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Approved Tech Herakles Armour

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2560x1600_D3_The_Acts_4_by_Holyknight3000.jpg


OUT OF CHARACTER INFORMATION


  • [SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To submit armour for the Praetorian Guard[/SIZE]

  • [SIZE=9pt]Image Source: Diabloii.net[/SIZE]

  • [SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt] N/a[/SIZE]

  • [SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt]N/a[/SIZE]
PRODUCTION INFORMATION

  • [SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] Locke and Key Mechanics[/SIZE]

  • [SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Faction Name(s)[/SIZE][SIZE=9pt] Azure Imperium (The Praetorian Guard)[/SIZE]

  • [SIZE=9pt]Model:[/SIZE][SIZE=9pt] Herakles Armour[/SIZE]

  • [SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] No[/SIZE]

  • [SIZE=9pt]Production: [/SIZE][SIZE=9pt]Limited [/SIZE][SIZE=9pt](Only one small group of characters. IE: Small task force, [/SIZE][SIZE=9pt]not[/SIZE][SIZE=9pt] entire factions.)[/SIZE]

  • [SIZE=9pt]Material: [/SIZE][SIZE=9pt]Phrik, Impact Gel, Armorplast, Duraplast, Quadanium Steel[/SIZE]
TECHNICAL SPECIFICATIONS

  • [SIZE=9pt]Classification:[/SIZE][SIZE=9pt] Heavy Power Armour[/SIZE]

  • [SIZE=9pt]Weight[/SIZE][SIZE=9pt]:[/SIZE][SIZE=9pt] [/SIZE][SIZE=9pt]Heavy[/SIZE]

  • [SIZE=9pt]Resistances ([/SIZE][SIZE=9pt]For each category choose from: [/SIZE][SIZE=9pt]None[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Low[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]High[/SIZE][SIZE=9pt], [/SIZE][SIZE=9pt]Very High, [/SIZE][SIZE=9pt]Extreme [/SIZE][SIZE=9pt]Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.[/SIZE][SIZE=9pt])[/SIZE]
[SIZE=9pt]- Blasters (And other plasma type weapons): [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- Kinetic: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- Lightsabers: [/SIZE][SIZE=9pt]High[/SIZE]
[SIZE=9pt]- Other: Sonic: [/SIZE][SIZE=9pt]Average[/SIZE][SIZE=9pt] [/SIZE]
[SIZE=9pt]- EMP/ION: [/SIZE][SIZE=9pt]Average[/SIZE]
[SIZE=9pt]- Elemental: [/SIZE][SIZE=9pt]Average[/SIZE]

SPECIAL FEATURES
The Herakles is equipped with Locke and Key Mechanics signature actuation technology, the strands of artificial muscle providing the suit with enhanced power and speed, enabling it to carry the weight of the heavy armour and still move faster than a normal human.

  • [SIZE=11pt]Hexarium Body Glove[/SIZE][SIZE=11pt]:[/SIZE]

  • [SIZE=11pt]Laminate Armour: The armour is constructed of a laminate armour, one layer built upon another to provide greater strength and capability than any one metal could provide by itself.[/SIZE]

[SIZE=11pt]Helmet[/SIZE]
[SIZE=10.5pt] [/SIZE]
[SIZE=11pt]Vambrace[/SIZE]

  • [SIZE=11pt]Apollo Control System[/SIZE][SIZE=11pt]: A wrist-mounted command and control system used to control the armour and communicate with others[/SIZE]

  • [SIZE=11pt]Deployable Shield[/SIZE][SIZE=11pt]: A personal energy Shield loaded in the left vambrace based on the Mirdirmorut G-11 Shield Gauntlet. The shield is capable of deploying a large energy shield capable of defending both the armour and the VIP the Praetorian was deployed to protect. [/SIZE]

  • [SIZE=11pt]Forearm mounted [/SIZE][SIZE=11pt]PR-20[/SIZE][SIZE=11pt]: A modified version of the plasma railgun produced by Mirdirmorut is installed in the suit’s right vambrace. Capable of unleashing just a few shots of plasma, or a stream of it the weapon is a formidable addition to the suit providing it with a range of options in a fight.[/SIZE]

  • [SIZE=11pt]Deployable molecular edged blades: Based on the T-7 Vibro Brace produced by Mirdirmorut both Vambraces contain a deployable blade that is a capable weapon of last resort if an opponent gets too close to the armour.[/SIZE]

[SIZE=11pt]Chestplate[/SIZE]

  • [SIZE=11pt]Radar Emitters [/SIZE]

  • [SIZE=11pt]Lidar Emitters[/SIZE]

  • [SIZE=11pt]4 x Magno-clasps (1 on the back of each shoulder, 2 in the small of the back)[/SIZE]

  • [SIZE=11pt]Environmental Sensors[/SIZE]

  • [SIZE=11pt]Various sensors scattered across the front and back of the armour for the Minerva System[/SIZE]

  • [SIZE=11pt]Valkyrie System[/SIZE][SIZE=11pt]:[/SIZE]

  • [SIZE=11pt]IFF Transponder[/SIZE]

