Sister of Twilight
- Intent: To produce helmet mounted sonic weapon for Revenant warriors
- Image source: Dividers from Ingrid L'lerim
- Canon Link: n/a
- Permissions: n/a
- Primary Source: n/a
- Manufacturer: Asaaj En Kelsani
- Affiliation: Asaaj En Kelsani
- Market Status: Closed-Market
- Model: Harrower
- Modularity: no
- Production: Semi-Unique
- Material:
- Electrical components
- Power packs
- Metals
- Piezoelectric crystals
- Classification: Sonic weapon
- Size: Very Small
- Weight: Light
- Ammunition Type: Power cell
- Ammunition Capacity: Average
- Effective Range: Personal
- around 5-6 metres
- Rate of Fire: Very Low
- Fires fore around 10 seconds long pulse
- capacitors take around 30 seconds to recharge between pulses
- Damage Output: High
- Recoil: Very Low
- Directional sound emitters
- High discharge electrical capacitors
- 30° cone area of effect
- Can shock, disorientate and incapacitate enemies and jn extreme cases cause damage to ears drums and even eye balls
- Distinct multi-frequency screech noise when used
- Can be triggered by
- Hand mmovements
- Vocal commands
- Thought impulses if hooked up to integrated systems
STRENGTHS
- Area of effect - a 30° cone out to a range of upto 6m can potentially catch a lot of enemies
- No hands - small device that can be triggered without needing hands allows both hands hands be used for other purposes
- Incapacitation - sound pulse is capable of doing a range from shocking the enemy to having them holding their bleeding eardrums on the floor, potentially reducing their ability and will will fight back.
- Short range - at a maximum optimum range of only around 6m the weapon is useless in a longer range firefight
- Indiscriminate - unless specifically guarded against the weapon will catch everyone in the cone of effect, allies and non-combatants included.
- Long recharges - the drawback of using a small device device produce a powerful pulse is that the High discharge capacitors need time to recharge between pulses.
These weapon in a small device, its active part is no bigger than a power cell, but it creates a powerful sonic wave that can stun or incapacitate enemies.
Typically the wearer will activate it while charging into combat, giving them a huge advantage over unprotected enemies with the stunning effect often lasting well after the nosie stops.