Star Wars Roleplay: Chaos

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Approved Location Helix Syndicate Maximum Security Prisons

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OUT OF CHARACTER INFORMATION
  • Intent: To provide a defensible facility for the forcible detainment of the galaxy’s most deplored dissidents.
  • ​Image: Maintenance Room 2 by jordangrimmer
  • Canon: Nope.
  • Links: N/A
SETTING INFORMATION

[*]Accessibility: The Syndicate’s private prisons are purposefully built in the most treacherous mountain terrain available. The only way to access them is via air transport. The only part of the facility located on the surface happens to be the landing pad, which is defended by a small array of anti-aircraft turrets. Planetary governments enforce no-fly zones over these areas and any aircraft without clearance will be warned before shot down.
SECURITY

The perimeter of the landing pad features a total of five anti-air emplacements to ward against daring rescues. A shield generator is also present in order to ward against cursory orbital bombardments.

Movement throughout most of the facility requires specialized keycards. Without a keycard, most rooms and all elevators cannot be accessed. Some of the most important rooms, such as the armory or the control center, require a retinal scan. These retinal scanners can detect if the subject they are scanning is deceased and will frequently deny access if that happens to be the case.

Security cameras monitor all parts of the facility at all time. Auto-turrets are also present in many of the corridors but are kept deactivated unless a lockdown is in progress. While a lockdown is in effect, they will fire on any unregistered individual they detect. Ray shield traps, which can be activated from the control room, can also pose a threat for potential saboteurs and escapees.

Other than that, the Helix Syndicate Maximum Security Prison relies mostly on its garrison to keep the peace.

DESCRIPTION

To understand how many prisoners can be safely stored in such a small space, we will walk you through a day in the life of a prisoner.

Early in the morning, the transport shuttle lands on the surface of the facility. The prisoners are escorted past the ludicrously thick durasteel blast doors and enter the processing area. If the prisoner is officially sanctioned by a government, they are registered in the database. If they are not, they are registered in a private database not readily accessible by anyone outside of the Helix Syndicate. Any personal belongings on their person will be confiscated, as will any articles of clothing. These are then registered to that prisoner and stored on site. The prisoner is then given a standard-issue jumpsuit to change into.

Once the prisoners have been successfully processed and outfitted, they are frozen into a carbonite slab. These slabs are then transported via turbolift to the lower levels of the facility, where they are hooked up to special wall units that allow their vital signs to be remotely monitored. Prisoners are typically death row inmates and so contained in stasis until their death warrants are finally processed. In other cases, they are held for the duration of their sentence- or indefinitely if someone really just wanted someone out of the way.

When someone is being detained at a Helix Syndicate facility, it is because someone is paying for them to be stored there. If payment is not received, the customer receives a thirty day notice. Upon the end of that thirty day period, the prisoner is released from stasis.

Clientele at Helix Syndicate prisons are not limited to governments, of course. Private contracts to detain anyone and for any reason are also accepted. Further, for a token fee, select prisoners can suffer a “medical emergency” while in stasis and perish as a result of the “complication.” Under no circumstances, however, does the Helix Syndicate allow prisoners to be freed upon payment. Prisoners can only suffer from a “medical emergency” a minimum of six months after their incarceration.
The layout of the facility is not particularly interesting.

It currently costs cr6,500 per month to keep a prisoner. The going rate for a “medical emergency” is cr38,000.

As with the debtor mines, these prisons also serve a secondary secret purpose: that of a sophisticated listening post. A largely off-limits area of the administrative wing houses advanced communications intercepting equipment, a series of supercomputers, and a trained team of Helix Syndicate Communications Technicians. These men and women operate within the center, analyzing, storing, and decrypting communications of interest with the help of an Aurelius-Class Decryption Engine.

POINTS OF INTEREST
  • Level A: This is the first and only level prisoners actually get to see or are even aware of. On this level, prisoners are registered, processed, examined, and then frozen into slabs of carbonite. The carbonite slab is then transported to one of the storage levels. Once their term is up or payment is no longer received to keep them there, the slab is returned to Level A. The prisoner is thawed out, kept overnight for medical examination. Once sight and motor control return, the prisoner’s personal affects are returned and they are transported out on the next shuttle.
  • Levels B - D: These three levels are dedicated to the Helix Syndicate’s employees. Armories, recreation centers, and barracks can be found on this level. Level C also contains the central control room for the entire facility. Prisoner health is monitored here, as are the array of security cameras.
  • Levels E - I: Levels E through I are for the prisoner. Each level can holds 1600 carbon-frozen prisoners and is further divided into ten rooms of 160 racks each. Each rack contains specialized equipment that connects to the carbonite slab the prisoner is kept in, monitoring their vital signs. If a prisoner suffers from a medical emergency while frozen, the rack will automatically alert the control room on Level C, which will then dispatch a small team of medical personnel to treat the prisoner.
  • Level 0: A hidden section of Level A contains a turbolift that delivers personnel to a specialized room located between Levels A and B. This room highly advanced equipment necessary to maintain a planetary listening post. The Syndicate also uses this listening post to intercept, decrypt, and record communications throughout the planet.
HISTORICAL INFORMATION

Many governments in the Pentastar Alignment suffer from problems when it comes to prisoner management. Riots, escapes, guard corruption, assassinations - that sort of thing. Having exploited those weaknesses in the past, the Helix Syndicate foresaw a nice opportunity for itself in the realm of privatized, maximum security prisons.

After contracting a scientist to perfect a better carbon freezing method, the Syndicate constructed its first location on Borosk. When the profits started pouring in from the one and the prison was filled to the brim, construction was planned for an additional three. For security reasons, the Helix Syndicate chose to construct new prisons only on fortress worlds. Fortunately, the Pentastar Alignment has those sorts of planets in spades. Additional prisons rose up on Bastion, Bescane, and Jaemus shortly after.
 
[member="Helix Syndicate"]
In general this is a pretty nice submission. The development thread is appreciated, since you did it in advance. Since the defenses aren't massively overpowered, I can agree to using it for the whole sub (defenses+listening post).

The only thing I'm actually confused on is the fact that you say in one paragraph that if people stop paying, the prisoner is released after a month. Then a little later you also say that people cannot be freed upon Payment (I assume you mean Payment of their fines and such?). Can you just clarify a little bit as to what you mean when you say they aren't freed upon payment?
 
[member="Darth Ignus"]

Bit of poor wording on my part. It was meant to state that unless the person paying them says otherwise, a prisoner will not be released under any circumstances or compulsions. I've edited it so it's hopefully more clear now.
 
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