Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Goddess Iron Skin

Status
Not open for further replies.
DORFHXNXkAAmRaY.jpg

OUT OF CHARACTER INFORMATION

[*]Primary Source: Me
PRODUCTION INFORMATION

[*]Leathers/Silks:

[*]Misc:


TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: 32 kgs - Very Heavy
  • Resistances:
    Blasters (And other plasma type weapons): Extreme
  • Kinetic: High
  • Lightsabers: Very High
  • Pierce: High


SPECIAL FEATURES

  • Armor is attuned to the force, other parts of armor are designed and added to provide various force enhancements.
    Increased Sensory of the force, Forces sensitive people/objects - Granted by Reclaimer Kama
  • Increased Jumping performance - Granted by Taak'tabi Bone Marchers
  • Resists weapons being taken away from possession - Granted by Kiin'Dray leather

[*]High Energy based weapon resistances, Includes Blasters, laser weapons, and Lightsabers
[*]High resistances to Kinetic Impacts
Strengths:
  • Mando Strong: High Resistances to laser or energy based weapons. This is done by various metals and alloys through out the armor. Mando Steel makes a majority of the metal plating with Dallorian Alloy thrown in here and there for the joints and some portions of the helmet, pauldrons, Shin guards, and ornamental plate armor. The armor also uses B'sant as a tinted variant of Transparasteel.
  • One with the Force: Grants Various enhancements through the force. This armor is imbued with the force in various ways via the armor itself using Adegan crystals to aid in the process of attunenment, The additional pieces of premade armor already being attuned to the force..
  • Walking Tank: Heavy armor. Built to take a beating from just about anything you throw at it. Small arms fire, melee based weaponry, and even the odd blunt force is what this armor is built to withstand. While over a long period of time, one could wear down and break the armor, to do any real damage to this heavy suit of armor, is to quite literally use anti-personal/Anti-armor weaponry.
  • Gift of the Gods: Created with the use of a Talisman of Calling, the armor can be summoned to Kalee, or whoever holds the ring. This means that Kalee is always, to some extent, armored.
Weaknesses:
  • Painted Target: This armor paints a very large target on the wearer. Hiding in the force is not an option. Nor can the presence be scattered by Taozin Amulets/leather, or scattered via force abilities. These abilities are mainly additional armor that has been added to the base set of plate armor. However, they still apply as these are permanently invested into the armor.
  • Anti-Force: As the armor is attuned, and enhanced through the force quite a bit, any force nullification bubble will remove the armor from this existence. As the Talisman calls upon the armor through the use of the force, any nullification will remove the armor from the wearer.
  • Not-Sold Snake: Made out of various metals, and being a heavy armor, One cannot sneak around in this armor. With the armor very ornate, and having flashy silks billowing around them, it does not, and cannot blend into anything. Made of plate armor? Walking around makes you sound like a one person army. The shifting of plates, weapons, and your footfalls are very loud. With being so heavy, the wearer can also be tracked rather easily.
  • Let the Armor do it's Job: This is the meaning of Tanky, Heavy armor. While the wearer can move freely, the person must almost rely upon the armor to defend them, and protect them when they could otherwise not react quickly enough to actually defend themselves with their weapons. The armor is open and can allow movement in any direction. It doesn't hinder movement and allows functionality for hand to hand, or close combat. However, the weight alone isn't so great against people who are fast and light on their feet. Moving to match the speed of someone else who wears lighter, or no armor will be impossible.
  • Out of Time: The armor can only be worn for a period of two hours before having the armor removed, and charge for another two hours. Should the armor be prematurely removed, the armor will start its two hour timer.
  • Doubled Armored: Due to the summoning of armor directly upon the user, should they already be wearing armor, or clothing that is thicker than a couple layers of clothing, then it will destroy the underlying armor for the summoned armor to be equipped.
  • Chinks: The armor is not covering every part of the body. While the helmet is covering a large portion of the head, and face, the jaw, mouth, the thin sliver of the neck just under the jaw are all somewhat exposed. The arms are also open to allow much greater movement of faculties, but lowers the effectiveness of the armor in battle as the arms are not completely covered.
DESCRIPTION
The Gods of the Moross Pantheon were known to take the forms of many people. Existing upon the plane of mortals three at a time. While Zoey had been once just a simple zealot of the pantheon, she had gained the trust of the God Neth. The being even gifted her the title of Knighthood, and proclaimed her the Blade of Kalee. The voice of the Goddess of War. While later, the goddess had taken the body of a man, She has once more claimed a form. That, is the body of Zoey Marix.


