Star Wars Roleplay: Chaos

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Character Groushh

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Groushh

Theme
Full Name
Groushh
Job
Criminal scum/Gadgetier
Homeworld
Khar Delba
Age
Mid 20's
Personality Traits
PLACEHOLDER
Education Traits
PLACEHOLDER
Lifestyle Traits
PLACEHOLDER
Rank(s)
//
Faction(s)
//
Species
Language(s)
Only Ubese
Gender
Male
Force Sensitive
No
Force Alignment
PLACEHOLDER
Character Alignment
PLACEHOLDER
Height
1.75cm
Weight
//
Hair
Raven black and thin
Eyes
Dark blue
Playby
Robert Pattinson
Template Credit
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  • Birth and Early Conditioning


    Boussh was born on Khar Delba, a minor Outer Rim moon whose surface was dominated by refineries, sealed habitats, and perpetual artificial night. The moon's thin atmosphere and unstable climate made prolonged surface exposure hazardous, shaping a population that relied heavily on environmental gear and closed systems.

    Ubese enclaves operating on Khar Delba treated the moon not as a home, but as a controlled environment—a place where predictability could be enforced and weakness quickly identified.

    From an early age, Boussh was conditioned according to Ubese doctrine:

    • emotional restraint
    • contract logic over personal impulse
    • withdrawal over reckless escalation

    Identity was secondary. Masks were standard. Names were functional.

    Aptitude and Divergence


    During enclave training, Boussh distinguished himself not through aggression, but through systems comprehension. He showed an unusual ability to understand how environments, technology, and human behavior interacted under stress.

    Rather than relying on standard Ubese combat doctrine, he began modifying:

    • sensor arrays
    • targeting systems
    • environmental controls

    His engagements were marked by:

    • minimal exposure time
    • pre-emptive disruption
    • decisive outcomes

    At first, these results were seen as exemplary.

    The Doctrinal Breach


    The divergence emerged during multi-party operations involving non-Ubese clients.


    Ubese doctrine treats negotiation as a ritualized phase of a contract—an expected interval where intent is measured, leverage established, and probability reassessed. Boussh, however, began treating negotiation as a delay variable.

    He would:

    • seed environments with passive traps before talks concluded
    • disable critical systems during "discussions"
    • neutralize threats before authorization was formally granted

    Contracts succeeded. Casualties decreased. Risk to Ubese operatives dropped.

    But the process was compromised.

    Judgment of the Enclave


    The enclave did not accuse Boussh of dishonor or failure.

    Their assessment was unemotional and final:


    Boussh was neither punished nor reclaimed.
    His equipment was returned.
    His training acknowledged.
    His name removed from enclave rolls.

    He was released.

    In Ubese culture, this was not exile.
    It was optimization.



    After Separation


    Operating independently, Boussh refined his methods further.

    Without doctrinal constraints, he embraced:

    • extended reconnaissance
    • layered contingencies
    • environment-first engagement

    He learned to work through intermediaries, criminal networks, and shadow markets—not out of loyalty, but because they provided information density.

    People became variables.
    Technology became constant.



    The Helmet and the Voice


    Boussh's helmet is a custom-built, non-standard design. Its silhouette is deliberately inhuman, optimized to distort perception and disrupt threat assessment. Integrated sensor "ears" enhance directional audio and electromagnetic scanning.

    The cracked black exterior is not neglect.
    All damage is classified as non-critical.

    He communicates exclusively through a translator module that flattens emotional inflection and removes ambiguity. Speech is reduced to intent. Tone is irrelevant.

    Language, like negotiation, is a tool—used only when it improves outcomes.



    Current Operating Philosophy


    Boussh does not seek justice, vengeance, or recognition.

    He seeks:

    • reduced variance
    • controlled outcomes
    • decisive resolution
    He prefers shadows not for fear, but for mathematics.
    He prepares not out of caution, but because preparation removes uncertainty.

    Betrayal is not personal.
    It is recalculation.

    When Boussh moves, the outcome is already decided.
    The violence merely confirms it.


  • Goussh is not a loud presence.
    He does not announce himself, posture, or test reactions for dominance. His default state is stillness—physical and emotional. When he moves, it is because a calculation has resolved, not because an impulse has occurred.

    He speaks rarely, and when he does, it is to confirm variables, not to express opinion. Conversation, to him, is a tool for assessment: cadence, hesitation, breathing patterns, word choice. He listens far more than he speaks, and most beings mistake this for passivity—an error that usually occurs only once.

    Behavior & Demeanor

    Goussh operates with an unsettling calm. Even under fire, his movements remain economical and precise, as if the chaos around him exists at a different tempo. He does not rush. If time pressure exists, he accounts for it before acting.

