Star Wars Roleplay: Chaos

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Hades Corp

OUT OF CHARACTER INFORMATION
  • Image Source:
    ren_1.png
  • Canon Link: N/A
  • Primary Source: made by myself with microsoft paint and clipart
CORPORATION INFORMATION
  • Corporation Name: Hades Corp.
  • Headquarters: Fondor, a planet commonly known for shipbuilding and mineing
  • Locations: Fondor
  • Operations:Bio and cybernetic augmentations as well as body armor
  • Parent Corporation: N/A
  • Subsidiaries: N/A
DESCRIPTION
Hades Corp started like most companies, humble yet small beginnings. Originally they produced simple limb replacements and organ replacements to ship workers and miners who got into accidents and or wanted to improve their work ethics. This improved relations with the local shipbuilding and mining firms on the planet as time went on due to multiple business deals over the years they eventually branched out to military augs and body armor and their experience in the said field over time got them a few colonizing gigs. however, where they got their fame was during the aftermath of the 294 massacres in where the majority of the colonies' military and law enforcement forces were decimated by a raiding Xeno force. due to the amount of funding, they gave the colony as well as some legal wrangling they came across the rights to the corpses of said military corpses. After dumping alot of funding into the project they called "The Harbinger Project" they spent the next 4 years until the fruits of their labor showed.

RATIONALE
Ty Sibo was the product of the 294 massacre and The Harbinger Project the latter of which focused on making an immortal (unable to die of old age) in order to take over the company and ensure it's lasting threw the ages. Being trained for a total of 6 years 4 in how to use his body and the ability/limitations it brings. 2 years on how to run the corporation. Officially Ty sides himself with the CIS as a sniper for hire while also being able to use his connections he gains from working as a freelance sniper to build business relations with various corporations and CIS military personnel. only needing to return to the company headquarters for repairs and or time to himself. any other time he works on the company remote and abroad.

::history::

The Hades Core​

Back in 835 ABY, A privately funded military research firm was working on a replacement to boots on the ground units as wars as grim and necessary as they have taken their toll on those who fight in them. and for a long time, there was progress but it wasn't what the Research firm was looking for drones both air land, and sea and some space are fine and dandy but still require an operator close by. it wasn't until the research firm developed the Hades core AI program, did they finally begin to see the fruits of their labor​

late 835 ABY the development of their first learning capable units robotic humanoids heavy, bulky and slow powered by The Hades Core and a biofuel base. however due to the cost to build vs the limited usefulness these units now referred to as the Genesis series were limited to base guards as work on newer models were created.​

Scarecrows​

the corporation rallied with cheer in 836 ABY due to the new prototype models were on the verge to being completed and thanks to a funding boost from Eternal Empire who were looking for armor and troops, made things much easier. The new improvements and location on a factory complex given to them by their benefactors as it really made a difference as they updated The Hades Core and used 70% synthetic materials mixed with cybernetics​

in 837 ABY in the late moments of the blackout the corporation created a kill team dubbed Scarecrows using a mixture of genisis and prototype units that was to assist subdoing a riot on EE homewolds however the corporation didn't account for these models developing sentience and abandoning the corporation after the blackout. as a precaution the units once rouge suffered a memory wipe remotely so not to give away secrets​

Hades corp​

with the lack of major conflicts, the firm rebranded Hades Corp in 844 ABY fallowing the announced release of the 001-A bio droid now with a public face they sell their 001-A product, currently their only product to both civilian and military employers all custom made to order.​

locations​

R&G​

Underground research facility located on Planet Vanguard this was the first location and now used as a supply line for automation production of Hades AI cores and the cybernetic structure of the units​

Scarecrows op force​

A remote mining station in the outer territory of CIS: mostly used as a way to purchase units for assassination and other services but also a transport hub for their product delivery's as well as a side income from ore trade​

Genisis models - in service since the founding​

prototype model - in service since the founding​

001-A and its varients first successful product line​

002-A: coming soon​

::Nation Relations::​

Children of the protectors: in doing security work for them Hades corp is supplied with Mandalorian iron and in some rare cases beskar​


Eternal Empire: Fromcreating high valued armor for its military and merc forces hades corp gets a large majority of its funding from them.

