Neldar Poska
Active Member
[ IMAGE ]
Image Source: http://prinzeugn.deviantart.com/art/Asteroid-Base-Baseteroid-61646858
Affiliation: Golan Arms, The Commonwealth
Manufacturer: Golan Arms/Commonwealth
Model: GADS (Unique, no specific Model or full blueprints)
Modularity: Station can decouple other stations and rejoin others
Production: Unique
Material: Durasteel, Asteroid Rock
Classification: Orbital R.R.R. Dock (Repair, Refuel, Restock), Prison Station, Shadowport
Length:
Docking Station: 1000m
3x Prison Asteroids: 700m
1x Naval Utility Asteroid: 700m
1x Main Station Asteroid: 1200m
Width:
Docking Station: 550m
3x Prison Asteroids: 500m
1x Naval Utility Asteroid: 500m
1x Main Station Asteroid: 800m
Height:
Docking Station: 600m
3x Prison Asteroids: ~637m
1x Naval Utility Asteroid: 644m
1x Main Station Asteroid: 997m
Total Dimensions:
Length: 2950m
Width: 2100m
Height: 1000m
Armament:
Rating: 10
- 1x HX.6 Turbolaser Battery
- 20x Turbolaser batteries
- 47x FPC 6.7 Anti-Aircraft Battery
Defenses:
Rating: 10
- Shielded Hangars
- Additional thick Asteroid outer shell (extra armor layer, but if destroyed may cause destabilization)
Hangar:
2 Squadrons
- 18x Warpods
- 4x Utility Hangars, each capable of of holding up to 4x Shuttles, each with a max length of 20m (Location: Each Smaller Asteroid)
- 6x Separate Hangars, each capable of holding 16 average sized Starfighters. 4x Reserved for repairing (Location: Main Docking Facility)
Special Features:
- Prisonroids (Each Prison Asteroid is completely a Prison, they are dependent on their docking arms to be attached to other stations for other essentials)
- 4x Standard comm array, short-range communications array (Location: Each Smaller Asteroid)
- 1x Main comm array, long-range communications array (Location: Main Asteroid/Facility)
- 4x Separate Docking Hangars, each capable of handling 1 Ship up to 300m. All Reserved for repairing (Location: Main Docking Facility)
- 4x Docking Arms, each capable of docking with ships up to 500m (Location: Main Docking Facility)
- 1x Docking Arm, capable of docking with a ship from 500m-900m (Location: Southern Naval Utility Facility Asteroid)
- 1x Docking Arm and magnetic clamp, capable of docking and holding in place a ship from 900m-1200m (Location: North-Western Slave Sector Asteroid)
Maneuverability Rating: 20 (Doesn't orbit anything, stays relatively in a specific location with small thrusters just in case they are needed)
Speed Rating: N/A
Hyperdrive Class: N/A
Strengths:
Defendable - It has enough weaponry to hold its own against a medium-sized fleet against anything not Major Faction related
Sacrificing - In emergencies, the station can decouple any of the external asteroid stations and they can became, essentially, a "meat shield," and allow the main station to stay safe while the asteroid station gets pummeled (only works if the target is in front or close to one of the asteroid bases)
Weaknesses:
Shielding - The facility has absolutely no shielding except for the Hangars. Other than that, it has only Blast Doors
Asteroids - While they can take damage before the main structure does, too much damage in critical points can cause destabilization of the station it is attached to
Power Fluctuations - Relatively rare, as with the genius powering style (in description), but the installation of such a system was horrible. Small chance for the entire station to power down when going into Weapons Mode
Description: GADS was the problem solver of the old days of Golan Arms after the Virus, where they didn't have enough manpower or really any place to hoard their goods, resulting in enemy pirates, or even wanna-be authorities having the ability to easily hound Golan Arms vessels enough until they either were forced to surrender, or were destroyed or disabled in a way that their treasures were ceased or stolen. Originally, the facility only catered to vessels of up to 300 meters in size, as Golan Arms couldn't crew anything larger, and they needed pilots for their fighters which they used to harass and raid their targets. It started only with the main (very large) asteroid, and the naval utility asteroid (southern). Giving repair bays and parking arms for ships to cool down. The added asteroids weren't to hold teasure, goods, weapons, or other items, but attached so they could efficiently enter the slave trade. Using slaves to help with ship repairs and selling them greatly increased their income. Sometimes, they could even venture into deals of trading slaves for necessary essentials.
GADS is currently the only source for repairing damaged vessels and an area to let them "park." It is the mainstay of Golan Arms Space Vessel collection and repair, even while mostly part of asteroids, is continuously a major undertaking by the current Golan Arms and owner. It is home to over 3,000 slaves, acting like a prison, using slaves not purchased as slave labor. Typically used in the repairing of Golan Arms ships and construction means in other parts of the galaxy. It is effectively immobile, but is one of only a few of Golan Arms major credit makers, mostly holding the slaves they sell for the slave market. However, while Golan Arms has become somewhat a criminal organization, and this space station is somewhat a prison, it is attempted that the slaves do not live in filth. Unhealthy, sick, lanky slaves do not fetch a price, nor do they work well. While Golan Arms doesn't really have a "fleet," the station is prepared for any kind of influx of ships at any moment, mostly having technicians and engineers plan accordingly and utilizing their local workforce. GADS utilizes Golans primary expertise with that of Space Stations and Space Colonies, combining them, and using them in conjunction with asteroids to use fewer resources. It has a slight military outfitting to protect its precious cargo from enemies, a problem Golan Arms used to have when they couldn't protect their valuables; this was the solution. The Station was constructed with various stolen pieces of hardware and software, making them old and dated, resulting in possible (but very rare) hardware errors/malfunctions/power fluctuations.
To maintain correct, cheap, and efficient power flow, the base relies on two main power supplies. During times of no hostiles or threats, the base generally runs off of its Proton-8 Reactor, providing power throughout the entire base, excluding all weaponry. Once it goes into weapons mode, or essentially 'red alert,' the Proton-8 Reactor stops powering all systems, and switches power over to the HX.6 Turbolaser Battery. giving its full potential of power. The rest of the main base is powered by its 7085 Ionization Reactor and Regulators, similar to the smaller asteroids. But all weapons other than the HX.6 are powered by the various ViX Multiflux Reactors, ensuring any power loss can be saved for essential systems. Meaning, the Ship Hangar Forcefields stay active, and don't blow anything out.
(The Station acts like the International Space Station, allowing different modules(asteroids) to be attached or in replacement of old ones. But the Asteroids must be individually towed to location, and then hollowed and the station constructed all on site at the main station)
Development Thread: Two Worlds Collide
Intent: Give Golan Arms a repair shipyard (No ship construction) and a place to store slaves and ships not in use
Who Can Use This: N/A
Primary Source: Location Sub GADS(Holds unnecessary additional information, will also be resubbed later)