Laira Darkhold
Well-Known Member
Invasion Objectives
Fleet Battle (X Meters)
Ground Battle (X Troops)
PvP
Conclusion
Victory points are easily adjustable, as are army and fleet sizes so you could theoretically pull off a ground based Druckenwell or whatever is wanted. You can add to or take away as necessary or desired using just the little template. Its not meant to be a strict law to be followed but an easy base line template providing something for everyone. Some people (Like Myself) prefers leading troops in battle rather than PvP. To me it relies more on strategy than equipment or Force Powers which is why I like it, while other prefer Fleeting (I know [member="Valiens Nantaris"] falls into this category) and finally, most people like PvP, which is intended to always be a serious part of invasions. That's why they are worth 1 per victory instead of 3 overall like the other two. Depending on the number of participants this could mean that a group could win on PvP victories alone, but it would be a serious uphill battle. It will also allow people that prefer other types of combat to be useful, without providing everyone with a swarm of NPC’s because some people don’t wanna have to bother with that. Would be cool to see actual war be meaningful to the outcome of an invasion.
Ground Troops Allotments
I had an Idea on how to make ground warfare fun and fair, and stole ideas from Valiens Terminus campaign... they are mine now.
First have each side decide on the number of troops (IE 150 Troops)
Unique (Individual NPC's, Super Special NPC Units)= 2X
Rare (Veterans)= 1.5X
Uncommon and Common (Trained and equipped troops)=1
Fodder (B1 Droids, Militia, Random Citizen with a Gun)=0.75
[ Add up all the troops in a given unit or division Rounding any fractions up because math]
150 is the actual number of individuals
Vehicles are separated into
Bikes, AT-RT style walkers, and unarmed speeders (3 Troops)
Light Vehicles (10 Troops)
Assault Vehicles, Main Battle Tanks, Artillery, etc (20 Troops)
Large Walkers, Large Tanks with multiple main Weapons, and the like (50 Troops)
Mobile Fortresses (100 Troops)
Passengers, or vehicles carried within them would still count towards the maximum allotment
you can scale it up if you like, scale it down, and i used my toys because I like my toys... Let me play with my Dinobot...
Victory points are easily adjustable, as are army and fleet sizes so you could theoretically pull off a ground based Drunckenwell (Spelling?) or whatever is wanted. You can add to or take away as necessary or desired using just the little template. Would be cool to see actual war be meaningful to the outcome of an invasion.
Fleet Battle (X Meters)
Decided by amount of Meters lost
Counts as 3 Points
Ground Battle (X Troops)
Decided by amount of Troops lost
Makes at least some of the fight is an actual warzone
Counts as 3 points
PvP
Fought over important sites/items/data away from the battlefield (Just like in all of canon)
This keeps people from getting swarmed, and gives the people who want to duel a way to impact the out come
Each PvP victory scores 1 point
Conclusion
Victory points are easily adjustable, as are army and fleet sizes so you could theoretically pull off a ground based Druckenwell or whatever is wanted. You can add to or take away as necessary or desired using just the little template. Its not meant to be a strict law to be followed but an easy base line template providing something for everyone. Some people (Like Myself) prefers leading troops in battle rather than PvP. To me it relies more on strategy than equipment or Force Powers which is why I like it, while other prefer Fleeting (I know [member="Valiens Nantaris"] falls into this category) and finally, most people like PvP, which is intended to always be a serious part of invasions. That's why they are worth 1 per victory instead of 3 overall like the other two. Depending on the number of participants this could mean that a group could win on PvP victories alone, but it would be a serious uphill battle. It will also allow people that prefer other types of combat to be useful, without providing everyone with a swarm of NPC’s because some people don’t wanna have to bother with that. Would be cool to see actual war be meaningful to the outcome of an invasion.
Ground Troops Allotments
I had an Idea on how to make ground warfare fun and fair, and stole ideas from Valiens Terminus campaign... they are mine now.
First have each side decide on the number of troops (IE 150 Troops)
Unique (Individual NPC's, Super Special NPC Units)= 2X
Rare (Veterans)= 1.5X
Uncommon and Common (Trained and equipped troops)=1
Fodder (B1 Droids, Militia, Random Citizen with a Gun)=0.75
[ Add up all the troops in a given unit or division Rounding any fractions up because math]
150 is the actual number of individuals
Vehicles are separated into
Bikes, AT-RT style walkers, and unarmed speeders (3 Troops)
Light Vehicles (10 Troops)
Assault Vehicles, Main Battle Tanks, Artillery, etc (20 Troops)
Large Walkers, Large Tanks with multiple main Weapons, and the like (50 Troops)
Mobile Fortresses (100 Troops)
Passengers, or vehicles carried within them would still count towards the maximum allotment
you can scale it up if you like, scale it down, and i used my toys because I like my toys... Let me play with my Dinobot...
Victory points are easily adjustable, as are army and fleet sizes so you could theoretically pull off a ground based Drunckenwell (Spelling?) or whatever is wanted. You can add to or take away as necessary or desired using just the little template. Would be cool to see actual war be meaningful to the outcome of an invasion.