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Gordo Dennedaw
Music | LINK MUSIC HERE |
Full name | Gordo Dennedaw |
Alias | Gordo The Dennedaw Disaster Ironjaw The Contract Crasher |
Class(es) | Mercenary Former Special Operations Heavy Assault Specialist Demolitions Expert Security Contractor |
Birthworld | Anaxes, Core Worlds |
Current Homeworld | Nomadic |
Age | 40 Standard Years |
Rank(s) | Independent Mercenary Mahporeem Problem Squad |
Faction(s) | Mahporeem Imperial Remnant |
Species | Human |
Gender | Male |
Force Sensitive | No |
Character Alignment | Chaotic Neutral |
Height | 1.93 m — 6'4" |
Weight | 121 kg — 267 lbs |
Hair Color | Black |
Eye Color | Dark brown |
BIOGRAPHY
Gordo Dennedaw was born on Anaxes and enlisted with the Galactic Alliance, finding his place in special operations. When the Empire took the Core Worlds, Gordo chose survival over loyalty. He traded information on his old network for a new identity and safe passage, telling himself the Empire would have found them anyway. Some of his former comrades were imprisoned, others disappeared, and Gordo never stayed long enough to learn what happened to them.
He spent years drifting through the fringe as a mercenary until, in 904 ABY, he joined the Mahporeem Imperial Remnant. Whether they hired him for his experience or simply decided he was easier to handle on the payroll is still debated.
Now he works as a soldier, trainer, and occasional troublemaker. He is useful in a fight, but his loyalty remains an open question. When survival and loyalty come into conflict, Gordo has to decide whether he is still the man who ran.
PERSONALITY
Gordo is loud, reckless, and constantly telling half-finished war stories. He calls nearly everyone brother, sister, or champ, loves bad odds, and has a habit of explaining serious situations with ridiculous comparisons. Despite the act, he is experienced and observant. He notices weak points, reads people well, and often recognizes problems before his superiors do.
He just has no talent for explaining his thoughts normally. Deep down, Gordo is haunted by the friends he abandoned when he chose survival. He hides that guilt behind jokes, bravado, and a willingness to charge into danger.
His biggest challenge is learning that courage means more than surviving. Sometimes it means staying, telling the truth, and choosing the people beside him when running would be easier.
Gordo Dennedaw was born on Anaxes and enlisted with the Galactic Alliance, finding his place in special operations. When the Empire took the Core Worlds, Gordo chose survival over loyalty. He traded information on his old network for a new identity and safe passage, telling himself the Empire would have found them anyway. Some of his former comrades were imprisoned, others disappeared, and Gordo never stayed long enough to learn what happened to them.
He spent years drifting through the fringe as a mercenary until, in 904 ABY, he joined the Mahporeem Imperial Remnant. Whether they hired him for his experience or simply decided he was easier to handle on the payroll is still debated.
Now he works as a soldier, trainer, and occasional troublemaker. He is useful in a fight, but his loyalty remains an open question. When survival and loyalty come into conflict, Gordo has to decide whether he is still the man who ran.
PERSONALITY
Gordo is loud, reckless, and constantly telling half-finished war stories. He calls nearly everyone brother, sister, or champ, loves bad odds, and has a habit of explaining serious situations with ridiculous comparisons. Despite the act, he is experienced and observant. He notices weak points, reads people well, and often recognizes problems before his superiors do.
He just has no talent for explaining his thoughts normally. Deep down, Gordo is haunted by the friends he abandoned when he chose survival. He hides that guilt behind jokes, bravado, and a willingness to charge into danger.
His biggest challenge is learning that courage means more than surviving. Sometimes it means staying, telling the truth, and choosing the people beside him when running would be easier.
Strengths
- Special Operations: Trained in infiltration, raids, sabotage, hostage recovery, and small-team combat.
- Heavy Assault: Skilled with heavy blasters, scatterguns, vibro-axes, grenades, and breaching charges.
- Fearless: Stays focused when fights become chaotic and dangerous.
- Improviser: Can build weapons, traps, and plans from whatever is available.
- Hard to Put Down: Tough, stubborn, and willing to fight through injuries.
- Natural Presence: His confidence can keep frightened soldiers moving.
- Challenges Authority: Will question officers or leaders he believes are wasting lives.
- Understands Desperation: Knows what fear and survival can drive people to do.
Weaknesses
- Turncoat: Betrayed former comrades to the Empire in exchange for his own safety. Some may still want revenge.
- Avoids Guilt: Uses drinking, fighting, jokes, and constant noise to avoid thinking about his past.
- Disobedient: Ignores orders he considers stupid, making him difficult to control.
- Thrill-Seeker: Takes unnecessary risks that can endanger himself and his team.
- Poor Listener: Rambling and impulsiveness cause him to miss details and ignore briefings.
- Distrusted: Anyone who knows his history may question whether he would betray them too.
- Brutal When Angry: Can become needlessly cruel when provoked.
- Lacks Purpose: He knows how to survive, but not what he wants to live for.
- Overcompensates: His loud, fearless personality hides the guilt and fear he refuses to confront.
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