Ashlan Crusaders: Due to the nature of them being enemies of one of their clients Hades corp only supplies them with Rouge models wishing to leave the cooperation instead of facing recycling. That and the purchase of armor and weapons the ashlan crusaders are another good source of income.

CIS: Allowing hades corp to work within their sectors and hades corp pays them for a steady supply of aircraft weapons and ammunition.​


genisis models​

Creation of the 003 models didn't happen out of no ware the creation of prototype models generally were made with no limits and often took less time to become sentient and were 90% created with a shock and awe method in design during the older days of the company before it rebranded from a private military research group known as Hades notible versions of these units are classified as most ended up sucked into the nether due to [data exponged] but one still remains as of lately known as Ghost



001 model​

the bio droid creation of Global Robotics the 001 model was the first officially commercially sold model made for combat and bodyguard purposes with a decent number of additions then the previous two models whilst also incorporating the previous two models the only downside according to the company is they gain sentience after a few years of being active and with some of theirs being in alliance now they send any sentient models not on a work order twords CIS or ashlan crusader space​

notable characters:​

::creation guidlines::​

when creating a unit weather sentient or not please fallow these rules in the creation process​

step one pick a model type if not specifide the defult will be chosen.​

default 001​

Standard model without strong and weak sides. Upper Plates color is ashen grey​

E.R.O.S. 001​

Model that was developed for special human needs. Strongside is Charisma and Speech, weak side is combat skills. Upper plates are imitating human to satisfy client's need in warm and soft skin.​

M.A.R.S. 001​

Model that was developed to be strong and hardy. Strong side is combat skills, strenght, endurance, weak side is intelligence. Upper plates are colored in blood red while the lower remains its ashen grey color​

G.E.F.E.S.T. 001​

Model that was developed to be smart. Strong side is intelligence, weak side is fragile construction. Upper plates are semi-transparent and painted in green.​

T.H.A.N.A.T.O.S. :001​

Model that was developed to be skilled in stealth lethal combat. Strong side is stealth and agility, weak side is charisma because of the dark gloomy look. Upper plates are black to help biodroids to perfectly merge with the shadows.​

step 2 pick 12 skills (5 average 4 above average, 2 expert, and 1 master) and lable them average, above average, expert and master step 3 pick 3 cybernetics step 4 pick one magic ability to start with out of the list​

note if your buying them as a player and not making them a character please give a way your nation or player afforded them. if you plan on making one as a character please describe how they either developed sentience or what started the development of it.​

product 001 and history​


-Global robotics 001 combat weapon line-​

Interface, Maintenance and Customization Manual​

Manufactured by Hades bioweapon division,​

dark sector (asteroid belt)​


-corrupted file-​

-This file has corrupted or outdated info for more info please contact your an administrator at Hades corp at, Data expunged-​


Section One: Operational Parameters​

1.1: Foreword​

The 001 model is a series of assassination and shock trooper organic weapons that are further mechanically augmented, fabricated for use in -data currupted-, as well as research by -data currupted-​

If you have been assigned one as an operative or test subject, or are an independently operating model yourself, please take a moment to read this manual to avoid undue damage to persons and property!​

1.2: Default Configuration​

The general appearance of the 001, commonly known as a 'doll soldier', is that blank slate non gendered humanoid with a skulital structur surounded by a bio muscle suit from the neck down the skull usually incased in a hyper alloy combat helm , though numerous experimental augmentations and combat stims may alter this. There is intentionally a vary minimalist style in design, in order to maximize combat readiness and cost effectiveness for clients.​

Common augmentation alterations include rending claws, targeting system, and white noise generator; Though first and foremost, all posses the hexagonal chip on the back of the skull that intigrates with the computer systems to allow unit to both learn and adapt to combat inviorment this can be switched off to read only in the case of just needing combat capable guard units. armor colorization is typically black digital camo, but can also range from a pale ivory to dark grey, or sometimes dark red upon request. aditional weapon system implants are not strictly necessary, but very commonly utilised in order to improve the operation of the unit MODIFICATIONS AND MAINTENANCE SHOULD ONLY BE ATTEMPTED BY A QUALIFIED TECHNICIAN. DO NOT ATTEMPT TO REMOVE COMPONENTS WHILST THE SYSTEM IS ACTIVE.​

