Star Wars Roleplay: Chaos

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Hell Raiser Power Armor - Dementor Series

250px-Phoenix_MP.png

[SIZE=9pt]Image Source: [/SIZE]http://masseffect.wikia.com/wiki/Project_Phoenix_Vanguard
[SIZE=9pt]Intent:[/SIZE][SIZE=9pt] To create a power armor that can hold weapons that can hold bigger weapons, and give the wearer the cutting edge needed for winning battles and wars. [/SIZE]
[SIZE=9pt]Development Thread:[/SIZE][SIZE=9pt] Will make if Needed.
Manufacturer: Halberd Inc.
Model: HRPA001 – Dementor Series
Affiliation: Open Market[/SIZE]
[SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] The armor can have custom pain jobs, with the wearers own needed customizations. [/SIZE]
[SIZE=9pt]Production:[/SIZE][SIZE=9pt] Minor
Material: The main pieces of the armor is Durasteel with padded inlays, and a skin suit for comfort. The whips are made of flexisteel with with rubber installation inside the gauntlets to prevent self electrocution.[/SIZE]
[SIZE=9pt]Classification:[/SIZE][SIZE=9pt] Power Armor
Weight: 30kg.
Quality: 8[/SIZE]


[SIZE=9pt]Special Features:[/SIZE][SIZE=9pt] The durasteel is thick enough to withstand five shots from any blaster weapon, while the whips have hyper vibrating servos at the base with electrifying components to give it a anti lightsaber resistant feature, though it’s not lethal, it can knock someone out. Various servos where major joints are located give the wearer extra strength, along with one hour of air supply for vacuum spaces.[/SIZE]
[SIZE=9pt]Description:[/SIZE][SIZE=9pt] The power armor, Raises Hell was made in concept that sometimes Halber Inc was going to make weapons that required a little more than average human/comparable species strengths. So with that in mind, the team went to work on a power armor that could lift the Dementor series weapons and any other weapon made that was just too much to bare. Placing servos in major join locations, the wearers strength was increased 2xs the normal, allowing them to lift pallets with blocks of durasteel on them weighting nearly 600 lbs without much strain on the body itself. With an added feature, one hour was added for vacuum spaces, along with lightsaber resistant whips with electrifying abilities, though it was non lethal. Apart from these amazing abilities, the HUD is pretty standard, and not very astonishing. The armor can only take five shots from a blaster before burning straight through it, and rockets decimated the armor. Lightsabers easily could pierce the armor, though not at all the whips. EMPs, and similar weapons could shut down the armor, causing the person to be paralyzed till the system could reboot. Rebooting took around ten to fifteen minutes. Being Halberd’s first power armor, there was no way around these flaws, and the company settled with it’s features as “The best we can do for the time being.” The armor was also heavy, and took time to put on. The time it took to place on varied between people, but the [/SIZE]estimated[SIZE=9pt] time was around 2 to 3 minutes. Whether or not this effected anything is to be seen. [/SIZE]
[SIZE=9pt] Primary Source[/SIZE][SIZE=9pt]: N/A[/SIZE][SIZE=9pt][/SIZE]
 

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