James Justice
Charting new Paths

[SIZE=12pt]
Name: Graveyard
Dev Threads: Graveyard; Exploring a Graveyard
Region: Unknown Region
System: Purgatory's Gate
Suns: 1 Red Giant known as Anathema ; 1 Blue dwarf known as Hope in concentric orbits.
Orbital Position: 3rd planet, habitable zone
Moons: none, there is a ring of debris surrounding the planet.[/SIZE]
[SIZE=12pt]System Features:[/SIZE]
[SIZE=12pt]--1 Black Hole: The two stars, and Graveyard in their pull orbit around this, making the system difficult to enter. The locals believe it is the entrance to hell, it is named "The Well of Souls."[/SIZE]
[SIZE=12pt]--Debris field[/SIZE]

[SIZE=12pt]Coordinates: V-10 just north of Argyra IV and south of Dredd
Rotational Period: 25 standard hours
Orbital Period: 900 local days
Class: giant terrestrial[/SIZE]
[SIZE=12pt]Diameter: N/A
Atmosphere: Type 2
Climate: Varried but slightly on the warmer side mostly temperate with appropriate arid, and humid zones for biodomes
Gravity: standard
Primary Terrain: Mountains, canyons, jungle, forests, grasslands, savannas, ruins
Native Species: none known
Immigrated Species: Lugubraa (Most of the population), human/near-human, Sith inbreds, Gamorean, Rancor, Scarlaacc,
Primary Languages: Basic for the few who do communicate
Government: [/SIZE]
[SIZE=12pt]Most of Graveyard is plunged in anarchy and is lawless by nature. The few parts that have a semblance of power are the colonies controlled by Baron [member="Thraxis"] who stands in power under the aid of Justice Shipping--not that anyone is psychotic, suicidal, or deranged enough to consider challenging him for power. Thraxis rules through something of a criminal vassalship—the majority of those who reside here are his employees, or captives who have committed rather horrific atrocities.[/SIZE]
[SIZE=12pt]Tribes of the Sith inbreds travel or set up camp as they please through the planet. They are savages, at best, with varied forms of government. Most are controlled in something of a warrior/shaman crossbreed of control. Lugubraa “control” most of the planet, roving as they please in a rabid horde of devourers. The only thing they will not eat—are the dead.
Population: [/SIZE]
[SIZE=12pt]Lugubraa: est 1.5 million[/SIZE]
[SIZE=12pt]Human: 500,000[/SIZE]
[SIZE=12pt]Sith inbred: 1 million[/SIZE]
[SIZE=12pt]Gamorrean: 100,000[/SIZE]
[SIZE=12pt]Other: 500,000[/SIZE]

(The Mushroom Jungle Image source: Mushroom Forest by Victor Lam)
[SIZE=12pt]Demonym: Savages. Monsters. The politically correct term are “Gravers” though they have also been known to be called “Ghouls.”[/SIZE]
[SIZE=12pt]Major Imports[/SIZE][SIZE=12pt]: None[/SIZE]
[SIZE=12pt]Major Exports:[/SIZE][SIZE=12pt] None[/SIZE]
[SIZE=12pt] Material: Stygium[/SIZE]
[SIZE=12pt] Amount: Medium[/SIZE]
[SIZE=12pt] Intent and Reasoning: To give the criminals in the board a way to get Stygium without harming factions or governments. While Justice Shipping does have a “control” on the planet, its far from absolute—and is only to open commerce so that those looking to have stygium raids on the planet have a way to get on the planet.[/SIZE]
[SIZE=12pt]Affiliation[/SIZE][SIZE=12pt]: Justice Shipping, colonies under the rule of Baron Thraxis, [/SIZE]
[SIZE=12pt]Major Locations:[/SIZE]
- [SIZE=12pt]Force Nexus:[/SIZE][SIZE=12pt] The entire Graveyard is enveloped in a Darkside Nexus. Those who venture onto the planet have been known to experience a sense of mild paranoia, uneasiness, or general mental lethargy. In some very rare cases, those of exceptionally weak minds have been known to experience hallucinations, splits in personality, mood swings, or psychotic breakdowns. Those of a moderate will only feel the paranoia, uneasiness, or mental lethargy. The strongest of minds, or the most psychotic, are completely unaffected. Most who are taken off of Graveyard report feeling better almost immediately, for some the effects can last a few hour after leaving the world. This nexus does not affect the bodies of those who grow up or live on this planet--as can be seen by the Inbred Sith. Testing on their corpses has shown less than .001% variance from the baseline sith. Plants, animals, and sentient beings can show no physical side effects of existing on this planet for generations. However, mental issues are a completely different matter. The eons of suffering that have piled up on this planet could possibly be contained to a single area by a great work of the Jedi--however the probability of this succeeding given the on-world effects of this planet, is very slim.[/SIZE]
[SIZE=12pt]Size:[/SIZE][SIZE=12pt] Planet[/SIZE]
[*][SIZE=12pt]Intent: [/SIZE][SIZE=12pt] to give a unique flare to the planet and its use[/SIZE]