Section Two: Individual Attributes & Customisation Options

2.1: Basic Attributes (Name, Age and Gender)​

The name can be almost anything, from a simple nickname or rank title, to an actual given name gifted by a specific factory worker, tutor or friend. Being artificial beings, sometimes they simply choose to pick a name for themselves. Others may even prefer to just be called by their model number, holding disdain for the idea that they should hide being what they are.​

Their physical age, on the other hand, is almost totally irrelevant. They are all fabricated to immediately look like adults, even though the first models were only produced ten years ago.​

001 units are masculine in appearance due to a preference for strong willed soldiers,​

The body general type of 'lean' is universal due to the necessities of combat utility, but some might be more bulky or muscular than others. They are augmented with a metabolism and heart rate regulator as well as an artificial muscular system and will not gain and lose weight.​

2.2: Personality Type​

In order to best categories and stabilize individual 001 units, their personality is best defined as one of the following types;​

Stable​

Unstable​

default​

Friendly​

Overly Possessive​

default​

Cautious​

Paranoid​

dark ops​

Logical​

Cold​

default​

Spacey​

Overly Delusional​

hunter​

Aggressive​

Sadistic​

heavy​

Tactical​

Powerless​

2.3: Psychology Rating​

At the start of an hunter unit's commission, it is recommended that you talk with a administrative tech to discuss possible options. They are able to retain human thoughts or data​

(Every unit starts at a grade of A+. The mission administrator will inform you if the unit has acquired any psychology damage and lowered it's grade. If it reaches grade F, their personality type will become unstable.)​

In order to keep one's Psychology grade in check, nothing is better for the unit than administering the blue stims located in our digital market this will allow both a personality wipe as well as memery wipe so you may start over with your new product.​

2.4: Corruption Rating​

003 units are experimental and physiologically unstable, partly due to residual memories and personalitys left from the recently deseaced persons used for the hunter and default models as well as the alien biotech inside the dark ops unit which is not entirely understood. Every time they use combat stims, or are exposed to outside sources of corruption, they are at risk of randomly developing extra psychological defects.​

(Every unit starts at a grade of A+. The mission administrator will inform you if the unit has acquired any corruption damage and lowered it's grade. If it reaches grade F, they will spontaneously record a new psychological defect!)​

In order to keep one's corruption level in check, constant medication and maintenance is necessary.​

2.5: Unit Known Skills​

Every unit comes with four pre-programmed skills to perform their duties, taken from the list below;​

Hand-To-Hand Combat: unit is pre-programmed with technique and simulated combat experience in hand to hand combat, this varies from boxing, martial arts, MMA, and kickboxing​

Acrobatics: unit gets pre-programmed with technique and experience varying from gymnastic basics, to parkour​

Melee Combat (Blades): unit is pre-programmed with technique and simulated combat varying from axes, knives, swords, punching daggers, and wrist blades.​

Melee Combat (Wire Weapons): unit is pre-programmed with technique and simulated combat with garrote wire, retractable wire​

Ranged Combat (Pistols): unit is pre-programmed with technique and simulated combat with heavy, holdout, semi-auto and automatic pistols of chemical guass and plasma ammo type​

Ranged Combat (Rifles): unit is pre-programmed with technique and simulated combat with bolt action, charge, semi and auto rifles of chemical guass and plasma ammo type.​

Ranged Combat (Heavy Weapons):unit is pre-programmed with technique and simulated combat involving shoulder fire weapons and anti vehicle and anti air launchers as well as Heavy Support weapons​

Explosives: unit is pre-programmed with technique, simulated combat, handling and disarmament of Commercial grade explosives and hand held explosives​

Weapon Maintenance: unit is pre-programmed with knowledge in taking care of their weapons by cleaning them, dry firing and part repair/replacement​

Robotics / Cyborg Maintenance: the knowledge to be able to repair and maintain their own robotic and augmentations in the field​

Land Vehicle Operation: knowledge and technique on how to drive civilian vehicles, transport vehicles, on recreational vehicles​

Air Vehicle Operation: knowledge and technique on how to drive civilian transport Aircraft, helo aircraft and military aircraft​

Vehicle Maintenance: knowledge on how to repair and maintain their vehicles​

Hacking: The knowledge and skill to view alter or manipulate digital info and systems within friendly or hostile computers​

Stealth: unit is pre-programmed with technique and simulated combat varying from sneaking to camouflage​

Interrogation: knowledge on a species psyche to properly question and extract info from the accused​

Medical: knowledge and simulated scenario were units are taught how to maintain and repair their biological components​

Science: knowledge and blueprints allowing the unit to quickly understand, process and create new things​

Battlefield Strategy: knowledge of tactics, historical battles, recent battles and battles that involved previous versions of global robotics creations so that each unit is a combat veteran right off the production line​

Aberrant Power Focus: skill and knowledge to control and use their magic ability derived from the biomass that was used in their creation.​

Note that a unit actually can still attempt a task in a skill that it does not have, but the success rate will be 50/50 at best. As the unit gains experience, they may learn additional skills of their choice; Even doubling or tripling up on a skill they already know to increase their success rate.​

2.6: Cyborgisations​

geremiah_character_design_sheet_003.jpg

Example Unit; model 001​

The units heavy and default may have been fitted with several cyborgisations to increase it's utility. All units start with three with a maximum of 5.​

(Discrete upgrades, can be hidden under clothes.)​

artificial muscles​

triples the units strength for a short 60-90 second burst with 5 minute cooldown.​

Reinforced Skeleton​

the bioskeletal structure of the 001 is reinforced with metallic lacing​

Cyberized Voicebox​

Allows the user to speak (or sing) in impossible tones.​

Cyberized Ears​

allows user to hear and add assisting programs to their ears​

Integrated Communications System​

Allows the user to 'hear' radio communication.​

Robotic limb​

fully replaces the biomass in their limb with a fully cybernetic one​

Electro-Conductive Touch​

Melee attacks gain an electric shock effect.​

Psycho-Repressive Implant​

Increases resistance to psychology damage, but numbs emotions.​

Multi-Spectral Eye​

A camera that can see from the infra red into the ultra violet.​

Eye Scope​

A camera with a zoom function. It also improves accuracy with firearms.​

Coming soon​

...​

Cyberized Lungs​

User becomes immune to gas or depressurisation damage, but gains a rather unsettling mechanical voice.​

Pneumatic Strength Augmentation​

The body's entire exterior is reinforced with powerful jacks bolted in place.​

Integrated Elbow or Shin Blade​

A close combat weapon bolted directly in place. User can keep their hands free for other things.​

Integrated Firearm​

A pistol or rifle bolted directly to the forearm or shoulder. Keeps hands free.​

Weaponized Limb​

Replaces entire limb with weapon. Can use the heaviest of armaments 'one handed', but can no longer use that hand for anything else.​

Reinforced Skin/muscle Plating​

Composite materials are woven into the flesh to increase physical defence.​

2.11: Aberrant Powers​

The may have been created with access to several supernatural Aberrant Powers, either intentionally or as a side effect to the biomass used upon creation​

(biomass from psionic capable creatures)​

Resist Psionics​

not yet studied​

Psionic Communication​

not yet studied​

Psionic Empathy​

not yet studied​

Psionic Detection​

not yet studied​

(biomass from not well studied creatures)​

Object Manipulation​

Move an object of equal size and mass of the unit with psionics.​

Overdrive Regeneration​

the process of regenerating limbs, organs and tissue damage in hours while in a catatonic state resembling death ability to do so depends on how seveir the damage to the unit and weather or not their head is still attached to their body​

Overdrive Strength​

not yet studied​

Temporal Shift​

Slightly slow down time, from your own perspective.​

Wall Of Force​

Use a form of telekinesis to attempt to deflect enemy projectiles in-flight.​

 
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