  • [SIZE=11pt]Wings of Light: The signature technology developed by Locke and Key Mechanics for the Herakles armour. The wings of light are a set of binders on the back of the armour that can generate a physical shield, similar to the [/SIZE][SIZE=11pt]Mandalorian melee shield[/SIZE][SIZE=11pt], that manifests as a cloak or a series of wings which can be used to stabilise the armour in flight or be used to strike at an opponent providing a close range physical attack that can help counter the general weakness of the spear generally used by the Praetorian guard. [/SIZE]

  • [SIZE=10.5pt]Repulsorpack[/SIZE]

  • [SIZE=11pt]Harmonia System[/SIZE][SIZE=11pt]:[/SIZE][SIZE=11pt] Taking from the very best that technology they had available Locke and Key Mechanics took installed their Harmonia system, allowing the suits to access telepathic communications whether they had access to the force or not.[/SIZE]
[SIZE=10.5pt] [/SIZE]
[SIZE=11pt]Legs[/SIZE]

  • [SIZE=11pt]Magnetic soles [/SIZE]

  • [SIZE=11pt]8 x Magno-clasps (3 on each thigh, 1 on each boot)[/SIZE]

Strengths:

  • [SIZE=11pt]Heavy Armour:[/SIZE]
[SIZE=11pt]The Herakles is built on the basis of a heavy laminated armour, the suit is built like a suit of ancient plate armour, all solid pieces of armour, built in smooth curves. The curvature of the armour was designed to turn enemy strikes into glancing hits which the solid laminate construction of the armour could easily withstand.[/SIZE]

  • [SIZE=11pt]Repulsorpack:[/SIZE]
​​​​[SIZE=11pt]The armour contains a small repulsorpack, designed to give the armour a limited flight and hovering capacity when in gravity. But in space it does not give the suit the ability to maneuver, nor is it as fast as a jetpack..[/SIZE]


  • [SIZE=11pt]Powered Battle Armour:[/SIZE]
Thanks to the Myomer Actuation System the Herakles armour is able to move faster and hit harder than a normal human can. While the Myomer Actuation System is more powerful than the standard actuators, they are not able to provide all of that power to the user due to the weight of the Laminate armour.


  • [SIZE=11pt]Vambrace Shield[/SIZE]
The left vambraces of the Herakles contain an energy hardpoint, designed to provide power to a large shield capable of shrugging off most attacks which might be directed at the armour. To prevent shorting, or an overt drain on the suit's systems Locke and Key utilized the same capacitor mechanic as their ancile shield, without the throwing capability allowing them to use a larger capacitor. While the shield is active the capacitor cannot be charged, but after the shield is deactivated the capacitor will charge quickly. This prevents the shield from acting as a heavy drain on the armor’s systems which prevents someone from constant attacks to weaken and nullify the armour’s power supply.


  • [SIZE=11pt]Wings of Light:[/SIZE][SIZE=11pt] [/SIZE]
[SIZE=11pt]A melee shield system built into binders set on the back of the armour. Each binder generates a narrow shield, similar to the Mandalorian Melee Shield, which can either be used to defend against physical attacks or shaped to flow at an opponent like the heads of a hydra to support the spear based combat the Praetorian generally engage in. [/SIZE]


  • [SIZE=11pt]Repulsors: [/SIZE]
[SIZE=11pt]The Armour contains repulsors in its hands and feet allowing it to move faster than expected, making any punch or kick from the suit more dangerous to an enemy in a similar way to the [/SIZE][SIZE=11pt]Repulsehand.[/SIZE]

Weaknesses:

  • [SIZE=11pt]Bulky, Clunky:[/SIZE]
[SIZE=11pt]The Herakles Armour is big, this isn’t the armour you wear around in everyday life. This is the armour you wear in a fight when it’s time to kill. The Herakles is bigger and bulkier, larger than any armour that Locke and Key have ever produced. One thing that the armour isn’t agile, wearing it provides you with incredible defensive options at the sacrifice of speed and mobility.[/SIZE]


  • [SIZE=11pt]Vulnerable Sensors:[/SIZE]
​​​​[SIZE=11pt]The Minerva System, the ability to draw data about your surroundings giving you the ability to make the best decision in any situation. But that system relies heavily on a series of sensors scattered all over its surface, but in order to do their job, the sensors have to be exposed. However this exposure also leaves then vulnerable, it is relatively easy to damage those sensors when the suit gets hit. With each sensor damaged the Minerva system loses its eyes, leaving the suit without one of its integral components. The suits sensors, exposed as they are, are also vulnerable to EMPs, ion strikes and jamming, disabling the sensors blinds the suit, nullifying the advantages of the Minerva. The Suit's over-reliance on its sensors also leaves it vulnerable to hacking, it's possible for the hacker to spoof the suit's sensors, feeding them false data that can lead to the user reacting to things that aren't there, or failing to react to things that are. [/SIZE]
[SIZE=11pt] [/SIZE]
DESCRIPTION

[SIZE=11pt]Laminate Armour[/SIZE]

[SIZE=11pt]Armour makeup:[/SIZE]

[SIZE=11pt]Layer of Armourplast[/SIZE]
[SIZE=11pt]Layer of reinforced duraplast[/SIZE]
[SIZE=11pt]Layer of Phrik[/SIZE]
[SIZE=11pt]Layer of Impact Gel[/SIZE]
[SIZE=11pt]Layer of Quadanium Steel[/SIZE]

[SIZE=11pt]The Herakles armour is built around an exceedingly tough composite laminate armour, a thick plate made up of a series of layers which lends the armour its incredible defensive protection. The outer layer of the armour consists of a layer of Armorplast, the ceramic provides a smooth rounded surface to first meet any attack. The Armorplast provides a degree of protection against blaster bolts, whiles it’s smooth curved surface also has the added advantage of preventing any physical attack, slugs or weapon attacks from striking at the 90 degrees which are needed to transfer the energy with the most efficiency. Instead, the strikes are designed to roll off the surface of the armour. Underneath the Armorplast layer lies a layer of a [/SIZE][SIZE=11pt]reinforced duraplast[/SIZE][SIZE=11pt] mesh which provides ion and emp protection for the armour. In addition, reinforced duraplast mesh provides a backing for the ceramic layer, the composite layer is designed to both dissipate any ionic or EMP damage they might see. Underneath the Duraplast is a Phrik layer which provides further protection against energy attacks and projectiles, scattering the energy across its surface, the nearly indestructible metal providing a solid core for the armoured laminate. Underneath the Phrik layer lies a layer of impact gel, the gel can absorb physical impacts, protecting the user from the normal weakness of heavy armour, the vibrations of sonic and physical attacks that can shake someone up. The final layer of the armour is a layer of [/SIZE][SIZE=11pt]Quadanium Steel[/SIZE][SIZE=11pt] which provides the strength and rigidity for the rest of the armour to base itself around. The Quadanium Steel itself is a strong armor, while it lacks the density of the Phrik it has a greater degree of flexibility as a less dense metal, which allows it to better bend and absorb blows to the armour.[/SIZE]

[SIZE=11pt]Powered Battle Armour:[/SIZE]
[SIZE=11pt]Through the use of the Myomer Actuation System, the Herakles Armour is able to enhance the speed and strength of its user. This increase means that the Herakles is not a suit you can just put on and use but takes some getting used to as the basic motor controls. Once master though the suit is able to massively increase your combat effectiveness by allowing you to move around the battlefield hitting that much harder. However, given the weight of the armour, the stresses placed on its user are astronomical, capable of crushing the bones of the user within just a minute of use unless they are enhanced, or a force user tapping the force to protect their body.[/SIZE]

[SIZE=11pt]Environmentally Secure:[/SIZE]
[SIZE=11pt]The armour is able to completely seal itself off from the environment around it allowing the user to operate in the vacuum of space or in otherwise potentially hazardous zones. The suit contains filters for the air around it and carries an onboard supply of 8 hours of breathable air.[/SIZE]

[SIZE=11pt]Weapons mounted in Vambraces[/SIZE]

[SIZE=11pt]Sometimes your enemies are going to get close, right in your face and swinging around a rifle just isn’t going to cut it. In those situations, you need a weapon that you can move fast to cleave through an enemy at close range. This is especially true for the Herakles with its mission as a heavy assault armour. To this end, the Engineer’s at Locke and Key installed a series of weapons into the suit itself for those situations. First amongst these were the Sharp Phrik blades that were built into the vambraces of both arms.[/SIZE]

[SIZE=11pt]The engineers also loaded a plasma railgun into the right vambrace of the armour, giving the suit a basic inbuilt ranged attack capability. The suit features an internal ammo storage and loading system allowing ammunition to be stored and loaded as needed by the armour’s user. However, reloading is not a fast process, meaning the weapon can’t be quickly reloaded in a fight and should only be used when necessary.[/SIZE]




[SIZE=11pt]Wings of Light[/SIZE]

[SIZE=11pt]A series of shield generators set along the binders built into the back of the armour, the wings of light generate a physical shield behind the armour that looks like a glowing cloak. However unlike a normal cloak, the shields can split to form wings, that can work in conjunction with the repulsors to increase the stability of the armour while in the air. In addition, while in their wing mode, the shape of the wings can be altered, allowing them to strike at opponents with physical attacks. It is this ability of the Wings of Light that is most useful, allowing the armour to cover the general weakness of spear based combat, the close range. By striking with many heads like a Hydra the armour is able to provide an additional means of attacking in close range that an opponent might not expect.[/SIZE]

That’s not to say that the armour doesn’t have its weaknesses, like all armour’s it is dependant on its internal power source to function. Without any power, the Suit turns into a very heavy set of plate mail, hardly ideal in a fast-moving battlefield. Furthermore, the suit contains a variety of sensors scattered over its surface, both front and back. in order to be of any use, these sensors are exposed and therefore vulnerable to being hit. The more sensors are damaged and lost the less use one can generate from the Minerva System that is such an integral part of the suit.
 
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