(Ruins Source: Gateway of Giants by Fabian Rensch)
[SIZE=12pt]--Ruins: Graveyard was one home to a highly advanced race known only by historians as The Titans. No one knows what happened to the Titans, however, their amazing ruin are sprawled across the planet at various locations. Some of their advanced technology still exists there for those willing to salvage it.[/SIZE]
[SIZE=12pt]--Justice Shipyard[/SIZE]
[SIZE=12pt]--Dar'Manda Colonies: When Thraxis was established as the Baron of Graveyard, he named the colonies he was given control of "Dar'Manda" as if to symbolize his deadness to self and the galaxy around. It made even further since when considering that Graveyard is a nhillist planet of self-destruction. [/SIZE]
[SIZE=12pt]--Ship graveyard: From stray ships who accidentally happened in on the system, to those who had tried foolishly to get into the system, the planet is littered with the ships of those who had tried to make planetfall. Their old crew, however, have become reanimated dead.[/SIZE]
[SIZE=12pt]--Mushroom Jungle: The jungles that cover large swaths of this planet are composed of beautiful, idyll mushroom trees. If it wasn’t so lethal, it would be almost a tourist attraction. [/SIZE]

[SIZE=12pt]Culture: [/SIZE]
[SIZE=12pt]Most of Graveyard is cultureless. The dominant living denizens are Lugubraa. In the patches of colonies controlled by Thraxis, there is a mining, business, culture. Criminal elements run high—or at least they would be considered criminal on any other planet since the Zeltron has yet to make laws against the acts. His punishments are swift and permanent against infractions. There are almost “resort” like areas reserved for making some money off the profit of meeting the dead. While these are far from five star resorts, they are amiable and what one would expect to find on any Mid Rim apartment. Armed patrols can lead these visitors into the hell that is Graveyard—for a price. Those who venture out do so at their own risk. [/SIZE]
[SIZE=12pt]The only real unique culture are among the Sith Inbreds. These monsters are mostly raving lunatics bent on worshiping death. They commit acts of cannibalism, spirit worship, and much worse. Though no one has cared to or lived long enough to study their cultures, they revolve around killing the dead and fighting off raids from the Lugubraa or other inbred tribes. Might and war are prized above all else. The ability to kill is seen as a praise. Their darkside origins are only twisted even worse by the genetic mishaps that occur from an inbred nature. They are truly monsters who trade in chips of stygium as their currency. [/SIZE]
[SIZE=12pt]Technology:[/SIZE][SIZE=12pt] [/SIZE]
[SIZE=12pt]--The colonies: Since they are very new, they have a modern/just bellow modern tech level[/SIZE]
[SIZE=12pt]--tribes: highly primitive. I'm talking... fire and the wheel here.[/SIZE]
[SIZE=12pt]--Ruins: Advanced technology is hidden in the ruins for those who wish to do salvage missions. It'll be hard for obvious reasons (zombies for one...) but the diligent can find it.[/SIZE]
[SIZE=12pt]History:[/SIZE]
[SIZE=12pt]A race now known as the Titans found life early on in the history of the Galaxy. The Rakata discovered these Titans they found them to be highly evolved, brilliant, and too self-aware and politically stable to be manipulated, so they left them alone. The Titans colonized their own system, they were a cold-blooded species that communicated largely through electromagnetic telepathy that appeared to enhance their connections to technology. Reasons for their extinction remain unclear to this day, as they all seemed to just suddenly cease to exist. It is believed that the creation of the nearby black hole may have had something to do with this, however, scientists are not for sure.[/SIZE]