    He avoids unnecessary eye contact when unmasked, not out of fear or shame, but because prolonged visual engagement provides no tactical value. When masked, the problem solves itself.

    He does not threaten often. When he does, it is not emotional—it is informational.

    If Goussh gives a warning, it means compliance is still statistically preferable to elimination.
    • He does not insult.
    • He does not taunt.
    • He does not brag.

    Praise makes him visibly uncomfortable—not because of humility, but because positive reinforcement introduces noise into clean evaluation. He will often respond to praise with silence or a subject change.

    He shows respect not through politeness, but through predictability. If he says he will do something, he will do it exactly as stated—no more, no less.

    He has little patience for:

    • improvisational leaders
    • emotionally reactive allies
    • people who talk during planning phases
    However, he will tolerate incompetence if it is consistent. Unpredictability is what irritates him.

    Likes

    • Quiet environments where background noise is mechanical and rhythmic
    • Low light spaces with defined sightlines
    • Clear contracts with explicit failure clauses
    • Tools that behave exactly as designed
    • Simple food, eaten alone, without conversation
    • Old machinery—analog systems are harder to spoof but easier to understand

    He has an odd appreciation for maintenance rituals: cleaning weapons, recalibrating sensors, reweaving fabric seams. These actions help him think.

    Dislikes
    • Redundant meetings
    • Flowery language
    • "Moral arguments" used as leverage
    • People who change plans mid-operation
    • Being touched without warning
    • Bright, crowded spaces with overlapping stimuli

    He has a particular dislike for individuals who narrate their own actions or emotions. He considers it inefficient and vaguely dishonest.

    Quirks

    • Counts silently when he waits. Not in numbers, but in intervals
    • Will occasionally pause before responding, even when the answer is obvious. This is not hesitation; it is verification.
    • Prefers standing to sitting. Chairs limit movement options.
    • Rarely sleeps more than a few hours at once, but never appears fatigued.
    • Has a habit of adjusting his gloves or vambraces when processing new information.
    • Dislikes music with lyrics. If sound is present, he prefers low-frequency mechanical noise or instrumental patterns.
    • If a plan fails due to his own miscalculation, he will immediately disengage, withdraw, and spend hours reconstructing the sequence—sometimes repeating it aloud in Ubese, under his breath, even when alone.

    Moral orientation
    Goussh does not see himself as cruel, righteous, or corrupted.

    He sees himself as necessary.

    He does not seek to punish wrongdoing or protect the innocent. Those concepts require subjective valuation. Instead, he removes instability from systems he is paid to interact with.

    He does not enjoy killing.
    He does not avoid it either.

    Death is a resolved variable.



  • Slicing:
    Groushh is an excellent slicer who can slice his way into systems to gain information or access to specific DATA.

    Threat Suppression:
    -Groushh has become very adapt to using his enviroment to his advantage to either surpress his presence or gain certain things out of combat or stealth. Actions like sound dampening or using the sounds of the environement to silence his own sounds as well as false positives on sensors.


    Environmental Camouflage:
    Groushh can use smoke or the shadows to hide his presence with his own skills and his gadgets.


    GADGETEER / PREP SKILLS:
    Groushh never goes into combat or territory without prep time. Being a gadgeteer, it is important to carry enough gadgets to make your way trough and create backdoors and plan B's. Given this, Groushh can nearly run trough territorys without being seen or can take out a room filled with many people in his advantage.


    Close combat:
    Groushh has been taught to eliminate a thread with super speed, which can be seen in his combat style. Quick excecutions with fast weapons to do much damage in short time. Anatomicly, Groushh aims for critical points on his enemy to make quick process out of them.

    Trigger finger:
    Groushh can hold his finger long on his blaster without firing. Being able to read situations, Groushh only shoots with precision and intent not only to kill but also to pin, herd or to force mistakes. A gun is not only a tool to shoot at your targets.

    Technichian/Mechanic:
    Having only to rely to oneself forces everyone, as well as Groushh to adapt and learn also how to work on your weapons, ships and gadgets. Groushh as exceeded in those areas as he can fully rely on himselves to fix his stuff or invent new stuff in these areas.