While she may look like the girl, The Goddess of Blades was well known for her fighting prowess in battle. Her ability to use a blade and armor to such a high proficiency, that being trapped in the body of a Mortal has weakened her. Thus, she needed to make armor that would fit this mortal body. However A goddess cannot always have armor on. Or never be able to use stealth. While she may rarely use the armor, it is still at her disposal.

Held and brought to this existence in the form of a Ring, Kalee can activate the ring to summon her armor. Donning it will provide her many strengths, however, it will also be part of her downfall. The Goddess is manifested through the force, and thusly, will be taken away when entering an area that is force nullified.

As well, the armor accentuates her Goddess stature with flowing cloak, and a kama or a battle skirt around her waist. Once donned, She can only keep her "True form" for a period of two full hours before having to recharge for the same amount of time. The downside of this timer, is that no matter if she only uses it for a few seconds, it still requires a two hour cool down time.
 
Kalee Bladesworn said:
​Beskar

Kalee Bladesworn said:
One with the Force: Grants Various enhancements through the force. This armor is imbued with the force in various ways via the armor itself using Adegan crystals to aid in the process of attunenment, The additional pieces of premade armor already being attuned to the force..
Pick force enhancements or beskar. We only allow one restricted material per submission.
 
Kalee Bladesworn said:
[member="Lily Kuhn"], Its against the rules to use a Force imbued set of gloves that have already been approved with the use of Beskar on them? These are not your average Crushgauntlets. They are force imbued and thus when connected to the armor cannot be removed and used elsewhere.
It's specifically against factory rules to use more than one restricted material in a submission (as of January 2nd 2018) under any circumstances.
 
[member="Lily Kuhn"], The gloves were created well before Jan 2nd of this year. Shouldn't the item be grandfathered in?

By this rule, would it also mean a normal set of armor(Not enhanced by the force) cant use this item because it uses force imbued processes and uses beskar? It would essentially prohibit the use of the gloves in any form on any submission regardless of what the armor is made out of. Even if my armor is using these items on them, my armor would be denied simply due to the fact that this rule prohibits the use of this specific glove.

I am trying to confirm what you are providing me. The use of this glove is prohibited to be used on ANY submission as of Janurary 2nd 2018 because it uses beskar and force imbued practices. Moreso, My armor will not be approved with this item because the armor itself is force imbued.
 
Kalee Bladesworn said:
[member="Lily Kuhn"], The gloves were created well before Jan 2nd of this year. Shouldn't the item be grandfathered in?

By this rule, would it also mean a normal set of armor(Not enhanced by the force) cant use this item because it uses force imbued processes and uses beskar? It would essentially prohibit the use of the gloves in any form on any submission regardless of what the armor is made out of. Even if my armor is using these items on them, my armor would be denied simply due to the fact that this rule prohibits the use of this specific glove.

I am trying to confirm what you are providing me. The use of this glove is prohibited to be used on ANY submission as of Janurary 2nd 2018 because it uses beskar and force imbued practices. Moreso, My armor will not be approved with this item because the armor itself is force imbued.
Any submission posted after this rule was introduced cannot utilize more than 1 restricted material. If you want to use the gloves, then use it as a separate piece of equipment that is not bundled into the armor.

Whether or not the crushgaunts were approved before or after the rule was made is irrelevant, because this submission was posted yesterday.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom