War Marshal Helix
Technological Terror

OUT OF CHARACTER INFORMATION
- Intent: To create a standard-issue grenade for Helix Solutions
- Image Source: Link
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Helix Solutions
- Affiliation: Helix Solutions
- Market Status: Closed-Market
- Model: GMG Dissuader
- Modularity: No
- Production: Mass-Produced
- Material: Durasteel, Grenade Components, Singularity Generator components
TECHNICAL SPECIFICATIONS
- Classification: Gravity Weapon
- Size: Small
- Weight: Average
- Explosive Type: Gravitic Singularity
- Delivery Method: Thrown/Launched
- Effective Range: Average
- Area Of Effect: Point-Blank
- Damage Output: Very High
- Causes a brief localized gravitic singularity.
- Adheres to surfaces it impacts.
- Sticky Bomb: The GMG briefly superheats when it detects impact, fusing itself to any solid surface that it touches.
- Trash Compactor: The grenade briefly creates a tiny black hole on impact, potentially sucking in and crushing unprepared infantry, or warping/damaging vehicles.
- Tiny Radius: The GMG inflicts no damage whatsoever outside of its small radius, as it does not throw shrapnel or a blast wave.
- Tick Tock: The GMG possesses a fairly lengthy detonation timer, allowing quick-thinking foes ample time to escape to safety, or pry it off of themselves.
A cruel but effective weapon, the GMG grenade is Helix's answer to the need for in-house grenade production.
The weapon appears as a small, metallic blue orb that can fit comfortably into the palm of a typical humanoid hand. When triggered, an 8-second fuse is initiated, and the user would do well to throw or launch it as soon as possible.
When it detects contact with a solid object or surface, the grenade briefly increases its surface temperature to several thousand degrees Celsius, a temperature sufficient to melt most objects and partially fuse the grenade to a given surface.
When the timer is up, the grenade becomes hyperdense, collapsing into a small local singularity. Within a small radius of around 2.4 meters, the results can be grim.
Armor offers no protection against the ravages of gravity, and infantry too near the event horizon can be sucked into the singularity, inflicting serious crush injuries and blunt-force trauma. While the effect only lasts for a few instants, that is nonetheless ample time to break bone and remove limbs, if not kill. A direct-impacted foe that fails to remove the grenade can be crushed to nothing in moments.
Vehicles are not immune either, as the singularity can often rip off armor plates or suck tank crews through tiny rents in a hull. A direct hit can even compact lighter vehicles into small chunks of metal.
Though the effect is incredibly destructive, caring nothing for most armor or shielding, it occurs within an extremely localized area. Unlike conventional explosives, there is no secondary wounding radius, and enemies even a few centimeters outside the effect will be entirely unaffected.
Given the incredible lethality of this weapon, it possesses a lengthy fuse as a safety measure, giving friendlies plenty of time to get away in case of accidental activation. Of course, this also cuts both ways. Hostiles with sharper reflexes have plenty of time to escape the radius, pry the grenade off if it sticks to them, or even hurl it back at the original user.
Out Of Character Info
Intent:
To create a standard-issue grenade for Helix Solutions
Permissions:
N/A
Technical Information
Affiliation:
Helix Solutions
Model:
GMG Dissuader
Modular:
No
Material:
Durasteel, Grenade Components, Singularity Generator components