  • Strenghts:
    -Gadget overload:
    -Trained in many areas of combat
    -Combat IQ
    -Adaptability

    Weaknesses:
    -The force
    -Bigger guns
    -Close combat duration
    -Less body strenght
    -Over-Optimization
    -Poor Performance in Chaos-Heavy Environments
    -Limited Social Flexibility
    -Reliance on Technology


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  • FAMILY


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    FRIENDS

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    ENEMIES

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    OTHER CONNECTIONS

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  • WEAPONS


    Item Name​

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    GEAR


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    Ion Grenades
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    Flash Grenades
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    Concussion Grenades
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    Adhesive Restraints / Bindings
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    Slicing Spikes
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    Transport


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    74-Z Speeder Bike
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    G9 Rigger-class Light Freighter
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  • Helmet:

    The helmet of Groushh is a technological masterpiece in his mind. It combines all his skills and his philosophies into one piece.
    From a design perspective the Helmet has gotten the classical Ubese forms and shapes, like the red stripe that goes right above the slit that is the visor. Two metal pieces can be seen on the cheeks of the helmet which represent air canisters to provide air. Tubes are coming out on the sides as well and serve as a Force countermeassure. These tubes connect into the helmet and are means to provide Air while being chocked with the force, making this attack rather useless. The bat ears on top of the helmet serve not only to immitade the shadow of a bat but have also technological aspects to them, serving as atennas to catch frequencies and give out frequencies. They also amplify sound and can give Groushh the advantage of hearing things from very far away.
    Sensors have also been installed on them as well as a system connected via very small holes that have been precisely made to take samples of the air and giving real time information about the air quality, which can be used to determine if any toxic gases have been mixed with the air.

    Inside the helmet a UI has been installed giving Groushh all kinds of important information about his soroundings. Multi-Spectrum Optics has been installed to guarantee sight in the most hostile environements. To compliment this feature, a Polarized Glare & Flash Protection have been installed to protect against flashbangs or in general sudden light exposures. Range & Motion Indicators have are inside, classical features but very important. Also a feature that is lifesaving and compliments Groushh's combat style are Vibration & Structural Resonance Detection to detect footsteps beyond walls.

    To make Groushh understandable a Translator & Voice Modulation Unit have been installed that translate in real time what he says into Basic in a very mechanix narrow voice.

    The HUD is connected with all his slicing tools which allow him to get information before his eyes to slice. A Data transmitter is also installed to transfer stolen DATA to his ship, which then encrypts the data and sends it elswehere. Where exactly is unknown.

    To communicate via distance, a commlink has been put into the helmet as well as Passive Signal Interceptor gear, which allows to detect pings, droid chatter and active comm signals.

    For countermeasures against attacks, the helmet has been upgraded to shield against EMP & Ion Shielding slightly as well as an active killswitch has been installed to instantly wipe memory in case of emergency.

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    Armor:

    Groushh's armor has been carefully put together, consisting of many hidden features that help him in combat.
    At the base we have a jumpsuit based off of a HuntSuit that provided protection and is heavily used in the bounty hunter section. On top of this jumpsuit Groushh has added 2 belts to keep his items stored. For once he wears a Lyra gravity belt that adds the feature of soundless and painless falls from further heights, giving him an advantage. This belt is around his hips. A second belt sits around his chest going over his right shoulder, being a Sound dampening belt that reduces the sound the wearer makes. The jumpsuit is fitted with some platted armor on the shoulders made out of durasteel do give a little bit of protection. On either side of his forearms a Vambrace has been fitted, also out of durasteel because it's light. These 2 vambraces have the following tech installed:
    -Integrated Slicing Interface for overriding doors with a droid port access
    -Signal Jammer / Scrambler
    -Micro-Dart
    -Wrist HUD & Tac-Controls
    -Mini Ion Emitter
    -Micro-Concussion Charge
    -Retractable Vibroblade

    To keep his weapon at bay and close to him, Groushh has fitted a Quickdraw holster for his blaster that his actually sitting very high on his lower belly region, not as usual at the hips. It's more comfortable for Groushh and feels quicker for him.
    Coming down on the vambraces, Groushh has fitted some custom made Gloves. Those 2 gloves are of a different type, but same design. One glove is a Electro gauntlet and has the abilitiy to give out an electric impulse to take down enemies. The other glove is a Infiltrator glove which greatly helps in slicing. These gloves wear armed with an AI that would help getting into systems.

    As for Groushh's boots, he made custom boots that combined many famous boots and theire respective features into one. The base of the boots are Durasteel-toed boots which give a protection bonus. These boots were also fitted with retractable knifes at the front. To give Groushh a certain airial advantage repulors were fitted into the boots and as base were used the tech of Repulsor boots.

    Finally the final piece to finish his attire, Groushh has a ponsho he wears out of protective material called armorweave. To provide some stealth bonuses a spray called Reflec was sprayed upon to give it its final touch. This spray can warp most common electromagnetic signals used in passive sensor arrays and also gives it a black finish which makes the poncho harder to detect in the dark.
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This is an edit of the Clans of Islimore Bio Template, done at the request of Groushh

Enjoy!
 
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