 
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