(Source: Pintrest)
[SIZE=12pt]For thousands of years the system lay fallow, aside from the occasional criminal hiding out on the planet or the wry crash. It was not until sometime later that a spell weaver named Mordid was exiled from the Core worlds for unspeakable crimes. The Jedi and Sith alike both chanced him across the galaxy until they came to Graveyard. At the Well of Souls an epic battle ensued and Mordrid was sent to the surface in a ball of fire. Many ships crashed on the surface with him, their generations would later become the Inbred Sith. Confident he had died, the Jedi and Sith both left.[/SIZE]
[SIZE=12pt]But Mordid refused to be defeated so easily. He perfected the art of Tsaiwinokka Hoyakut and animating the dead. His twisted works still walk and affect the planet today, perpetuating the cycle of unlife. Twisting the Jedi who had survived the crashes and drawing the Sith to him, Mordid united them as his servants. Together they created a planet-wide nexus to strengthen them. Enslaving the other survivors, they began building over several decades to strike out again and take the galaxy by the ears. A powerful Danothmir witch felt these tremors through the Force, and learned that Mordid was growing in strength. The Witch ventured into Graveyard, found Mordid, and an epicl battle ensued. Mordrid was defeated at last, but his soul's destruction killed the young witch and forever tainted the planet's nexus with the darkside. His psychotic followers buried the evil one's body in a tomb now lost to time and made a single, futile attempt to strike out once more. When they were squashed, the powers that be during the time agreed that it would be best to forget Graveyard existed, and all records were expunged of its existence.[/SIZE]

[SIZE=12pt]It was not until the days of Palpatine that the planet once more was slightly important. Being the twisted man that he was, Sideous sent emissaries to examine the planet and find its value. He had a few outposts set up run by both humans and HRD units in conjunction to find how to best use the power of the dead on this planet, the Force Nexus[/SIZE][SIZE=12pt], and keep any from opening or finding what he could from Mordrid's work. Little was progress was made, and what little that was found was confounded on every turn by the dead and the local savages. Stygium was discovered and mined partially, but the dangers of both the dead and the living cannibals were too severe for any real progress or operations to be made.[/SIZE]
[SIZE=12pt]Sideous soon found that it was pretty pointless to keep throwing lives into this cesspool with only rotting carcasses and mad fools as a result--especially when it was easier to mine eles where, so he slowly began to roll back support from the Graveyard. By the time of the Battle of Endor, they were all gone or abandoned. Only a few HRDs remained. The planet was all but abandoned to the inbreds and the dead.[/SIZE]
[SIZE=12pt]The planet remained very quiet for quite some time, at least on a galactic scale. Of course, being not too far from a black hole, the planet would undergo a doomsday event ever few hundred years, most everyone would be wiped out, more zombies would be created, and the pockets of those who survived would manage to continue on. This continual cycle of death has helped to cause the Sith Inbreds to be quite far from having any hope of advancing past fire and the wheel technology-wise. This planet, as a result, was largely unaffected by the Gulag Plague and the Netherworld events. Having been through its own apocalypse three times over, there was not much left to take from this system. [/SIZE]
[SIZE=12pt]Graveyard remained a legend among spacers. Some called it an old wive’s tale, but James knew that there was a truth behind every myth. He began searching, hoping to find a new way to speak with his lost wife. Amid his searching he found remaining shards of references in old documents from Sideous’ era. The spacer knew that there was really only one way to find out. So he gathered some of his most trusted (and feared) assocates [member="Lady Kay"], [member="Thraxis"], and [member="Stardust Raxis"] and ‘accidentally’ rediscovered the planet. The rest, as they say, is history… [/SIZE]

[SIZE=12pt]Notable PCs:[/SIZE][SIZE=12pt] [member="Thraxis"] [/SIZE]
[SIZE=12pt]Intent: To give Justice Shipping a 200+ post project for their Teir 5 while giving the criminals a place to mine for stygium and all a unique theater to write stories on. [/SIZE]
OOC: [member="Lady Kay"], [member="Thraxis"], [member="Denn Ralto"], [member="Celiana"], [member="Dominik Borra"] and [member="Stardust Raxis"] all deserve a strong thank you and a large deal of credit for their efforts in making this dream a reality. I could never have done any of this without your help and amazing patience. This truly is dedicated to your fine story telling and hard work.